Fix D3D driver compile under MinGW
This commit is contained in:
parent
22aced6d8d
commit
2b81fa83d3
12 changed files with 33 additions and 23 deletions
|
@ -1341,7 +1341,7 @@ public:
|
||||||
* NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID.
|
* NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID.
|
||||||
* NB: unlike isTextureExist(), this method is not thread safe.
|
* NB: unlike isTextureExist(), this method is not thread safe.
|
||||||
*/
|
*/
|
||||||
virtual uint getTextureHandle(const ITexture&tex) = 0;
|
virtual uintptr_t getTextureHandle(const ITexture&tex) = 0;
|
||||||
|
|
||||||
// see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad)
|
// see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad)
|
||||||
virtual bool supportMADOperator() const = 0;
|
virtual bool supportMADOperator() const = 0;
|
||||||
|
|
|
@ -54,7 +54,7 @@ public:
|
||||||
// The index of the skin rdrPass
|
// The index of the skin rdrPass
|
||||||
uint16 RdrPassIndex;
|
uint16 RdrPassIndex;
|
||||||
// The texture id of the specular texture. This is the sort Key.
|
// The texture id of the specular texture. This is the sort Key.
|
||||||
uint32 SpecId;
|
uintptr_t SpecId;
|
||||||
|
|
||||||
bool operator<(const CSkinSpecularRdrPass &o) const
|
bool operator<(const CSkinSpecularRdrPass &o) const
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,7 +10,7 @@ NL_DEFAULT_PROPS(nel_drv_direct3d_win "NeL, Driver, Video: Direct3D")
|
||||||
NL_ADD_RUNTIME_FLAGS(nel_drv_direct3d_win)
|
NL_ADD_RUNTIME_FLAGS(nel_drv_direct3d_win)
|
||||||
NL_ADD_LIB_SUFFIX(nel_drv_direct3d_win)
|
NL_ADD_LIB_SUFFIX(nel_drv_direct3d_win)
|
||||||
|
|
||||||
ADD_DEFINITIONS(/Ddriver_direct3d_EXPORTS)
|
ADD_DEFINITIONS(-DRIVER_DIRECT3D_EXPORTS)
|
||||||
|
|
||||||
IF(WITH_PCH)
|
IF(WITH_PCH)
|
||||||
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
|
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
|
||||||
|
|
|
@ -110,6 +110,10 @@ IDriver* createD3DDriverInstance ()
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
#ifdef NL_COMP_MINGW
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif
|
||||||
__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
|
__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
|
||||||
{
|
{
|
||||||
return new CDriverD3D;
|
return new CDriverD3D;
|
||||||
|
@ -119,7 +123,9 @@ __declspec(dllexport) uint32 NL3D_interfaceVersion ()
|
||||||
{
|
{
|
||||||
return IDriver::InterfaceVersion;
|
return IDriver::InterfaceVersion;
|
||||||
}
|
}
|
||||||
|
#ifdef NL_COMP_MINGW
|
||||||
|
}
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*static*/ bool CDriverD3D::_CacheTest[CacheTest_Count] =
|
/*static*/ bool CDriverD3D::_CacheTest[CacheTest_Count] =
|
||||||
|
@ -379,7 +385,7 @@ void CDriverD3D::resetRenderVariables()
|
||||||
}
|
}
|
||||||
for (i=0; i<MaxTexture; i++)
|
for (i=0; i<MaxTexture; i++)
|
||||||
{
|
{
|
||||||
if ((uint32)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
|
if ((uintptr_t)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
|
||||||
{
|
{
|
||||||
touchRenderVariable (&(_TexturePtrStateCache[i]));
|
touchRenderVariable (&(_TexturePtrStateCache[i]));
|
||||||
// reset texture because it may reference an old render target
|
// reset texture because it may reference an old render target
|
||||||
|
@ -419,7 +425,7 @@ void CDriverD3D::resetRenderVariables()
|
||||||
|
|
||||||
for (i=0; i<MaxLight; i++)
|
for (i=0; i<MaxLight; i++)
|
||||||
{
|
{
|
||||||
if (*(uint32*)(&(_LightCache[i].Light)) != 0xcccccccc)
|
if (*(uintptr_t*)(&(_LightCache[i].Light)) != 0xcccccccc)
