Changed: #1074 sheets_packer using default static relative paths

This commit is contained in:
kervala 2010-08-26 09:56:30 +02:00
parent e35371acd1
commit 20ed5649e9
2 changed files with 1 additions and 6 deletions

View file

@ -148,9 +148,6 @@ const std::string ConfigFileName = "sheets_packer.cfg";
CClientConfig::CClientConfig() CClientConfig::CClientConfig()
{ {
SaveConfig = false; SaveConfig = false;
DataPath.push_back("../../client/data/"); // Default Path for the Data.
DataPath.push_back("../../common/data_leveldesign/"); // Default Path for the Level Design Directory.
DataPath.push_back("../../common/data_common/"); // Default Path for the Level Design Directory.
UpdatePackedSheet = true; // Update packed sheet if needed UpdatePackedSheet = true; // Update packed sheet if needed
SceneName = ""; SceneName = "";
IdFilePath = ""; IdFilePath = "";

View file

@ -1,4 +1,3 @@
#include <nel/misc/types_nl.h> #include <nel/misc/types_nl.h>
#include <stdlib.h> #include <stdlib.h>
@ -35,7 +34,6 @@
//#include <nel/3d/u_driver.h> //#include <nel/3d/u_driver.h>
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
#define NOMINMAX
#include <windows.h> #include <windows.h>
#undef min
#undef max
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS