Mode2D selection
--HG-- branch : multipass-stereo
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dac5b2d274
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22d03c5f79
3 changed files with 12 additions and 7 deletions
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@ -64,7 +64,7 @@ public:
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CRenderTargetManager();
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~CRenderTargetManager();
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NL3D::CTextureUser *getRenderTarget(uint width, uint height);
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NL3D::CTextureUser *getRenderTarget(uint width, uint height, bool mode2D = false);
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void recycleRenderTarget(NL3D::CTextureUser *renderTarget);
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void cleanup();
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@ -2401,10 +2401,11 @@ bool CDriverGL::copyTargetToTexture (ITexture *tex,
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bool CDriverGL::getRenderTargetSize (uint32 &width, uint32 &height)
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{
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H_AUTO_OGL(CDriverGL_getRenderTargetSize)
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if (_TextureTarget)
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NLMISC::CSmartPtr<ITexture> tex = _TextureTarget ? _TextureTarget : (_RenderTargetFBO ? _RenderTargetFBO : NULL);
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if (tex)
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{
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width = _TextureTarget->getWidth();
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height = _TextureTarget->getHeight();
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width = tex->getWidth();
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height = tex->getHeight();
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}
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else
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{
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@ -53,6 +53,7 @@ struct CRenderTargetDescInt
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public:
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uint Width;
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uint Height;
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bool Mode2D;
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NL3D::CTextureUser *TextureUser;
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NLMISC::CSmartPtr<NL3D::ITexture> TextureInterface;
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bool InUse;
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@ -71,13 +72,13 @@ CRenderTargetManager::~CRenderTargetManager()
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cleanup();
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}
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NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint height)
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NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint height, bool mode2D)
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{
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// Find or create a render target, short loop so no real optimization
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for (std::vector<CRenderTargetDescInt *>::iterator it(m_RenderTargets.begin()), end(m_RenderTargets.end()); it != end; ++it)
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{
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CRenderTargetDescInt *desc = *it;
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if (!desc->InUse && desc->Width == width && desc->Height == height)
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if (!desc->InUse && desc->Width == width && desc->Height == height && desc->Mode2D == mode2D)
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{
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desc->InUse = true;
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desc->Used = true;
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@ -88,7 +89,9 @@ NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint heigh
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nldebug("3D: Create new render target (%u x %u)", width, height);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
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CRenderTargetDescInt *desc = new CRenderTargetDescInt();
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desc->TextureInterface = new CTextureBloom(); // LOL
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CTextureBloom *tex = new CTextureBloom(); // LOL
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tex->mode2D(mode2D);
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desc->TextureInterface = tex;
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desc->TextureInterface->setRenderTarget(true);
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desc->TextureInterface->setReleasable(false);
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desc->TextureInterface->resize(width, height);
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@ -100,6 +103,7 @@ NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint heigh
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nlassert(!drvInternal->isTextureRectangle(desc->TextureInterface)); // Not allowed, we only support NPOT for render targets now.
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desc->Width = width;
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desc->Height = height;
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desc->Mode2D = mode2D;
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desc->Used = true;
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desc->InUse = true;
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m_RenderTargets.push_back(desc);
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