Moved some Lua stuff over to the NelGUI library.

This commit is contained in:
dfighter1985 2012-05-19 23:00:52 +02:00
parent e1b6690e6f
commit 2af7e250b2
23 changed files with 1264 additions and 1233 deletions

View file

@ -0,0 +1,388 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_LUA_HELPER_H
#define RZ_LUA_HELPER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
extern "C"
{
#include "lua_loadlib.h"
}
namespace NLGUI
{
class CLuaState;
namespace LuaHelperStuff
{
void formatLuaStackContext( std::string &stackContext );
std::string formatLuaErrorSysInfo( const std::string &error );
std::string formatLuaErrorNlWarn( const std::string &error );
}
// ***************************************************************************
/** Helper class to see if a stack is restored at its initial size (or with n return results).
* Check that the stack size remains unchanged when the object goes out of scope
*/
class CLuaStackChecker
{
public:
CLuaStackChecker(CLuaState *state, int numWantedResults = 0);
~CLuaStackChecker();
/** Increment exception context counter
* When an exception is thrown, lua stack checker do any assert bu will
* rather restore the lua stack at its original size, and will
* let the exception a chance to propagate
*/
static void incrementExceptionContextCounter();
static void decrementExceptionContextCounter();
private:
CLuaState *_State;
int _FinalWantedSize;
static uint _ExceptionContextCounter;
};
// **************************************************************************
/** Helper class to restore the lua stack to the desired size when this object goes out of scope
*/
class CLuaStackRestorer
{
public:
CLuaStackRestorer(CLuaState *state, int finalSize);
~CLuaStackRestorer();
private:
int _FinalSize;
CLuaState *_State;
};
////////////////
// EXCEPTIONS //
////////////////
class ELuaError : public NLMISC::Exception
{
public:
ELuaError() { CLuaStackChecker::incrementExceptionContextCounter(); }
virtual ~ELuaError() throw() { CLuaStackChecker::decrementExceptionContextCounter(); }
ELuaError(const std::string &reason) : Exception(reason) { CLuaStackChecker::incrementExceptionContextCounter(); }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("LUAError: %s", what());}
};
// A parse error occured
class ELuaParseError : public ELuaError
{
public:
ELuaParseError() {}
ELuaParseError(const std::string &reason) : ELuaError(reason) {}
virtual ~ELuaParseError() throw() { }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaParseError: %s", what());}
};
/** Exception thrown when something went wrong inside a wrapped function called by lua
*/
class ELuaWrappedFunctionException : public ELuaError
{
public:
ELuaWrappedFunctionException(CLuaState *luaState);
ELuaWrappedFunctionException(CLuaState *luaState, const std::string &reason);
ELuaWrappedFunctionException(CLuaState *luaState, const char *format, ...);
virtual ~ELuaWrappedFunctionException() throw() { }
virtual const char *what() const throw() {return _Reason.c_str();}
protected:
void init(CLuaState *ls, const std::string &reason);
protected:
std::string _Reason;
};
// A execution error occured
class ELuaExecuteError : public ELuaError
{
public:
ELuaExecuteError() {}
ELuaExecuteError(const std::string &reason) : ELuaError(reason) {}
virtual ~ELuaExecuteError() throw() { }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaExecuteError: %s", what());}
};
// A bad cast occured when using lua_checkcast
class ELuaBadCast : public ELuaError
{
public:
ELuaBadCast() {}
ELuaBadCast(const std::string &reason) : ELuaError(reason) {}
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaBadCast: %s", what());}
};
// Error when trying to indexate an object that is not a table
class ELuaNotATable : public ELuaError
{
public:
ELuaNotATable() {}
ELuaNotATable(const std::string &reason) : ELuaError(reason) {}
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaNotATable: %s", what());}
};
// ***************************************************************************
// a function to be used with a CLuaState instance
typedef int (* TLuaWrappedFunction) (CLuaState &ls);
// ***************************************************************************
/** C++ version of a lua state
*/
class CLuaState : public NLMISC::CRefCount
{
public:
typedef NLMISC::CRefPtr<CLuaState> TRefPtr;
// Create a new environement
CLuaState( bool debugger = false );
~CLuaState();
/// \name Registering
// @{
// register a wrapped function
void registerFunc(const char *name, TLuaWrappedFunction function);
// @}
/// \name Script execution
// @{
/** Parse a script and push as a function in top of the LUA stack
* \throw ELuaParseError
* \param dbgSrc is a string for debug. Should be a filename (preceded with '@'), or a short script.
*/
void loadScript(const std::string &code, const std::string &dbgSrc);
/** Execute a script from a string, possibly throwing an exception if there's a parse error
* \throw ELuaParseError, ELuaExecuteError
*/
void executeScript(const std::string &code, int numRet = 0);
/** Execute a script from a string. If an errors occurs it is printed in the log
* \return true if script execution was successful
*/
bool executeScriptNoThrow(const std::string &code, int numRet = 0);
/** Load a Script from a File (maybe in a BNP), and execute it
* \return false if file not found
* \throw ELuaParseError, ELuaExecuteError
*/
bool executeFile(const std::string &pathName);
/** execute a very Small Script (a function call for instance)
* It is different from doString() in such there is a cache (where the key is the script itself)
* so that the second time this script is executed, there is no parsing
* Note: I experienced optim with about 10 times faster than a executeScript() on a simple "a= a+1;" script
* \throw ELuaParseError, ELuaExecuteError
*/
void executeSmallScript(const std::string &script);
// @}
/// \name Stack Manipulation
// @{
// stack manipulation (indices start at 1)
void setTop(int index); // set new size of stack
void clear() { setTop(0); }
int getTop();
bool empty() { return getTop() == 0; }
void pushValue(int index); // copie nth element of stack to the top of the stack
void remove(int index); // remove nth element of stack
void insert(int index); // insert last element of the stack before the given position
void replace(int index); // replace nth element of the stack with the top of the stack
void pop(int numElem = 1); // remove n elements from the top of the stack
// test the type of an element in the stack
// return one of the following values :
// LUA_TNIL
// LUA_TNUMBER
// LUA_TBOOLEAN
// LUA_TSTRING
// LUA_TTABLE
// LUA_TFUNCTION
// LUA_TUSERDATA
// LUA_TTHREAD
// LUA_TLIGHTUSERDATA
int type(int index = -1);
const char *getTypename(int type);
bool isNil(int index = -1);
bool isBoolean(int index = -1);
bool isNumber(int index = -1);
bool isString(int index = -1);
bool isTable(int index = -1);
bool isFunction(int index = -1);
bool isCFunction(int index = -1);
bool isUserData(int index = -1);
bool isLightUserData(int index = -1);
// converting then getting a value from the stack
bool toBoolean(int index = -1);
lua_Number toNumber(int index = -1);
const char *toString(int index = -1);
void toString(int index, std::string &str); // convert to a std::string, with a NULL check.
size_t strlen(int index = -1);
lua_CFunction toCFunction(int index = -1);
void *toUserData(int index = -1);
const void *toPointer(int index = -1);
/** Helper functions : get value of the wanted type in the top table after conversion
* A default value is used if the stack entry is NULL.
* If conversion fails then an exception is thrown (with optional msg)
*/
bool getTableBooleanValue(const char *name, bool defaultValue= false);
double getTableNumberValue(const char *name, double defaultValue= 0);
const char *getTableStringValue(const char *name, const char *defaultValue= NULL);
// pushing value onto the stack
void push(bool value);
void push(lua_Number value);
void push(const char *str);
void push(const char *str, int length);
void push(const std::string &str);
void pushNil();
void push(lua_CFunction f);
void push(TLuaWrappedFunction function);
void pushLightUserData(void *); // push a light user data (use newUserData to push a full userdata)
// metatables
bool getMetaTable(int index = -1);
bool setMetaTable(int index = -1); // set the metatable at top of stack to the object at 'index' (usually -2), then pop the metatable
// even if asignment failed
// comparison
bool equal(int index1, int index2);
bool rawEqual(int index1, int index2);
bool lessThan(int index1, int index2);
// concatenation of the n element at the top of the stack (using lua semantic)
void concat(int numElem);
// tables
void newTable(); // create a new table at top of the stack
void getTable(int index); // get value from a table at index 'index' (key is at top)
void rawGet(int index);
void setTable(int index); // set (key, value) from top of the stack into the given table
// both key and value are poped
void rawSet(int index);
bool next(int index); // table traversal
// UserData
void *newUserData(uint size);
// seting value by int index in a table
void rawSetI(int index, int n);
void rawGetI(int index, int n);
/** Calling functions (it's up to the caller to clear the results)
* The function should have been pushed on the stack
*/
void call(int nargs, int nresults);
int pcall(int nargs, int nresults, int errfunc = 0);
/** Helper : Execute a function by name. Lookup for the function is done in the table at the index 'funcTableIndex'
* the behaviour is the same than with call of pcall.
*/
int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex = LUA_GLOBALSINDEX, int errfunc = 0);
// push a C closure (pop n element from the stack and associate with the function)
void pushCClosure(lua_CFunction function, int n);
// @}
/// \name Misc
// @{
/** Retrieve pointer to a CLuaState environment from its lua_State pointer, or NULL
* if there no such environment
*/
static CLuaState *fromStatePointer(lua_State *state);
// Get state pointer. The state should not be closed (this object has ownership)
lua_State *getStatePointer() const {return _State;}
// check that an index is valid when accessing the stack
// an assertion is raised if the index is not valid
void checkIndex(int index);
// registering C function to use with a lua state pointer
void registerFunc(const char *name, lua_CFunction function);
// Garbage collector
int getGCCount(); // get memory in use in KB
int getGCThreshold(); // get max memory in KB
void setGCThreshold(int kb); // set max memory in KB (no-op with ref-counted version)
// handle garbage collector for ref-counted version of lua (no-op with standard version, in which case gc handling is automatic)
void handleGC();
/** For Debug: get the Stack context of execution (filename / line)
* \param stackLevel: get the context of execution of the given stackLevel.
* 0 for the current function
* 1 for the function that called 0
* 2 ....
* NB: if called from a C function called from LUA, remember that stackLevel 0 is the current function.
* Hence if you want to know what LUA context called you, pass stackLevel=1!
* \param ret string cleared if any error, else filled with formated FileName / LineNumber
*/
void getStackContext(std::string &ret, uint stackLevel);
// @}
// for debug : dump the current content of the stack (no recursion)
void dumpStack();
static void dumpStack(lua_State *ls);
void getStackAsString(std::string &dest);
private:
lua_State *_State;
#ifdef LUA_NEVRAX_VERSION
int _GCThreshold; // if refcounted gc is used, then garbage collector is handled manually
#endif
// Small Script Cache
uint _SmallScriptPool;
typedef std::map<std::string, uint> TSmallScriptCache;
TSmallScriptCache _SmallScriptCache;
static const char * _NELSmallScriptTableName;
private:
// this object isn't intended to be copied
CLuaState(const CLuaState &/* other */):NLMISC::CRefCount() { nlassert(0); }
CLuaState &operator=(const CLuaState &/* other */) { nlassert(0); return *this; }
void executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet = 0);
};
// Access to lua function
// one should not include lua.h directly because if a debugger is present, lua
// function pointer will be taken from a dynamic library.
//=============================================================================================
// include implementation
#define RZ_INCLUDE_LUA_HELPER_INLINE
#include "lua_helper_inline.h"
#undef RZ_INCLUDE_LUA_HELPER_INLINE
}
#endif

