Fixed: Windows compilation problems
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8a25bac7d3
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24f94426c7
11 changed files with 30 additions and 22 deletions
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@ -33,7 +33,6 @@
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#ifdef NL_OS_WINDOWS
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# include <process.h>
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# include <intrin.h>
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# include <windows.h>
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#else
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# include <cmath>
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# include <unistd.h>
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@ -43,6 +42,10 @@
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#include "string_common.h"
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#ifdef NL_OS_WINDOWS
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struct nameHICON__;
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typedef struct HICON__ *HICON;
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struct nameHWND__;
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typedef struct HWND__ *HWND;
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typedef HWND nlWindow;
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#define EmptyWindow NULL
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#elif defined(NL_OS_MAC)
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@ -28,8 +28,6 @@
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#include <unistd.h>
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#define __forceinline
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#elif defined(NL_OS_WINDOWS)
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# define NOMINMAX
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# include <windows.h>
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# ifdef NL_NO_ASM
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# include <intrin.h>
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# endif
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@ -24,11 +24,6 @@
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#include "nel/misc/types_nl.h"
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#if defined(NL_OS_WINDOWS) && defined(_WINDOWS)
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# define NOMINMAX
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# include <windows.h>
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#endif
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#include "nel/misc/config_file.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/variable.h"
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@ -18,13 +18,8 @@
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#ifdef NL_OS_WINDOWS
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#if !defined(NL_COMP_VC9)
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# if !defined(NL_COMP_VC8)
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# include <winsock2.h>
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# endif
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#endif
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# define NOMINMAX
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# include <windows.h>
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#elif defined NL_OS_UNIX
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#include <unistd.h>
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@ -61,3 +61,8 @@
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#include "nel/misc/vector.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/file.h"
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#ifdef NL_OS_WINDOWS
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#define NOMINMAX
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#include <windows.h>
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#endif
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@ -49,3 +49,8 @@
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#include "nel/misc/stream.h"
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#include "nel/misc/path.h"
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#include "nel/misc/string_common.h"
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#ifdef NL_OS_WINDOWS
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#define NOMINMAX
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#include <windows.h>
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#endif
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@ -40,6 +40,11 @@
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// Tempyoyo.
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#include <nel/3d/height_map.h>
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#ifdef NL_OS_WINDOWS
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#define NOMINMAX
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#include <windows.h>
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#endif // NL_OS_WINDOWS
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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@ -27,6 +27,7 @@
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#include "nel/misc/variable.h"
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using namespace std;
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using namespace NLMISC;
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using namespace PHRASE_UTILITIES;
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CVariable<bool> ResPawnPVPInSameRegionForbiden("egs","ResPawnPVPInSameRegionForbiden", "When character dead in PvP Faction, it can't respawn in same same region of it's death", true, 0, true );
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@ -21,15 +21,12 @@
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#include "game_share/effect_families.h"
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#include "creature_manager/creature.h"
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using namespace std;
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using namespace NLMISC;
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class CSEffect;
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class CCharacter;
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class CTotemEffect;
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class CFileDescription;
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extern CVariable<uint32> TotemBuildTime;
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extern NLMISC::CVariable<uint32> TotemBuildTime;
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/**
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* A Totem Base with its effects on faction PVP
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CTotemBase( std::string const& name );
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/// Return all effects a given character gets on this totem
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void getTotemEffect( CCharacter* user, vector<CSEffect*>& outEffects ) const;
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void getTotemEffect( CCharacter* user, std::vector<CSEffect*>& outEffects ) const;
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/// Start building this totem
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void startBuilding( CCharacter* builder );
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@ -127,13 +124,13 @@ private :
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PVP_CLAN::TPVPClan _OwnerFaction;
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/// Neighbor regions
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vector<TAIAlias> _Neighbours;
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std::vector<TAIAlias> _Neighbours;
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/// Effect of the totem base
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EFFECT_FAMILIES::TEffectFamily _TotemEffect;
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/// Used BotObject
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CRefPtr<CCreature> _BotObject;
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NLMISC::CRefPtr<CCreature> _BotObject;
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/// Is the building finished ? True if no totem
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bool _IsBuildingFinished;
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@ -24,6 +24,7 @@
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#include "mirror_service.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace NLGEORGES;
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using namespace std;
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@ -72,6 +72,9 @@
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#include "mirror_service.h"
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#include "tick_proxy.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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extern NLMISC::CLog _QuickLog;
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