Changed: Replaced math.mod by math.fmod in Ring lua files
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753c5d6378
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4 changed files with 4 additions and 4 deletions
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@ -371,7 +371,7 @@ local registerFeature = function ()
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--------------------
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--------------------
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convertToWidgetValue =
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convertToWidgetValue =
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function(value)
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function(value)
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local result = math.mod(math.floor(180 * value / math.pi), 360)
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local result = math.fmod(math.floor(180 * value / math.pi), 360)
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if result < 0 then result = 360 + result end
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if result < 0 then result = 360 + result end
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return result
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return result
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end,
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end,
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@ -78,7 +78,7 @@ feature.Components.EasterEgg =
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function(value)
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function(value)
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local angle = value
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local angle = value
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if angle == nil then angle = 0 end
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if angle == nil then angle = 0 end
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local result = math.mod(math.floor(180 * angle / math.pi), 360)
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local result = math.fmod(math.floor(180 * angle / math.pi), 360)
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if result < 0 then result = 360 + result end
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if result < 0 then result = 360 + result end
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return result
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return result
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end,
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end,
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@ -635,7 +635,7 @@ function CharTracking:onDraw()
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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--self:getWindow():find("refreshText").active = false
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--self:getWindow():find("refreshText").active = false
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else
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else
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local waitText = i18n.get("uiRAP_WaitChars" .. math.mod(os.time(), 3))
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local waitText = i18n.get("uiRAP_WaitChars" .. math.fmod(os.time(), 3))
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self:setInfoMessage(waitText)
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self:setInfoMessage(waitText)
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--local refreshText = self:getWindow():find("refreshText")
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--local refreshText = self:getWindow():find("refreshText")
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--if not self.ListReceived then
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--if not self.ListReceived then
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@ -613,7 +613,7 @@ function PlayerTracking:onDraw()
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local timeInSec = nltime.getLocalTime() / 1000
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local timeInSec = nltime.getLocalTime() / 1000
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if self.WaitingList then
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if self.WaitingList then
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local waitText = i18n.get("uiRAP_WaitMsg" .. math.mod(os.time(), 3))
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local waitText = i18n.get("uiRAP_WaitMsg" .. math.fmod(os.time(), 3))
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if not self.ListReceived then
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if not self.ListReceived then
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self:setInfoMessage(waitText)
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self:setInfoMessage(waitText)
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waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
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waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
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