CHANGED: #1471 Moved CSheetSelectionGroup and CSheetSelection to the GUI library.
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9 changed files with 185 additions and 189 deletions
83
code/nel/include/nel/gui/ctrl_sheet_selection.h
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83
code/nel/include/nel/gui/ctrl_sheet_selection.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SHEET_CTRL_SELECTION_H
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#define CL_SHEET_CTRL_SELECTION_H
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namespace NLGUI
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{
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class IActionHandler;
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/** Infos about a selection group
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*/
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class CSheetSelectionGroup
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{
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public:
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CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
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void setTexture(const std::string &texName);
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sint32 getTextureIndex() const { return _TextureIndex; }
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sint32 getTextureWidth() const { return _TextureWidth; }
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sint32 getTextureHeight() const { return _TextureHeight; }
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void setColor(NLMISC::CRGBA color) { _Color = color; }
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NLMISC::CRGBA getColor() const { return _Color; }
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void setActive(bool active) { _Active = active; }
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bool isActive() const { return _Active; }
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const std::string &getName() const { return _Name; }
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void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
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bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
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private:
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std::string _Name;
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bool _Active;
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sint32 _TextureIndex; // index for the selection texture
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sint32 _TextureWidth;
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sint32 _TextureHeight;
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NLMISC::CRGBA _Color; // color that modulate the texture of selection
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bool _GlobalColorEnabled;
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};
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/** Class to manage selection of sheet.
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* Sheet are managed by groups, identified by their ID.
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*/
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class CCtrlSheetSelection
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{
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public:
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// Add a group, and returns its index, or -1 if already created.
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sint addGroup(const std::string &name);
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// Get a group by its name (must exist)
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CSheetSelectionGroup *getGroup(const std::string &name);
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const CSheetSelectionGroup *getGroup(const std::string &name) const;
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// Get a group by its index
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CSheetSelectionGroup *getGroup(uint index);
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const CSheetSelectionGroup *getGroup(uint index) const;
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// Get the index of a group from its name, return -1 if not a group
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sint getGroupIndex(const std::string &name) const;
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// Deactivate all groups
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void deactivateAll();
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// delete all groups
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void deleteGroups();
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private:
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//
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typedef std::vector<CSheetSelectionGroup> TGroupVect;
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typedef std::map<std::string, uint> TGroupNameToIndex;
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private:
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TGroupVect _Groups;
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TGroupNameToIndex _GroupNameToIndex;
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};
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}
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#endif
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98
code/nel/src/gui/ctrl_sheet_selection.cpp
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98
code/nel/src/gui/ctrl_sheet_selection.cpp
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@ -0,0 +1,98 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <string>
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#include <map>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/rgba.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/view_renderer.h"
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namespace NLGUI
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{
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//=============================================================
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void CSheetSelectionGroup::setTexture(const std::string &texName)
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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_TextureIndex = rVR.getTextureIdFromName(texName);
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rVR.getTextureSizeFromId(_TextureIndex, _TextureWidth, _TextureHeight);
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}
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//=============================================================
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void CCtrlSheetSelection::deleteGroups()
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{
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_Groups.clear();
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_GroupNameToIndex.clear();
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}
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//=============================================================
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sint CCtrlSheetSelection::addGroup(const std::string &name)
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{
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if (getGroupIndex(name) != -1)
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{
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nlwarning("<CCtrlSheetSelection::addGroup> Group inserted twice : %s", name.c_str());
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return - 1;
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}
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_Groups.push_back(CSheetSelectionGroup(name));
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_GroupNameToIndex[name] = (uint)_Groups.size() - 1;
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return (sint)_Groups.size() - 1;
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}
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//=============================================================
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sint CCtrlSheetSelection::getGroupIndex(const std::string &name) const
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{
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TGroupNameToIndex::const_iterator it = _GroupNameToIndex.find(name);
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return it == _GroupNameToIndex.end() ? - 1 : (sint) it->second;
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}
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//=============================================================
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CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name)
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{
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return getGroup(getGroupIndex(name));
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}
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//=============================================================
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const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name) const
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{
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return getGroup(getGroupIndex(name));
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}
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//=============================================================
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CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index)
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{
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if (index > _Groups.size())
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{
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// nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
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return NULL;
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}
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return &_Groups[index];
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}
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//=============================================================
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const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index) const
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{
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if (index > _Groups.size())
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{
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nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
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return NULL;
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}
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return &_Groups[index];
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}
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}
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@ -35,7 +35,7 @@
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#include "bot_chat_page_dynamic_mission.h"
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#include "bot_chat_page_ring_sessions.h"
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#include "dbctrl_sheet.h"
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#include "ctrl_sheet_selection.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/interface_expr.h"
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#include "nel/gui/group_menu.h"
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#include "nel/gui/group_container.h"
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@ -1,95 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ctrl_sheet_selection.h"
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#include "interface_manager.h"
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//=============================================================
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void CSheetSelectionGroup::setTexture(const std::string &texName)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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_TextureIndex = rVR.getTextureIdFromName(texName);
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rVR.getTextureSizeFromId(_TextureIndex, _TextureWidth, _TextureHeight);
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}
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//=============================================================
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void CCtrlSheetSelection::deleteGroups()
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{
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_Groups.clear();
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_GroupNameToIndex.clear();
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}
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//=============================================================
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sint CCtrlSheetSelection::addGroup(const std::string &name)
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{
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if (getGroupIndex(name) != -1)
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{
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nlwarning("<CCtrlSheetSelection::addGroup> Group inserted twice : %s", name.c_str());
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return - 1;
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}
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_Groups.push_back(CSheetSelectionGroup(name));
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_GroupNameToIndex[name] = (uint)_Groups.size() - 1;
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return (sint)_Groups.size() - 1;
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}
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//=============================================================
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sint CCtrlSheetSelection::getGroupIndex(const std::string &name) const
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{
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TGroupNameToIndex::const_iterator it = _GroupNameToIndex.find(name);
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return it == _GroupNameToIndex.end() ? - 1 : (sint) it->second;
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}
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//=============================================================
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CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name)
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{
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return getGroup(getGroupIndex(name));
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}
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//=============================================================
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const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name) const
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{
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return getGroup(getGroupIndex(name));
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}
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//=============================================================
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CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index)
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{
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if (index > _Groups.size())
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{
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// nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
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return NULL;
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}
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return &_Groups[index];
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}
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//=============================================================
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const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index) const
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{
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if (index > _Groups.size())
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{
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nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
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return NULL;
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}
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return &_Groups[index];
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}
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@ -1,83 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SHEET_CTRL_SELECTION_H
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#define CL_SHEET_CTRL_SELECTION_H
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namespace NLGUI
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{
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class IActionHandler;
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}
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/** Infos about a selection group
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*/
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class CSheetSelectionGroup
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{
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public:
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CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
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void setTexture(const std::string &texName);
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sint32 getTextureIndex() const { return _TextureIndex; }
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sint32 getTextureWidth() const { return _TextureWidth; }
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sint32 getTextureHeight() const { return _TextureHeight; }
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void setColor(NLMISC::CRGBA color) { _Color = color; }
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NLMISC::CRGBA getColor() const { return _Color; }
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void setActive(bool active) { _Active = active; }
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bool isActive() const { return _Active; }
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const std::string &getName() const { return _Name; }
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void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
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bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
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private:
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std::string _Name;
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bool _Active;
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sint32 _TextureIndex; // index for the selection texture
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sint32 _TextureWidth;
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sint32 _TextureHeight;
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NLMISC::CRGBA _Color; // color that modulate the texture of selection
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bool _GlobalColorEnabled;
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};
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/** Class to manage selection of sheet.
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* Sheet are managed by groups, identified by their ID.
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*/
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class CCtrlSheetSelection
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{
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public:
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// Add a group, and returns its index, or -1 if already created.
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sint addGroup(const std::string &name);
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// Get a group by its name (must exist)
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CSheetSelectionGroup *getGroup(const std::string &name);
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const CSheetSelectionGroup *getGroup(const std::string &name) const;
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// Get a group by its index
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CSheetSelectionGroup *getGroup(uint index);
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const CSheetSelectionGroup *getGroup(uint index) const;
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// Get the index of a group from its name, return -1 if not a group
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sint getGroupIndex(const std::string &name) const;
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// Deactivate all groups
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void deactivateAll();
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// delete all groups
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void deleteGroups();
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private:
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//
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typedef std::vector<CSheetSelectionGroup> TGroupVect;
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typedef std::map<std::string, uint> TGroupNameToIndex;
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private:
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TGroupVect _Groups;
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TGroupNameToIndex _GroupNameToIndex;
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};
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#endif
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@ -22,7 +22,7 @@
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#include "../sheet_manager.h"
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#include "nel/gui/interface_expr.h"
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#include "dbctrl_sheet.h"
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#include "ctrl_sheet_selection.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "dbgroup_list_sheet.h"
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#include "interface_manager.h"
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#include "sbrick_manager.h"
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@ -36,7 +36,7 @@
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// InterfaceV3
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#include "interface_parser.h"
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#include "ctrl_sheet_selection.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/interface_options.h"
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#include "interface_config.h"
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#include "interface_pointer.h"
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@ -642,13 +642,6 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
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// todo hulud interface syntax error
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nlwarning ("could not parse sheet selection");
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}
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// Special Magic/Combat auto-generation
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else if ( !strcmp((char*)root->name,"career_generator") )
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{
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if (!parseCareerGenerator(root))
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// todo hulud interface syntax error
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nlwarning ("could not parse 'career_generator'");
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}
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else if ( !strcmp((char*)root->name,"anim") )
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{
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if (!parseAnim(root,rootGroup))
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@ -21,7 +21,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/3d/u_texture.h"
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#include "ctrl_sheet_selection.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/interface_link.h"
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#include "nel/misc/smart_ptr.h"
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#include "game_share/brick_types.h"
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