Fixed: All fragment shaders are not working on ATI cards (patch provided and tested by Naush)
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@ -1389,11 +1389,6 @@ void registerGlExtensions(CGlExtensions &ext)
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{
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ext.ARBVertexBufferObject = setupARBVertexBufferObject(glext);
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}
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// In my tries ATI_fragment_shader doesn't like to be used With ARB_fragment_program (maybe a driver bug, display become corrupted)
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if (ext.IsATI9500OrAbove)
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{
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ext.ATIFragmentShader = false;
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}
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ext.IsGeforceFXOrAbove = setupNVVertexProgram(glext) && setupARBFragmentProgram(glext);
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