|
||||||
{
|
{
|
||||||
_LightCache[i].EnabledTouched = true;
|
_LightCache[i].EnabledTouched = true;
|
||||||
touchRenderVariable (&(_LightCache[i]));
|
touchRenderVariable (&(_LightCache[i]));
|
||||||
|
@ -514,7 +520,7 @@ void CDriverD3D::initRenderVariables()
|
||||||
for (i=0; i<MaxTexture; i++)
|
for (i=0; i<MaxTexture; i++)
|
||||||
{
|
{
|
||||||
_TexturePtrStateCache[i].StageID = i;
|
_TexturePtrStateCache[i].StageID = i;
|
||||||
*(uint32*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
|
*(uintptr_t*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
|
||||||
_TexturePtrStateCache[i].Modified = false;
|
_TexturePtrStateCache[i].Modified = false;
|
||||||
}
|
}
|
||||||
for (i=0; i<MaxSampler; i++)
|
for (i=0; i<MaxSampler; i++)
|
||||||
|
@ -543,7 +549,7 @@ void CDriverD3D::initRenderVariables()
|
||||||
for (i=0; i<MaxLight; ++i)
|
for (i=0; i<MaxLight; ++i)
|
||||||
{
|
{
|
||||||
_LightCache[i].LightIndex = uint8(i);
|
_LightCache[i].LightIndex = uint8(i);
|
||||||
*(uint32*)&(_LightCache[i].Light) = 0xcccccccc;
|
*(uintptr_t*)&(_LightCache[i].Light) = 0xcccccccc;
|
||||||
_LightCache[i].Modified = false;
|
_LightCache[i].Modified = false;
|
||||||
}
|
}
|
||||||
_VertexProgramCache.Modified = false;
|
_VertexProgramCache.Modified = false;
|
||||||
|
@ -1063,7 +1069,7 @@ void CDriverD3D::updateRenderVariablesInternal()
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
|
|
||||||
static void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
{
|
{
|
||||||
H_AUTO_D3D(D3DWndProc);
|
H_AUTO_D3D(D3DWndProc);
|
||||||
|
|
||||||
|
@ -1481,7 +1487,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif WITH_PERFHUD
|
#endif /* WITH_PERFHUD */
|
||||||
// Create the D3D device
|
// Create the D3D device
|
||||||
HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
|
HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
|
||||||
if (result != D3D_OK)
|
if (result != D3D_OK)
|
||||||
|
|
|
@ -1,2 +1,4 @@
|
||||||
EXPORTS NL3D_createIDriverInstance
|
LIBRARY nel_drv_direct3d_win_r
|
||||||
EXPORTS NL3D_interfaceVersion
|
EXPORTS
|
||||||
|
NL3D_createIDriverInstance
|
||||||
|
NL3D_interfaceVersion
|
|
@ -953,7 +953,7 @@ public:
|
||||||
virtual void setSwapVBLInterval(uint interval);
|
virtual void setSwapVBLInterval(uint interval);
|
||||||
virtual uint getSwapVBLInterval();
|
virtual uint getSwapVBLInterval();
|
||||||
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
||||||
virtual uint getTextureHandle(const ITexture&tex);
|
virtual uintptr_t getTextureHandle(const ITexture&tex);
|
||||||
|
|
||||||
// Matrix, viewport and frustum
|
// Matrix, viewport and frustum
|
||||||
virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true);
|
virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true);
|
||||||
|
@ -1893,7 +1893,7 @@ public:
|
||||||
H_AUTO_D3D(CDriverD3D_setSamplerState);
|
H_AUTO_D3D(CDriverD3D_setSamplerState);
|
||||||
nlassert (_DeviceInterface);
|
nlassert (_DeviceInterface);
|
||||||
nlassert (sampler<MaxSampler);
|
nlassert (sampler<MaxSampler);
|
||||||
nlassert (samplerState<MaxSamplerState);
|
nlassert ((int)samplerState<(int)MaxSamplerState);
|
||||||
|
|
||||||
// Ref on the state
|
// Ref on the state
|
||||||
CSamplerState &_samplerState = _SamplerStateCache[sampler][samplerState];
|
CSamplerState &_samplerState = _SamplerStateCache[sampler][samplerState];
|
||||||
|
@ -2025,7 +2025,7 @@ public:
|
||||||
|
|
||||||
// Remap high matrices indexes
|
// Remap high matrices indexes
|
||||||
type = (D3DTRANSFORMSTATETYPE)remapMatrixIndex (type);
|
