Inventory bug workaround, ref #177
This commit is contained in:
parent
573fb44088
commit
2a27139594
1 changed files with 4 additions and 2 deletions
|
@ -2797,7 +2797,8 @@ void updateInventoryFromStream (NLMISC::CBitMemStream &impulse, const CInventory
|
|||
|
||||
// Apply property to database
|
||||
CCDBNodeBranch *slotNode = static_cast<CCDBNodeBranch*>(inventoryNode->getNode( (uint16)itemSlot.getSlotIndex() ));
|
||||
CCDBNodeLeaf *leafNode = safe_cast<CCDBNodeLeaf*>(slotNode->find( string(INVENTORIES::CItemSlot::ItemPropStr[itemSlot.getOneProp().ItemPropId]) ));
|
||||
CCDBNodeLeaf *leafNode = type_cast<CCDBNodeLeaf*>(slotNode->find( string(INVENTORIES::CItemSlot::ItemPropStr[itemSlot.getOneProp().ItemPropId]) ));
|
||||
if (!leafNode) nlwarning("BUG: Inventory slot property missing in database (A) (%s, %i, %s)", slotNode->getFullName().c_str(), (sint)itemSlot.getOneProp().ItemPropId, INVENTORIES::CItemSlot::ItemPropStr[itemSlot.getOneProp().ItemPropId]);
|
||||
SKIP_IF( !leafNode, "Inventory slot property missing in database", continue );
|
||||
leafNode->setPropCheckGC( serverTick, (sint64)itemSlot.getOneProp().ItemPropValue );
|
||||
|
||||
|
@ -2815,7 +2816,8 @@ void updateInventoryFromStream (NLMISC::CBitMemStream &impulse, const CInventory
|
|||
// Instead of clearing all leaves (by index), we must find and clear only the
|
||||
// properties in TItemPropId, because the actual database leaves may have
|
||||
// less properties, and because we must not clear the leaf INFO_VERSION.
|
||||
CCDBNodeLeaf *leafNode = safe_cast<CCDBNodeLeaf*>(slotNode->find( string(INVENTORIES::CItemSlot::ItemPropStr[i]) ));
|
||||
CCDBNodeLeaf *leafNode = type_cast<CCDBNodeLeaf*>(slotNode->find( string(INVENTORIES::CItemSlot::ItemPropStr[i]) ));
|
||||
if (!leafNode) nlwarning("BUG: Inventory slot property missing in database (B) (%s, %i, %s)", slotNode->getFullName().c_str(), (sint)i, INVENTORIES::CItemSlot::ItemPropStr[i]);
|
||||
SKIP_IF( !leafNode, "Inventory slot property missing in database", continue );
|
||||
leafNode->setPropCheckGC( serverTick, 0 );
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue