Changed: Removed using namespace in *.h
This commit is contained in:
parent
243b1e7d38
commit
25eabdf305
31 changed files with 232 additions and 92 deletions
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@ -1,5 +1,18 @@
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// Browse.cpp : implementation file
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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@ -1,3 +1,19 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PIC_H_
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#define _PIC_H_
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@ -1,3 +1,19 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PIC_PRIVATE_H_
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#define _PIC_PRIVATE_H_
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@ -1,3 +1,18 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <assert.h>
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _READPIC_H_
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#define _READPIC_H_
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// SelectionTerritoire.cpp : implementation file
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "resource.h"
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// View.cpp : implementation file
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "resource.h"
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)
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#define AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_
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#include "afxwin.h"
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#include "afxcmn.h"
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#include "afxdlgs.h"
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef STDAFX_H
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#define STDAFX_H
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#include "stdpch.h"
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#include "sky_object_sheet.h"
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using namespace NLMISC;
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/////////////////////////////////
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// CSkyObjectSheet::CColorInfo //
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/////////////////////////////////
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#include <string>
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using namespace NLMISC;
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const uint SKY_MAX_NUM_STAGE = 4;
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const uint SKY_MAX_NUM_FX_USER_PARAMS = 4;
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CColorInfoSheet ParticleEmitters;
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CColorInfoSheet ConstantColor[SKY_MAX_NUM_STAGE];
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CColorGradientInfoSheet ColorGradient;
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CUV TexPanner[SKY_MAX_NUM_STAGE];
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CUV OffsetFactor[SKY_MAX_NUM_STAGE];
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NLMISC::CUV TexPanner[SKY_MAX_NUM_STAGE];
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NLMISC::CUV OffsetFactor[SKY_MAX_NUM_STAGE];
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std::string FXUserParamBitmap[SKY_MAX_NUM_FX_USER_PARAMS];
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// texture scaling : each bitmap gives a scaling factor depending on weather and the hour of the day
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std::string OffsetUBitmap[SKY_MAX_NUM_STAGE];
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// ***************************************************************************
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using namespace std;
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using namespace NLMISC;
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using namespace NLLIGO;
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// ***************************************************************************
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extern NL3D::UScene *Scene;
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extern CEntityManager EntitiesMngr;
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using namespace NLMISC;
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using NLMISC::CUV;
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using NLMISC::CI18N;
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using NLMISC::CRGBA;
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#include "../bg_downloader_access.h"
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using namespace NLMISC;
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extern CClientChatManager ChatMngr;
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extern CContinentManager ContinentMngr;
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extern CStringMapper *_UIStringMapper;
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#endif
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const uint32 UI_CACHE_SERIAL_CHECK = (uint32) 'IUG_';
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using namespace NLMISC;
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void saveXMLTree(COFile &f, xmlNodePtr node)
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{
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CInstanceMapDeco _MapDeco;
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bool _VisualSnapToGroundDone;
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float _LastCamDist;
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CMatrix _BBoxMatrix;
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NLMISC::CMatrix _BBoxMatrix;
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NL3D::UVisualCollisionEntity *_VisualCollisionEntity;
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private:
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void drawBBox(NLMISC::CRGBA color) const;
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#include "../../entities.h"
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using namespace NLMISC;
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using namespace R2;
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#include "../user_entity.h"
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#include "../time_client.h"
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using namespace NLMISC;
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namespace R2
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{
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#include "displayer_visual_entity.h"
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using namespace NLMISC;
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namespace R2
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{
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//
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#include "game_share/scenario_entry_points.h"
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using namespace NLMISC;
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namespace R2
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{
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void setDisplayedInstance(CInstance *instance, bool orientable);
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bool isAddedToMap() const { return _AddedToMap; }
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CVector2f getWorldPos() const;
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NLMISC::CVector2f getWorldPos() const;
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/** Set the texture to use when the view in the world map is zoomed-in enough
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* When empty, no close view display is done
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CToolChoosePos(sint ghostSlot,
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const std::string &cursValid = "curs_create.tga",
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const std::string &cursInvalid = "curs_stop.tga",
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const std::vector<CPolygon2D> &polyList = std::vector<CPolygon2D>(),
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const std::vector<NLMISC::CPolygon2D> &polyList = std::vector<NLMISC::CPolygon2D>(),
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const CPrimLook &polyValidLook = CPrimLook(),
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const CPrimLook &polyInvalidLook = CPrimLook()
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);
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const std::string &toolName,
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const std::string &cursValid = "curs_create.tga",
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const std::string &cursInvalid = "curs_stop.tga",
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const std::vector<CPolygon2D> &polyList = std::vector<CPolygon2D>(),
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const std::vector<NLMISC::CPolygon2D> &polyList = std::vector<NLMISC::CPolygon2D>(),
