CHANGED: #1471 CCtrlTextButton is now part of NELGUI library, and is under NLGUI namespace.

This commit is contained in:
dfighter1985 2012-06-21 22:20:02 +02:00
parent 2b12907293
commit 1854b8e33a
19 changed files with 734 additions and 725 deletions

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_TEXT_BUTTON_H
#define NL_CTRL_TEXT_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
class CViewText;
// ***************************************************************************
/**
* Text Button that can be either Push or Toggle button. Localized, auto-resize
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CCtrlTextButton : public CCtrlBaseButton
{
public:
/// Constructor
CCtrlTextButton(const TCtorParam &param);
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// Display part
virtual void draw();
// Hide/Show the text also.
virtual void setActive(bool state);
// Add also our ViewText
virtual void onAddToGroup();
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
// Special Text Colors accessors
// Colors
NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;}
void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;}
NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;}
void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;}
NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;}
void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;}
// Shadow Colors
NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;}
void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;}
NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;}
void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;}
NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;}
void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;}
// Global Modulate Colors
bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;}
void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;}
bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;}
void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;}
bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;}
void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;}
// Set text (noop if text id)
void setText (const ucstring &text);
ucstring getText () const;
void setHardText (const std::string &text);
std::string getHardText () const;
CViewText* getViewText();
void setViewText(CViewText* text) {_ViewText=text;}
void setTextX(sint32 x);
sint32 getTextX() const { return _TextX; }
void setWMargin(sint32 w) { _WMargin = w; }
sint32 getWMargin() const { return _WMargin; }
sint32 getWMin() const { return _WMin; }
void setWMin( sint32 wmin ) { _WMin = wmin; }
// Compute Size according to bitmap and Text (Ensure as big as possible button)
sint32 getWMax() const;
int luaGetViewText(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton)
REFLECT_UCSTRING("uc_hardtext", getText, setText);
REFLECT_STRING("hardtext", getHardText, setHardText);
REFLECT_SINT32("text_x", getTextX, setTextX)
REFLECT_SINT32("wmargin", getWMargin, setWMargin)
REFLECT_SINT32("wmin", getWMin, setWMin)
REFLECT_LUA_METHOD("getViewText", luaGetViewText)
REFLECT_EXPORT_END
protected:
enum {NumTexture= 3};
CViewRenderer::CTextureId _TextureIdNormal[NumTexture];
CViewRenderer::CTextureId _TextureIdPushed[NumTexture];
CViewRenderer::CTextureId _TextureIdOver[NumTexture];
// setup
void setup();
private:
CViewText *_ViewText;
bool _Setuped;
bool _IsViewTextId;
bool _ForceTextOver; // text is displayed over the "over" texture
// Size of Bitmaps
sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH;
// Value to add to TextW to get button W.
sint32 _WMargin;
// Min W Value
sint32 _WMin;
sint32 _TextY;
sint32 _TextX;
THotSpot _TextPosRef;
THotSpot _TextParentPosRef;
// Special Colors for text
NLMISC::CRGBA _TextColorNormal;
NLMISC::CRGBA _TextColorPushed;
NLMISC::CRGBA _TextColorOver;
NLMISC::CRGBA _TextShadowColorNormal;
NLMISC::CRGBA _TextShadowColorPushed;
NLMISC::CRGBA _TextShadowColorOver;
bool _TextModulateGlobalColorNormal;
bool _TextModulateGlobalColorPushed;
bool _TextModulateGlobalColorOver;
bool _TextHeaderColor;
};
}
#endif // NL_CTRL_TEXT_BUTTON_H
/* End of ctrl_text_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/gui/ctrl_text_button.h"
#include "nel/misc/xml_auto_ptr.h"
#include "nel/gui/view_text.h"
#include "nel/gui/view_text_id.h"
#include "nel/gui/group_container_base.h"
#include "nel/gui/lua_ihm.h"
#include "nel/gui/widget_manager.h"
#include "nel/misc/i18n.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlTextButton, std::string, "text_button");
namespace NLGUI
{
// ***************************************************************************
CCtrlTextButton::CCtrlTextButton(const TCtorParam &param)
: CCtrlBaseButton(param)
{
_BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0;
_WMargin= 0;
_WMin= 0;
_TextX= -2;
_TextY= -2;
_Setuped= false;
_ViewText= NULL;
_IsViewTextId= false;
