Improve performance of UsedTexture debugging info in OpenGL driver
--HG-- branch : kaetemi-optimize
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e701596156
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1c3fbf0256
3 changed files with 20 additions and 5 deletions
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@ -1488,7 +1488,10 @@ void CDriverGL::enableUsedTextureMemorySum (bool enable)
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H_AUTO_OGL(CDriverGL_enableUsedTextureMemorySum )
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if (enable)
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{
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nlinfo ("3D: PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverGL");
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_TextureUsed.reserve(512);
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}
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_SumTextureMemoryUsed=enable;
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}
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@ -1502,7 +1505,7 @@ uint32 CDriverGL::getUsedTextureMemory() const
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uint32 memory=0;
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// For each texture used
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set<CTextureDrvInfosGL*>::const_iterator ite=_TextureUsed.begin();
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std::vector<CTextureDrvInfosGL *>::const_iterator ite = _TextureUsed.begin();
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while (ite!=_TextureUsed.end())
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{
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// Get the gl texture
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@ -1510,7 +1513,8 @@ uint32 CDriverGL::getUsedTextureMemory() const
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gltext= (*ite);
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// Sum the memory used by this texture
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memory+=gltext->TextureMemory;
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if (gltext)
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memory+=gltext->TextureMemory;
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// Next texture
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ite++;
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@ -196,6 +196,8 @@ public:
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bool initFrameBufferObject(ITexture * tex);
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bool activeFrameBufferObject(ITexture * tex);
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std::vector<CTextureDrvInfosGL *>::size_type TextureUsedIdx;
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};
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@ -1273,7 +1275,7 @@ private:
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uint32 _NbSetupMaterialCall;
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uint32 _NbSetupModelMatrixCall;
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bool _SumTextureMemoryUsed;
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std::set<CTextureDrvInfosGL*> _TextureUsed;
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std::vector<CTextureDrvInfosGL *> _TextureUsed;
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uint computeMipMapMemoryUsage(uint w, uint h, GLint glfmt) const;
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// VBHard Lock Profiling
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@ -79,6 +79,8 @@ CTextureDrvInfosGL::CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it, CDri
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InitFBO = false;
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AttachDepthStencil = true;
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UsePackedDepthStencil = drvGl->supportPackedDepthStencil();
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TextureUsedIdx = 0;
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}
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// ***************************************************************************
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CTextureDrvInfosGL::~CTextureDrvInfosGL()
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@ -91,7 +93,10 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL()
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_Driver->_AllocatedTextureMemory-= TextureMemory;
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// release in TextureUsed.
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_Driver->_TextureUsed.erase (this);
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if (TextureUsedIdx < _Driver->_TextureUsed.size() && _Driver->_TextureUsed[TextureUsedIdx] == this)
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{
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_Driver->_TextureUsed[TextureUsedIdx] = NULL;
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}
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if(InitFBO)
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{
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@ -1492,7 +1497,11 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
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if (_SumTextureMemoryUsed)
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{
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// Insert the pointer of this texture
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_TextureUsed.insert (gltext);
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if (gltext->TextureUsedIdx >= _TextureUsed.size() || _TextureUsed[gltext->TextureUsedIdx] != gltext)
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{
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gltext->TextureUsedIdx = _TextureUsed.size();
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_TextureUsed.push_back(gltext);
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}
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}
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if(tex->isTextureCube())
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