Fixed: Start client from server root directory
--HG-- branch : develop
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1 changed files with 3 additions and 2 deletions
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@ -92,6 +92,7 @@ void CMainWindow::onPlayClicked()
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CConfigFile *config = CConfigFile::getInstance();
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const CProfile &profile = config->getProfile(profileIndex);
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const CServer &server = config->getServer(profile.server);
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// get full path of client executable
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QString executable = config->getProfileClientFullPath(profileIndex);
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@ -104,8 +105,8 @@ void CMainWindow::onPlayClicked()
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arguments << profile.id;
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arguments << profile.arguments.split(' ');
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// launch the game with all arguments
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bool started = QProcess::startDetached(executable, arguments);
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// launch the game with all arguments and from server root directory (to use right data)
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bool started = QProcess::startDetached(executable, arguments, server.getDirectory());
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// define this profile as default one
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CConfigFile::getInstance()->setDefaultProfileIndex(profileIndex);
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