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const CPrimLook &polyValidLook = CPrimLook(),
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const CPrimLook &polyInvalidLook = CPrimLook()
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);
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bool checkRoomLeft();
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void displayNoMoreRoomLeftMsg();
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// for closed polygon only : test if the current shape is valid (e.g not intersecting, with at least 3 points)
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bool isValidPolyShape(bool ignoreLast, std::list<CPolygon> &splitPoly) const;
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bool isValidPolyShape(bool ignoreLast, std::list<NLMISC::CPolygon> &splitPoly) const;
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bool testAccessibleEdges(bool ignoreLast);
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void doUpdateBeforeRender();
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};
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// retrieve a bitmap from its name, find it in the map if it has already been built, or load it and add it otherwise
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NLMISC::CBitmap *buildSharedBitmap(const std::string &filename,
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std::map<std::string, CBitmap *> &bitmapByName,
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std::vector<CBitmap *> &builtBitmaps,
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std::map<std::string, NLMISC::CBitmap *> &bitmapByName,
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std::vector<NLMISC::CBitmap *> &builtBitmaps,
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bool &alreadyBuilt
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);
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class CColorInfo
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{
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public:
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CBitmap *Map; // color computed from a map depending on hour & weather (NULL if color is unseted)
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NLMISC::CBitmap *Map; // color computed from a map depending on hour & weather (NULL if color is unseted)
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TSkyColorMode Mode; // how the color is to be used
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public:
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CColorInfo() : Map(NULL) {}
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* \param buildBitmap list of used bitmap (to be completed if required bitmap id not in "bitmapByName")
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*/
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void init(const CSkyObjectSheet::CColorInfoSheet &ci,
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std::map<std::string, CBitmap *> &bitmapByName,
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std::vector<CBitmap *> &buildBitmap);
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std::map<std::string, NLMISC::CBitmap *> &bitmapByName,
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std::vector<NLMISC::CBitmap *> &buildBitmap);
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// compute color depending on hour & weather & fog color
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CRGBA computeColor(float dayPart, float weatherLevel, CRGBA fogColor);
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NLMISC::CRGBA computeColor(float dayPart, float weatherLevel, NLMISC::CRGBA fogColor);
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};
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////////////////////////////////////////////////////////////////////////////////
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// tells how a color gradient is computed in the shape (-> sky dome gradient) //
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* for intermediary weather values, the two nearest bitmap are blended to get the value of the gradient
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*/
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std::vector<CBitmap *> WeatherToGradient;
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CBitmap Slice0[2]; // 2 column for slice 0
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CBitmap Slice1[2]; // 2 columns for slice 1
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CBitmap Final;
