CHANGED: #1471 Moved CSheetSelectionGroup and CSheetSelection to the GUI library.

This commit is contained in:
dfighter1985 2012-07-07 20:38:45 +02:00
parent 097ee504f6
commit 28288d2543
9 changed files with 185 additions and 189 deletions

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@ -0,0 +1,83 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_SHEET_CTRL_SELECTION_H
#define CL_SHEET_CTRL_SELECTION_H
namespace NLGUI
{
class IActionHandler;
/** Infos about a selection group
*/
class CSheetSelectionGroup
{
public:
CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
void setTexture(const std::string &texName);
sint32 getTextureIndex() const { return _TextureIndex; }
sint32 getTextureWidth() const { return _TextureWidth; }
sint32 getTextureHeight() const { return _TextureHeight; }
void setColor(NLMISC::CRGBA color) { _Color = color; }
NLMISC::CRGBA getColor() const { return _Color; }
void setActive(bool active) { _Active = active; }
bool isActive() const { return _Active; }
const std::string &getName() const { return _Name; }
void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
private:
std::string _Name;
bool _Active;
sint32 _TextureIndex; // index for the selection texture
sint32 _TextureWidth;
sint32 _TextureHeight;
NLMISC::CRGBA _Color; // color that modulate the texture of selection
bool _GlobalColorEnabled;
};
/** Class to manage selection of sheet.
* Sheet are managed by groups, identified by their ID.
*/
class CCtrlSheetSelection
{
public:
// Add a group, and returns its index, or -1 if already created.
sint addGroup(const std::string &name);
// Get a group by its name (must exist)
CSheetSelectionGroup *getGroup(const std::string &name);
const CSheetSelectionGroup *getGroup(const std::string &name) const;
// Get a group by its index
CSheetSelectionGroup *getGroup(uint index);
const CSheetSelectionGroup *getGroup(uint index) const;
// Get the index of a group from its name, return -1 if not a group
sint getGroupIndex(const std::string &name) const;
// Deactivate all groups
void deactivateAll();
// delete all groups
void deleteGroups();
private:
//
typedef std::vector<CSheetSelectionGroup> TGroupVect;
typedef std::map<std::string, uint> TGroupNameToIndex;
private:
TGroupVect _Groups;
TGroupNameToIndex _GroupNameToIndex;
};
}
#endif

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@ -0,0 +1,98 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <string>
#include <map>
#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
//=============================================================
void CSheetSelectionGroup::setTexture(const std::string &texName)
{
CViewRenderer &rVR = *CViewRenderer::getInstance();
_TextureIndex = rVR.getTextureIdFromName(texName);
rVR.getTextureSizeFromId(_TextureIndex, _TextureWidth, _TextureHeight);
}
//=============================================================
void CCtrlSheetSelection::deleteGroups()
{
_Groups.clear();
_GroupNameToIndex.clear();
}
//=============================================================
sint CCtrlSheetSelection::addGroup(const std::string &name)
{
if (getGroupIndex(name) != -1)
{
nlwarning("<CCtrlSheetSelection::addGroup> Group inserted twice : %s", name.c_str());
return - 1;
}
_Groups.push_back(CSheetSelectionGroup(name));
_GroupNameToIndex[name] = (uint)_Groups.size() - 1;
return (sint)_Groups.size() - 1;
}
//=============================================================
sint CCtrlSheetSelection::getGroupIndex(const std::string &name) const
{
TGroupNameToIndex::const_iterator it = _GroupNameToIndex.find(name);
return it == _GroupNameToIndex.end() ? - 1 : (sint) it->second;
}
//=============================================================
CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name)
{
return getGroup(getGroupIndex(name));
}
//=============================================================
const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name) const
{
return getGroup(getGroupIndex(name));
}
//=============================================================
CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index)
{
if (index > _Groups.size())
{
// nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
return NULL;
}
return &_Groups[index];
}
//=============================================================
const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index) const
{
if (index > _Groups.size())
{
nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
return NULL;
}
return &_Groups[index];
}
}

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@ -35,7 +35,7 @@
#include "bot_chat_page_dynamic_mission.h"
#include "bot_chat_page_ring_sessions.h"
#include "dbctrl_sheet.h"
#include "ctrl_sheet_selection.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_expr.h"
#include "nel/gui/group_menu.h"
#include "nel/gui/group_container.h"

