Changed: #1275 Create an OpenGL ES driver
This commit is contained in:
parent
d76e14c158
commit
2d8136a283
5 changed files with 119 additions and 10 deletions
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@ -35,10 +35,18 @@ static void convBlend(CMaterial::TBlend blend, GLenum& glenum)
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case CMaterial::srccolor: glenum=GL_SRC_COLOR; break;
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case CMaterial::srccolor: glenum=GL_SRC_COLOR; break;
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case CMaterial::invsrccolor:glenum=GL_ONE_MINUS_SRC_COLOR; break;
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case CMaterial::invsrccolor:glenum=GL_ONE_MINUS_SRC_COLOR; break;
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// Extended Blend modes.
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// Extended Blend modes.
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#ifdef USE_OPENGLES
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case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR; break;
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case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR; break;
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case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA; break;
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case CMaterial::blendConstantInvAlpha: glenum=GL_ONE_MINUS_CONSTANT_ALPHA; break;
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#else
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case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR_EXT; break;
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case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR_EXT; break;
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case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR_EXT; break;
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case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR_EXT; break;
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case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA_EXT; break;
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case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA_EXT; break;
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case CMaterial::blendConstantInvAlpha: glenum=GL_ONE_MINUS_CONSTANT_ALPHA_EXT; break;
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case CMaterial::blendConstantInvAlpha: glenum=GL_ONE_MINUS_CONSTANT_ALPHA_EXT; break;
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#endif
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default: nlstop;
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default: nlstop;
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}
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}
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}
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}
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@ -242,7 +250,9 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
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if (glAddrMode != _CurrentTexAddrMode[stage]) // addressing mode different from the one in the device?
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if (glAddrMode != _CurrentTexAddrMode[stage]) // addressing mode different from the one in the device?
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{
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{
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_DriverGLStates.activeTextureARB(stage);
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_DriverGLStates.activeTextureARB(stage);
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#ifndef USE_OPENGLES
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, glAddrMode);
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, glAddrMode);
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#endif
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_CurrentTexAddrMode[stage] = glAddrMode;
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_CurrentTexAddrMode[stage] = glAddrMode;
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}
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}
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}
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}
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@ -1971,7 +1981,9 @@ void CDriverGL::endCloudMultiPass()
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nlassert(_CurrentMaterial->getShader() == CMaterial::Cloud);
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nlassert(_CurrentMaterial->getShader() == CMaterial::Cloud);
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if (ATICloudShaderHandle)
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if (ATICloudShaderHandle)
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{
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{
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#ifndef USE_OPENGLES
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glDisable(GL_FRAGMENT_SHADER_ATI);
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glDisable(GL_FRAGMENT_SHADER_ATI);
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#endif
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}
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}
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}
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}
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@ -1989,7 +2001,9 @@ sint CDriverGL::beginWaterMultiPass()
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*/
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*/
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void CDriverGL::setupWaterPassR200(const CMaterial &mat)
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void CDriverGL::setupWaterPassR200(const CMaterial &mat)
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{
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{
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H_AUTO_OGL(CDriverGL_setupWaterPassR200)
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H_AUTO_OGL(CDriverGL_setupWaterPassR200);
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#ifndef USE_OPENGLES
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uint k;
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uint k;
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ITexture *tex = mat.getTexture(0);
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ITexture *tex = mat.getTexture(0);
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if (tex)
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if (tex)
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@ -2061,6 +2075,7 @@ void CDriverGL::setupWaterPassR200(const CMaterial &mat)
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float cst[4] = { 1.f, 1.f, 1.f, 0.f };
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float cst[4] = { 1.f, 1.f, 1.f, 0.f };
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nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
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nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
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}
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}
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#endif
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -2068,7 +2083,9 @@ void CDriverGL::setupWaterPassR200(const CMaterial &mat)
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*/
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*/
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void CDriverGL::setupWaterPassARB(const CMaterial &mat)
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void CDriverGL::setupWaterPassARB(const CMaterial &mat)
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{
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{
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H_AUTO_OGL(CDriverGL_setupWaterPassARB)
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H_AUTO_OGL(CDriverGL_setupWaterPassARB);
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#ifndef USE_OPENGLES
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uint k;
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uint k;
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ITexture *tex = mat.getTexture(0);
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ITexture *tex = mat.getTexture(0);
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if (tex)
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if (tex)
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@ -2147,6 +2164,7 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
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}
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}
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}
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}
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}
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}
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#endif
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -2175,6 +2193,7 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
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{
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{
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H_AUTO_OGL(CDriverGL_setupWaterPassNV20)
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H_AUTO_OGL(CDriverGL_setupWaterPassNV20)
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#ifndef USE_OPENGLES
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static bool setupDone = false;
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static bool setupDone = false;
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static CMaterial::CTexEnv texEnvReplace;
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static CMaterial::CTexEnv texEnvReplace;
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static CMaterial::CTexEnv texEnvModulate;
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static CMaterial::CTexEnv texEnvModulate;
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@ -2259,6 +2278,7 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
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activateTexEnvMode(2, texEnvReplace);
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activateTexEnvMode(2, texEnvReplace);
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activateTexEnvMode(3, texEnvModulate);
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activateTexEnvMode(3, texEnvModulate);
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}
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}
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#endif
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -2286,7 +2306,9 @@ void CDriverGL::setupWaterPass(uint /* pass */)
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// ***************************************************************************
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// ***************************************************************************
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void CDriverGL::endWaterMultiPass()
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void CDriverGL::endWaterMultiPass()
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{
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{
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H_AUTO_OGL(CDriverGL_endWaterMultiPass)
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H_AUTO_OGL(CDriverGL_endWaterMultiPass);
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#ifndef USE_OPENGLES
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nlassert(_CurrentMaterial->getShader() == CMaterial::Water);
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nlassert(_CurrentMaterial->getShader() == CMaterial::Water);
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// NB : as fragment shaders / programs bypass the texture envs, no special env enum is added (c.f CTexEnvSpecial)
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// NB : as fragment shaders / programs bypass the texture envs, no special env enum is added (c.f CTexEnvSpecial)
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if (_Extensions.NVTextureShader) return;
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if (_Extensions.NVTextureShader) return;
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@ -2298,6 +2320,7 @@ void CDriverGL::endWaterMultiPass()
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{
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{
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glDisable(GL_FRAGMENT_SHADER_ATI);
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glDisable(GL_FRAGMENT_SHADER_ATI);
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}
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}
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#endif
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}
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}
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} // NL3D
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} // NL3D
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@ -20,11 +20,15 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/vertex_buffer.h"
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#ifdef NL_OS_MAC
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#ifdef USE_OPENGLES
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# include <GLES/gl.h>
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#else
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# ifdef NL_OS_MAC
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# define GL_GLEXT_LEGACY
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# define GL_GLEXT_LEGACY
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# include <OpenGL/gl.h>
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# include <OpenGL/gl.h>
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#else
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# else
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# include <GL/gl.h>
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# include <GL/gl.h>
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# endif
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#endif
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#endif
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@ -41,7 +45,7 @@ namespace NL3D
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- GL_ALPHA_TEST
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- GL_ALPHA_TEST
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- GL_LIGHTING
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- GL_LIGHTING
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- GL_LIGHT0 + i .....
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- GL_LIGHT0 + i .....
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- GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP_ARB.
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- GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP_ARB/OES.
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- GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R
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- GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R
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- GL_COLOR_MATERIAL
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- GL_COLOR_MATERIAL
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- GL_FOG
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- GL_FOG
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@ -155,7 +155,11 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
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// check status
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// check status
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GLenum status;
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GLenum status;
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#ifdef USE_OPENGLES
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status = (GLenum) nglCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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#else
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status = (GLenum) nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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status = (GLenum) nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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#endif
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switch(status) {
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switch(status) {
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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InitFBO = true;
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InitFBO = true;
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@ -204,12 +208,24 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
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// clean up resources if allocation failed
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// clean up resources if allocation failed
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if (!InitFBO)
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if (!InitFBO)
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{
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{
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#ifdef USE_OPENGLES
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nglDeleteFramebuffersOES(1, &FBOId);
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#else
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nglDeleteFramebuffersEXT(1, &FBOId);
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nglDeleteFramebuffersEXT(1, &FBOId);
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#endif
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if (AttachDepthStencil)
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if (AttachDepthStencil)
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{
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{
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#ifdef USE_OPENGLES
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nglDeleteRenderbuffersOES(1, &DepthFBOId);
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#else
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nglDeleteRenderbuffersEXT(1, &DepthFBOId);
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nglDeleteRenderbuffersEXT(1, &DepthFBOId);
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#endif
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if(!UsePackedDepthStencil)
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if(!UsePackedDepthStencil)
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#ifdef USE_OPENGLES
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nglDeleteRenderbuffersOES(1, &StencilFBOId);
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#else
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nglDeleteRenderbuffersEXT(1, &StencilFBOId);
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nglDeleteRenderbuffersEXT(1, &StencilFBOId);
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#endif
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}
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}
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}
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}
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@ -226,14 +242,22 @@ bool CTextureDrvInfosGL::activeFrameBufferObject(ITexture * tex)
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if(initFrameBufferObject(tex))
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if(initFrameBufferObject(tex))
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{
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{
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glBindTexture(TextureMode, 0);
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glBindTexture(TextureMode, 0);
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#ifdef USE_OPENGLES
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nglBindFramebufferOES(GL_FRAMEBUFFER_OES, FBOId);
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#else
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nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBOId);
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nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBOId);
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#endif
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}
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}
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else
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else
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return false;
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return false;
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}
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}
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else
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else
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{
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{
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#ifdef USE_OPENGLES