View file

@ -0,0 +1,835 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/gui/lua_helper.h"
#include "nel/misc/file.h"
#ifdef LUA_NEVRAX_VERSION
#include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger
#endif
#include "nel/gui/lua_loadlib.h"
// to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages
#include <cassert>
#ifdef assert
#undef assert
#endif
#ifdef NL_DEBUG
#define assert(x) nlassert(x)
#else
#define assert(x)
#endif
#include <luabind/luabind.hpp>
#include <nel/misc/algo.h>
#include <nel/misc/path.h>
#ifdef NL_OS_WINDOWS
#include <Windows.h>
#endif
using namespace std;
using namespace NLMISC;
namespace NLGUI
{
namespace LuaHelperStuff
{
void formatLuaStackContext( std::string &stackContext )
{
stackContext = std::string( "@{FC8A}" ).append( stackContext ).append( "@{FC8F} " );
}
std::string formatLuaErrorSysInfo( const std::string &error )
{
return std::string( "@{FC8F}" ).append( error );
}
std::string formatLuaErrorNlWarn( const std::string &error )
{
// Remove color tags (see formatLuaErrorSC())
std::string ret = error;
strFindReplace( ret, "@{FC8A}", "" );
strFindReplace( ret, "@{FC8F}", "" );
return ret;
}
}
// ***************************************************************************
const char *CLuaState::_NELSmallScriptTableName= "NELSmallScriptTable";
uint CLuaStackChecker::_ExceptionContextCounter = 0;
// ***************************************************************************
void CLuaStackChecker::incrementExceptionContextCounter()
{
//H_AUTO(Lua_CLuaStackChecker_incrementExceptionContextCounter)
++ _ExceptionContextCounter;
}
// ***************************************************************************
void CLuaStackChecker::decrementExceptionContextCounter()
{
//H_AUTO(Lua_CLuaStackChecker_decrementExceptionContextCounter)
nlassert(_ExceptionContextCounter > 0);
-- _ExceptionContextCounter;
}
#ifdef LUA_NEVRAX_VERSION
ILuaIDEInterface *LuaDebuggerIDE = NULL;
static bool LuaDebuggerVisible = false;
#endif
#ifdef NL_OS_WINDOWS
HMODULE LuaDebuggerModule = 0;
#endif
void luaDebuggerMainLoop()
{
#ifdef LUA_NEVRAX_VERSION
if (!LuaDebuggerIDE) return;
if (!LuaDebuggerVisible)
{
LuaDebuggerIDE->showDebugger(true);
LuaDebuggerIDE->expandProjectTree();
LuaDebuggerIDE->sortFiles();
LuaDebuggerVisible = true;
}
LuaDebuggerIDE->doMainLoop();
#endif
}
static std::allocator<uint8> l_stlAlloc;
static void l_free_func(void *block, int oldSize)
{
l_stlAlloc.deallocate((uint8 *) block, oldSize);
}
static void *l_realloc_func(void *b, int os, int s)
{
if (os == s) return b;
void *newB = l_stlAlloc.allocate(s);
memcpy(newB, b, std::min(os, s));
l_free_func(b, os);
return newB;
}
const int MinGCThreshold = 128; // min value at which garbage collector will be triggered (in kilobytes)
// ***************************************************************************
CLuaState::CLuaState( bool debugger )
{
_State = NULL;
#ifdef LUA_NEVRAX_VERSION
_GCThreshold = MinGCThreshold;
#endif
#ifdef NL_OS_WINDOWS
if( debugger )
{
#ifndef LUA_NEVRAX_VERSION
static bool warningShown = false;
if (!warningShown)
{
nldebug( "Lua debugger was asked, but the static lua library against which the client was linked is too old. Please update to lua-5.0.2_nevrax. Debugging won't be available!" );
//MessageBox (NULL, "Lua debugger was asked, but the static lua library against which the client was linked is too old. Please update to lua-5.0.2_nevrax. Debugging won't be available!", "Lua support", MB_OK);
warningShown = true;
}
#else
nlassert(LuaDebuggerIDE == NULL); // for now, only one debugger supported...
#ifdef NL_DEBUG
LuaDebuggerModule = ::LoadLibrary("lua_ide2_dll_d.dll");
#else
LuaDebuggerModule = ::LoadLibrary("lua_ide2_dll_r.dll");
#endif
if (LuaDebuggerModule)
{
TGetLuaIDEInterfaceVersion getVersion = (TGetLuaIDEInterfaceVersion) GetProcAddress(LuaDebuggerModule, "GetLuaIDEInterfaceVersion");
nlassert(getVersion);
int dllInterfaceVersion = getVersion();
if (dllInterfaceVersion > LUA_IDE_INTERFACE_VERSION)
{
MessageBox (NULL, "Lua debugger interface is newer than the application. Debugging will be disabled. Please update your client", "Lua support", MB_OK);
}
else if (dllInterfaceVersion < LUA_IDE_INTERFACE_VERSION)
{
MessageBox (NULL, "Lua debugger interface is too old. Lua debugging will be disabled. Please ask for a more recent dll.", "Lua support", MB_OK);
}
else
{
TGetLuaIDEInterface getter = (TGetLuaIDEInterface) GetProcAddress(LuaDebuggerModule, "GetLuaIDEInterface");
nlassert(getter);
LuaDebuggerIDE = getter();
LuaDebuggerIDE->prepareDebug("save\\___external_debug.lpr", l_realloc_func, l_free_func, Driver->getDisplay());
_State = LuaDebuggerIDE->getLuaState();
}
}
#endif
}
#endif
if (!_State)
{
#ifdef LUA_NEVRAX_VERSION
_State = lua_open(l_realloc_func, l_free_func);
#else
_State = lua_open();
#endif
nlassert(_State);
}
// *** Load base libs
{
CLuaStackChecker lsc(this);
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
luaL_openlibs(_State);
#else
luaopen_base (_State);
luaopen_table (_State);
luaopen_io (_State);
luaopen_string (_State);
luaopen_math (_State);
luaopen_debug (_State);
#endif
// open are buggy????
clear();
}
// *** Register basics
CLuaStackChecker lsc(this);
// do: LUA_REGISTRYINDEX.(lightuserdata*)this.classes= {}
pushLightUserData((void *) this);
newTable();
push("classes");
newTable(); // registry class
setTable(-3);
setTable(LUA_REGISTRYINDEX);
// add pointer from lua state to this CLuaState object
// do: LUA_REGISTRYINDEX.(lightuserdata*)_State= this
pushLightUserData((void *) _State); // NB : as creator of the state, we make the assumption that
// no one will be using this pointer in the registry (cf. ref manual about registry)
pushLightUserData((void *) this);
setTable(LUA_REGISTRYINDEX);
// Create the Table that contains Function cache for small script execution
push(_NELSmallScriptTableName); // 1:TableName
newTable(); // 1:TableName 2:table
setTable(LUA_REGISTRYINDEX); // ...
_SmallScriptPool= 0;
// *** luabind init
luabind::open(_State);
}
// ***************************************************************************
CLuaStackRestorer::CLuaStackRestorer(CLuaState *state, int finalSize) : _FinalSize(finalSize), _State(state)
{
}
// ***************************************************************************
CLuaStackRestorer::~CLuaStackRestorer()
{
nlassert(_State);
_State->setTop(_FinalSize);
}
#ifdef NL_OS_WINDOWS
static int NoOpReportHook( int /* reportType */, char * /* message */, int * /* returnValue */ )
{
return TRUE;
}
#endif
// ***************************************************************************
CLuaState::~CLuaState()
{
nlassert(_State);
#ifdef LUA_NEVRAX_VERSION
if (!LuaDebuggerIDE)
#else
if (1)
#endif
{
lua_close(_State);
}
else
{
#ifdef LUA_NEVRAX_VERSION
LuaDebuggerIDE->stopDebug(); // this will also close the lua state
LuaDebuggerIDE = NULL;
LuaDebuggerVisible = false;
#ifdef NL_OS_WINDOWS
nlassert(LuaDebuggerModule)
_CrtSetReportHook(NoOpReportHook); // prevent dump of memory leaks at this point
//::FreeLibrary(LuaDebuggerModule); // don't free the library now (seems that it destroy, the main window, causing
// a crash when the app window is destroyed for real...
// -> FreeLibrary will be called when the application is closed
LuaDebuggerModule = 0;
#endif
#endif
}
// Clear Small Script Cache
_SmallScriptPool= 0;
_SmallScriptCache.clear();
}
// ***************************************************************************
CLuaState *CLuaState::fromStatePointer(lua_State *state)
{
//H_AUTO(Lua_CLuaState_fromStatePointer)
nlassert(state);
int initialStackSize = lua_gettop(state);
lua_checkstack(state, initialStackSize + 2);
lua_pushlightuserdata(state, (void *) state);
lua_gettable(state, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(state, -1))
{
lua_pop(state, 1);
return NULL;
}
CLuaState *ls = (CLuaState *) lua_touserdata(state, -1);
lua_pop(state, 1);
nlassert(initialStackSize == lua_gettop(state));
return ls;
}
// ***************************************************************************
struct CLuaReader
{
const std::string *Str;
bool Done;
};
void CLuaState::loadScript(const std::string &code, const std::string &dbgSrc)
{
//H_AUTO(Lua_CLuaState_loadScript)
if (code.empty()) return;
struct CHelper
{
static const char *luaChunkReaderFromString(lua_State * /* L */, void *ud, size_t *sz)
{
CLuaReader *rd = (CLuaReader *) ud;
if (!rd->Done)
{
rd->Done = true;
*sz = rd->Str->size();
return rd->Str->c_str();
}
else
{
*sz = 0;
return NULL;
}
}
};
CLuaReader rd;
rd.Str = &code;
rd.Done = false;
int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str());
if (result !=0)
{
// pop the error code
string err= toString();
pop();
// throw error
throw ELuaParseError(err);
}
}
// ***************************************************************************
void CLuaState::executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScriptInternal)
CLuaStackChecker lsc(this, numRet);
// load the script
loadScript(code, dbgSrc);
// execute
if (pcall(0, numRet) != 0)
{
// pop the error code
string err= toString();
pop();
// throw error
throw ELuaExecuteError(err);
}
}
// ***************************************************************************
void CLuaState::executeScript(const std::string &code, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScript)
// run the script, with dbgSrc==script
executeScriptInternal(code, code, numRet);
}
// ***************************************************************************
bool CLuaState::executeScriptNoThrow(const std::string &code, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScriptNoThrow)
try
{
executeScript(code, numRet);
}
catch (const ELuaError &e)
{
nlwarning(e.what());
return false;
}
return true;
}
// ***************************************************************************
bool CLuaState::executeFile(const std::string &pathName)
{
//H_AUTO(Lua_CLuaState_executeFile)
CIFile inputFile;
if(!inputFile.open(pathName))
return false;
#ifdef LUA_NEVRAX_VERSION
if (LuaDebuggerIDE)
{
std::string path = NLMISC::CPath::getCurrentPath() + "/" + pathName.c_str();
path = CPath::standardizeDosPath(path);
LuaDebuggerIDE->addFile(path.c_str());
}
#endif
// load the script text
string script;
/*
while(!inputFile.eof())