_TextColorNormal= CRGBA(255, 255, 255, 255);
_TextColorPushed= CRGBA(255, 255, 255, 255);
_TextColorOver= CRGBA(255, 255, 255, 255);
_TextShadowColorNormal= CRGBA(0, 0, 0, 255);
_TextShadowColorPushed= CRGBA(0, 0, 0, 255);
_TextShadowColorOver= CRGBA(0, 0, 0, 255);
_TextModulateGlobalColorNormal= true;
_TextModulateGlobalColorPushed= true;
_TextModulateGlobalColorOver= true;
_TextHeaderColor= false;
_TextPosRef = Hotspot_MM;
_TextParentPosRef = Hotspot_MM;
_ForceTextOver = false;
}
// ***************************************************************************
bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
CXMLAutoPtr prop;
CViewRenderer &rVR = *CViewRenderer::getInstance();
//try to get props that can be inherited from groups
//if a property is not defined, try to find it in the parent group.
//if it is undefined, set it to zero
if (! CCtrlBaseButton::parse(cur,parentGroup) )
{
string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId();
nlinfo(tmp.c_str());
return false;
}
// *** Read Textures.
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_normal" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdNormal[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdNormal[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdNormal[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdPushed[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdPushed[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdPushed[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdOver[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdOver[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdOver[2].setTexture((TxName+"_r.tga").c_str());
}
// Compute Bmp Sizes
nlctassert(NumTexture==3);
rVR.getTextureSizeFromId(_TextureIdNormal[0], _BmpLeftW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[1], _BmpMiddleW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[2], _BmpRightW, _BmpH);
// *** Create the ViewText for draw, and set text
// ViewTextId or standard view?
CXMLAutoPtr ptr((const char*)xmlGetProp(cur,(xmlChar*)"textid"));
_IsViewTextId= (bool)ptr;
if(_IsViewTextId)
_ViewText= new CViewTextID(CViewBase::TCtorParam());
else
_ViewText= new CViewText(CViewBase::TCtorParam());
_ViewText->setId(_Id+"_text");
_ViewText->parseTextOptions(cur);
_ViewText->setAvoidResizeParent(avoidResizeParent());
if(_IsViewTextId)
((CViewTextID*)_ViewText)->parseTextIdOptions(cur);
// Same RenderLayer as us.
_ViewText->setRenderLayer(getRenderLayer());
// Parse the hardText (if not text id)
if(!_IsViewTextId)
{
prop = (char*) xmlGetProp( cur, (xmlChar*)"hardtext" );
if (prop)
{
const char *propPtr = prop;
ucstring text = ucstring(propPtr);
if ((strlen(propPtr)>2) && (propPtr[0] == 'u') && (propPtr[1] == 'i'))
text = CI18N::get (propPtr);
_ViewText->setText(text);
}
}
// wmargin
_WMargin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmargin" );
if (prop)
{
fromString((const char *) prop, _WMargin);
}
// wmin
_WMin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmin" );
if (prop)
{
fromString((const char *) prop, _WMin);
}
// _WMin is at least the size of All W Bitmaps
_WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW);
// TextY
_TextY= -2;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" );
if (prop)
{
fromString((const char *) prop, _TextY);
}
_TextX = 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_x" );
if (prop)
{
fromString((const char *) prop, _TextX);
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_underlined" );
if (prop)
{
_ViewText->setUnderlined(convertBool(prop));
}
prop = (char*) xmlGetProp( cur, (xmlChar*) "text_posref" );
_TextParentPosRef = Hotspot_MM;
_TextPosRef = Hotspot_MM;
if (prop)
{
char *seekPtr = prop.getDatas();
seekPtr = strtok(seekPtr," \t");
if (seekPtr == NULL)
{
// mean that there s a bad formated posref (missing space or tab)
nlwarning("bad 'text_pos_ref' formatting");
}
else
{
_TextParentPosRef = convertHotSpot (seekPtr);
seekPtr = strtok (seekPtr+1+strlen(seekPtr)," \t");
_TextPosRef = convertHotSpot (seekPtr);
}
}
// *** Read Text Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_normal" );
_TextColorNormal = CRGBA(255,255,255,255);
if (prop)
_TextColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_pushed" );
_TextColorPushed = CRGBA(255,255,255,255);
if (prop)
_TextColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_over" );
_TextColorOver = CRGBA(255,255,255,255);
if (prop)
_TextColorOver = convertColor(prop);
// *** Read Text Shadow Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_normal" );
_TextShadowColorNormal = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_pushed" );
_TextShadowColorPushed = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_over" );
_TextShadowColorOver = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorOver = convertColor(prop);
// *** Read Text Global Color
// Default: take "global_color" param interface_element option.
