Changed: moved nelns file in ryzom directories

This commit is contained in:
vl 2010-06-08 16:25:41 +02:00
parent e7a3aa75e8
commit 18690cf985
11 changed files with 3980 additions and 158 deletions

View file

@ -86,75 +86,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="..\..\..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;_DEBUG;LIBXML_STATIC"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="stdpch.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\lib64\$(ProjectName)_d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\obj\$(ConfigurationName)\$(ProjectName)"
@ -226,6 +157,75 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="..\..\..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;_DEBUG;LIBXML_STATIC"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="stdpch.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\lib64\$(ProjectName)_d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="..\..\..\obj64\$(ConfigurationName)\$(ProjectName)"
@ -1482,7 +1482,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1490,7 +1490,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1694,6 +1694,14 @@
RelativePath=".\time_weather_season\weather_setup_sheet_base.h"
>
</File>
<File
RelativePath=".\welcome_service_itf.cpp"
>
</File>
<File
RelativePath=".\welcome_service_itf.h"
>
</File>
<File
RelativePath=".\xml_auto_ptr.cpp"
>

View file

@ -25,7 +25,7 @@
#include "nel/net/login_cookie.h"
#include "../../nelns/welcome_service/welcome_service_itf.h"
#include "game_share/welcome_service_itf.h"
#include "game_share/character_sync_itf.h"

