Changed: #1074 sheets_packer using default static relative paths
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2 changed files with 1 additions and 6 deletions
code/ryzom/tools/sheets_packer
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@ -148,9 +148,6 @@ const std::string ConfigFileName = "sheets_packer.cfg";
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CClientConfig::CClientConfig()
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{
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SaveConfig = false;
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DataPath.push_back("../../client/data/"); // Default Path for the Data.
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DataPath.push_back("../../common/data_leveldesign/"); // Default Path for the Level Design Directory.
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DataPath.push_back("../../common/data_common/"); // Default Path for the Level Design Directory.
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UpdatePackedSheet = true; // Update packed sheet if needed
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SceneName = "";
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IdFilePath = "";
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@ -1,4 +1,3 @@
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#include <nel/misc/types_nl.h>
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#include <stdlib.h>
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@ -35,7 +34,6 @@
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//#include <nel/3d/u_driver.h>
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#ifdef NL_OS_WINDOWS
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#define NOMINMAX
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#include <windows.h>
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#undef min
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#undef max
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#endif // NL_OS_WINDOWS
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