Changed: Allow to override scroll bar texture width/height
--HG-- branch : develop
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2 changed files with 22 additions and 2 deletions
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@ -175,6 +175,7 @@ namespace NLGUI
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bool _CallingAH : 1;
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bool _Cancelable : 1; // true if the slider may be cancelled when pressed on the mouse right button
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bool _Frozen : 1;
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bool _Scale : 1;
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// For Target Scroller only: the target offset step in pixel.
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sint32 _TargetStepX;
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@ -68,6 +68,7 @@ namespace NLGUI
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_StepValue = 0;
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_TileM = false;
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_Frozen = false;
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_Scale = false;
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}
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// ------------------------------------------------------------------------------------------------
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@ -108,6 +109,11 @@ namespace NLGUI
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return getTextureTopOrRight();
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}
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else
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if( name == "scale" )
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{
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return toString( _Scale );
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}
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else
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if( name == "vertical" )
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{
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return toString( _Vertical );
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@ -244,6 +250,14 @@ namespace NLGUI
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return;
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}
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else
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if( name =="scale" )
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{
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bool b;
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if (fromString( value, b ) )
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_Scale = b;
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return;
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}
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else
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if( name == "vertical" )
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{
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bool b;
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@ -408,6 +422,7 @@ namespace NLGUI
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xmlSetProp( node, BAD_CAST "tx_bottomleft", BAD_CAST getTextureBottomOrLeft().c_str() );
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xmlSetProp( node, BAD_CAST "tx_middle", BAD_CAST getTextureMiddle().c_str() );
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xmlSetProp( node, BAD_CAST "tx_topright", BAD_CAST getTextureTopOrRight().c_str() );
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xmlSetProp( node, BAD_CAST "scale", BAD_CAST toString( _Scale ).c_str() );
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xmlSetProp( node, BAD_CAST "vertical", BAD_CAST toString( _Vertical ).c_str() );
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std::string align;
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@ -480,6 +495,10 @@ namespace NLGUI
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if(prop) setTextureTopOrRight(string((const char*)prop));
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else setTextureTopOrRight ("w_scroll_l0_t.tga");
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// Override texture size (w for vertical, h for horizontal)
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prop = (char*) xmlGetProp( node, (xmlChar*)"scale" );
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if (prop) _Scale = convertBool((const char*)prop);
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// Read properties
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prop = (char*) xmlGetProp( node, (xmlChar*)"vertical" );
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if (prop) _Vertical = convertBool((const char*)prop);
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@ -606,13 +625,13 @@ namespace NLGUI
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if (_Vertical)
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{
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_W = w;
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if (!_Scale) _W = w;
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_H = _Target->getMaxHReal();
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}
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else
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{
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_W = _Target->getMaxWReal();
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_H = h;
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if (!_Scale) _H = h;
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}
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CCtrlBase::updateCoords ();
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