View file

@ -0,0 +1,458 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#include "welcome_service_itf.h"
namespace WS
{
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CWelcomeServiceSkel::TMessageHandlerMap &CWelcomeServiceSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("WU"), &CWelcomeServiceSkel::welcomeUser_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("DU"), &CWelcomeServiceSkel::disconnectUser_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CWelcomeServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CWelcomeServiceSkel::welcomeUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceSkel_welcomeUser_WU);
uint32 charId;
nlRead(__message, serial, charId);
std::string userName;
nlRead(__message, serial, userName);
NLNET::CLoginCookie cookie;
nlRead(__message, serial, cookie);
std::string priviledge;
nlRead(__message, serial, priviledge);
std::string exPriviledge;
nlRead(__message, serial, exPriviledge);
WS::TUserRole mode;
nlRead(__message, serial, mode);
uint32 instanceId;
nlRead(__message, serial, instanceId);
welcomeUser(sender, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
}
void CWelcomeServiceSkel::disconnectUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceSkel_disconnectUser_DU);
uint32 userId;
nlRead(__message, serial, userId);
disconnectUser(sender, userId);
}
// ask the welcome service to welcome a character
void CWelcomeServiceProxy::welcomeUser(NLNET::IModule *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->welcomeUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_welcomeUser(__message, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// ask the welcome service to disconnect a user
void CWelcomeServiceProxy::disconnectUser(NLNET::IModule *sender, uint32 userId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->disconnectUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_disconnectUser(__message, userId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_welcomeUser(NLNET::CMessage &__message, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
{
__message.setType("WU");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, const_cast < std::string& > (userName));
nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
nlWrite(__message, serial, const_cast < std::string& > (priviledge));
nlWrite(__message, serial, const_cast < std::string& > (exPriviledge));
nlWrite(__message, serial, mode);
nlWrite(__message, serial, instanceId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_disconnectUser(NLNET::CMessage &__message, uint32 userId)
{
__message.setType("DU");
nlWrite(__message, serial, userId);
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CLoginServiceSkel::TMessageHandlerMap &CLoginServiceSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("PUL"), &CLoginServiceSkel::pendingUserLost_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CLoginServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CLoginServiceSkel::pendingUserLost_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CLoginServiceSkel_pendingUserLost_PUL);
NLNET::CLoginCookie cookie;
nlRead(__message, serial, cookie);
pendingUserLost(sender, cookie);
}
// An awaited user did not connect before the allowed timeout expire
void CLoginServiceProxy::pendingUserLost(NLNET::IModule *sender, const NLNET::CLoginCookie &cookie)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->pendingUserLost(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), cookie);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_pendingUserLost(__message, cookie);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CLoginServiceProxy::buildMessageFor_pendingUserLost(NLNET::CMessage &__message, const NLNET::CLoginCookie &cookie)
{
__message.setType("PUL");
nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CWelcomeServiceClientSkel::TMessageHandlerMap &CWelcomeServiceClientSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("RWS"), &CWelcomeServiceClientSkel::registerWS_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("RWSOS"), &CWelcomeServiceClientSkel::reportWSOpenState_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("WUR"), &CWelcomeServiceClientSkel::welcomeUserResult_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("UCP"), &CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CWelcomeServiceClientSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CWelcomeServiceClientSkel::registerWS_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceClientSkel_registerWS_RWS);
uint32 shardId;
nlRead(__message, serial, shardId);
uint32 fixedSessionId;
nlRead(__message, serial, fixedSessionId);
bool isOnline;
nlRead(__message, serial, isOnline);
registerWS(sender, shardId, fixedSessionId, isOnline);
}
void CWelcomeServiceClientSkel::reportWSOpenState_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceClientSkel_reportWSOpenState_RWSOS);
bool isOnline;
nlRead(__message, serial, isOnline);
reportWSOpenState(sender, isOnline);
}
void CWelcomeServiceClientSkel::welcomeUserResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceClientSkel_welcomeUserResult_WUR);
uint32 userId;
nlRead(__message, serial, userId);
bool ok;
nlRead(__message, serial, ok);
std::string shardAddr;
nlRead(__message, serial, shardAddr);
std::string errorMsg;
nlRead(__message, serial, errorMsg);
welcomeUserResult(sender, userId, ok, shardAddr, errorMsg);
}
void CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CWelcomeServiceClientSkel_updateConnectedPlayerCount_UCP);
uint32 nbOnlinePlayers;
nlRead(__message, serial, nbOnlinePlayers);
uint32 nbPendingPlayers;
nlRead(__message, serial, nbPendingPlayers);
updateConnectedPlayerCount(sender, nbOnlinePlayers, nbPendingPlayers);
}
// Register the welcome service in the ring session manager
// The provided sessionId will be non-zero only for a shard with a fixed sessionId
void CWelcomeServiceClientProxy::registerWS(NLNET::IModule *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->registerWS(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, fixedSessionId, isOnline);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_registerWS(__message, shardId, fixedSessionId, isOnline);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// WS report it's current open state
void CWelcomeServiceClientProxy::reportWSOpenState(NLNET::IModule *sender, bool isOnline)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportWSOpenState(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), isOnline);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportWSOpenState(__message, isOnline);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// return for welcome user
void CWelcomeServiceClientProxy::welcomeUserResult(NLNET::IModule *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->welcomeUserResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, ok, shardAddr, errorMsg);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_welcomeUserResult(__message, userId, ok, shardAddr, errorMsg);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// transmits the current player counts
void CWelcomeServiceClientProxy::updateConnectedPlayerCount(NLNET::IModule *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateConnectedPlayerCount(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nbOnlinePlayers, nbPendingPlayers);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateConnectedPlayerCount(__message, nbOnlinePlayers, nbPendingPlayers);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_registerWS(NLNET::CMessage &__message, uint32 shardId, uint32 fixedSessionId, bool isOnline)
{
__message.setType("RWS");
nlWrite(__message, serial, shardId);
nlWrite(__message, serial, fixedSessionId);
nlWrite(__message, serial, isOnline);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_reportWSOpenState(NLNET::CMessage &__message, bool isOnline)
{
__message.setType("RWSOS");
nlWrite(__message, serial, isOnline);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_welcomeUserResult(NLNET::CMessage &__message, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
{
__message.setType("WUR");
nlWrite(__message, serial, userId);
nlWrite(__message, serial, ok);
nlWrite(__message, serial, const_cast < std::string& > (shardAddr));
nlWrite(__message, serial, const_cast < std::string& > (errorMsg));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_updateConnectedPlayerCount(NLNET::CMessage &__message, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
{
__message.setType("UCP");
nlWrite(__message, serial, nbOnlinePlayers);
nlWrite(__message, serial, nbPendingPlayers);
return __message;
}
}

