Makes no sense, but doesn't seem to be crashing anymore o.O
--HG-- branch : gsoc2014-dfighter
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1 changed files with 1 additions and 3 deletions
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@ -529,9 +529,7 @@ void TileModel::loadTileSet( int tileSet )
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TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
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TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
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QList< TileImages > l;
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QList< TileImages > l;
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//for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
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for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
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//for( int i = TileConstants::Tile128; i < TileConstants::TileTransition; i++ )
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for( int i = TileConstants::Tile128; i < TileConstants::TileDisplacement; i++ )
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{
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{
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TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i );
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TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i );
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l.clear();
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l.clear();
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