{
char tmpBuff[5000];
inputFile.getline(tmpBuff, 5000);
script+= tmpBuff;
script+= "\n";
}
*/
script.resize(CFile::getFileSize(pathName));
inputFile.serialBuffer((uint8 *) &script[0], (uint)script.size());
// execute the script text, with dbgSrc==filename (use @ for lua internal purpose)
executeScriptInternal(script, string("@") + CFile::getFilename(pathName));
return true;
}
// ***************************************************************************
void CLuaState::executeSmallScript(const std::string &script)
{
//H_AUTO(Lua_CLuaState_executeSmallScript)
if (script.empty()) return;
// *** if the small script has not already been called before, parse it now
TSmallScriptCache::iterator it= _SmallScriptCache.find(script);
if(it==_SmallScriptCache.end())
{
CLuaStackChecker lsc(this);
// add it to a function
loadScript(script, script);
// Assign the method to the NEL table: NELSmallScriptTable[_SmallScriptPool]= function
push(_NELSmallScriptTableName); // 1:function 2:NelTableName
getTable(LUA_REGISTRYINDEX); // 1:function 2:NelTable
insert(-2); // 1:NelTable 2:function
rawSetI(-2, _SmallScriptPool); // 1:NelTable
pop();
// bkup in cache map
it= _SmallScriptCache.insert(make_pair(script, _SmallScriptPool)).first;
// next allocated
_SmallScriptPool++;
}
// *** Execute the function associated to the script
CLuaStackChecker lsc(this);
push(_NELSmallScriptTableName); // 1:NelTableName
getTable(LUA_REGISTRYINDEX); // 1:NelTable
// get the function at the given index in the "NELSmallScriptTable" table
rawGetI(-1, it->second); // 1:NelTable 2:function
// execute
if (pcall(0, 0) != 0)
{
// Stack: 1: NelTable 2:errorcode
// pop the error code, and clear stack
string err= toString();
pop(); // 1:NelTable
pop(); // ....
// throw error
throw ELuaExecuteError(err);
}
else
{
// Stack: 1:NelTable
pop(); // ....
}
}
// ***************************************************************************
void CLuaState::registerFunc(const char *name, lua_CFunction function)
{
//H_AUTO(Lua_CLuaState_registerFunc)
lua_register(_State, name, function);
}
// ***************************************************************************
void CLuaState::pushCClosure(lua_CFunction function, int n)
{
//H_AUTO(Lua_CLuaState_pushCClosure)
nlassert(function);
nlassert(getTop() >= n);
lua_pushcclosure(_State, function, n);
}
// ***************************************************************************
void CLuaState::push(TLuaWrappedFunction function)
{
//H_AUTO(Lua_CLuaState_push)
struct CForwarder
{
static int callFunc(lua_State *ls)
{
nlassert(ls);
TLuaWrappedFunction func = (TLuaWrappedFunction) lua_touserdata(ls, lua_upvalueindex(1));
CLuaState *state = (CLuaState *) lua_touserdata(ls, lua_upvalueindex(2));
nlassert(func);
nlassert(state);
// get real function pointer from the values in the closure
int numResults = 0;
int initialStackSize = state->getTop();
try
{
// call the actual function
numResults = func(*state);
}
catch(const std::exception &e)
{
// restore stack to its initial size
state->setTop(initialStackSize);
lua_pushstring(ls, e.what());
// TODO : see if this is safe to call lua error there" ... (it does a long jump)
lua_error(ls);
}
return numResults;
}
};
pushLightUserData((void *) function);
pushLightUserData((void *) this);
pushCClosure(CForwarder::callFunc, 2);
}
// ***************************************************************************
// Wrapped function
void CLuaState::registerFunc(const char *name, TLuaWrappedFunction function)
{
//H_AUTO(Lua_CLuaState_registerFunc)
nlassert(function);
CLuaStackChecker lsc(this);
push(name);
push(function);
setTable(LUA_GLOBALSINDEX);
}
// ***************************************************************************
bool CLuaState::getTableBooleanValue(const char *name, bool defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableBooleanValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
bool result = toBoolean(-1);
pop();
return result;
}
// ***************************************************************************
double CLuaState::getTableNumberValue(const char *name, double defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableNumberValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
double result = toNumber(-1);
pop();
return result;
}
// ***************************************************************************
const char *CLuaState::getTableStringValue(const char *name, const char *defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableStringValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
const char *result = toString(-1);
pop();
return result;
}
// ***************************************************************************
void CLuaState::getStackContext(string &ret, uint stackLevel)
{
//H_AUTO(Lua_CLuaState_getStackContext)
nlassert(_State);
ret.clear();
lua_Debug dbg;
if(lua_getstack (_State, stackLevel, &dbg))
{
if(lua_getinfo(_State, "lS", &dbg))
{
ret= NLMISC::toString("%s:%d:", dbg.short_src, dbg.currentline);
}
}
}
// ***************************************************************************
int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex /*=LUA_GLOBALSINDEX*/, int errfunc /*= 0*/)
{
//H_AUTO(Lua_CLuaState_pcallByName)
int initialStackSize = getTop();
nlassert(functionName);
nlassert(isTable(funcTableIndex));
pushValue(funcTableIndex);
push(functionName);
getTable(-2);
remove(-2); // get rid of the table
nlassert(getTop() >= nargs); // not enough arguments on the stack
// insert function before its arguments
insert(- 1 - nargs);
int result = pcall(nargs, nresults, errfunc);
int currSize = getTop();
if (result == 0)
{
nlassert(currSize == initialStackSize - nargs + nresults);
}
else
{
// errors, the stack contains a single string
if (errfunc == 0)
{
nlassert(currSize == initialStackSize - nargs + 1);
}
// else if there's an error handler, can't know the size of stack
}
return result;
}
// ***************************************************************************
void CLuaState::dumpStack()
{
//H_AUTO(Lua_CLuaState_dumpStack)
nlinfo("LUA STACK CONTENT (size = %d)", getTop());
nlinfo("=================");
CLuaStackChecker lsc(this);
for(int k = 1; k <= getTop(); ++k)
{
pushValue(k);
std::string value = toString(-1) ? toString(-1) : "?";
nlinfo("Stack entry %d : type = %s, value = %s", k, getTypename(type(-1)), value.c_str());
pop();
}
}
// ***************************************************************************
void CLuaState::getStackAsString(std::string &dest)
{
//H_AUTO(Lua_CLuaState_getStackAsString)
dest = NLMISC::toString("Stack size = %d\n", getTop());
CLuaStackChecker lsc(this);
for(int k = 1; k <= getTop(); ++k)
{
pushValue(k);
std::string value = toString(-1) ? toString(-1) : "?";
dest += NLMISC::toString("Stack entry %d : type = %s, value = %s\n", k, getTypename(type(-1)), value.c_str());
pop();
}
}
//================================================================================
CLuaStackChecker::~CLuaStackChecker()
{
nlassert(_State);
if (!_ExceptionContextCounter)
{
int currSize = _State->getTop();
if (currSize != _FinalWantedSize)
{
static volatile bool assertWanted = true;
if (assertWanted)
{
nlwarning("Lua stack size error : expected size is %d, current size is %d", _FinalWantedSize, currSize);
_State->dumpStack();
nlassert(0);
}
}
}
else
{
// this object dtor was called because an exception was thrown, so let the exception
// propagate (the stack must be broken, but because of the exception, not because of code error)
_State->setTop(_FinalWantedSize);
}
}
// ***************************************************************************
void ELuaWrappedFunctionException::init(CLuaState *ls, const std::string &reason)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_init)
// Print first Lua Stack Context
if(ls)
{
ls->getStackContext(_Reason, 1); // 1 because 0 is the current C function => return 1 for script called
// enclose with cool colors
LuaHelperStuff::formatLuaStackContext(_Reason);
}
// Append the reason
_Reason+= reason;
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
init(luaState, "");
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState, const std::string &reason)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
init(luaState, reason);
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState, const char *format, ...)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
std::string reason;
NLMISC_CONVERT_VARGS (reason, format, NLMISC::MaxCStringSize);
init(luaState, reason);
}
//================================================================================
void CLuaState::newTable()
{
//H_AUTO(Lua_CLuaState_newTable)
nlverify( lua_checkstack(_State, 1) );
lua_newtable(_State);
}
//================================================================================
int CLuaState::getGCCount()
{
//H_AUTO(Lua_CLuaState_getGCCount)
return lua_getgccount(_State);
}
//================================================================================
int CLuaState::getGCThreshold()
{
//H_AUTO(Lua_CLuaState_getGCThreshold)
#ifdef LUA_NEVRAX_VERSION
return _GCThreshold;
#else
# if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
return lua_gc(_State, LUA_GCCOUNT, 0);
# else
return lua_getgcthreshold(_State);
# endif
#endif
}
//================================================================================
void CLuaState::setGCThreshold(int kb)
{
//H_AUTO(Lua_CLuaState_setGCThreshold)
#ifdef LUA_NEVRAX_VERSION
_GCThreshold = kb;
handleGC();
#else
# if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
lua_gc(_State, LUA_GCCOLLECT, kb);
# else
lua_setgcthreshold(_State, kb);
# endif
#endif
}
//================================================================================
void CLuaState::handleGC()
{
//H_AUTO(Lua_CLuaState_handleGC)
#ifdef LUA_NEVRAX_VERSION
// must handle gc manually with the refcounted version
int gcCount = getGCCount();
if (gcCount >= _GCThreshold)
{
nlwarning("Triggering GC : memory in use = %d kb, current threshold = %d kb", gcCount, _GCThreshold);
lua_setgcthreshold(_State, 0);
gcCount = getGCCount();
_GCThreshold = std::max(MinGCThreshold, gcCount * 2);
nlwarning("After GC : memory in use = %d kb, threshold = %d kb", gcCount, _GCThreshold);
}
#endif
}
}

