Changed: #1301 Fix typos in comments/code.
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3846555e85
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6 changed files with 17 additions and 19 deletions
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@ -1,6 +1,5 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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@ -168,12 +167,12 @@ public:
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return m_elements[m].y;
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}
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BuilderZoneRegion* getBuilderZoneRegion(uint32 m)
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BuilderZoneRegion *getBuilderZoneRegion(uint32 m)
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{
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return m_elements[m].builderZoneRegion;
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}
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const std::string& getMat (uint32 m)
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const std::string &getMat (uint32 m)
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{
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return m_elements[m].matPut;
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}
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@ -804,7 +803,7 @@ void BuilderZoneRegion::addTransition (sint32 x, sint32 y, uint8 rot, uint8 flip
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}
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}
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void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
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void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
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{
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const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion();
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ToUpdate *ptCreate = reinterpret_cast<ToUpdate *>(pInt1);
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@ -1,6 +1,5 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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@ -70,7 +69,7 @@ private:
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void addTransition(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement);
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void addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
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void addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
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void putTransitions(sint32 x, sint32 y, const NLLIGO::SPiece &mask, const std::string &matName, void *pInternal);
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void updateTrans(sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement = NULL);
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@ -22,19 +22,19 @@ namespace LandscapeEditor
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{
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namespace Constants
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{
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const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
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const char *const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
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//settings
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const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
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const char * const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
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const char * const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
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const char * const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
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const char * const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
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const char *const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
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const char *const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
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const char *const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
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const char *const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
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const char *const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
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//resources
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const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
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const char * const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
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const char * const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
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const char *const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
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const char *const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
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const char *const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
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} // namespace Constants
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@ -35,7 +35,7 @@ static const int ZONE_NAME = 0;
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static const int LAYER_ZONES = 2;
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static const int LAYER_EMPTY_ZONES = 3;
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static const int LAYER_BLACKOUT = 4;
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const char * const LAYER_BLACKOUT_NAME = "blackout";
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const char *const LAYER_BLACKOUT_NAME = "blackout";
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const int MAX_SCENE_WIDTH = 256;
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const int MAX_SCENE_HEIGHT = 256;
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@ -323,7 +323,7 @@ void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
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QGraphicsScene::mousePressEvent(mouseEvent);
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}
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void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
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void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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qreal x = mouseEvent->scenePos().x();
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qreal y = mouseEvent->scenePos().y();
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@ -70,7 +70,7 @@ private:
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QPixmap *getPixmap(const QString &zoneName) const;
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int m_scaleRatio;
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QMap<QString, QPixmap*> m_pixmapMap;
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QMap<QString, QPixmap *> m_pixmapMap;
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QStringList m_listNames;
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};
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@ -61,7 +61,7 @@ public:
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private:
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int m_textureSize;
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QMap<QString, QPixmap*> m_pixmapMap;
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QMap<QString, QPixmap *> m_pixmapMap;
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};
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} /* namespace LandscapeEditor */
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