Add abstract gpu program and source classes
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5 changed files with 567 additions and 1 deletions
233
code/nel/include/nel/3d/gpu_program.h
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233
code/nel/include/nel/3d/gpu_program.h
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/**
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* \file gpu_program.h
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* \brief CGPUProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* IGPUProgram
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_GPU_PROGRAM_H
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#define NL3D_GPU_PROGRAM_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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// Project includes
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namespace NL3D {
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/**
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* \brief CVertexProgramInfo
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* Read-only information structure.
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*/
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struct CVertexProgramInfo
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{
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public:
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std::string DisplayName;
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enum TFeatures
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{
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// World
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// transform
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// Lights
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Ambient = 0x0001,
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Sun = 0x0002,
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PointLight0 = 0x0004,
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PointLight1 = 0x0008,
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PointLight2 = 0x0010,
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// Lights, additional parameters for user shaders
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/// Adds an enabled/disabled parameter to all of the lights
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DynamicLights = 0x0020,
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};
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/// Bitfield containing features used by this vertex program.
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uint Features;
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/// Indices of parameters used by features.
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/// Lights, NeL supports:
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/// - Ambient light
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uint AmbientIdx; // (Ambient)
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/// - One directional light
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uint SunDirectionIdx; // (Sun)
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uint SunDiffuseIdx; // (Sun)
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/// - Zero to three point lights
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uint PointLight0PositionIdx; // (PointLight0)
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uint PointLight0DiffuseIdx; // (PointLight0)
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uint PointLight1PositionIdx; // (PointLight1)
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uint PointLight1DiffuseIdx; // (PointLight1)
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uint PointLight2PositionIdx; // (PointLight2)
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uint PointLight2DiffuseIdx; // (PointLight2)
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/// DynamicLights
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uint SunEnabledIdx; // (DynamicLights && Sun)
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uint PointLight0EnabledIdx; // (DynamicLights && PointLight0)
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uint PointLight1EnabledIdx; // (DynamicLights && PointLight1)
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uint PointLight2EnabledIdx; // (DynamicLights && PointLight2)
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};
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/**
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* \brief CPixelProgramInfo
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* Read-only information structure.
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*/
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struct CPixelProgramInfo
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{
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public:
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std::string DisplayName;
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enum TFeatures
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{
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/// Use texture stages from CMaterial as texture parameters
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MaterialTextures = 0x0001,
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/// Set driver fog parameters on this program
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Fog = 0x0002,
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/// Adds an enabled/disabled parameter to the fog, for user shaders
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DynamicFog = 0x0004,
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};
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// Bitfield containing features used by this pixel program
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uint Features;
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// Indices of parameters used by features
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uint FogEnabledIdx; // (Fog && DynamicFog) nlFogEnabled, fog enabled
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uint FogStartEndIdx; // (Fog) nlFogStartEnd, start and end of fog
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uint FogColorIdx; // (Fog) nlFogColor, fog color
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};
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/**
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* \brief CGeometryProgramInfo
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* Read-only information structure.
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*/
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struct CGeometryProgramInfo
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{
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public:
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/*enum TFeatures
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{
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};*/
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/// Bitfield containing features used by this pixel program.
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// uint Features;
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/// Indices of parameters used by features.
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};
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/**
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* \brief CGPUProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* A compiled GPU program
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*/
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class IGPUProgram : public NLMISC::CRefCount
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{
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public:
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enum TProfile
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{
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// types
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// Vertex Shader = 0x01
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// Pixel Shader = 0x02
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// Geometry Shader = 0x03
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// nel - 0x31,type,bitfield
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nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1
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// direct3d - 0xD9,type,major,minor
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// vertex programs
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vs_1_1 = 0xD9010101,
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vs_2_0 = 0xD9010200,
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// vs_2_sw = 0xD9010201, // not sure...
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// vs_2_x = 0xD9010202, // not sure...
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// vs_3_0 = 0xD9010300, // not supported
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// pixel programs
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ps_1_1 = 0xD9020101,
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ps_1_2 = 0xD9020102,
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ps_1_3 = 0xD9020103,
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ps_1_4 = 0xD9020104,
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ps_2_0 = 0xD9020200,
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// ps_2_x = 0xD9020201, // not sure...
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// ps_3_0 = 0xD9020300, // not supported
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// opengl - 0x61,type,bitfield
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// vertex programs
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// vp20 = 0x61010001, // NV_vertex_program1_1, outdated
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arbvp1 = 0x61010002, // ARB_vertex_program
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vp30 = 0x61010004, // NV_vertex_program2
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vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3
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gp4vp = 0x61010010, // NV_gpu_program4
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gp5vp = 0x61010020, // NV_gpu_program5
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// pixel programs
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// fp20 = 0x61020001, // very limited and outdated, unnecessary
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// fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant
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arbfp1 = 0x61020004, // ARB_fragment_program
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fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n"
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gp4fp = 0x61020010, // NV_gpu_program4
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gp5fp = 0x61020020, // NV_gpu_program5
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// geometry programs
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gp4gp = 0x61030001, // NV_gpu_program4
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gp5gp = 0x61030001, // NV_gpu_program5
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// glsl - 0x65,type,version
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glsl330v = 0x65010330, // GLSL vertex program version 330
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glsl330f = 0x65020330, // GLSL fragment program version 330
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glsl330g = 0x65030330, // GLSL geometry program version 330
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};
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public:
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IGPUProgram();
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virtual ~IGPUProgram();
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/// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
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virtual uint getParamIdx(char *name) const = 0;
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void buildVPInfo(const char *displayName, uint features);
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void buildPPInfo(const char *displayName, uint features);
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void buildGPInfo(const char *displayName, uint features);
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inline const CVertexProgramInfo *getVPInfo() const { return Info.VertexProgram; }
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inline const CPixelProgramInfo *getPPInfo() const { return Info.PixelProgram; }
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inline const CGeometryProgramInfo *getGPInfo() const { return Info.GeometryProgram; }
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private:
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union
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{
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CVertexProgramInfo *VertexProgram;
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CPixelProgramInfo *PixelProgram;
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CGeometryProgramInfo *GeometryProgram;
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void *Ptr;
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} Info;
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}; /* class IGPUProgram */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_GPU_PROGRAM_H */
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/* end of file */
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91
code/nel/include/nel/3d/gpu_program_source.h
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91
code/nel/include/nel/3d/gpu_program_source.h
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/**
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* \file gpu_program_source.h
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* \brief CGPUProgramSource
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* CGPUProgramSource
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_GPU_PROGRAM_SOURCE_H
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#define NL3D_GPU_PROGRAM_SOURCE_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/string_mapper.h>
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// Project includes
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#include <nel/3d/gpu_program.h>
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namespace NL3D {
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/**
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* \brief CGPUProgramSource
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* A single GPU program with a specific profile.
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*/
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struct CGPUProgramSource
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{
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public:
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std::string DisplayName;
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/// Minimal required profile for this GPU program
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IGPUProgram::TProfile Profile;
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char *SourcePtr;
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/// Copy the source string
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inline void setSource(char *source) { SourceCopy = source; SourcePtr = &source[0]; }
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/// Set pointer to source string without copying the string
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inline void setSourcePtr(char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; }
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/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
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uint Features;
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/// Map with known parameter indices, used for assembly programs
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std::map<std::string, uint> ParamIndices;
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private:
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std::string SourceCopy;
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}; /* class CGPUProgramSource */
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/**
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* \brief CGPUProgramSourceCont
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* \date 2013-09-07 14:54GMT
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* \author Jan Boon (Kaetemi)
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* Container for the source code of a single GPU program, allowing
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* variations in different language profiles.
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*/
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struct CGPUProgramSourceCont
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{
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public:
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std::vector<CGPUProgramSource> Sources;
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}; /* class CGPUProgramSourceCont */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_GPU_PROGRAM_SOURCE_H */
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/* end of file */
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@ -166,7 +166,11 @@ SOURCE_GROUP(Driver FILES
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vertex_program_parse.cpp
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../../include/nel/3d/vertex_program_parse.h
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pixel_program.cpp
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../../include/nel/3d/pixel_program.h)
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../../include/nel/3d/pixel_program.h
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gpu_program.cpp
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../../include/nel/3d/gpu_program.h
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gpu_program_source.cpp
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../../include/nel/3d/gpu_program_source.h)
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SOURCE_GROUP(Font FILES
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computed_string.cpp
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191
code/nel/src/3d/gpu_program.cpp
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191
code/nel/src/3d/gpu_program.cpp
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/**
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* \file gpu_program.cpp
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* \brief CGPUProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* CGPUProgram
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/gpu_program.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/misc/string_mapper.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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IGPUProgram::IGPUProgram()
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{
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Info.Ptr = NULL;
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}
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IGPUProgram::~IGPUProgram()
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{
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delete Info.Ptr;
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Info.Ptr = NULL;
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}
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void IGPUProgram::buildVPInfo(const char *displayName, uint features)
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{
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nlassert(Info.VertexProgram == NULL);
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Info.VertexProgram = new CVertexProgramInfo();
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CVertexProgramInfo *info = Info.VertexProgram;
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info->DisplayName = displayName;
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info->Features = features;
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if (features & CVertexProgramInfo::Ambient)
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{
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info->AmbientIdx = getParamIdx("nlAmbient");
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if (info->AmbientIdx == ~0)
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{
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nlwarning("Missing 'nlAmbient' in gpu program '%s', Ambient disabled", displayName);
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info->Features &= ~CVertexProgramInfo::Ambient;
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}
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}
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if (features & CVertexProgramInfo::Sun)
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{
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if (features & CVertexProgramInfo::DynamicLights)
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{
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info->SunEnabledIdx = getParamIdx("nlSunEnabled");
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if (info->SunEnabledIdx == ~0)
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{
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nlwarning("Missing 'nlSunEnabled' in gpu program '%s', DynamicLights disabled", displayName);
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info->Features &= ~CVertexProgramInfo::DynamicLights;
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}
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}
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info->SunDirectionIdx = getParamIdx("nlSunDirection");
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info->SunDiffuseIdx = getParamIdx("nlSunDiffuse");
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if (info->SunDirectionIdx == ~0
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|| info->SunDiffuseIdx == ~0)
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{
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nlwarning("Missing 'nlSunDirection/nlSunDiffuse' in gpu program '%s', Sun disabled", displayName);
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info->Features &= ~CVertexProgramInfo::Sun;
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}
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}
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if (features & CVertexProgramInfo::PointLight0)
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{
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if (features & CVertexProgramInfo::DynamicLights)
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{
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info->PointLight0EnabledIdx = getParamIdx("nlPointLight0Enabled");
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if (info->PointLight0EnabledIdx == ~0)
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{
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nlwarning("Missing 'nlPointLight0Enabled' in gpu program '%s', DynamicLights disabled", displayName);
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info->Features &= ~CVertexProgramInfo::DynamicLights;
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}
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}
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info->PointLight0PositionIdx = getParamIdx("nlPointLight0Position");
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info->PointLight0DiffuseIdx = getParamIdx("nlPointLight0Diffuse");
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if (info->PointLight0PositionIdx == ~0
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|| info->PointLight0DiffuseIdx == ~0)
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{
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nlwarning("Missing 'nlPointLight0Position/nlPointLight0Diffuse' in gpu program '%s', PointLight0 disabled", displayName);
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info->Features &= ~CVertexProgramInfo::PointLight0;
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}
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}
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if (features & CVertexProgramInfo::PointLight1)
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{
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if (features & CVertexProgramInfo::DynamicLights)
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{
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info->PointLight1EnabledIdx = getParamIdx("nlPointLight1Enabled");
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if (info->PointLight1EnabledIdx == ~0)
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{
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nlwarning("Missing 'nlPointLight1Enabled' in gpu program '%s', DynamicLights disabled", displayName);
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info->Features &= ~CVertexProgramInfo::DynamicLights;
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}
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}
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info->PointLight1PositionIdx = getParamIdx("nlPointLight1Position");
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info->PointLight1DiffuseIdx = getParamIdx("nlPointLight1Diffuse");
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if (info->PointLight1PositionIdx == ~0
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|| info->PointLight1DiffuseIdx == ~0)
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{
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nlwarning("Missing 'nlPointLight1Position/nlPointLight1Diffuse' in gpu program '%s', PointLight1 disabled", displayName);
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info->Features &= ~CVertexProgramInfo::PointLight1;
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}
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}
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if (features & CVertexProgramInfo::PointLight2)
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{
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if (features & CVertexProgramInfo::DynamicLights)
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{
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info->PointLight2EnabledIdx = getParamIdx("nlPointLight2Enabled");
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if (info->PointLight2EnabledIdx == ~0)
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{
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nlwarning("Missing 'nlPointLight2Enabled' in gpu program '%s', DynamicLights disabled", displayName);
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info->Features &= ~CVertexProgramInfo::DynamicLights;
|
||||
}
|
||||
}
|
||||
info->PointLight2PositionIdx = getParamIdx("nlPointLight2Position");
|
||||
info->PointLight2DiffuseIdx = getParamIdx("nlPointLight2Diffuse");
|
||||
if (info->PointLight2PositionIdx == ~0
|
||||
|| info->PointLight2DiffuseIdx == ~0)
|
||||
{
|
||||
nlwarning("Missing 'nlPointLight2Position/nlPointLight2Diffuse' in gpu program '%s', PointLight2 disabled", displayName);
|
||||
info->Features &= ~CVertexProgramInfo::PointLight2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IGPUProgram::buildPPInfo(const char *displayName, uint features)
|
||||
{
|
||||
nlassert(Info.PixelProgram == NULL);
|
||||
Info.PixelProgram = new CPixelProgramInfo();
|
||||
CPixelProgramInfo *info = Info.PixelProgram;
|
||||
info->DisplayName = displayName;
|
||||
info->Features = features;
|
||||
if (features & CPixelProgramInfo::Fog)
|
||||
{
|
||||
if (features & CPixelProgramInfo::DynamicFog)
|
||||
{
|
||||
info->FogEnabledIdx = getParamIdx("nlFogEnabled");
|
||||
if (info->FogEnabledIdx == ~0)
|
||||
{
|
||||
nlwarning("Missing 'nlFogEnabled' in gpu program '%s', DynamicFog disabled", displayName);
|
||||
info->Features &= ~CPixelProgramInfo::DynamicFog;
|
||||
}
|
||||
}
|
||||
info->FogStartEndIdx = getParamIdx("nlFogStartEnd");
|
||||
info->FogColorIdx = getParamIdx("nlFogColor");
|
||||
if (info->FogStartEndIdx == ~0
|
||||
|| info->FogStartEndIdx == ~0)
|
||||
{
|
||||
nlwarning("Missing 'nlFogStartEnd/nlFogColor' in gpu program '%s', Fog disabled", displayName);
|
||||
info->Features &= ~CPixelProgramInfo::Fog;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IGPUProgram::buildGPInfo(const char *displayName, uint features)
|
||||
{
|
||||
nlassert(Info.GeometryProgram == NULL);
|
||||
Info.GeometryProgram = new CGeometryProgramInfo();
|
||||
}
|
||||
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
47
code/nel/src/3d/gpu_program_source.cpp
Normal file
47
code/nel/src/3d/gpu_program_source.cpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
/**
|
||||
* \file gpu_program_source.cpp
|
||||
* \brief CGPUProgramSource
|
||||
* \date 2013-09-07 14:54GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramSource
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/gpu_program_source.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
void gpu_program_source_cpp_dummy() { }
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
/* end of file */
|
Loading…
Reference in a new issue