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SIELA1915 2016-01-30 20:51:30 +01:00
commit 223139d53c
37 changed files with 1052 additions and 1063 deletions

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@ -77,70 +77,51 @@
</template> </template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/> <action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" /> <action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" /> <action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" /> <action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" /> <action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" /> <action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" /> <action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" /> <action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" /> <action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" /> <action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
</action_category> </action_category>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test"> <action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="command" hardtext="uiDebugCommand" macroisable="false" > <action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<parameter hardtext="uiShortcutNumber"> <action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/> <action name="toggle_camera" hardtext="uiToggleCamera"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/> <action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/> <action name="camera_down" hardtext="uiCameraDown" />
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/> <action name="camera_up" hardtext="uiCameraUp" />
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/> <action name="camera_backward" hardtext="uiMoveBackward" />
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/> <action name="camera_foreward" hardtext="uiMoveForward" />
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/> <action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/> <action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
</parameter> <action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action> <action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="no_target" hardtext="uiNoTarget" /> <action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="target" hardtext="uiTargetCmd" > <action name="toggle_fly" hardtext="uiDebugToggleFly" />
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/> </action_category>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game"> <action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1"> <action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<value value="1" hardtext="uiKey1"/> <parameter hardtext="uiShortcutBarNumber">
<value value="2" hardtext="uiKey2"/> <value value="1" hardtext="uiNumber01"/>
<value value="3" hardtext="uiKey3"/> <value value="2" hardtext="uiNumber02"/>
<value value="4" hardtext="uiKey4"/> <value value="3" hardtext="uiNumber03"/>
<value value="5" hardtext="uiKey5"/> <value value="4" hardtext="uiNumber04"/>
<value value="6" hardtext="uiKey6"/> <value value="5" hardtext="uiNumber05"/>
<value value="7" hardtext="uiKey7"/> <value value="6" hardtext="uiNumber06"/>
<value value="8" hardtext="uiKey8"/> <value value="7" hardtext="uiNumber07"/>
</parameter> <value value="8" hardtext="uiNumber08"/>
</action> <value value="9" hardtext="uiNumber09"/>
<action name="assist" hardtext="uiAssistCmd" contexts="game"> <value value="10" hardtext="uiNumber10"/>
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter> </parameter>
</action> </action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test"> <action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -166,7 +147,7 @@
<value value="18" hardtext="uiNumber19"/> <value value="18" hardtext="uiNumber19"/>
<value value="19" hardtext="uiNumber20"/> <value value="19" hardtext="uiNumber20"/>
</parameter> </parameter>
</action> </action>
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test"> <action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber"> <parameter hardtext="uiShortcutNumber">
<value value="20" hardtext="uiNumber01"/> <value value="20" hardtext="uiNumber01"/>
@ -191,84 +172,150 @@
<value value="39" hardtext="uiNumber20"/> <value value="39" hardtext="uiNumber20"/>
</parameter> </parameter>
</action> </action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/> <action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category> </action_category>
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now --> <action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
<action name="cycle_tell" hardtext="uiCycleTell"/> <action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="enter_tell" hardtext="uiEnterTellCmd"> <action name="talk_untalk" hardtext="uiTalkLeave"/>
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> <action name="reply_teller" hardtext="uiReplyTeller"/>
</action> </action_category>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter> <action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
</action> <action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="talk" hardtext="uiTalkCmd"> <action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0"> <action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<value value="0" hardtext="uiTalkCmdModeSay"/> <action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<value value="1" hardtext="uiTalkCmdModeShout"/> <action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/> <action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/> <action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/> <action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/> <action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>--> <action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<!-- 7 tell <action name="edit_copy" hardtext="uiEditCopy"/>
8 player <action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
9 arround <action name="edit_cut" hardtext="uiEditCut"/>
10 system --> <action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<value value="11" hardtext="uiTalkCmdModeRegion"/> <action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</parameter> <action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/> <action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
</action> <action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem"> <action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0"> <parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/> <value value="00" hardtext="uiTalkMemMsg00"/>
@ -295,239 +342,101 @@
</action> </action>
</action_category> </action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_help" hardtext="uiDebugToggleHelp"/> <action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/> <action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" /> <action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" /> <action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" /> <action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" /> <action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" /> <action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" /> <action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" /> <action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" /> <action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" /> <action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" /> <action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" /> <action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" /> <action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" /> <action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" /> <action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" /> <action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" /> <action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" /> <action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter"> <action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber"> <parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/> <value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/> <value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/> <value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/> <value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/> <value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/> <value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/> <value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/> <value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/> <value value="8" hardtext="uiKey8"/>
</parameter> </parameter>
</action> </action>
<action name="draw_sound" hardtext="uiDebugDrawSound" /> <action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" /> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" /> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug --> <!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" /> <action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" /> <action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" /> <action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" /> <action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" /> <action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" /> <action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" /> <action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" /> <action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" /> <action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" /> <action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" /> <action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" /> <action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" /> <action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" /> <action name="test" hardtext="uiTest" />
<!-- timed fxs --> <!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" /> <action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder --> <!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" /> <action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" /> <action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" /> <action name="save_movie" hardtext="uiSaveMovie" />
</action_category> </action_category>
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed"> <action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
<!-- edition specific (in keys_r2ed.xml) --> <!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand"> <action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands --> <!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId"> <parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/> <value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/> <value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/> <value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/> <value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/> <value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/> <value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/> <value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/> <value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/> <value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/> <value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/> <value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter> </parameter>
</action> </action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/> <action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/> <action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/> <action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/> <action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/> <action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/> <action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) --> <!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/> <action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
</action_category> </action_category>
</interface_config> </interface_config>

View file

@ -110,15 +110,15 @@
<tree node="connection"/> <tree node="connection"/>
<tree node="keys" > <tree node="keys" >
<tree node="keys_player"/> <tree node="keys_movement"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>
<tree node="keys_chat"/>
<tree node="keys_view"/> <tree node="keys_view"/>
<tree node="keys_windows"/> <tree node="keys_actionbar"/>
<tree node="keys_system"/> <tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/> <tree node="keys_edit"/>
<tree node="keys_debug"/> <tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree> </tree>
<!-- done with template teditcmd now <tree node="editkey" />--> <!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -207,17 +207,15 @@
<!-- the id must be keys_### where ### is the name of the category --> <!-- the id must be keys_### where ### is the name of the category -->
<!-- dont remember if you add / remove a category to update hierarchy.xml --> <!-- dont remember if you add / remove a category to update hierarchy.xml -->
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" /> <instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" /> <instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" /> <instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" /> <instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" /> <instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" /> <instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
@ -648,6 +646,7 @@
</group> </group>
<tree node="keys" > <tree node="keys" >
<tree node="keys_camera"/>
<tree node="keys_player"/> <tree node="keys_player"/>
<tree node="keys_movement"/> <tree node="keys_movement"/>
<tree node="keys_actions"/> <tree node="keys_actions"/>

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@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
# on Mac, create a .App Bundle # on Mac, create a .App Bundle
if(APPLE) if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom") SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns") SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom") SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0") SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT}) SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
# remove any present installscript_osx.vdf before signing # remove any present installscript_osx.vdf before signing

View file

@ -203,7 +203,7 @@ int main(int argc, char **argv)
// if client_default.cfg is not in current directory, use application default directory // if client_default.cfg is not in current directory, use application default directory
if (!CFile::isExists("client_default.cfg")) if (!CFile::isExists("client_default.cfg"))
{ {
std::string currentPath = CPath::getApplicationDirectory("Ryzom"); std::string currentPath = CPath::getApplicationDirectory("Khanat");
// append config ID to directory // append config ID to directory
if (Args.haveArg("c")) if (Args.haveArg("c"))

View file

@ -55,7 +55,7 @@ END
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDI_MAIN_ICON ICON DISCARDABLE "ryzom.ico" IDI_MAIN_ICON ICON DISCARDABLE "khanat.ico"
#endif // English (U.S.) resources #endif // English (U.S.) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -86,10 +86,10 @@ END
IDD_CRASH_INFORMATION DIALOG DISCARDABLE 0, 0, 186, 301 IDD_CRASH_INFORMATION DIALOG DISCARDABLE 0, 0, 186, 301
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Ryzom information" CAPTION "Khanat information"
FONT 8, "MS Sans Serif" FONT 8, "MS Sans Serif"
BEGIN BEGIN
LTEXT "Ryzom has detected that the last game session has not quit properly. You have experienced :", LTEXT "Khanat has detected that the last game session has not quit properly. You have experienced :",
IDC_STATIC,7,7,172,27 IDC_STATIC,7,7,172,27
PUSHBUTTON "A computer freeze.",FROZEN,7,38,172,29 PUSHBUTTON "A computer freeze.",FROZEN,7,38,172,29
PUSHBUTTON "A computer self reboot.",REBOOTED,7,70,172,29 PUSHBUTTON "A computer self reboot.",REBOOTED,7,70,172,29
@ -182,14 +182,14 @@ BEGIN
BEGIN BEGIN
BLOCK "040904b0" BLOCK "040904b0"
BEGIN BEGIN
VALUE "FileDescription", "Ryzom client" VALUE "FileDescription", "Khanat client"
VALUE "FileVersion", RYZOM_VERSION VALUE "FileVersion", RYZOM_VERSION
VALUE "LegalCopyright", COPYRIGHT VALUE "LegalCopyright", COPYRIGHT
#if defined(FINAL_VERSION) && (FINAL_VERSION == 1) #if defined(FINAL_VERSION) && (FINAL_VERSION == 1)
#ifdef _DEBUG #ifdef _DEBUG
VALUE "OriginalFilename", "ryzom_client_d.exe" VALUE "OriginalFilename", "khanat_client_d.exe"
#else #else
VALUE "OriginalFilename", "ryzom_client_r.exe" VALUE "OriginalFilename", "khanat_client_r.exe"
#endif #endif
#else #else
#ifdef _DEBUG #ifdef _DEBUG

View file

@ -5752,7 +5752,74 @@ NLMISC_COMMAND(em, "emote command", "<emote phrase>")
return false; return false;
} }
NLMISC_COMMAND(me, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(emote, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(m, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>") NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>")
@ -5798,3 +5865,11 @@ NLMISC_COMMAND(time, "Shows information about the current time", "")
CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND"); CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND");
return true; return true;
} }
NLMISC_COMMAND(easteregg_siela1915_khanat, "Miscellaneous", "")
{
string stext = "Siela1915 blesses you...";
ucstring ucstext = ucstring(stext);
CInterfaceManager::getInstance()->displaySystemInfo(ucstext, "AROUND");
return true;
}

View file

@ -874,12 +874,15 @@ class CAHGuildSheetOpen : public IActionHandler
{ {
CRyzomTime rt; CRyzomTime rt;
rt.updateRyzomClock(rGuildMembers[i].EnterDate); rt.updateRyzomClock(rGuildMembers[i].EnterDate);
ucstring str = toString("%04d", rt.getRyzomYear()) + " "; ucstring str = toString("%03d", (sint)RT.getRyzomWeek()) + " ";
str += CI18N::get("uiJenaYear") + " : "; str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + " - ";
str += CI18N::get("uiAtysianCycle") + " "; ucstring year = CI18N::get("uiYear");
str += toString("%01d", rt.getRyzomCycle()+1) +", "; if (year.length() == 0) {
str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)rt.getRyzomMonthInCurrentCycle() )) + ", "; str += toString("%04d", RT.getRyzomYear()) + " - ";
str += toString("%02d", rt.getRyzomDayOfMonth()+1); } else {
str += year + " - ";
}
str += CI18N::get("uiEon");
pViewEnterDate->setText(str); pViewEnterDate->setText(str);
} }

View file

@ -221,12 +221,16 @@ static DECLARE_INTERFACE_USER_FCT(getDateText)
CRyzomTime rt; CRyzomTime rt;
string strRes; string strRes;
strRes= NLMISC::toString(rt.getRyzomDayOfMonth()+1); // Start at 1 strRes= NLMISC::toString((uint32)rt.getRyzomDayOfWeek()+1); // Start at 1
strRes+= " / "; strRes+= " / ";
strRes+= NLMISC::toString(rt.getRyzomMonth()+1); // Start at 1 for january strRes+= NLMISC::toString(rt.getRyzomWeek()+1); // Start at 1 for january
strRes+= " / "; strRes+= " / ";
strRes+= NLMISC::toString(rt.getRyzomYear()); ucstring year = CI18N::get("uiYear");
if (year.length() == 0) {
strRes += toString("%04d", RT.getRyzomYear());
} else {
strRes += year.toUtf8();
}
result.setString (strRes); result.setString (strRes);
return true; return true;
} }

View file

@ -1477,12 +1477,23 @@ void CInterfaceManager::updateFrameEvents()
// literal version // literal version
// str = CI18N::get("uiDate"); // str = CI18N::get("uiDate");
str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - "; /* str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - ";
str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + ", "; str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + ", ";
str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)RT.getRyzomMonthInCurrentCycle() )) + " "; str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)RT.getRyzomMonthInCurrentCycle() )) + " ";
str += toString("%02d", RT.getRyzomDayOfMonth()+1) + ", "; str += toString("%02d", RT.getRyzomDayOfMonth()+1) + ", ";
str += CI18N::get("uiAtysianCycle" + toString(RT.getRyzomCycle()+1) + "Ordinal") + " " + CI18N::get("uiAtysianCycle") + " "; str += CI18N::get("uiAtysianCycle" + toString(RT.getRyzomCycle()+1) + "Ordinal") + " " + CI18N::get("uiAtysianCycle") + " ";
str += toString("%04d", RT.getRyzomYear()); str += toString("%04d", RT.getRyzomYear());*/
str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - ";
str += toString("%d", (sint)RT.getRyzomWeek()) + " ";
str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + " - ";
ucstring year = CI18N::get("uiYear");
if (year.length() == 0) {
str += toString("%04d", RT.getRyzomYear()) + " - ";
} else {
str += year + " - ";
}
str += CI18N::get("uiEon");
pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:time")); pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:time"));
if (pVT != NULL) if (pVT != NULL)

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@ -44,7 +44,7 @@
#endif #endif
#ifndef RYZOM_CLIENT_ICON #ifndef RYZOM_CLIENT_ICON
#define RYZOM_CLIENT_ICON "ryzom_client" #define RYZOM_CLIENT_ICON "khanat_client"
#endif #endif
std::string getUserAgent() std::string getUserAgent()

View file

@ -2,15 +2,15 @@ IF(WITH_UNIX_STRUCTURE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/ryzom_client.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop") CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/ryzom_client.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop")
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop" DESTINATION share/applications) INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop" DESTINATION share/applications)
INSTALL(FILES ryzom_client.png DESTINATION share/pixmaps) INSTALL(FILES khanat_client.png DESTINATION share/pixmaps)
INSTALL(FILES ryzom_client.xpm DESTINATION share/pixmaps) INSTALL(FILES ryzom_client.xpm DESTINATION share/pixmaps)
INSTALL(FILES ryzom_16x16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_16x16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_22x22.png DESTINATION share/icons/hicolor/22x22/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_22x22.png DESTINATION share/icons/hicolor/22x22/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_24x24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_24x24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_32x32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_32x32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_48x48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_48x48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_128x128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_128x128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${RYZOM_CLIENT_ICON}.png)
ELSE() ELSE()
# in case of local client, only copy 48x48 icon # in case of local client, only copy 48x48 icon
INSTALL(FILES ryzom_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png) INSTALL(FILES khanat_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png)
ENDIF() ENDIF()

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@ -1,11 +1,11 @@
[Desktop Entry] [Desktop Entry]
Version=1.0 Version=0.1
Name=Ryzom Name=Khanat
Name[ru]=Ризом Name[ru]=Ризом
Type=Application Type=Application
GenericName=Game client GenericName=Game client
Comment=Ryzom client Comment=Khanat client
Comment[fr_FR]=Client Ryzom Comment[fr_FR]=Client Khanat
TryExec=${RYZOM_GAMES_PREFIX}/ryzom_client TryExec=${RYZOM_GAMES_PREFIX}/ryzom_client
Exec=${RYZOM_GAMES_PREFIX}/ryzom_client Exec=${RYZOM_GAMES_PREFIX}/ryzom_client
Icon=${RYZOM_CLIENT_ICON} Icon=${RYZOM_CLIENT_ICON}

View file

@ -59,12 +59,10 @@ namespace MONTH
namespace WEEKDAY namespace WEEKDAY
{ {
NL_BEGIN_STRING_CONVERSION_TABLE (EWeekDay) NL_BEGIN_STRING_CONVERSION_TABLE (EWeekDay)
NL_STRING_CONVERSION_TABLE_ENTRY(Prima) NL_STRING_CONVERSION_TABLE_ENTRY(Pavdei)
NL_STRING_CONVERSION_TABLE_ENTRY(Dua) NL_STRING_CONVERSION_TABLE_ENTRY(Reldei)
NL_STRING_CONVERSION_TABLE_ENTRY(Tria) NL_STRING_CONVERSION_TABLE_ENTRY(Cibdei)
NL_STRING_CONVERSION_TABLE_ENTRY(Quarta) NL_STRING_CONVERSION_TABLE_ENTRY(Vondei)
NL_STRING_CONVERSION_TABLE_ENTRY(Quinteth)
NL_STRING_CONVERSION_TABLE_ENTRY(Holeth)
NL_STRING_CONVERSION_TABLE_ENTRY(UNKNOWN) NL_STRING_CONVERSION_TABLE_ENTRY(UNKNOWN)
NL_END_STRING_CONVERSION_TABLE(EWeekDay, ConversionType, UNKNOWN) NL_END_STRING_CONVERSION_TABLE(EWeekDay, ConversionType, UNKNOWN)

View file

@ -21,20 +21,18 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
const uint RYZOM_HOURS_IN_TICKS = 1800; const uint RYZOM_HOURS_IN_TICKS = 9000;
const uint RYZOM_DAY_IN_HOUR = 24; const uint RYZOM_DAY_IN_HOUR = 24;
const uint RYZOM_DAY_IN_TICKS = RYZOM_HOURS_IN_TICKS * RYZOM_DAY_IN_HOUR; const uint RYZOM_DAY_IN_TICKS = RYZOM_HOURS_IN_TICKS * RYZOM_DAY_IN_HOUR;
const uint RYZOM_SEASON_IN_DAY = 90; const uint RYZOM_SEASON_IN_DAY = 90;
const uint RYZOM_MONTH_IN_DAY = 30; const uint RYZOM_YEAR_IN_WEEK = 120;
const uint RYZOM_YEAR_IN_MONTH = 48; const uint RYZOM_WEEK_IN_DAY = 4;
const uint RYZOM_WEEK_IN_DAY = 6; const uint RYZOM_YEAR_IN_DAY = RYZOM_WEEK_IN_DAY*RYZOM_YEAR_IN_WEEK;
const uint RYZOM_YEAR_IN_DAY = RYZOM_MONTH_IN_DAY*RYZOM_YEAR_IN_MONTH;
const uint RYZOM_CYCLE_IN_MONTH = 12;
const uint RYZOM_START_YEAR = 2570-2; const uint RYZOM_START_YEAR = 0;
const uint RYZOM_START_SPRING = 61; const uint RYZOM_START_SPRING = 0;
const uint RYZOM_START_DAY = 1111111; const uint RYZOM_START_DAY = 0;
const uint RYZOM_START_HOUR = 9; const uint RYZOM_START_HOUR = 0;
#include "../season.h" #include "../season.h"
#include "static_light_cycle.h" #include "static_light_cycle.h"
@ -82,13 +80,11 @@ namespace WEEKDAY
// Week day // Week day
enum EWeekDay enum EWeekDay
{ {
Prima = 0, Pavdei = 0,
Dua, Reldei,
Tria, Cibdei,
Quarta, Vondei,
Quinteth,
Holeth,
UNKNOWN, UNKNOWN,
NUM_WEEKDAY = UNKNOWN NUM_WEEKDAY = UNKNOWN
}; };
@ -136,15 +132,14 @@ public:
_RyzomDay = 0; _RyzomDay = 0;
_RyzomTime = 0; _RyzomTime = 0;
_TickOffset = 0; _TickOffset = 0;
_RyzomTime = 0;
} }
// Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used // Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used
void updateRyzomClock( uint32 gameCyle, double localTime = 0 ) void updateRyzomClock( uint32 gameCyle, double localTime = 0 )
{ {
float time = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS); float time = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
_RyzomDay = (uint32) ( time / 24.0f ) - RYZOM_START_SPRING; _RyzomDay = (uint32) ( time / RYZOM_DAY_IN_HOUR ) - RYZOM_START_SPRING;
_RyzomTime = (float) fmod( time, 24.0f ); _RyzomTime = (float) fmod( time, RYZOM_DAY_IN_HOUR );
_LocalTime = localTime; _LocalTime = localTime;
} }
@ -167,21 +162,9 @@ public:
// get Season // get Season
static inline ESeason getSeasonByDay(uint32 day) { return (ESeason) ( ( ( day % RYZOM_YEAR_IN_DAY ) / RYZOM_SEASON_IN_DAY ) % (EGSPD::CSeason::Invalid) ); } static inline ESeason getSeasonByDay(uint32 day) { return (ESeason) ( ( ( day % RYZOM_YEAR_IN_DAY ) / RYZOM_SEASON_IN_DAY ) % (EGSPD::CSeason::Invalid) ); }
// get ryzom month
inline uint getRyzomMonth() const { return ( _RyzomDay % RYZOM_YEAR_IN_DAY ) / RYZOM_MONTH_IN_DAY ; }
// get ryzom month in cycle
inline MONTH::EMonth getRyzomMonthInCurrentCycle() const { return (MONTH::EMonth) ( getRyzomMonth() % RYZOM_CYCLE_IN_MONTH ); }
// get ryzom cycle
inline uint32 getRyzomCycle() const { return getRyzomMonth() / RYZOM_CYCLE_IN_MONTH; }
// get ryzom day of week // get ryzom day of week
inline WEEKDAY::EWeekDay getRyzomDayOfWeek() const { return (WEEKDAY::EWeekDay) ( _RyzomDay % RYZOM_WEEK_IN_DAY ); } inline WEEKDAY::EWeekDay getRyzomDayOfWeek() const { return (WEEKDAY::EWeekDay) ( _RyzomDay % RYZOM_WEEK_IN_DAY ); }
// get ryzom day of month
inline uint32 getRyzomDayOfMonth() const { return ( _RyzomDay % RYZOM_MONTH_IN_DAY ); }
// get ryzom day of season // get ryzom day of season
inline uint32 getRyzomDayOfSeason() const { return ( _RyzomDay % RYZOM_SEASON_IN_DAY ); } inline uint32 getRyzomDayOfSeason() const { return ( _RyzomDay % RYZOM_SEASON_IN_DAY ); }

View file

@ -127,7 +127,6 @@ bool CFaunaGenericPlace::getActive() const
std::vector<std::string> dayIntervals; std::vector<std::string> dayIntervals;
NLMISC::explode(_DayInterval, std::string(","), dayIntervals, true); NLMISC::explode(_DayInterval, std::string(","), dayIntervals, true);
std::string season = EGSPD::CSeason::toString(rt.getRyzomSeason()); std::string season = EGSPD::CSeason::toString(rt.getRyzomSeason());
std::string month = MONTH::toString((MONTH::EMonth) rt.getRyzomMonth());
std::string weekday = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDay()); std::string weekday = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDay());
bool found = false; bool found = false;
for (uint k = 0; k < dayIntervals.size(); ++k) for (uint k = 0; k < dayIntervals.size(); ++k)
@ -147,15 +146,6 @@ bool CFaunaGenericPlace::getActive() const
{ {
goodToken = true; goodToken = true;
} }
if (NLMISC::nlstricmp(dayIntervals[k], month) == 0)
{
found = true;
break;
}
if (MONTH::toMonth(dayIntervals[k]) != MONTH::UNKNOWN)
{
goodToken = true;
}
if (NLMISC::nlstricmp(dayIntervals[k], weekday) == 0) if (NLMISC::nlstricmp(dayIntervals[k], weekday) == 0)
{ {
found = true; found = true;