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@ -1,95 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "ctrl_sheet_selection.h"
#include "interface_manager.h"
//=============================================================
void CSheetSelectionGroup::setTexture(const std::string &texName)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = *CViewRenderer::getInstance();
_TextureIndex = rVR.getTextureIdFromName(texName);
rVR.getTextureSizeFromId(_TextureIndex, _TextureWidth, _TextureHeight);
}
//=============================================================
void CCtrlSheetSelection::deleteGroups()
{
_Groups.clear();
_GroupNameToIndex.clear();
}
//=============================================================
sint CCtrlSheetSelection::addGroup(const std::string &name)
{
if (getGroupIndex(name) != -1)
{
nlwarning("<CCtrlSheetSelection::addGroup> Group inserted twice : %s", name.c_str());
return - 1;
}
_Groups.push_back(CSheetSelectionGroup(name));
_GroupNameToIndex[name] = (uint)_Groups.size() - 1;
return (sint)_Groups.size() - 1;
}
//=============================================================
sint CCtrlSheetSelection::getGroupIndex(const std::string &name) const
{
TGroupNameToIndex::const_iterator it = _GroupNameToIndex.find(name);
return it == _GroupNameToIndex.end() ? - 1 : (sint) it->second;
}
//=============================================================
CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name)
{
return getGroup(getGroupIndex(name));
}
//=============================================================
const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(const std::string &name) const
{
return getGroup(getGroupIndex(name));
}
//=============================================================
CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index)
{
if (index > _Groups.size())
{
// nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
return NULL;
}
return &_Groups[index];
}
//=============================================================
const CSheetSelectionGroup *CCtrlSheetSelection::getGroup(uint index) const
{
if (index > _Groups.size())
{
nlwarning("<CCtrlSheetSelection::getGroup> invalid group index");
return NULL;
}
return &_Groups[index];
}

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@ -1,83 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_SHEET_CTRL_SELECTION_H
#define CL_SHEET_CTRL_SELECTION_H
namespace NLGUI
{
class IActionHandler;
}
/** Infos about a selection group
*/
class CSheetSelectionGroup
{
public:
CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
void setTexture(const std::string &texName);
sint32 getTextureIndex() const { return _TextureIndex; }
sint32 getTextureWidth() const { return _TextureWidth; }
sint32 getTextureHeight() const { return _TextureHeight; }
void setColor(NLMISC::CRGBA color) { _Color = color; }
NLMISC::CRGBA getColor() const { return _Color; }
void setActive(bool active) { _Active = active; }
bool isActive() const { return _Active; }
const std::string &getName() const { return _Name; }
void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
private:
std::string _Name;
bool _Active;
sint32 _TextureIndex; // index for the selection texture
sint32 _TextureWidth;
sint32 _TextureHeight;
NLMISC::CRGBA _Color; // color that modulate the texture of selection
bool _GlobalColorEnabled;
};
/** Class to manage selection of sheet.
* Sheet are managed by groups, identified by their ID.
*/
class CCtrlSheetSelection
{
public:
// Add a group, and returns its index, or -1 if already created.
sint addGroup(const std::string &name);
// Get a group by its name (must exist)
CSheetSelectionGroup *getGroup(const std::string &name);
const CSheetSelectionGroup *getGroup(const std::string &name) const;
// Get a group by its index
CSheetSelectionGroup *getGroup(uint index);
const CSheetSelectionGroup *getGroup(uint index) const;
// Get the index of a group from its name, return -1 if not a group
sint getGroupIndex(const std::string &name) const;
// Deactivate all groups
void deactivateAll();
// delete all groups
void deleteGroups();
private:
//
typedef std::vector<CSheetSelectionGroup> TGroupVect;
typedef std::map<std::string, uint> TGroupNameToIndex;
private:
TGroupVect _Groups;
TGroupNameToIndex _GroupNameToIndex;
};
#endif

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@ -22,7 +22,7 @@
#include "../sheet_manager.h"
#include "nel/gui/interface_expr.h"
#include "dbctrl_sheet.h"
#include "ctrl_sheet_selection.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "dbgroup_list_sheet.h"
#include "interface_manager.h"
#include "sbrick_manager.h"

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@ -36,7 +36,7 @@
// InterfaceV3
#include "interface_parser.h"
#include "ctrl_sheet_selection.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_options.h"
#include "interface_config.h"
#include "interface_pointer.h"

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@ -642,13 +642,6 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
// todo hulud interface syntax error
nlwarning ("could not parse sheet selection");
}
// Special Magic/Combat auto-generation
else if ( !strcmp((char*)root->name,"career_generator") )
{
if (!parseCareerGenerator(root))
// todo hulud interface syntax error
nlwarning ("could not parse 'career_generator'");
}
else if ( !strcmp((char*)root->name,"anim") )
{
if (!parseAnim(root,rootGroup))

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@ -21,7 +21,7 @@
#include "nel/misc/types_nl.h"
#include "nel/3d/u_texture.h"
#include "ctrl_sheet_selection.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_link.h"
#include "nel/misc/smart_ptr.h"
#include "game_share/brick_types.h"