View file

@ -40,7 +40,8 @@
#include "interface_v3/interface_manager.h" #include "interface_v3/interface_manager.h"
#include "interface_v3/sphrase_manager.h" #include "interface_v3/sphrase_manager.h"
#include "entities.h" #include "entities.h"
#include "interface_v3/lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "character_cl.h" #include "character_cl.h"
#include "r2/editor.h" #include "r2/editor.h"
#include "r2/dmc/client_edition_module.h" #include "r2/dmc/client_edition_module.h"

View file

@ -106,7 +106,12 @@
#include "chat_text_manager.h" #include "chat_text_manager.h"
#include "../npc_icon.h" #include "../npc_icon.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
namespace NLGUI
{
extern void luaDebuggerMainLoop();
}
using namespace NLGUI;
#include "lua_ihm.h" #include "lua_ihm.h"
#include "add_on_manager.h" #include "add_on_manager.h"
@ -1359,7 +1364,6 @@ void CInterfaceManager::updateFrameEvents()
pPM->update(); pPM->update();
// if there's an external lua debugger, update it // if there's an external lua debugger, update it
extern void luaDebuggerMainLoop();
luaDebuggerMainLoop(); luaDebuggerMainLoop();
// handle gc for lua // handle gc for lua

View file

@ -105,7 +105,8 @@
#include "inventory_manager.h" #include "inventory_manager.h"
#include "task_bar_manager.h" #include "task_bar_manager.h"
#include "../commands.h" #include "../commands.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "lua_ihm.h" #include "lua_ihm.h"
#include "../r2/editor.h" #include "../r2/editor.h"
@ -4661,7 +4662,7 @@ void CInterfaceParser::initLUA()
// create a new LUA environnement // create a new LUA environnement
nlassert(_LuaState==NULL); nlassert(_LuaState==NULL);
_LuaState= new CLuaState; _LuaState= new CLuaState( ClientCfg.LoadLuaDebugger );
#ifdef LUA_NEVRAX_VERSION #ifdef LUA_NEVRAX_VERSION
extern ILuaIDEInterface *LuaDebuggerIDE; extern ILuaIDEInterface *LuaDebuggerIDE;

View file

@ -25,7 +25,8 @@
#include "interface_link.h" #include "interface_link.h"
#include "nel/misc/smart_ptr.h" #include "nel/misc/smart_ptr.h"
#include "game_share/brick_types.h" #include "game_share/brick_types.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
// *************************************************************************** // ***************************************************************************
class CInterfaceElement; class CInterfaceElement;

View file

@ -1,829 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "lua_helper.h"
#include "nel/misc/file.h"
//#include "interface_manager.h"
#include "../client_cfg.h"
#ifdef LUA_NEVRAX_VERSION
#include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger
#endif
#include "lua_loadlib.h"
// to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages
#include <cassert>
#ifdef assert
#undef assert
#endif
#ifdef NL_DEBUG
#define assert(x) nlassert(x)
#else
#define assert(x)
#endif
#include <luabind/luabind.hpp>
using namespace std;
using namespace NLMISC;
namespace LuaHelperStuff
{
void formatLuaStackContext( std::string &stackContext )
{
stackContext = std::string( "@{FC8A}" ).append( stackContext ).append( "@{FC8F} " );
}
std::string formatLuaErrorSysInfo( const std::string &error )
{
return std::string( "@{FC8F}" ).append( error );
}
std::string formatLuaErrorNlWarn( const std::string &error )
{
// Remove color tags (see formatLuaErrorSC())
std::string ret = error;
strFindReplace( ret, "@{FC8A}", "" );
strFindReplace( ret, "@{FC8F}", "" );
return ret;
}
}
// ***************************************************************************
const char *CLuaState::_NELSmallScriptTableName= "NELSmallScriptTable";
uint CLuaStackChecker::_ExceptionContextCounter = 0;
// ***************************************************************************
void CLuaStackChecker::incrementExceptionContextCounter()
{
//H_AUTO(Lua_CLuaStackChecker_incrementExceptionContextCounter)
++ _ExceptionContextCounter;
}
// ***************************************************************************
void CLuaStackChecker::decrementExceptionContextCounter()
{
//H_AUTO(Lua_CLuaStackChecker_decrementExceptionContextCounter)
nlassert(_ExceptionContextCounter > 0);
-- _ExceptionContextCounter;
}
#ifdef LUA_NEVRAX_VERSION
ILuaIDEInterface *LuaDebuggerIDE = NULL;
static bool LuaDebuggerVisible = false;
#endif
#ifdef NL_OS_WINDOWS
HMODULE LuaDebuggerModule = 0;
#endif
void luaDebuggerMainLoop()
{
#ifdef LUA_NEVRAX_VERSION
if (!LuaDebuggerIDE) return;
if (!LuaDebuggerVisible)
{
LuaDebuggerIDE->showDebugger(true);
LuaDebuggerIDE->expandProjectTree();
LuaDebuggerIDE->sortFiles();
LuaDebuggerVisible = true;
}
LuaDebuggerIDE->doMainLoop();
#endif
}
static std::allocator<uint8> l_stlAlloc;
static void l_free_func(void *block, int oldSize)
{
l_stlAlloc.deallocate((uint8 *) block, oldSize);
}
static void *l_realloc_func(void *b, int os, int s)
{
if (os == s) return b;
void *newB = l_stlAlloc.allocate(s);
memcpy(newB, b, std::min(os, s));
l_free_func(b, os);
return newB;
}
const int MinGCThreshold = 128; // min value at which garbage collector will be triggered (in kilobytes)
// ***************************************************************************
CLuaState::CLuaState()
{
_State = NULL;
#ifdef LUA_NEVRAX_VERSION
_GCThreshold = MinGCThreshold;
#endif
#ifdef NL_OS_WINDOWS
if (ClientCfg.LoadLuaDebugger)
{
#ifndef LUA_NEVRAX_VERSION
static bool warningShown = false;
if (!warningShown)
{
MessageBox (NULL, "Lua debugger was asked, but the static lua library against which the client was linked is too old. Please update to lua-5.0.2_nevrax. Debugging won't be available!", "Lua support", MB_OK);
warningShown = true;
}
#else
nlassert(LuaDebuggerIDE == NULL); // for now, only one debugger supported...
#ifdef NL_DEBUG
LuaDebuggerModule = ::LoadLibrary("lua_ide2_dll_d.dll");
#else
LuaDebuggerModule = ::LoadLibrary("lua_ide2_dll_r.dll");
#endif
if (LuaDebuggerModule)
{
TGetLuaIDEInterfaceVersion getVersion = (TGetLuaIDEInterfaceVersion) GetProcAddress(LuaDebuggerModule, "GetLuaIDEInterfaceVersion");
nlassert(getVersion);
int dllInterfaceVersion = getVersion();
if (dllInterfaceVersion > LUA_IDE_INTERFACE_VERSION)
{
MessageBox (NULL, "Lua debugger interface is newer than the application. Debugging will be disabled. Please update your client", "Lua support", MB_OK);
}
else if (dllInterfaceVersion < LUA_IDE_INTERFACE_VERSION)
{
MessageBox (NULL, "Lua debugger interface is too old. Lua debugging will be disabled. Please ask for a more recent dll.", "Lua support", MB_OK);
}
else
{
TGetLuaIDEInterface getter = (TGetLuaIDEInterface) GetProcAddress(LuaDebuggerModule, "GetLuaIDEInterface");
nlassert(getter);
LuaDebuggerIDE = getter();
LuaDebuggerIDE->prepareDebug("save\\___external_debug.lpr", l_realloc_func, l_free_func, Driver->getDisplay());
_State = LuaDebuggerIDE->getLuaState();
}
}
#endif
}
#endif
if (!_State)
{
#ifdef LUA_NEVRAX_VERSION
_State = lua_open(l_realloc_func, l_free_func);
#else
_State = lua_open();
#endif
nlassert(_State);
}
// *** Load base libs
{
CLuaStackChecker lsc(this);
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
luaL_openlibs(_State);
#else
luaopen_base (_State);
luaopen_table (_State);
luaopen_io (_State);
luaopen_string (_State);
luaopen_math (_State);
luaopen_debug (_State);
#endif
// open are buggy????
clear();
}
// *** Register basics
CLuaStackChecker lsc(this);
// do: LUA_REGISTRYINDEX.(lightuserdata*)this.classes= {}
pushLightUserData((void *) this);
newTable();
push("classes");
newTable(); // registry class
setTable(-3);
setTable(LUA_REGISTRYINDEX);
// add pointer from lua state to this CLuaState object
// do: LUA_REGISTRYINDEX.(lightuserdata*)_State= this
pushLightUserData((void *) _State); // NB : as creator of the state, we make the assumption that
// no one will be using this pointer in the registry (cf. ref manual about registry)
pushLightUserData((void *) this);
setTable(LUA_REGISTRYINDEX);
// Create the Table that contains Function cache for small script execution
push(_NELSmallScriptTableName); // 1:TableName
newTable(); // 1:TableName 2:table
setTable(LUA_REGISTRYINDEX); // ...
_SmallScriptPool= 0;
// *** luabind init
luabind::open(_State);
}
// ***************************************************************************
CLuaStackRestorer::CLuaStackRestorer(CLuaState *state, int finalSize) : _FinalSize(finalSize), _State(state)
{
}
// ***************************************************************************
CLuaStackRestorer::~CLuaStackRestorer()
{
nlassert(_State);
_State->setTop(_FinalSize);
}
#ifdef NL_OS_WINDOWS
static int NoOpReportHook( int /* reportType */, char * /* message */, int * /* returnValue */ )
{
return TRUE;
}
#endif
// ***************************************************************************
CLuaState::~CLuaState()
{
nlassert(_State);
#ifdef LUA_NEVRAX_VERSION
if (!LuaDebuggerIDE)
#else
if (1)
#endif
{
lua_close(_State);
}
else
{
#ifdef LUA_NEVRAX_VERSION
LuaDebuggerIDE->stopDebug(); // this will also close the lua state
LuaDebuggerIDE = NULL;
LuaDebuggerVisible = false;
#ifdef NL_OS_WINDOWS
nlassert(LuaDebuggerModule)
_CrtSetReportHook(NoOpReportHook); // prevent dump of memory leaks at this point
//::FreeLibrary(LuaDebuggerModule); // don't free the library now (seems that it destroy, the main window, causing
// a crash when the app window is destroyed for real...
// -> FreeLibrary will be called when the application is closed
LuaDebuggerModule = 0;
#endif
#endif
}
// Clear Small Script Cache
_SmallScriptPool= 0;
_SmallScriptCache.clear();
}
// ***************************************************************************
CLuaState *CLuaState::fromStatePointer(lua_State *state)
{
//H_AUTO(Lua_CLuaState_fromStatePointer)
nlassert(state);
int initialStackSize = lua_gettop(state);
lua_checkstack(state, initialStackSize + 2);
lua_pushlightuserdata(state, (void *) state);
lua_gettable(state, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(state, -1))
{
lua_pop(state, 1);
return NULL;
}
CLuaState *ls = (CLuaState *) lua_touserdata(state, -1);
lua_pop(state, 1);
nlassert(initialStackSize == lua_gettop(state));
return ls;
}
// ***************************************************************************
struct CLuaReader
{
const std::string *Str;
bool Done;
};
void CLuaState::loadScript(const std::string &code, const std::string &dbgSrc)
{
//H_AUTO(Lua_CLuaState_loadScript)
if (code.empty()) return;
struct CHelper
{
static const char *luaChunkReaderFromString(lua_State * /* L */, void *ud, size_t *sz)
{
CLuaReader *rd = (CLuaReader *) ud;
if (!rd->Done)
{
rd->Done = true;
*sz = rd->Str->size();
return rd->Str->c_str();
}
else
{
*sz = 0;
return NULL;
}
}
};
CLuaReader rd;
rd.Str = &code;
rd.Done = false;
int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str());
if (result !=0)
{
// pop the error code
string err= toString();
pop();
// throw error
throw ELuaParseError(err);
}
}
// ***************************************************************************
void CLuaState::executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScriptInternal)
CLuaStackChecker lsc(this, numRet);
// load the script
loadScript(code, dbgSrc);
// execute
if (pcall(0, numRet) != 0)
{
// pop the error code
string err= toString();
pop();
// throw error
throw ELuaExecuteError(err);
}
}
// ***************************************************************************
void CLuaState::executeScript(const std::string &code, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScript)
// run the script, with dbgSrc==script
executeScriptInternal(code, code, numRet);
}
// ***************************************************************************
bool CLuaState::executeScriptNoThrow(const std::string &code, int numRet)
{
//H_AUTO(Lua_CLuaState_executeScriptNoThrow)
try
{
executeScript(code, numRet);
}
catch (const ELuaError &e)
{
nlwarning(e.what());
return false;
}
return true;
}
// ***************************************************************************
bool CLuaState::executeFile(const std::string &pathName)
{
//H_AUTO(Lua_CLuaState_executeFile)
CIFile inputFile;
if(!inputFile.open(pathName))
return false;
#ifdef LUA_NEVRAX_VERSION
if (LuaDebuggerIDE)
{
std::string path = NLMISC::CPath::getCurrentPath() + "/" + pathName.c_str();
path = CPath::standardizeDosPath(path);
LuaDebuggerIDE->addFile(path.c_str());
}
#endif
// load the script text
string script;
/*
while(!inputFile.eof())
{
char tmpBuff[5000];
inputFile.getline(tmpBuff, 5000);
script+= tmpBuff;
script+= "\n";
}
*/
script.resize(CFile::getFileSize(pathName));
inputFile.serialBuffer((uint8 *) &script[0], (uint)script.size());
