Fixed: getMission returns a mission instead of NULL
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5f1da53bd9
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26e76f796a
1 changed files with 16 additions and 15 deletions
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@ -78,26 +78,27 @@ void CAdminProperties::updateCSRJournal( CCharacter * user, CMission * mission,u
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///TODO NICO test no list
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}
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CMission * CAdminProperties::getMission( uint indexInJournal ) const
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CMission* CAdminProperties::getMission(uint indexInJournal) const
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{
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/// todo mission
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/*
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if ( !_Data ) return NULL;
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CCharacter * user = PlayerManager.getChar( _Data->MissionUser );
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if ( !user )
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return NULL;
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CMission * mission = NULL;
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if ( indexInJournal < user->getMissions().size() )
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return (CMission*) user->getMissions()[indexInJournal];
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if (!_Data) return NULL;
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indexInJournal-= MaxSoloMissionCount;
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CCharacter *user = PlayerManager.getChar(_Data->MissionUser);
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if (!user)
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return NULL;
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CMission *mission = NULL;
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if (indexInJournal < user->getMissions().size())
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return (CMission*)user->getMissions()[indexInJournal];
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/*
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indexInJournal -= MaxSoloMissionCount;
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CTeam * team = TeamManager.getTeam( user->getTeamId() );
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if (team )
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if (team)
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{
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if ( indexInJournal < team->getMissions().size() )
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return (CMission*) team->getMissions()[indexInJournal];
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}
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}
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indexInJournal-= ( MaxGroupMissionCount);
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CGuild * guild = user->getGuild();
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if (guild )
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@ -105,6 +106,6 @@ CMission * CAdminProperties::getMission( uint indexInJournal ) const
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if ( indexInJournal < guild->getMissions().size() )
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return(CMission*) guild->getMissions()[indexInJournal];
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}
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*/
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*/
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return NULL;
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}
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