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nglBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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#else
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nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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#endif
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}
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}
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return true;
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return true;
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@ -840,8 +864,13 @@ bool CDriverGL::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded,
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sint size= tex.getPixels(i).size();
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sint size= tex.getPixels(i).size();
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if (bUpload)
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if (bUpload)
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{
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{
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#ifdef USE_OPENGLES
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glCompressedTexImage2D (GL_TEXTURE_2D, i-decalMipMapResize, glfmt,
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tex.getWidth(i),tex.getHeight(i), 0, size, ptr);
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#else
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nglCompressedTexImage2DARB (GL_TEXTURE_2D, i-decalMipMapResize, glfmt,
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nglCompressedTexImage2DARB (GL_TEXTURE_2D, i-decalMipMapResize, glfmt,
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tex.getWidth(i),tex.getHeight(i), 0, size, ptr);
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tex.getWidth(i),tex.getHeight(i), 0, size, ptr);
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#endif
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bAllUploaded = true;
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bAllUploaded = true;
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}
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}
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else
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else
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@ -69,7 +69,7 @@ IVertexBufferHardGL::~IVertexBufferHardGL()
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H_AUTO_OGL(IVertexBufferHardGL_IVertexBufferHardGLDtor)
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H_AUTO_OGL(IVertexBufferHardGL_IVertexBufferHardGLDtor)
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}
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}
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#ifndef USE_OPENGLES
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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@ -1133,7 +1133,7 @@ void CVertexArrayRangeMapObjectATI::updateLostBuffers()
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}
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}
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#endif
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#endif
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#endif // USE_OPENGLES
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// ***************************************************************************
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// ***************************************************************************
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@ -1328,6 +1328,12 @@ CVertexBufferHardARB::CVertexBufferHardARB(CDriverGL *drv, CVertexBuffer *vb) :
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#ifdef NL_DEBUG
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#ifdef NL_DEBUG
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_Unmapping = false;
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_Unmapping = false;
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#endif
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#endif
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#ifdef USE_OPENGLES
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_Buffer = NULL;
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_BufferSize = 0;
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_LastBufferSize = 0;
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#endif
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -1369,6 +1375,14 @@ CVertexBufferHardARB::~CVertexBufferHardARB()
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_VertexArrayRange->_MappedVBList.erase(_IteratorInMappedVBList);
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_VertexArrayRange->_MappedVBList.erase(_IteratorInMappedVBList);
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}
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}
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#endif
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#endif
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#ifdef USE_OPENGLES
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if (_Buffer)
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{
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delete [] _Buffer;
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_Buffer = NULL;
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}
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#endif
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -1450,6 +1464,39 @@ void *CVertexBufferHardARB::lock()
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beforeLock= CTime::getPerformanceTime();
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beforeLock= CTime::getPerformanceTime();
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}
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}
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_Driver->_DriverGLStates.bindARBVertexBuffer(_VertexObjectId);
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_Driver->_DriverGLStates.bindARBVertexBuffer(_VertexObjectId);
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#ifdef USE_OPENGLES
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if (_Driver->_Extensions.OESMapBuffer)
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{
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_VertexPtr = nglMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES);
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if (!_VertexPtr)
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{
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nglUnmapBufferOES(GL_ARRAY_BUFFER);
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nlassert(glIsBuffer(_VertexObjectId));
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invalidate();
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return &_DummyVB[0];
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}
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}
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else
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{
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const uint size = VB->getNumVertices() * VB->getVertexSize();
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if (size > _BufferSize)
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{
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if (_Buffer) delete [] _Buffer;
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_Buffer = new uint8[size+3];
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_BufferSize = size;
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}
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uint8 offset = (size_t)_Buffer % 4;
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if (offset > 0) offset = 4 - offset;
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_VertexPtr = _Buffer + offset;
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_LastBufferSize = size;
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}
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#else
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_VertexPtr = nglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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_VertexPtr = nglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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if (!_VertexPtr)
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if (!_VertexPtr)
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{
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{
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@ -1458,6 +1505,8 @@ void *CVertexBufferHardARB::lock()
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invalidate();
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invalidate();
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return &_DummyVB[0];
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return &_DummyVB[0];
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}
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}
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#endif
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#ifdef NL_DEBUG
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#ifdef NL_DEBUG
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_VertexArrayRange->_MappedVBList.push_front(this);
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_VertexArrayRange->_MappedVBList.push_front(this);
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_IteratorInMappedVBList = _VertexArrayRange->_MappedVBList.begin();
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_IteratorInMappedVBList = _VertexArrayRange->_MappedVBList.begin();
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@ -2376,11 +2376,15 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
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if (_CurrentMode.OffScreen)
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if (_CurrentMode.OffScreen)
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{
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{
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#ifdef NL_OS_WINDOWS
|
#ifdef NL_OS_WINDOWS
|
||||||
|
|
||||||
|
#ifndef USE_OPENGLES
|
||||||
if (_PBuffer)
|
if (_PBuffer)
|
||||||
{
|
{
|
||||||
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_WIDTH_ARB, (int*)&width );
|
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_WIDTH_ARB, (int*)&width );
|
||||||
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_HEIGHT_ARB, (int*)&height );
|
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_HEIGHT_ARB, (int*)&height );
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue