Changed: French comments translated to English
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3 changed files with 7 additions and 7 deletions
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@ -135,7 +135,7 @@ void CGrpProfileDynFollowPath::updateProfile(uint ticksSinceLastUpdate)
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_FollowRoute.setAIProfile(fr);
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_FollowRoute.setAIProfile(fr);
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// faire gaffe à l'init du CGrpProfileFollowRouteSpawn dans le cadre statique .. :\ (adapter?)
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// pay attention to CGrpProfileFollowRouteSpawn init in static case .. :\ (to adapt ?)
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#ifdef NL_DEBUG
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#ifdef NL_DEBUG
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nlassert(_CurrentZone==_CurrentRoad->startZone() || _CurrentZone==_CurrentRoad->endZone());
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nlassert(_CurrentZone==_CurrentRoad->startZone() || _CurrentZone==_CurrentRoad->endZone());
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#endif
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#endif
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@ -50,7 +50,7 @@ extern bool VerboseAliasDescriptionNodeLog;
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class CAIAliasDescriptionNode;
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class CAIAliasDescriptionNode;
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// à faire ..
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// TODO...
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class CAIAliasDescriptionNode : public NLMISC::CRefCount
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class CAIAliasDescriptionNode : public NLMISC::CRefCount
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{
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{
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public:
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public:
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@ -157,11 +157,11 @@ public:
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/// params as strings
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/// params as strings
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std::vector<std::string> StringParams;
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std::vector<std::string> StringParams;
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//* Break when hit: Si une créature frappe le joueur, la consommation est immédiatement interrompue
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//* Break when hit: If a creature hits the player, consumption is immediatly aborted
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//* Assis: le joueur peut consommer assis.
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//* Sit: player can consume item sit down
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//* Debout: Le joueur peut consommer l'item debout, y compris en combat
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//* Stand Up: player can consume item stand up, including while fighting
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//* Nage: le joueur peut consommer l'item lorsqu'il nage
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//* Swim: player can consume item while swiming
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//* Mektoub: le joueur peut consommer l'item lorsqu'il chevauche un mektoub
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//* Mektoub: player can consume item while riding a mektoub
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union
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union
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{
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{
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uint16 Data;
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uint16 Data;
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