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std::vector<NLMISC::CBitmap *> WeatherToGradient;
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NLMISC::CBitmap Slice0[2]; // 2 column for slice 0
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NLMISC::CBitmap Slice1[2]; // 2 columns for slice 1
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NLMISC::CBitmap Final;
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public:
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// ctor
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CColorGradientInfo() : TargetTextureStage(0) {}
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* \param buildBitmap list of used bitmap (to be completed if required bitmaps are not in "bitmapByName")
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*/
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void init(const CSkyObjectSheet::CColorGradientInfoSheet &cgi,
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std::map<std::string, CBitmap *> &bitmapByName,
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std::vector<CBitmap *> &buildBitmap);
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void setup(NL3D::UInstance instance, float dayPart, float weatherLevel, CBitmap &gradientCache, CBitmap &gradientCacheBlurred);
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std::map<std::string, NLMISC::CBitmap *> &bitmapByName,
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std::vector<NLMISC::CBitmap *> &buildBitmap);
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void setup(NL3D::UInstance instance, float dayPart, float weatherLevel, NLMISC::CBitmap &gradientCache, NLMISC::CBitmap &gradientCacheBlurred);
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CColorGradientInfo ColorGradient;
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TSkyRefColor RefColor; // tells which color info is used to test if object is visible (when alpha is 0, the object must be hidden)
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// cache last colors
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CRGBA LastDiffuseColor;
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CRGBA LastParticleEmittersColor;
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CRGBA LastConstantColor[SKY_MAX_NUM_STAGE];
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NLMISC::CRGBA LastDiffuseColor;
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NLMISC::CRGBA LastParticleEmittersColor;
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NLMISC::CRGBA LastConstantColor[SKY_MAX_NUM_STAGE];
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// cache last gradient
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CBitmap GradientCache;
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CBitmap GradientCacheBlurred;
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CUV TexPanner[SKY_MAX_NUM_STAGE];
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CUV OffsetFactor[SKY_MAX_NUM_STAGE];
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CBitmap *FXUserParams[SKY_MAX_NUM_FX_USER_PARAMS];
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NLMISC::CBitmap GradientCache;
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NLMISC::CBitmap GradientCacheBlurred;
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NLMISC::CUV TexPanner[SKY_MAX_NUM_STAGE];
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NLMISC::CUV OffsetFactor[SKY_MAX_NUM_STAGE];
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NLMISC::CBitmap *FXUserParams[SKY_MAX_NUM_FX_USER_PARAMS];
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// texture scaling depending on weather and time
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CBitmap *OffsetUBitmap[SKY_MAX_NUM_STAGE];
|
||||
CBitmap *OffsetVBitmap[SKY_MAX_NUM_STAGE];
|
||||
NLMISC::CBitmap *OffsetUBitmap[SKY_MAX_NUM_STAGE];
|
||||
NLMISC::CBitmap *OffsetVBitmap[SKY_MAX_NUM_STAGE];
|
||||
|
||||
std::string Name;
|
||||
bool Active;
|
||||
|
@ -149,8 +149,8 @@ public:
|
|||
*/
|
||||
void init(const CSkyObjectSheet::CVersionSheet &sheet,
|
||||
NL3D::UInstance instance,
|
||||
std::map<std::string, CBitmap *> &bitmapByName,
|
||||
std::vector<CBitmap *> &builtBitmaps,
|
||||
std::map<std::string, NLMISC::CBitmap *> &bitmapByName,
|
||||
std::vector<NLMISC::CBitmap *> &builtBitmaps,
|
||||
bool visibleInMainScene,
|
||||
bool visibleInEnvMap
|
||||
);
|
||||
|
@ -158,7 +158,7 @@ public:
|
|||
* \param duskSetup true if the setup os for the dusk (dawn otherwise)
|
||||
* \return true if the object is visible
|
||||
*/
|
||||
bool setup(const CClientDate &date, const CClientDate &animationDate, float numHoursInDay, float weatherLevel, CRGBA fogColor, bool envMapScene);
|
||||
bool setup(const CClientDate &date, const CClientDate &animationDate, float numHoursInDay, float weatherLevel, NLMISC::CRGBA fogColor, bool envMapScene);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -394,9 +394,9 @@ public:
|
|||
}
|
||||
|
||||
// get Pair state
|
||||
TPairState& getPairState(TCLEntityId e);
|
||||
TPairState& getPairState(CLFECOMMON::TCLEntityId e);
|
||||
// get Pair state
|
||||
const TPairState& getPairState(TCLEntityId e) const;
|
||||
const TPairState& getPairState(CLFECOMMON::TCLEntityId e) const;
|
||||
|
||||
/// User identifier
|
||||
TUid Uid;
|
||||
|
|
|
@ -67,28 +67,28 @@ class CClientHost;
|
|||
class CVisionProvider;
|
||||
|
||||
|
||||
void fillSHEET( TOutBox& outbox, TPropIndex );
|
||||
void fillBEHAVIOUR( TOutBox& outbox, TPropIndex );
|
||||
void fillNAME_STRING_ID( TOutBox& outbox, TPropIndex );
|
||||
void fillTARGET_LIST( TOutBox& outbox, TPropIndex );
|
||||
void fillVISUAL_FX( TOutBox& outbox, TPropIndex );
|
||||
void fillBARS( TOutBox& outbox, TPropIndex );
|
||||
void fillVisualPropertyABC( TOutBox& outbox, TPropIndex );
|
||||
void fillCONTEXTUAL( TOutBox& outbox, TPropIndex propIndex );
|
||||
void fillMODE( TOutBox& outbox, TPropIndex );
|
||||
void fillGUILD_SYMBOL( TOutBox& outbox, TPropIndex );
|
||||
void fillGUILD_NAME_ID( TOutBox& outbox, TPropIndex );
|
||||
void fillEVENT_FACTION_ID( TOutBox& outbox, TPropIndex );
|
||||
void fillPVP_MODE( TOutBox& outbox, TPropIndex );
|
||||
void fillPVP_CLAN( TOutBox& outbox, TPropIndex );
|
||||
void fillOWNER_PEOPLE( TOutBox& outbox, TPropIndex );
|
||||
void fillOUTPOST_INFOS( TOutBox& outbox, TPropIndex );
|
||||
void fillRowProperty( TOutBox& outbox, TPropIndex propIndex );
|
||||
void fillSHEET( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillBEHAVIOUR( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillNAME_STRING_ID( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillTARGET_LIST( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillVISUAL_FX( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillBARS( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillVisualPropertyABC( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillCONTEXTUAL( TOutBox& outbox, CLFECOMMON::TPropIndex propIndex );
|
||||
void fillMODE( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillGUILD_SYMBOL( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillGUILD_NAME_ID( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillEVENT_FACTION_ID( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillPVP_MODE( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillPVP_CLAN( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillOWNER_PEOPLE( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillOUTPOST_INFOS( TOutBox& outbox, CLFECOMMON::TPropIndex );
|
||||
void fillRowProperty( TOutBox& outbox, CLFECOMMON::TPropIndex propIndex );
|
||||
|
||||
|
||||
class CDistancePrioritizer;
|
||||
|
||||
typedef void (*TFillFunc) (TOutBox&, TPropIndex);
|
||||
typedef void (*TFillFunc) (TOutBox&, CLFECOMMON::TPropIndex);
|
||||
|
||||
/*
|
||||
* Visual property tree node
|
||||
|
@ -236,7 +236,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
#define INIT_FLAT_VP_TREE( vpname ) FlatVPTree[ PROPERTY_##vpname ] = (TVPNodeServer*)(discreetRoot->get##vpname##node())
|
||||
#define INIT_FLAT_VP_TREE( vpname ) FlatVPTree[ CLFECOMMON::PROPERTY_##vpname ] = (TVPNodeServer*)(discreetRoot->get##vpname##node())
|
||||
#define SET_FILLFUNC( name ) INIT_FLAT_VP_TREE(name); ((TVPNodeServer*)(discreetRoot->get##name##node()))->FillFunc = fill##name
|
||||
#define SET_FILLFUNC2( nameProp, nameFunc ) INIT_FLAT_VP_TREE(nameProp); ((TVPNodeServer*)(discreetRoot->get##nameProp##node()))->FillFunc = fill##nameFunc
|
||||
|
||||
|
@ -247,20 +247,20 @@ public:
|
|||
TVPNodeBase *discreetRoot = VPB->VPB;
|
||||
|
||||
// setup position a orientation manually
|
||||
FlatVPTree[ PROPERTY_POSITION ] = (TVPNodeServer*)VPA;
|
||||
FlatVPTree[ PROPERTY_POSX ] = FlatVPTree[ PROPERTY_POSITION ];
|
||||
FlatVPTree[ PROPERTY_POSY ] = FlatVPTree[ PROPERTY_POSITION ];
|
||||
FlatVPTree[ PROPERTY_POSZ ] = FlatVPTree[ PROPERTY_POSITION ];
|
||||
FlatVPTree[ PROPERTY_ORIENTATION ] = (TVPNodeServer*)(VPB->VPA);
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_POSITION ] = (TVPNodeServer*)VPA;
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_POSX ] = FlatVPTree[ CLFECOMMON::PROPERTY_POSITION ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_POSY ] = FlatVPTree[ CLFECOMMON::PROPERTY_POSITION ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_POSZ ] = FlatVPTree[ CLFECOMMON::PROPERTY_POSITION ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_ORIENTATION ] = (TVPNodeServer*)(VPB->VPA);
