CHANGED: #1471 Controls are now serialized into the XML output file when saving.
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parent
17215417e3
commit
1c7a240285
5 changed files with 30 additions and 4 deletions
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@ -46,6 +46,8 @@ namespace NLGUI
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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xmlNodePtr serializeGroup( xmlNodePtr parentNode, const char *type ) const;
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xmlNodePtr serializeSubGroups( xmlNodePtr parentNode ) const;
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xmlNodePtr serializeControls( xmlNodePtr parentNode ) const;
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xmlNodePtr serializeViews( xmlNodePtr parentNode ) const;
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virtual uint32 getMemory ();
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@ -396,6 +396,9 @@ namespace NLGUI
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if( node == NULL )
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return NULL;
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if( xmlGetProp( node, BAD_CAST "type" ) == NULL )
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xmlSetProp( node, BAD_CAST "type", BAD_CAST "button" );
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xmlNewProp( node, BAD_CAST "button_type", BAD_CAST getTypeString().c_str() );
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xmlNewProp( node, BAD_CAST "pushed", BAD_CAST toString( _Pushed ).c_str() );
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xmlNewProp( node, BAD_CAST "over_when_pushed", BAD_CAST toString( _OverWhenPushed ).c_str() );
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@ -386,6 +386,9 @@ namespace NLGUI
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if( node == NULL )
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return NULL;
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if( xmlGetProp( node, BAD_CAST "type" ) == NULL )
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xmlSetProp( node, BAD_CAST "type", BAD_CAST "text_button" );
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std::string tex;
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tex = CViewRenderer::getInstance()->getTextureNameFromId( _TextureIdNormal[ 0 ] );
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std::string::size_type i = tex.rfind( "_l.tga" );
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@ -798,6 +798,9 @@ namespace NLGUI
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if( node == NULL )
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return NULL;
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if( xmlGetProp( node, BAD_CAST "type" ) == NULL )
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xmlSetProp( node, BAD_CAST "type", BAD_CAST "tab_button" );
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xmlNewProp( node, BAD_CAST "group", BAD_CAST _AssociatedGroup.c_str() );
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return node;
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@ -672,6 +672,7 @@ namespace NLGUI
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return NULL;
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serializeSubGroups( node );
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serializeControls( node );
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return node;
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}
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@ -716,15 +717,29 @@ namespace NLGUI
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xmlNodePtr CInterfaceGroup::serializeSubGroups( xmlNodePtr parentNode ) const
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{
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xmlNodePtr node = parentNode;
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std::vector< CInterfaceGroup* >::const_iterator itr;
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for( itr = _ChildrenGroups.begin(); itr != _ChildrenGroups.end(); ++itr )
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{
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(*itr)->serialize( node, "group" );
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(*itr)->serialize( parentNode, "group" );
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}
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return node;
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return parentNode;
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}
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xmlNodePtr CInterfaceGroup::serializeControls( xmlNodePtr parentNode ) const
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{
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std::vector< CCtrlBase* >::const_iterator itr;
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for( itr = _Controls.begin(); itr != _Controls.end(); ++itr )
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{
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(*itr)->serialize( parentNode, "ctrl" );
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}
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return parentNode;
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}
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xmlNodePtr CInterfaceGroup::serializeViews( xmlNodePtr parentNode ) const
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{
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return parentNode;
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}
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// ------------------------------------------------------------------------------------------------
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