// execute the script text, with dbgSrc==filename (use @ for lua internal purpose)
executeScriptInternal(script, string("@") + CFile::getFilename(pathName));
return true;
}
// ***************************************************************************
void CLuaState::executeSmallScript(const std::string &script)
{
//H_AUTO(Lua_CLuaState_executeSmallScript)
if (script.empty()) return;
// *** if the small script has not already been called before, parse it now
TSmallScriptCache::iterator it= _SmallScriptCache.find(script);
if(it==_SmallScriptCache.end())
{
CLuaStackChecker lsc(this);
// add it to a function
loadScript(script, script);
// Assign the method to the NEL table: NELSmallScriptTable[_SmallScriptPool]= function
push(_NELSmallScriptTableName); // 1:function 2:NelTableName
getTable(LUA_REGISTRYINDEX); // 1:function 2:NelTable
insert(-2); // 1:NelTable 2:function
rawSetI(-2, _SmallScriptPool); // 1:NelTable
pop();
// bkup in cache map
it= _SmallScriptCache.insert(make_pair(script, _SmallScriptPool)).first;
// next allocated
_SmallScriptPool++;
}
// *** Execute the function associated to the script
CLuaStackChecker lsc(this);
push(_NELSmallScriptTableName); // 1:NelTableName
getTable(LUA_REGISTRYINDEX); // 1:NelTable
// get the function at the given index in the "NELSmallScriptTable" table
rawGetI(-1, it->second); // 1:NelTable 2:function
// execute
if (pcall(0, 0) != 0)
{
// Stack: 1: NelTable 2:errorcode
// pop the error code, and clear stack
string err= toString();
pop(); // 1:NelTable
pop(); // ....
// throw error
throw ELuaExecuteError(err);
}
else
{
// Stack: 1:NelTable
pop(); // ....
}
}
// ***************************************************************************
void CLuaState::registerFunc(const char *name, lua_CFunction function)
{
//H_AUTO(Lua_CLuaState_registerFunc)
lua_register(_State, name, function);
}
// ***************************************************************************
void CLuaState::pushCClosure(lua_CFunction function, int n)
{
//H_AUTO(Lua_CLuaState_pushCClosure)
nlassert(function);
nlassert(getTop() >= n);
lua_pushcclosure(_State, function, n);
}
// ***************************************************************************
void CLuaState::push(TLuaWrappedFunction function)
{
//H_AUTO(Lua_CLuaState_push)
struct CForwarder
{
static int callFunc(lua_State *ls)
{
nlassert(ls);
TLuaWrappedFunction func = (TLuaWrappedFunction) lua_touserdata(ls, lua_upvalueindex(1));
CLuaState *state = (CLuaState *) lua_touserdata(ls, lua_upvalueindex(2));
nlassert(func);
nlassert(state);
// get real function pointer from the values in the closure
int numResults = 0;
int initialStackSize = state->getTop();
try
{
// call the actual function
numResults = func(*state);
}
catch(const std::exception &e)
{
// restore stack to its initial size
state->setTop(initialStackSize);
lua_pushstring(ls, e.what());
// TODO : see if this is safe to call lua error there" ... (it does a long jump)
lua_error(ls);
}
return numResults;
}
};
pushLightUserData((void *) function);
pushLightUserData((void *) this);
pushCClosure(CForwarder::callFunc, 2);
}
// ***************************************************************************
// Wrapped function
void CLuaState::registerFunc(const char *name, TLuaWrappedFunction function)
{
//H_AUTO(Lua_CLuaState_registerFunc)
nlassert(function);
CLuaStackChecker lsc(this);
push(name);
push(function);
setTable(LUA_GLOBALSINDEX);
}
// ***************************************************************************
bool CLuaState::getTableBooleanValue(const char *name, bool defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableBooleanValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
bool result = toBoolean(-1);
pop();
return result;
}
// ***************************************************************************
double CLuaState::getTableNumberValue(const char *name, double defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableNumberValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
double result = toNumber(-1);
pop();
return result;
}
// ***************************************************************************
const char *CLuaState::getTableStringValue(const char *name, const char *defaultValue)
{
//H_AUTO(Lua_CLuaState_getTableStringValue)
nlassert(name);
push(name);
getTable(-2);
if (isNil())
{
pop();
return defaultValue;
}
const char *result = toString(-1);
pop();
return result;
}
// ***************************************************************************
void CLuaState::getStackContext(string &ret, uint stackLevel)
{
//H_AUTO(Lua_CLuaState_getStackContext)
nlassert(_State);
ret.clear();
lua_Debug dbg;
if(lua_getstack (_State, stackLevel, &dbg))
{
if(lua_getinfo(_State, "lS", &dbg))
{
ret= NLMISC::toString("%s:%d:", dbg.short_src, dbg.currentline);
}
}
}
// ***************************************************************************
int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex /*=LUA_GLOBALSINDEX*/, int errfunc /*= 0*/)
{
//H_AUTO(Lua_CLuaState_pcallByName)
int initialStackSize = getTop();
nlassert(functionName);
nlassert(isTable(funcTableIndex));
pushValue(funcTableIndex);
push(functionName);
getTable(-2);
remove(-2); // get rid of the table
nlassert(getTop() >= nargs); // not enough arguments on the stack
// insert function before its arguments
insert(- 1 - nargs);
int result = pcall(nargs, nresults, errfunc);
int currSize = getTop();
if (result == 0)
{
nlassert(currSize == initialStackSize - nargs + nresults);
}
else
{
// errors, the stack contains a single string
if (errfunc == 0)
{
nlassert(currSize == initialStackSize - nargs + 1);
}
// else if there's an error handler, can't know the size of stack
}
return result;
}
// ***************************************************************************
void CLuaState::dumpStack()
{
//H_AUTO(Lua_CLuaState_dumpStack)
nlinfo("LUA STACK CONTENT (size = %d)", getTop());
nlinfo("=================");
CLuaStackChecker lsc(this);
for(int k = 1; k <= getTop(); ++k)
{
pushValue(k);
std::string value = toString(-1) ? toString(-1) : "?";
nlinfo("Stack entry %d : type = %s, value = %s", k, getTypename(type(-1)), value.c_str());
pop();
}
}
// ***************************************************************************
void CLuaState::getStackAsString(std::string &dest)
{
//H_AUTO(Lua_CLuaState_getStackAsString)
dest = NLMISC::toString("Stack size = %d\n", getTop());
CLuaStackChecker lsc(this);
for(int k = 1; k <= getTop(); ++k)
{
pushValue(k);
std::string value = toString(-1) ? toString(-1) : "?";
dest += NLMISC::toString("Stack entry %d : type = %s, value = %s\n", k, getTypename(type(-1)), value.c_str());
pop();
}
}
//================================================================================
CLuaStackChecker::~CLuaStackChecker()
{
nlassert(_State);
if (!_ExceptionContextCounter)
{
int currSize = _State->getTop();
if (currSize != _FinalWantedSize)
{
static volatile bool assertWanted = true;
if (assertWanted)
{
nlwarning("Lua stack size error : expected size is %d, current size is %d", _FinalWantedSize, currSize);
_State->dumpStack();
nlassert(0);
}
}
}
else
{
// this object dtor was called because an exception was thrown, so let the exception
// propagate (the stack must be broken, but because of the exception, not because of code error)
_State->setTop(_FinalWantedSize);
}
}
// ***************************************************************************
void ELuaWrappedFunctionException::init(CLuaState *ls, const std::string &reason)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_init)
// Print first Lua Stack Context
if(ls)
{
ls->getStackContext(_Reason, 1); // 1 because 0 is the current C function => return 1 for script called
// enclose with cool colors
LuaHelperStuff::formatLuaStackContext(_Reason);
}
// Append the reason
_Reason+= reason;
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
init(luaState, "");
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState, const std::string &reason)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
init(luaState, reason);
}
// ***************************************************************************
ELuaWrappedFunctionException::ELuaWrappedFunctionException(CLuaState *luaState, const char *format, ...)
{
//H_AUTO(Lua_ELuaWrappedFunctionException_ELuaWrappedFunctionException)
std::string reason;
NLMISC_CONVERT_VARGS (reason, format, NLMISC::MaxCStringSize);
init(luaState, reason);
}
//================================================================================
void CLuaState::newTable()
{
//H_AUTO(Lua_CLuaState_newTable)
nlverify( lua_checkstack(_State, 1) );
lua_newtable(_State);
}
//================================================================================
int CLuaState::getGCCount()
{
//H_AUTO(Lua_CLuaState_getGCCount)
return lua_getgccount(_State);
}
//================================================================================
int CLuaState::getGCThreshold()
{
//H_AUTO(Lua_CLuaState_getGCThreshold)
#ifdef LUA_NEVRAX_VERSION
return _GCThreshold;
#else
# if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
return lua_gc(_State, LUA_GCCOUNT, 0);
# else
return lua_getgcthreshold(_State);
# endif
#endif
}
//================================================================================
void CLuaState::setGCThreshold(int kb)
{
//H_AUTO(Lua_CLuaState_setGCThreshold)
#ifdef LUA_NEVRAX_VERSION
_GCThreshold = kb;
handleGC();
#else
# if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
lua_gc(_State, LUA_GCCOLLECT, kb);
# else
lua_setgcthreshold(_State, kb);
# endif
#endif
}
//================================================================================
void CLuaState::handleGC()
{
//H_AUTO(Lua_CLuaState_handleGC)
#ifdef LUA_NEVRAX_VERSION
// must handle gc manually with the refcounted version
int gcCount = getGCCount();
if (gcCount >= _GCThreshold)
{
nlwarning("Triggering GC : memory in use = %d kb, current threshold = %d kb", gcCount, _GCThreshold);
lua_setgcthreshold(_State, 0);
gcCount = getGCCount();
_GCThreshold = std::max(MinGCThreshold, gcCount * 2);
nlwarning("After GC : memory in use = %d kb, threshold = %d kb", gcCount, _GCThreshold);
}
#endif
}

View file

@ -1,385 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_LUA_HELPER_H
#define RZ_LUA_HELPER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
extern "C"
{
#include "lua_loadlib.h"
}
class CLuaState;
namespace LuaHelperStuff
{
void formatLuaStackContext( std::string &stackContext );
std::string formatLuaErrorSysInfo( const std::string &error );
std::string formatLuaErrorNlWarn( const std::string &error );
}
// ***************************************************************************
/** Helper class to see if a stack is restored at its initial size (or with n return results).
* Check that the stack size remains unchanged when the object goes out of scope
*/
class CLuaStackChecker
{
public:
CLuaStackChecker(CLuaState *state, int numWantedResults = 0);
~CLuaStackChecker();
/** Increment exception context counter
* When an exception is thrown, lua stack checker do any assert bu will
* rather restore the lua stack at its original size, and will
* let the exception a chance to propagate
*/
static void incrementExceptionContextCounter();
static void decrementExceptionContextCounter();
private:
CLuaState *_State;
int _FinalWantedSize;
static uint _ExceptionContextCounter;
};
// **************************************************************************
/** Helper class to restore the lua stack to the desired size when this object goes out of scope
*/
class CLuaStackRestorer
{
public:
CLuaStackRestorer(CLuaState *state, int finalSize);
~CLuaStackRestorer();
private:
int _FinalSize;
CLuaState *_State;
};
////////////////
// EXCEPTIONS //
////////////////
class ELuaError : public NLMISC::Exception
{
public:
ELuaError() { CLuaStackChecker::incrementExceptionContextCounter(); }
virtual ~ELuaError() throw() { CLuaStackChecker::decrementExceptionContextCounter(); }
ELuaError(const std::string &reason) : Exception(reason) { CLuaStackChecker::incrementExceptionContextCounter(); }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("LUAError: %s", what());}
};
// A parse error occured
class ELuaParseError : public ELuaError
{
public:
ELuaParseError() {}
ELuaParseError(const std::string &reason) : ELuaError(reason) {}
virtual ~ELuaParseError() throw() { }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaParseError: %s", what());}
};
/** Exception thrown when something went wrong inside a wrapped function called by lua
*/
class ELuaWrappedFunctionException : public ELuaError
{
public:
ELuaWrappedFunctionException(CLuaState *luaState);
ELuaWrappedFunctionException(CLuaState *luaState, const std::string &reason);
ELuaWrappedFunctionException(CLuaState *luaState, const char *format, ...);
virtual ~ELuaWrappedFunctionException() throw() { }
virtual const char *what() const throw() {return _Reason.c_str();}
protected:
void init(CLuaState *ls, const std::string &reason);
protected:
std::string _Reason;
};
// A execution error occured
class ELuaExecuteError : public ELuaError
{
public:
ELuaExecuteError() {}
ELuaExecuteError(const std::string &reason) : ELuaError(reason) {}
virtual ~ELuaExecuteError() throw() { }
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaExecuteError: %s", what());}
};
// A bad cast occured when using lua_checkcast
class ELuaBadCast : public ELuaError
{
public:
ELuaBadCast() {}
ELuaBadCast(const std::string &reason) : ELuaError(reason) {}
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaBadCast: %s", what());}
};
// Error when trying to indexate an object that is not a table
class ELuaNotATable : public ELuaError
{
public:
ELuaNotATable() {}
ELuaNotATable(const std::string &reason) : ELuaError(reason) {}
// what(), plus append the Reason
virtual std::string luaWhat() const throw() {return NLMISC::toString("ELuaNotATable: %s", what());}
};
// ***************************************************************************
// a function to be used with a CLuaState instance
typedef int (* TLuaWrappedFunction) (CLuaState &ls);
// ***************************************************************************
/** C++ version of a lua state
*/
class CLuaState : public NLMISC::CRefCount
{
public:
typedef NLMISC::CRefPtr<CLuaState> TRefPtr;
// Create a new environement
CLuaState();
~CLuaState();
/// \name Registering
// @{
// register a wrapped function
void registerFunc(const char *name, TLuaWrappedFunction function);
// @}
/// \name Script execution
// @{
/** Parse a script and push as a function in top of the LUA stack
* \throw ELuaParseError
* \param dbgSrc is a string for debug. Should be a filename (preceded with '@'), or a short script.
*/
void loadScript(const std::string &code, const std::string &dbgSrc);
/** Execute a script from a string, possibly throwing an exception if there's a parse error
* \throw ELuaParseError, ELuaExecuteError
*/
void executeScript(const std::string &code, int numRet = 0);
/** Execute a script from a string. If an errors occurs it is printed in the log
* \return true if script execution was successful
*/
bool executeScriptNoThrow(const std::string &code, int numRet = 0);
/** Load a Script from a File (maybe in a BNP), and execute it
* \return false if file not found
* \throw ELuaParseError, ELuaExecuteError
*/
bool executeFile(const std::string &pathName);
/** execute a very Small Script (a function call for instance)
* It is different from doString() in such there is a cache (where the key is the script itself)
* so that the second time this script is executed, there is no parsing
* Note: I experienced optim with about 10 times faster than a executeScript() on a simple "a= a+1;" script
* \throw ELuaParseError, ELuaExecuteError
*/
void executeSmallScript(const std::string &script);
// @}
/// \name Stack Manipulation
// @{
// stack manipulation (indices start at 1)
void setTop(int index); // set new size of stack
void clear() { setTop(0); }
int getTop();
bool empty() { return getTop() == 0; }
void pushValue(int index); // copie nth element of stack to the top of the stack
void remove(int index); // remove nth element of stack
void insert(int index); // insert last element of the stack before the given position
void replace(int index); // replace nth element of the stack with the top of the stack
void pop(int numElem = 1); // remove n elements from the top of the stack
// test the type of an element in the stack
// return one of the following values :
// LUA_TNIL
// LUA_TNUMBER
// LUA_TBOOLEAN
// LUA_TSTRING
// LUA_TTABLE
// LUA_TFUNCTION
// LUA_TUSERDATA
// LUA_TTHREAD
// LUA_TLIGHTUSERDATA
int type(int index = -1);
const char *getTypename(int type);
bool isNil(int index = -1);
bool isBoolean(int index = -1);
bool isNumber(int index = -1);
bool isString(int index = -1);
bool isTable(int index = -1);
bool isFunction(int index = -1);
bool isCFunction(int index = -1);
bool isUserData(int index = -1);
bool isLightUserData(int index = -1);
// converting then getting a value from the stack
bool toBoolean(int index = -1);
lua_Number toNumber(int index = -1);
const char *toString(int index = -1);
void toString(int index, std::string &str); // convert to a std::string, with a NULL check.
size_t strlen(int index = -1);
lua_CFunction toCFunction(int index = -1);
void *toUserData(int index = -1);
const void *toPointer(int index = -1);
/** Helper functions : get value of the wanted type in the top table after conversion
* A default value is used if the stack entry is NULL.
* If conversion fails then an exception is thrown (with optional msg)
*/
bool getTableBooleanValue(const char *name, bool defaultValue= false);
double getTableNumberValue(const char *name, double defaultValue= 0);
const char *getTableStringValue(const char *name, const char *defaultValue= NULL);
// pushing value onto the stack
void push(bool value);
void push(lua_Number value);
void push(const char *str);
void push(const char *str, int length);
void push(const std::string &str);
void pushNil();
void push(lua_CFunction f);
void push(TLuaWrappedFunction function);
void pushLightUserData(void *); // push a light user data (use newUserData to push a full userdata)
// metatables
bool getMetaTable(int index = -1);
bool setMetaTable(int index = -1); // set the metatable at top of stack to the object at 'index' (usually -2), then pop the metatable
// even if asignment failed
// comparison
bool equal(int index1, int index2);
bool rawEqual(int index1, int index2);
bool lessThan(int index1, int index2);
// concatenation of the n element at the top of the stack (using lua semantic)
void concat(int numElem);
// tables
void newTable(); // create a new table at top of the stack
void getTable(int index); // get value from a table at index 'index' (key is at top)
void rawGet(int index);
void setTable(int index); // set (key, value) from top of the stack into the given table
// both key and value are poped
void rawSet(int index);
bool next(int index); // table traversal
// UserData
void *newUserData(uint size);
// seting value by int index in a table
void rawSetI(int index, int n);
void rawGetI(int index, int n);
/** Calling functions (it's up to the caller to clear the results)
* The function should have been pushed on the stack
*/
void call(int nargs, int nresults);
int pcall(int nargs, int nresults, int errfunc = 0);
/** Helper : Execute a function by name. Lookup for the function is done in the table at the index 'funcTableIndex'
* the behaviour is the same than with call of pcall.
*/
int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex = LUA_GLOBALSINDEX, int errfunc = 0);
// push a C closure (pop n element from the stack and associate with the function)
void pushCClosure(lua_CFunction function, int n);
// @}
/// \name Misc
// @{
/** Retrieve pointer to a CLuaState environment from its lua_State pointer, or NULL
* if there no such environment
*/
static CLuaState *fromStatePointer(lua_State *state);
// Get state pointer. The state should not be closed (this object has ownership)
lua_State *getStatePointer() const {return _State;}
// check that an index is valid when accessing the stack
// an assertion is raised if the index is not valid
void checkIndex(int index);
// registering C function to use with a lua state pointer
void registerFunc(const char *name, lua_CFunction function);
// Garbage collector
int getGCCount(); // get memory in use in KB
int getGCThreshold(); // get max memory in KB
void setGCThreshold(int kb); // set max memory in KB (no-op with ref-counted version)
// handle garbage collector for ref-counted version of lua (no-op with standard version, in which case gc handling is automatic)
void handleGC();
/** For Debug: get the Stack context of execution (filename / line)
* \param stackLevel: get the context of execution of the given stackLevel.
* 0 for the current function
* 1 for the function that called 0
* 2 ....
* NB: if called from a C function called from LUA, remember that stackLevel 0 is the current function.
* Hence if you want to know what LUA context called you, pass stackLevel=1!
* \param ret string cleared if any error, else filled with formated FileName / LineNumber
*/
void getStackContext(std::string &ret, uint stackLevel);
// @}
// for debug : dump the current content of the stack (no recursion)
void dumpStack();
static void dumpStack(lua_State *ls);
void getStackAsString(std::string &dest);
private:
lua_State *_State;
#ifdef LUA_NEVRAX_VERSION
int _GCThreshold; // if refcounted gc is used, then garbage collector is handled manually
#endif
// Small Script Cache
uint _SmallScriptPool;
typedef std::map<std::string, uint> TSmallScriptCache;
TSmallScriptCache _SmallScriptCache;
static const char * _NELSmallScriptTableName;
private:
// this object isn't intended to be copied
CLuaState(const CLuaState &/* other */):NLMISC::CRefCount() { nlassert(0); }
CLuaState &operator=(const CLuaState &/* other */) { nlassert(0); return *this; }
void executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet = 0);
};
// Access to lua function
// one should not include lua.h directly because if a debugger is present, lua
// function pointer will be taken from a dynamic library.
//=============================================================================================
// include implementation
#define RZ_INCLUDE_LUA_HELPER_INLINE
#include "lua_helper_inline.h"
#undef RZ_INCLUDE_LUA_HELPER_INLINE
#endif