|
||||
|
||||
SET_FILLFUNC( SHEET );
|
||||
SET_FILLFUNC( BEHAVIOUR );
|
||||
SET_FILLFUNC( NAME_STRING_ID );
|
||||
SET_FILLFUNC( TARGET_LIST );
|
||||
FlatVPTree[ PROPERTY_TARGET_LIST_0 ] = FlatVPTree[ PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ PROPERTY_TARGET_LIST_1 ] = FlatVPTree[ PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ PROPERTY_TARGET_LIST_2 ] = FlatVPTree[ PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ PROPERTY_TARGET_LIST_3 ] = FlatVPTree[ PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST_0 ] = FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST_1 ] = FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST_2 ] = FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST ];
|
||||
FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST_3 ] = FlatVPTree[ CLFECOMMON::PROPERTY_TARGET_LIST ];
|
||||
SET_FILLFUNC( VISUAL_FX );
|
||||
SET_FILLFUNC( CONTEXTUAL );
|
||||
SET_FILLFUNC( MODE );
|
||||
|
@ -546,7 +546,7 @@ public:
|
|||
* Test the criterion for discreet properties + initialized
|
||||
*/
|
||||
template <class T>
|
||||
bool discreetPropertyHasChanged(const CPropertyHistory::CPropertyEntry& entry, const CMirrorPropValueRO<T>& currentValue, TPropIndex propIndex, T* ) const
|
||||
bool discreetPropertyHasChanged(const CPropertyHistory::CPropertyEntry& entry, const CMirrorPropValueRO<T>& currentValue, CLFECOMMON::TPropIndex propIndex, T* ) const
|
||||
{
|
||||
// Although the client should already know the sheet id of the controlled player, let's send it
|
||||
//if ( (propIndex==PROPERTY_SHEET) && (TVPNodeServer::PrioContext.Slot == 0) )
|
||||
|
@ -585,7 +585,7 @@ public:
|
|||
/*
|
||||
* Test the criterion + initialized: overload for row properties (specialization syntax is too much different among compilers)
|
||||
*/
|
||||
bool discreetPropertyHasChanged(const CPropertyHistory::CPropertyEntry& entry, const CMirrorPropValueRO<TEntityIndex>& currentValue, TPropIndex propIndex, TDataSetRow* ) const
|
||||
bool discreetPropertyHasChanged(const CPropertyHistory::CPropertyEntry& entry, const CMirrorPropValueRO<TEntityIndex>& currentValue, CLFECOMMON::TPropIndex propIndex, TDataSetRow* ) const
|
||||
{
|
||||
if (entry.HasValue)
|
||||
{
|
||||
|
@ -678,7 +678,7 @@ public:
|
|||
* Test the criterion for target list + initialized
|
||||
*/
|
||||
template <class T>
|
||||
bool targetListHasChanged(const CPropertyHistory::CPropertyEntry& entry, TPropIndex propIndex, T* ) const
|
||||
bool targetListHasChanged(const CPropertyHistory::CPropertyEntry& entry, CLFECOMMON::TPropIndex propIndex, T* ) const
|
||||
{
|
||||
// Although the client should already know the sheet id of the controlled player, let's send it
|
||||
//if ( (propIndex==PROPERTY_SHEET) && (TVPNodeServer::PrioContext.Slot == 0) )
|
||||
|
@ -731,7 +731,7 @@ private:
|
|||
CHistory *_History;
|
||||
|
||||
/// Distance threshold
|
||||
CLFECOMMON::TCoord _DistThresholdTable [NB_VISUAL_PROPERTIES];
|
||||
CLFECOMMON::TCoord _DistThresholdTable [CLFECOMMON::NB_VISUAL_PROPERTIES];
|
||||
|
||||
uint32 _DistanceDeltaRatio;
|
||||
};
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
using namespace CLFECOMMON;
|
||||
|
||||
const TDataSetIndex LAST_VISION_CHANGE = LAST_CHANGED;
|
||||
|
||||
|
|
|
@ -41,8 +41,6 @@ inline uint32 asUInt32<TDataSetRow> (const TDataSetRow& obj)
|
|||
return obj.getIndex();
|
||||
}
|
||||
|
||||
using namespace CLFECOMMON;
|
||||
|
||||
extern bool verboseVision;
|
||||
|
||||
extern NLMISC::CLog *TmpDebugLogger;
|
||||
|
@ -89,13 +87,13 @@ typedef std::set< CLFECOMMON::TCLEntityId > TSetOfRemovedEntities;
|
|||
struct CEntity
|
||||
{
|
||||
/// Cache for property initialized
|
||||
bool PropInitialized[NB_VISUAL_PROPERTIES];
|
||||
bool PropInitialized[CLFECOMMON::NB_VISUAL_PROPERTIES];
|
||||
|
||||
/// Property X direct access + previous value
|
||||
CMirrorPropValueROCF<TCoord> X;
|
||||
CMirrorPropValueROCF<CLFECOMMON::TCoord> X;
|
||||
|
||||
/// Property Y direct access + previous value
|
||||
CMirrorPropValueROCF<TCoord> Y;
|
||||
CMirrorPropValueROCF<CLFECOMMON::TCoord> Y;
|
||||
|
||||
#ifdef STORE_MIRROR_VP_IN_CLASS
|
||||
CMirrorPropValueRO<TYPE_SHEET> VP_SHEET;
|
||||
|
@ -192,7 +190,7 @@ struct CEntity
|
|||
}
|
||||
|
||||
/// Return the current cached state without checking the value
|
||||
bool propIsInitializedState( TPropIndex propIndex ) const
|
||||
bool propIsInitializedState( CLFECOMMON::TPropIndex propIndex ) const
|
||||
{
|
||||
return PropInitialized[propIndex];
|
||||
}
|
||||
|
@ -201,7 +199,7 @@ struct CEntity
|
|||
* For positions, use positionIsInitialized() instead.
|
||||
*/
|
||||
template <class T>
|
||||
bool propertyIsInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* pt )
|
||||
bool propertyIsInitialized( CLFECOMMON::TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* pt )
|
||||
{
|
||||
return PropInitialized[propIndex] || checkPropertyInitialized( propIndex, dsPropertyIndex, entityIndex, pt );
|
||||
}
|
||||
|
@ -209,18 +207,18 @@ struct CEntity
|
|||
/// Return if the position of the current processed entity is initialized
|
||||
bool positionIsInitialized( const TEntityIndex& entityIndex )
|
||||
{
|
||||
return PropInitialized[PROPERTY_POSITION] || checkPositionInitialized( entityIndex );
|
||||
return PropInitialized[CLFECOMMON::PROPERTY_POSITION] || checkPositionInitialized( entityIndex );
|
||||
}
|
||||
|
||||
/// Return if the position of the current processed entity is initialized
|
||||
bool positionIsInitialized()
|
||||
{
|
||||
return PropInitialized[PROPERTY_POSITION] || checkPositionInitialized();
|
||||
return PropInitialized[CLFECOMMON::PROPERTY_POSITION] || checkPositionInitialized();
|
||||
}
|
||||
|
||||
/// Helper for propertyIsInitialized()
|
||||
template <class T>
|
||||
bool checkPropertyInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* )
|
||||
bool checkPropertyInitialized( CLFECOMMON::TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* )
|
||||
{
|
||||
CMirrorPropValueRO<T> value( *DataSet, entityIndex, dsPropertyIndex );
|
||||
return PropInitialized[propIndex] = ( value() != 0 );
|
||||
|
@ -236,7 +234,7 @@ struct CEntity
|
|||
}
|
||||
|
||||
/// Helper for propertyIsInitialized(): overload for row properties (specialization syntax is too much different among compilers)
|
||||
bool checkPropertyInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, TDataSetRow* )
|
||||
bool checkPropertyInitialized( CLFECOMMON::TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, TDataSetRow* )
|
||||
{
|
||||
CMirrorPropValueRO<TDataSetRow> value( *DataSet, entityIndex, dsPropertyIndex );
|
||||
return PropInitialized[propIndex] = ( asUInt32<TDataSetRow>(value()) != 0 );
|
||||
|
@ -254,7 +252,7 @@ struct CEntity
|
|||
/// Helper for positionIsInitialized()
|
||||
bool checkPositionInitialized( const TEntityIndex& entityIndex )
|
||||
{
|
||||
return PropInitialized[PROPERTY_POSITION] = (X() != 0 || Y() != 0);
|
||||
return PropInitialized[CLFECOMMON::PROPERTY_POSITION] = (X() != 0 || Y() != 0);
|
||||
/*
|
||||
if ( ! ((X() == 0) && (Y() == 0)) ) // not local pos because can be 0 0
|
||||
{
|
||||
|
@ -272,7 +270,7 @@ struct CEntity
|
|||
/// Helper for positionIsInitialized()
|
||||
bool checkPositionInitialized()
|
||||
{
|
||||
return PropInitialized[PROPERTY_POSITION] = (X() != 0 || Y() != 0);
|
||||
return PropInitialized[CLFECOMMON::PROPERTY_POSITION] = (X() != 0 || Y() != 0);
|
||||
}
|
||||
|
||||
|
||||
|
@ -355,7 +353,7 @@ struct CEntity
|
|||
//H_AFTER(YMileage)
|
||||
}
|
||||
|
||||
void displayProperties( const TEntityIndex& entityIndex, NLMISC::CLog *log=NLMISC::InfoLog, TClientId optClientId=INVALID_CLIENT, CLFECOMMON::TCLEntityId optSlot=INVALID_SLOT ) const;
|
||||
void displayProperties( const TEntityIndex& entityIndex, NLMISC::CLog *log=NLMISC::InfoLog, TClientId optClientId=INVALID_CLIENT, CLFECOMMON::TCLEntityId optSlot=CLFECOMMON::INVALID_SLOT ) const;
|
||||
|
||||
static void fillVisualPropertiesFromMirror( uint64 properties[], const TEntityIndex& entityIndex );
|
||||
};
|
||||
|
@ -404,7 +402,7 @@ public:
|
|||
}
|
||||
|
||||
/// Convert a visual property index into a dataset property index (access to a static array)
|
||||
static TPropertyIndex propertyIndexInDataSetToVisualPropIndex( TPropIndex vPropIndex )
|
||||
static TPropertyIndex propertyIndexInDataSetToVisualPropIndex( CLFECOMMON::TPropIndex vPropIndex )
|
||||
{
|
||||
return _VisualPropIndexToDataSet[vPropIndex];
|
||||
}
|
||||
|
@ -430,7 +428,7 @@ public:
|
|||
protected:
|
||||
|
||||
/// Set the mapping and return the dataset property index
|
||||
TPropertyIndex mapVisualPropIndex( const std::string& propName, TPropIndex vPropIndex );
|
||||
TPropertyIndex mapVisualPropIndex( const std::string& propName, CLFECOMMON::TPropIndex vPropIndex );
|
||||
|
||||
/// Return the property index at startup
|
||||
TPropertyIndex getPropertyIndex( const std::string& propName ) const;
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
using namespace NLNET;
|
||||
using namespace CLFECOMMON;
|
||||
|
||||
extern CGenericXmlMsgHeaderManager GenericXmlMsgHeaderMngr;
|
||||
|
||||
|
|
Loading…
Reference in a new issue