View file

@ -0,0 +1,541 @@
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#ifndef WELCOME_SERVICE_ITF
#define WELCOME_SERVICE_ITF
#include "nel/misc/types_nl.h"
#ifdef NL_COMP_VC8
#include <memory>
#endif
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/string_conversion.h"
#include "nel/net/message.h"
#include "nel/net/module.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/module_message.h"
#include "nel/net/module_gateway.h"
#include "nel/net/login_cookie.h"
namespace WS
{
struct TUserRole
{
enum TValues
{
ur_player,
ur_editor,
ur_animator,
/// the highest valid value in the enum
last_enum_item = ur_animator,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map<TValues, uint32> &getIndexTable() const
{
static std::map<TValues, uint32> indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(ur_player, 0));
indexTable.insert(std::make_pair(ur_editor, 1));
indexTable.insert(std::make_pair(ur_animator, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion<TValues> &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(ur_player)
NL_STRING_CONVERSION_TABLE_ENTRY(ur_editor)
NL_STRING_CONVERSION_TABLE_ENTRY(ur_animator)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion<TValues>
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TUserRole()
: _Value(invalid_val)
{
}
TUserRole(TValues value)
: _Value(value)
{
}
TUserRole(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TUserRole &other) const
{
return _Value == other._Value;
}
bool operator != (const TUserRole &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TUserRole &other) const
{
return _Value < other._Value;
}
bool operator <= (const TUserRole &other) const
{
return _Value <= other._Value;
}
bool operator > (const TUserRole &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TUserRole &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CWelcomeServiceSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CWelcomeServiceSkel> TInterceptor;
protected:
CWelcomeServiceSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CWelcomeServiceSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CWelcomeServiceSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void welcomeUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void disconnectUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CWelcomeServiceSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// ask the welcome service to welcome a character
virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId) =0;
// ask the welcome service to disconnect a user
virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CWelcomeServiceProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CWelcomeServiceSkel *_LocalModuleSkel;
public:
CWelcomeServiceProxy(NLNET::IModuleProxy *proxy)
{
nlassert(proxy->getModuleClassName() == "WelcomeService");
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CWelcomeServiceSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CWelcomeServiceProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// ask the welcome service to welcome a character
void welcomeUser(NLNET::IModule *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
// ask the welcome service to disconnect a user
void disconnectUser(NLNET::IModule *sender, uint32 userId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_welcomeUser(NLNET::CMessage &__message, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_disconnectUser(NLNET::CMessage &__message, uint32 userId);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CLoginServiceSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CLoginServiceSkel> TInterceptor;
protected:
CLoginServiceSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CLoginServiceSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CLoginServiceSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void pendingUserLost_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CLoginServiceSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// An awaited user did not connect before the allowed timeout expire
virtual void pendingUserLost(NLNET::IModuleProxy *sender, const NLNET::CLoginCookie &cookie) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CLoginServiceProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CLoginServiceSkel *_LocalModuleSkel;
public:
CLoginServiceProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CLoginServiceSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CLoginServiceProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// An awaited user did not connect before the allowed timeout expire
void pendingUserLost(NLNET::IModule *sender, const NLNET::CLoginCookie &cookie);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_pendingUserLost(NLNET::CMessage &__message, const NLNET::CLoginCookie &cookie);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CWelcomeServiceClientSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CWelcomeServiceClientSkel> TInterceptor;
protected:
CWelcomeServiceClientSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CWelcomeServiceClientSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CWelcomeServiceClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void registerWS_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportWSOpenState_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void welcomeUserResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateConnectedPlayerCount_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CWelcomeServiceClientSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// Register the welcome service in the ring session manager
// The provided sessionId will be non-zero only for a shard with a fixed sessionId
virtual void registerWS(NLNET::IModuleProxy *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline) =0;
// WS report it's current open state
virtual void reportWSOpenState(NLNET::IModuleProxy *sender, bool isOnline) =0;
// return for welcome user
virtual void welcomeUserResult(NLNET::IModuleProxy *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg) =0;
// transmits the current player counts
virtual void updateConnectedPlayerCount(NLNET::IModuleProxy *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CWelcomeServiceClientProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CWelcomeServiceClientSkel *_LocalModuleSkel;
public:
CWelcomeServiceClientProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CWelcomeServiceClientSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CWelcomeServiceClientProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// Register the welcome service in the ring session manager
// The provided sessionId will be non-zero only for a shard with a fixed sessionId
void registerWS(NLNET::IModule *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline);
// WS report it's current open state
void reportWSOpenState(NLNET::IModule *sender, bool isOnline);
// return for welcome user
void welcomeUserResult(NLNET::IModule *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg);
// transmits the current player counts
void updateConnectedPlayerCount(NLNET::IModule *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_registerWS(NLNET::CMessage &__message, uint32 shardId, uint32 fixedSessionId, bool isOnline);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportWSOpenState(NLNET::CMessage &__message, bool isOnline);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_welcomeUserResult(NLNET::CMessage &__message, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateConnectedPlayerCount(NLNET::CMessage &__message, uint32 nbOnlinePlayers, uint32 nbPendingPlayers);
};
}
#endif

View file

@ -33,7 +33,7 @@
#include "entity_container.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/entity_types.h"
#include "../../nelns/welcome_service/welcome_service_itf.h"
#include "game_share/welcome_service_itf.h"
#include <vector>
#include <deque>

View file

@ -0,0 +1,112 @@
// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/types_nl.h"
#include "nel/misc/singleton.h"
#include "nel/net/module_manager.h"
#include "nel/net/module_builder_parts.h"
#include "game_share/welcome_service_itf.h"
std::string lsChooseShard (const std::string &userName,
const NLNET::CLoginCookie &cookie,
const std::string &userPriv,
const std::string &userExtended,
WS::TUserRole userRole,
uint32 instanceId,
uint32 charSlot);
bool disconnectClient(uint32 userId);
namespace WS
{
// welcome service module
class CWelcomeServiceMod :
public NLNET::CEmptyModuleCommBehav<NLNET::CEmptyModuleServiceBehav<NLNET::CEmptySocketBehav<NLNET::CModuleBase> > >,
public WS::CWelcomeServiceSkel,
public NLMISC::CManualSingleton<CWelcomeServiceMod>
{
/// the ring session manager module (if any)
NLNET::TModuleProxyPtr _RingSessionManager;
/// the login service module (if any)
NLNET::TModuleProxyPtr _LoginService;
void onModuleUp(NLNET::IModuleProxy *proxy);
void onModuleDown(NLNET::IModuleProxy *proxy);
////// CWelcomeServiceSkel implementation
// ask the welcome service to welcome a user
virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
// ask the welcome service to disconnect a user
virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
{
disconnectClient(userId);
}
public:
CWelcomeServiceMod()
{
CWelcomeServiceSkel::init(this);
}
void reportWSOpenState(bool shardOpen)
{
if (_RingSessionManager == NULL) // skip if the RSM is offline
return;
CWelcomeServiceClientProxy wscp(_RingSessionManager);
wscp.reportWSOpenState(this, shardOpen);
}
// forward response from the front end for a player slot to play in
// to the client of this welcome service (usually the Ring Session Manager)
void frontendResponse(NLNET::IModuleProxy *waiterModule, uint32 userId, const std::string &reason, const NLNET::CLoginCookie &cookie, const std::string &fsAddr)
{
CWelcomeServiceClientProxy wscp(waiterModule);
wscp.welcomeUserResult(this, userId, reason.empty(), fsAddr, reason);
}
// send the current number of players on this shard to the Ring Session Manager
void updateConnectedPlayerCount(uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
{
if (_RingSessionManager == NULL) // skip if the RSM is offline
return;
CWelcomeServiceClientProxy wscp(_RingSessionManager);
wscp.updateConnectedPlayerCount(this, nbOnlinePlayers, nbPendingPlayers);
}
// inform the LS that a pending client is lost
void pendingUserLost(const NLNET::CLoginCookie &cookie);
};
struct TPendingFEResponseInfo
{
CWelcomeServiceMod *WSMod;
NLNET::TModuleProxyPtr WaiterModule;
uint32 UserId;
};
typedef std::map<NLNET::CLoginCookie, TPendingFEResponseInfo> TPendingFeReponses;
// the list of cookie string that are pending an
TPendingFeReponses PendingFeResponse;
} // namespace WS

View file

@ -94,82 +94,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../common/src;.;.."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -253,6 +177,82 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../common/src;.;.."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
@ -345,6 +345,10 @@
RelativePath=".\ryzom_welcome_service.cpp"
>
</File>
<File
RelativePath=".\ryzom_welcome_service.h"
>
</File>
</Files>
<Globals>
</Globals>

View file

@ -5,7 +5,7 @@
#include "nel/net/module_builder_parts.h"
#include "nel/net/login_cookie.h"
#include "../../nelns/welcome_service/welcome_service_itf.h"
#include "game_share/welcome_service_itf.h"
#include "game_share/utils.h"
#include "server_share/mysql_wrapper.h"
@ -23,8 +23,6 @@ using namespace MSW;
using namespace RSMGR;
using namespace ENTITYLOC;
#include "../../../../nelns/welcome_service/welcome_service_itf.cpp"
namespace LS
{

View file

@ -4,7 +4,7 @@
#include "nel/net/module_builder_parts.h"
#include "nel/net/callback_server.h"
#include "../../nelns/welcome_service/welcome_service_itf.h"
#include "game_share/welcome_service_itf.h"
#include "game_share/r2_types.h"