type = (D3DTRANSFORMSTATETYPE)remapMatrixIndex (type);
|
||||||
nlassert (type<MaxMatrixState);
|
nlassert ((int)type<(int)MaxMatrixState);
|
||||||
|
|
||||||
CMatrixState &theMatrix = _MatrixCache[type];
|
CMatrixState &theMatrix = _MatrixCache[type];
|
||||||
#ifdef NL_D3D_USE_RENDER_STATE_CACHE
|
#ifdef NL_D3D_USE_RENDER_STATE_CACHE
|
||||||
|
|
|
@ -46,7 +46,7 @@ CIBDrvInfosD3D::CIBDrvInfosD3D(CDriverD3D *drv, ItIBDrvInfoPtrList it, CIndexBuf
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
|
|
||||||
extern uint indexCount=0;
|
uint indexCount=0;
|
||||||
|
|
||||||
CIBDrvInfosD3D::~CIBDrvInfosD3D()
|
CIBDrvInfosD3D::~CIBDrvInfosD3D()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1091,7 +1091,7 @@ void CDriverD3D::swapTextureHandle(ITexture &tex0, ITexture &tex1)
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
|
|
||||||
uint CDriverD3D::getTextureHandle(const ITexture &tex)
|
uintptr_t CDriverD3D::getTextureHandle(const ITexture &tex)
|
||||||
{
|
{
|
||||||
H_AUTO_D3D(CDriverD3D_getTextureHandle)
|
H_AUTO_D3D(CDriverD3D_getTextureHandle)
|
||||||
// If DrvShare not setuped
|
// If DrvShare not setuped
|
||||||
|
@ -1104,7 +1104,7 @@ uint CDriverD3D::getTextureHandle(const ITexture &tex)
|
||||||
if(!d3dtext)
|
if(!d3dtext)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return (uint)(d3dtext->Texture);
|
return (uintptr_t)(d3dtext->Texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
|
|
|
@ -59,7 +59,7 @@ CVBDrvInfosD3D::CVBDrvInfosD3D(CDriverD3D *drv, ItVBDrvInfoPtrList it, CVertexBu
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
|
|
||||||
extern uint vertexCount=0;
|
uint vertexCount=0;
|
||||||
|
|
||||||
CVBDrvInfosD3D::~CVBDrvInfosD3D()
|
CVBDrvInfosD3D::~CVBDrvInfosD3D()
|
||||||
{
|
{
|
||||||
|
@ -173,7 +173,7 @@ uint8 *CVBDrvInfosD3D::lock (uint begin, uint end, bool readOnly)
|
||||||
|
|
||||||
void *pbData;
|
void *pbData;
|
||||||
if (VertexBuffer->Lock ( begin, end-begin, &pbData, readOnly?D3DLOCK_READONLY:0) != D3D_OK)
|
if (VertexBuffer->Lock ( begin, end-begin, &pbData, readOnly?D3DLOCK_READONLY:0) != D3D_OK)
|
||||||
return false;
|
return NULL;
|
||||||
|
|
||||||
// Lock Profile?
|
// Lock Profile?
|
||||||
if(driver->_VBHardProfiling /*&& Hardware*/)
|
if(driver->_VBHardProfiling /*&& Hardware*/)
|
||||||
|
|
|
@ -19,7 +19,9 @@
|
||||||
|
|
||||||
#ifdef NL_OS_WINDOWS
|
#ifdef NL_OS_WINDOWS
|
||||||
# define WIN32_LEAN_AND_MEAN
|
# define WIN32_LEAN_AND_MEAN
|
||||||
# define NOMINMAX
|
# ifndef NL_COMP_MINGW
|
||||||
|
# define NOMINMAX
|
||||||
|
# endif
|
||||||
# include <windows.h>
|
# include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -632,7 +632,7 @@ public:
|
||||||
|
|
||||||
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
||||||
|
|
||||||
virtual uint getTextureHandle(const ITexture&tex);
|
virtual uintptr_t getTextureHandle(const ITexture&tex);
|
||||||
|
|
||||||
/// \name Material multipass.
|
/// \name Material multipass.
|
||||||
/** NB: setupMaterial() must be called before thoses methods.
|
/** NB: setupMaterial() must be called before thoses methods.
|
||||||
|
|
|
@ -2269,7 +2269,7 @@ void CDriverGL::swapTextureHandle(ITexture &tex0, ITexture &tex1)
|
||||||
|
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
uint CDriverGL::getTextureHandle(const ITexture &tex)
|
uintptr_t CDriverGL::getTextureHandle(const ITexture &tex)
|
||||||
{
|
{
|
||||||
H_AUTO_OGL(CDriverGL_getTextureHandle)
|
H_AUTO_OGL(CDriverGL_getTextureHandle)
|
||||||
// If DrvShare not setuped
|
// If DrvShare not setuped
|
||||||
|
|
Loading…
Reference in a new issue