Merge with develop
--HG-- branch : compatibility-develop
This commit is contained in:
commit
1f98ed86d6
3 changed files with 57 additions and 7 deletions
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@ -2511,7 +2511,12 @@ CCtrlButton *CGroupMap::addUserLandMark(const NLMISC::CVector2f &pos, const ucst
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// Save the config file each time a user landmark is created
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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uint8 currMode = pIM->getMode();
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pIM->saveConfig ("save/interface_" + PlayerSelectedFileName + ".icfg");
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std::string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
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if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
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{
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filename = "save/shared_interface.icfg";
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}
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pIM->saveConfig (filename);
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if (currMode != pIM->getMode())
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{
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pIM->setMode(currMode);
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@ -1222,6 +1222,14 @@ void CInterfaceManager::loadKeys()
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// Load the user key file
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xmlFilesToParse.push_back (userKeyFileName);
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}
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else
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{
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string filename = "save/shared_keys.xml";
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if(CFile::fileExists(filename) && CFile::getFileSize(filename) > 0)
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{
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xmlFilesToParse.push_back(filename);
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}
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}
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// Load the default key (but don't replace existings bounds, see keys.xml "key_def_no_replace")
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xmlFilesToParse.push_back ("keys.xml");
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@ -1240,7 +1248,11 @@ void CInterfaceManager::loadInterfaceConfig()
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if (ClientCfg.R2EDEnabled) // in R2ED mode the CEditor class deals with it
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return;
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loadConfig ("save/interface_" + PlayerSelectedFileName + ".icfg"); // Invalidate coords of changed groups
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string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
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if (!CFile::fileExists(filename))
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filename = "save/shared_interface.icfg";
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loadConfig(filename); // Invalidate coords of changed groups
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_ConfigLoaded = true;
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}
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@ -1254,7 +1266,11 @@ void CInterfaceManager::uninitInGame0 ()
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{
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if (!ClientCfg.R2EDEnabled)
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{
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saveKeys ("save/keys_" + PlayerSelectedFileName + ".xml");
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string filename = "save/keys_" + PlayerSelectedFileName + ".xml";
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if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_keys.xml"))
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filename = "save/shared_keys.xml";
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saveKeys(filename);
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}
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_KeysLoaded = false;
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}
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@ -1264,7 +1280,11 @@ void CInterfaceManager::uninitInGame0 ()
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{
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if (!ClientCfg.R2EDEnabled)
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{
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saveConfig ("save/interface_" + PlayerSelectedFileName + ".icfg");
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string filename = "save/interface_" + PlayerSelectedFileName + ".icfg";
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if (!CFile::fileExists(filename) && CFile::fileExists("save/shared_interface.icfg"))
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filename = "save/shared_interface.icfg";
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saveConfig(filename);
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}
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_ConfigLoaded = false;
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}
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@ -2149,6 +2149,14 @@ void CEditor::loadKeySet(const std::string &keySet)
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// Load the user key file
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xmlFilesToParse.push_back (userKeyFileName);
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}
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else
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{
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std::string filename = "save/shared_" + keySet + ".xml";
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if (CFile::fileExists(filename) && CFile::getFileSize(filename) > 0)
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{
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xmlFilesToParse.push_back(filename);
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}
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}
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// Load the default key (but don't replace existings bounds, see keys.xml "key_def_no_replace")
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xmlFilesToParse.push_back (keySet + ".xml");
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@ -2179,7 +2187,13 @@ void CEditor::saveCurrentKeySet()
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CHECK_EDITOR
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std::string prefix = getKeySetPrefix(getMode());
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if (prefix.empty()) return;
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getUI().saveKeys ("save/" + prefix + "_" + PlayerSelectedFileName + ".xml");
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std::string filename = "save/" + prefix + "_" + PlayerSelectedFileName + ".xml";
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std::string sharedfile ="save/shared_" + prefix + ".xml";
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if (!CFile::fileExists(filename) && CFile::fileExists(sharedfile))
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filename = sharedfile;
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getUI().saveKeys (filename);
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}
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// *********************************************************************************************************
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@ -2844,7 +2858,12 @@ bool CEditor::loadUIConfig(const std::string &prefix)
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{
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//H_AUTO(R2_CEditor_loadUIConfig)
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CHECK_EDITOR
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return getUI().loadConfig("save/" + prefix + PlayerSelectedFileName + ".icfg");
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std::string filename = "save/" + prefix + PlayerSelectedFileName + ".icfg";
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if (!CFile::fileExists(filename))
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filename = "save/shared_" + prefix + ".icfg";
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return getUI().loadConfig(filename);
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}
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// *********************************************************************************************************
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@ -2871,7 +2890,13 @@ void CEditor::saveUIConfig()
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}
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}
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}
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getUI().saveConfig("save/" + getUIPrefix(_Mode) + PlayerSelectedFileName + ".icfg");
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std::string filename = "save/" + getUIPrefix(_Mode) + PlayerSelectedFileName + ".icfg";
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std::string sharedfile = "save/shared_" + getUIPrefix(_Mode) + ".icfg";
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if (!CFile::fileExists(filename) && CFile::fileExists(sharedfile))
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filename = sharedfile;
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getUI().saveConfig(filename);
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}
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// *********************************************************************************************************
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