Fixed: #1230 Missing Sheets for Yubos and NPCs
This commit is contained in:
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10e8d60c8a
commit
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13 changed files with 499 additions and 0 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="tryker"/>
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<ATOM Name="family" Value="armor"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Arms"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_HOM_civil01_armpad.shape"/>
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<ATOM Name="shape_female" Value="TR_HOF_civil01_armpad.shape"/>
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<ATOM Name="icon" Value="AR_armpad.tga"/>
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<ATOM Name="icon background" Value="BK_tryker.tga"/>
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<ATOM Name="color" Value="UserColor"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:17:38 2002 (mauduit) .3d.shape = TR_HOM_civil01_armpad.shape
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Tue Jul 09 14:12:57 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_armpad.shape
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Tue Jul 09 14:12:57 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms
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Tue Jul 09 14:12:57 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:12:57 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:12:57 2002 (mauduit) formName Resized = 1
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Mon Jul 15 14:11:08 2002 (mauduit) .3d.color = UserColor
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Tue Aug 27 12:21:10 2002 (wuibout) .3d.icon = AR_armpad.tga
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Tue Aug 27 12:21:10 2002 (wuibout) .3d.icon background = BK_tryker.tga</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="tryker"/>
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<ATOM Name="family" Value="armor"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Feet"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_HOM_civil01_bottes.shape"/>
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<ATOM Name="shape_female" Value="TR_HOF_civil01_bottes.shape"/>
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<ATOM Name="icon" Value="AR_botte.tga"/>
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<ATOM Name="icon background" Value="BK_tryker.tga"/>
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<ATOM Name="color" Value="UserColor"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:17:47 2002 (mauduit) .3d.shape = TR_HOM_civil01_bottes.shape
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Tue Jul 09 14:13:25 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_bottes.shape
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Tue Jul 09 14:13:25 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet
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Tue Jul 09 14:13:25 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:13:25 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:13:25 2002 (mauduit) formName Resized = 1
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Mon Jul 15 14:11:03 2002 (mauduit) .3d.color = UserColor
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Tue Aug 27 12:21:03 2002 (wuibout) .3d.icon = AR_botte.tga
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Tue Aug 27 12:21:03 2002 (wuibout) .3d.icon background = BK_tryker.tga</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="tryker"/>
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<ATOM Name="family" Value="armor"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_HOM_civil01_gilet.shape"/>
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<ATOM Name="shape_female" Value="TR_HOF_civil01_gilet.shape"/>
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<ATOM Name="icon" Value="AR_gilet.tga"/>
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<ATOM Name="icon background" Value="BK_tryker.tga"/>
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<ATOM Name="color" Value="UserColor"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:18:00 2002 (mauduit) .3d.shape = TR_HOM_civil01_gilet.shape
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Tue Jul 09 14:12:30 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_gilet.shape
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Tue Jul 09 14:12:30 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:12:30 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:12:30 2002 (mauduit) formName Resized = Chest
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Tue Jul 09 14:17:08 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Mon Jul 15 14:10:57 2002 (mauduit) .3d.color = UserColor
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Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon = AR_gilet.tga
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Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon background = BK_tryker.tga</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="family" Value="armor"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Hands"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_HOM_civil01_hand.shape"/>
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<ATOM Name="shape_female" Value="TR_HOF_civil01_hand.shape"/>
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<ATOM Name="color" Value="None"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape
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Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape
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Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands
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Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1
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Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker
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Mon Jul 15 14:10:26 2002 (mauduit) .3d.color = UserColor
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Wed Jul 31 10:18:57 2002 (mauduit) .3d.map_variant = Low Quality
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Fri Oct 04 17:01:34 2002 (mauduit) .3d.color = None
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Tue Apr 01 13:55:48 2003 (mauduit) .3d.map_variant =
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Tue Apr 01 13:55:48 2003 (mauduit) .3d.shape = TR_HOM_civil01_hand.shape
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Tue Apr 01 13:55:48 2003 (mauduit) .3d.shape_female = TR_HOF_civil01_hand.shape
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Tue Apr 01 13:55:48 2003 (mauduit) .basics.origin = </LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="tryker"/>
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<ATOM Name="family" Value="armor"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Legs"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_HOM_civil01_pantabottes.shape"/>
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<ATOM Name="shape_female" Value="TR_HOF_civil01_pantabottes.shape"/>
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<ATOM Name="icon" Value="AR_pantabotte.tga"/>
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<ATOM Name="icon background" Value="BK_tryker.tga"/>
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<ATOM Name="color" Value="UserColor"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:18:10 2002 (mauduit) .3d.shape = TR_HOM_civil01_pantabotte.shape
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Tue Jul 09 14:13:50 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_pantabotte.shape
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Tue Jul 09 14:13:50 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs
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Tue Jul 09 14:13:50 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:13:50 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:13:50 2002 (mauduit) formName Resized = 1
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Mon Jul 15 14:10:51 2002 (mauduit) .3d.color = UserColor
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Mon Jul 15 15:26:11 2002 (mauduit) .3d.shape = TR_HOM_civil01_pantabottes.shape
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Mon Jul 15 15:26:11 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_pantabottes.shape
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Tue Aug 27 12:20:47 2002 (wuibout) .3d.icon = AR_pantabotte.tga
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Tue Aug 27 12:20:47 2002 (wuibout) .3d.icon background = BK_tryker.tga</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="zorai"/>
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<ATOM Name="family" Value="undefined"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Head"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="ZO_HOM_cheveux_short01.shape"/>
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<ATOM Name="shape_female" Value="ZO_HOF_cheveux_short01.shape"/>
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<ATOM Name="color" Value="UserColor"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
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Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
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Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
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Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
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Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape
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Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape
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Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai
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Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined
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Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_short01.shape
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Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_short01.shape</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="origin" Value="zorai"/>
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<ATOM Name="family" Value="undefined"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="Face"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="ZO_HOM_VISAGE.shape"/>
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<ATOM Name="shape_female" Value="ZO_HOF_VISAGE.shape"/>
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<ATOM Name="color" Value="None"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape
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Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape
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Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor
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Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker
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Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face
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Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face
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Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor
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Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape = ZO_HOM_VISAGE.shape
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Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape_female = ZO_HOF_VISAGE.shape
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Mon Aug 26 17:13:47 2002 (receveur) .basics.origin = matis
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Wed Sep 04 16:19:04 2002 (besson) .basics.family = undefined
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Fri Oct 04 12:16:57 2002 (mauduit) .basics.origin = zorai
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Fri Oct 04 17:01:57 2002 (mauduit) .3d.color = None</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="light"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="light"/>
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<ATOM Name="max protection" Value="light"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="tr_mo_dag.shape"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:55:17 2002 (receveur) .armor.max protection = light
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Mon Aug 05 16:57:59 2002 (receveur) formName Pasted =
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Wed Sep 25 15:42:36 2002 (favre) .3d.shape = tr_mo_dag.shape</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="light"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="light"/>
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<ATOM Name="max protection" Value="light"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:55:17 2002 (receveur) .armor.max protection = light
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Mon Aug 05 16:57:59 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -0,0 +1,42 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="feet" Value="Feet"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="light"/>
|
||||
<ARRAY Name="protection type">
|
||||
<ATOM Name="slashing" Value="Slashing"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="protection" Value="light"/>
|
||||
<ATOM Name="max protection" Value="light"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="shape" Value="none.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||
Tue Jul 30 17:48:53 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Feet
|
||||
Tue Jul 30 17:49:32 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = feet
|
||||
Tue Jul 30 17:55:03 2002 (receveur) .armor.max protection = light
|
||||
Mon Aug 05 16:57:54 2002 (receveur) formName Pasted = </LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<PARENT Filename="_creature_armor.item"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="hands" Value="Hands"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="armor">
|
||||
<ATOM Name="Armor category" Value="light"/>
|
||||
<ARRAY Name="protection type">
|
||||
<ATOM Name="slashing" Value="Slashing"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="protection" Value="light"/>
|
||||
<ATOM Name="max protection" Value="light"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="shape" Value="none.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||
Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Hands
|
||||
Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = hands
|
||||
Tue Jul 30 17:54:56 2002 (receveur) .armor.max protection = light
|
||||
Mon Aug 05 16:57:08 2002 (receveur) formName Pasted =
|
||||
Mon Aug 05 16:57:49 2002 (receveur) formName Pasted = </LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,41 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<PARENT Filename="_creature_armor.item"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="head" Value="Head"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="armor">
|
||||
<ATOM Name="Armor category" Value="light"/>
|
||||
<ARRAY Name="protection type">
|
||||
<ATOM Name="slashing" Value="Slashing"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="protection" Value="light"/>
|
||||
<ATOM Name="max protection" Value="light"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="shape" Value="none.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||
Tue Jul 30 17:54:48 2002 (receveur) .armor.max protection = light
|
||||
Mon Aug 05 16:57:02 2002 (receveur) formName Pasted =
|
||||
Mon Aug 05 16:57:43 2002 (receveur) formName Pasted = </LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<PARENT Filename="_creature_armor.item"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="legs" Value="Legs"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="armor">
|
||||
<ATOM Name="Armor category" Value="light"/>
|
||||
<ARRAY Name="protection type">
|
||||
<ATOM Name="slashing" Value="Slashing"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="protection" Value="light"/>
|
||||
<ATOM Name="max protection" Value="light"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="shape" Value="none.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||
Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Legs
|
||||
Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = legs
|
||||
Tue Jul 30 17:54:38 2002 (receveur) .armor.max protection = light
|
||||
Tue Jul 30 17:54:38 2002 (receveur) .armor.protection = light
|
||||
Mon Aug 05 16:58:04 2002 (receveur) formName Pasted = </LOG>
|
||||
</FORM>
|
Loading…
Reference in a new issue