View file

@ -16,7 +16,8 @@
#include "stdpch.h" #include "stdpch.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include <algorithm> #include <algorithm>

View file

@ -18,8 +18,8 @@
#define NL_LUA_IHM_H #define NL_LUA_IHM_H
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
namespace NLMISC namespace NLMISC

View file

@ -17,7 +17,8 @@
#include "stdpch.h" #include "stdpch.h"
#include "lua_object.h" #include "lua_object.h"
#include "lua_ihm.h" #include "lua_ihm.h"
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
// //
#include "interface_manager.h" #include "interface_manager.h"

View file

@ -21,7 +21,8 @@
#include "nel/misc/smart_ptr.h" #include "nel/misc/smart_ptr.h"
#include "nel/misc/rgba.h" #include "nel/misc/rgba.h"
// //
#include "lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;

View file

@ -26,7 +26,10 @@
#include <string> #include <string>
class CReflectable; class CReflectable;
class CLuaState; namespace NLGUI
{
class CLuaState;
}
struct CClassInfo; struct CClassInfo;
/** A property of a reflectable object /** A property of a reflectable object

View file

@ -48,7 +48,8 @@
#include <string> #include <string>
#include "../../interface_v3/lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "../../interface_v3/lua_ihm.h" #include "../../interface_v3/lua_ihm.h"
#include "../../entities.h" #include "../../entities.h"

View file

@ -22,7 +22,7 @@
extern "C" extern "C"
{ {
#include "../../interface_v3/lua_loadlib.h" #include "nel/gui/lua_loadlib.h"
} }

View file

@ -27,7 +27,7 @@
extern "C" extern "C"
{ {
#include "../../interface_v3/lua_loadlib.h" #include "nel/gui/lua_loadlib.h"
} }

View file

@ -46,7 +46,8 @@
#include "editor.h" #include "editor.h"
// //
#include "../interface_v3/lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "../interface_v3/group_tree.h" #include "../interface_v3/group_tree.h"
#include "../interface_v3/interface_manager.h" #include "../interface_v3/interface_manager.h"
#include "../contextual_cursor.h" #include "../contextual_cursor.h"

View file

@ -27,7 +27,10 @@
#include "lua_event_forwarder.h" #include "lua_event_forwarder.h"
class CEntityCL; class CEntityCL;
namespace NLGUI
{
class CLuaState; class CLuaState;
}
namespace R2 namespace R2
{ {

View file

@ -17,7 +17,10 @@
#ifndef R2_LUA_EVENT_FORWARDER_H #ifndef R2_LUA_EVENT_FORWARDER_H
#define R2_LUA_EVENT_FORWARDER_H #define R2_LUA_EVENT_FORWARDER_H
class CLuaState; namespace NLGUI
{
class CLuaState;
}
class CLuaString; class CLuaString;
namespace R2 namespace R2
@ -53,7 +56,7 @@ public:
const std::string &targetAttrName, sint32 targetAttrIndex); const std::string &targetAttrName, sint32 targetAttrIndex);
protected: protected:
// for derivers // for derivers
virtual CLuaState *getLua() = 0; virtual NLGUI::CLuaState *getLua() = 0;
virtual void executeHandler(const CLuaString &eventName, int numArgs) = 0; virtual void executeHandler(const CLuaString &eventName, int numArgs) = 0;
}; };

View file

@ -20,7 +20,8 @@
#include "session_browser.h" #include "session_browser.h"
#include "game_share/ring_session_manager_itf.h" #include "game_share/ring_session_manager_itf.h"
#include "interface_v3/lua_helper.h" #include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "far_tp.h" #include "far_tp.h"
class CSessionBrowserImpl : public CSessionBrowser, class CSessionBrowserImpl : public CSessionBrowser,