Added: loadBackground(string) lua function to change the texture of next teleport
--HG-- branch : compatibility-develop
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b640c0ce97
commit
27364b29d2
5 changed files with 26 additions and 10 deletions
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@ -65,6 +65,7 @@ bool InitCloudScape = true; // tells that the cloud scape must be reinitial
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CEntityAnimationManager *EAM = NULL;
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CProgress ProgressBar;
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TBackground LoadingBackground = StartBackground;
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string LoadingBackgroundBG;
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string LoadingMusic;
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CContinent *LoadingContinent = NULL;
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bool ConnectionReadySent= false;
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@ -62,7 +62,7 @@ enum TBackground
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ResurectKamiBackground,
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ResurectKaravanBackground,
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EndBackground,
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IntroNevrax,
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CustomBackground,
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IntroNVidia,
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LoadBackground,
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};
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@ -119,6 +119,7 @@ extern bool InitCloudScape; // tells that the cloud scape must be reinitia
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extern CEntityAnimationManager *EAM;
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extern CProgress ProgressBar;
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extern TBackground LoadingBackground;
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extern std::string LoadingBackgroundBG;
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extern std::string LoadingMusic;
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extern CContinent *LoadingContinent;
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extern bool ConnectionReadySent;
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@ -1464,8 +1464,8 @@ void loadBackgroundBitmap (TBackground background)
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case EndBackground:
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filename = ClientCfg.End_BG;
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break;
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case IntroNevrax:
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filename = ClientCfg.IntroNevrax_BG;
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case CustomBackground: // SpecialCase
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filename = LoadingBackgroundBG;
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break;
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case IntroNVidia:
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filename = ClientCfg.IntroNVidia_BG;
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@ -1535,7 +1535,15 @@ void loadBackgroundBitmap (TBackground background)
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void beginLoading (TBackground background)
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{
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LoadingContinent = NULL;
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loadBackgroundBitmap (background);
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if (!LoadingBackgroundBG.empty())
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{
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loadBackgroundBitmap(CustomBackground);
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LoadingBackgroundBG = "";
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}
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else
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{
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loadBackgroundBitmap (background);
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}
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}
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// ***************************************************************************
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@ -513,6 +513,7 @@ void CLuaIHMRyzom::RegisterRyzomFunctions(NLGUI::CLuaState &ls)
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LUABIND_FUNC(unpauseBGDownloader),
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LUABIND_FUNC(requestBGDownloaderPriority),
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LUABIND_FUNC(getBGDownloaderPriority),
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LUABIND_FUNC(loadBackground),
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LUABIND_FUNC(getPatchLastErrorMessage),
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LUABIND_FUNC(getPlayerSelectedSlot),
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LUABIND_FUNC(isInGame),
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@ -2047,7 +2048,8 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
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float x = 0.0f, y = 0.0f, z = 0.0f;
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float scale = 1.0f;
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string context, url, skeleton, texture;
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bool highlight, transparency, collision = false;
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bool highlight, transparency = false;
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bool collision = true;
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if (ls.getTop() >= 2)
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{
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@ -2137,11 +2139,6 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
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CLuaIHM::checkArgType(ls, funcName, 13, LUA_TSTRING);
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skeleton = ls.toString(13);
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}
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/// ???????????????
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transparency = false;
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highlight = false;
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collision = true;
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CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector(x, y, z), context, url, collision, idx);
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UInstance instance = instref.Instance;
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@ -3004,6 +3001,14 @@ sint CLuaIHMRyzom::getBGDownloaderPriority()
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return CBGDownloaderAccess::getInstance().getDownloadThreadPriority();
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}
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// ***************************************************************************
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void CLuaIHMRyzom::loadBackground(const std::string &bg)
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{
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LoadingBackground = CustomBackground;
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LoadingBackgroundBG = bg;
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}
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// ***************************************************************************
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ucstring CLuaIHMRyzom::getPatchLastErrorMessage()
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{
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@ -169,6 +169,7 @@ private:
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static void unpauseBGDownloader();
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static void requestBGDownloaderPriority(uint priority);
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static sint getBGDownloaderPriority();
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static void loadBackground(const std::string &bg);
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static ucstring getPatchLastErrorMessage();
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static bool isInGame();
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static uint32 getPlayerSelectedSlot();
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