View file

@ -3063,17 +3063,21 @@ static void displayTime(const CRyzomTime &rt, NLMISC::CLog &log)
std::string result; std::string result;
result = NLMISC::toString("hh:mm = %d:%d; ", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f))); result = NLMISC::toString("hh:mm = %d:%d; ", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f)));
log.displayNL(result.c_str()); log.displayNL(result.c_str());
uint32 month = rt.getRyzomMonth(); std::string week = toString("%03d", rt.getRyzomWeek());
MONTH::EMonth monthInCycle = rt.getRyzomMonthInCurrentCycle(); std::string dayName = CI18N::get("ui"+WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek())).toUtf8();
std::string monthName = MONTH::toString((MONTH::EMonth) monthInCycle); std::string year;
uint32 dayOfMonth = rt.getRyzomDayOfMonth(); std::string eon = CI18N::get("uiEon").toUtf8();
std::string dayName = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek()); ucstring yearBool = CI18N::get("uiYear");
result = NLMISC::toString("mm:dd:yy = %d:%d:%d (%s:%s)", if (yearBool.length() == 0) {
(int) (month + 1), year = toString("%04d", rt.getRyzomYear());
(int) (dayOfMonth + 1), } else {
(int) rt.getRyzomYear(), year = yearBool.toUtf8();
monthName.c_str(), }
dayName.c_str()); result = NLMISC::toString("week:day:year:eon = %s:%s:%s:%s",
week,
dayName,
year,
eon);
log.displayNL(result.c_str()); log.displayNL(result.c_str());
log.displayNL("day of year = %d/%d", (int) (rt.getRyzomDayOfYear() + 1), (int) RYZOM_YEAR_IN_DAY); log.displayNL("day of year = %d/%d", (int) (rt.getRyzomDayOfYear() + 1), (int) RYZOM_YEAR_IN_DAY);
log.displayNL("season = %d/4 (%s)", (int) rt.getRyzomSeason() + 1, EGSPD::CSeason::toString(rt.getRyzomSeason()).c_str()); log.displayNL("season = %d/4 (%s)", (int) rt.getRyzomSeason() + 1, EGSPD::CSeason::toString(rt.getRyzomSeason()).c_str());

View file

@ -830,11 +830,11 @@ public:
break; break;
case tm_monthday: case tm_monthday:
{ {
uint32 dom = CTimeInterface::getRyzomTime().getRyzomDayOfMonth(); /*uint32 dom = CTimeInterface::getRyzomTime().getRyzomDayOfMonth();
while (dom < _DayNumber) while (dom < _DayNumber)
dom += RYZOM_MONTH_IN_DAY; dom += RYZOM_MONTH_IN_DAY;
_Min = _Max = timeTicks + dom * RYZOM_DAY_IN_TICKS; _Min = _Max = timeTicks + dom * RYZOM_DAY_IN_TICKS;*/
} }
break; break;
case tm_seasonday: case tm_seasonday:

View file

@ -3364,17 +3364,21 @@ void getRyzomDateStr__s(CStateInstance* entity, CScriptStack& stack)
const CRyzomTime &rt = CTimeInterface::getRyzomTime(); const CRyzomTime &rt = CTimeInterface::getRyzomTime();
result = NLMISC::toString("%d:%d:00", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f))); result = NLMISC::toString("%d:%d:00", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f)));
uint32 month = rt.getRyzomMonth(); std::string week = toString("%03d", rt.getRyzomWeek());
MONTH::EMonth monthInCycle = rt.getRyzomMonthInCurrentCycle(); std::string dayName = CI18N::get("ui"+WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek())).toUtf8();
std::string monthName = MONTH::toString((MONTH::EMonth) monthInCycle); std::string year;
uint32 dayOfMonth = rt.getRyzomDayOfMonth(); std::string eon = CI18N::get("uiEon").toUtf8();
std::string dayName = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek()); ucstring yearBool = CI18N::get("uiYear");
result += NLMISC::toString(" / %s %d %s(%d) %d", if (yearBool.length() == 0) {
dayName.c_str(), year = toString("%04d", rt.getRyzomYear());
(int) (dayOfMonth + 1), } else {
monthName.c_str(), year = yearBool.toUtf8();
(int) (month + 1), }
(int) rt.getRyzomYear()); result += NLMISC::toString(" / %s %s - %s - %s",
week,
dayName,
year,
eon);
stack.push( result ); stack.push( result );
} }

View file

@ -159,7 +159,7 @@ int main(int argc, char *argv[])
// if client.cfg is not in current directory, use client.cfg from user directory // if client.cfg is not in current directory, use client.cfg from user directory
if (!CFile::isExists(config)) if (!CFile::isExists(config))
config = CPath::getApplicationDirectory("Ryzom") + config; config = CPath::getApplicationDirectory("Khanat") + config;
// if client.cfg is not in current directory, use client_default.cfg // if client.cfg is not in current directory, use client_default.cfg
if (!CFile::isExists(config)) if (!CFile::isExists(config))