_TextModulateGlobalColorNormal= _TextModulateGlobalColorPushed= _TextModulateGlobalColorOver= getModulateGlobalColor();
// Read special text global_color for each state
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_normal" );
if (prop) _TextModulateGlobalColorNormal= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_pushed" );
if (prop) _TextModulateGlobalColorPushed= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_over" );
if (prop) _TextModulateGlobalColorOver= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"force_text_over" );
if (prop) _ForceTextOver= convertBool(prop);
// read Text header color
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_header_color" );
if (prop) _TextHeaderColor= convertBool(prop);
return true;
}
// ***************************************************************************
void CCtrlTextButton::draw ()
{
CViewRenderer::CTextureId *pTxId = NULL;
CRGBA color;
CViewRenderer &rVR = *CViewRenderer::getInstance();
CRGBA globalColor= CWidgetManager::getInstance()->getGlobalColorForContent();
// *** Detect Over
bool lastOver = false;
updateOver(lastOver);
// *** Choose Button State
switch(_Type)
{
case ToggleButton:
{
if (_Pushed)
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
}
}
break;
case RadioButton:
{
// CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer();
// Init the radio button
initRBRef();
if (*_RBRef == this)
{
// if it is equal to the ref value, then the button must appear pushed
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
if ((_Over) && (CWidgetManager::getInstance()->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
}
break;
case PushButton:
{
if (_Over && (CWidgetManager::getInstance()->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
break;
default:
break;
}
// *** Draw
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
sint32 x= _XReal;
sint32 y= _YReal;
sint32 txw, txh;
txw = _WReal - _BmpLeftW - _BmpRightW;
txh = _HReal;
nlctassert(NumTexture==3);
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
// *** Draw Over
if (_Over && (_OverWhenPushed || !(_Pushed || CWidgetManager::getInstance()->getCapturePointerLeft() == this)))
{
if ((lastOver == false) && (_AHOnOver != NULL))
CAHManager::getInstance()->runActionHandler (_AHOnOver, this, _AHOverParams);
// the pointer is over the button.
color= getCurrentColorOver(globalColor);
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
nlctassert(NumTexture==3);
pTxId= _TextureIdOver;
uint layerOffset = _ForceTextOver ? 0 : 1; // Must write Over On Top of the text ?
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
}
// *** Setup ViewText Color according to selected one (should be drawn after because of eltorder)
// update header color?
CRGBA viewTextColor;
if(_TextHeaderColor)
{
CInterfaceGroup *pIG= getRootWindow();
if(pIG->isGroupContainer())
{
CGroupContainerBase *pGC = static_cast<CGroupContainerBase*>(pIG);
viewTextColor= pGC->getDrawnHeaderColor();
}
}
// Setup ViewText color
if ( pTxId==_TextureIdNormal )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorNormal.A;
else viewTextColor= _TextColorNormal;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorNormal);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorNormal);
}
else if ( pTxId==_TextureIdPushed )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorPushed.A;
else viewTextColor= _TextColorPushed;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorPushed);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorPushed);
}
else if ( pTxId==_TextureIdOver )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorOver.A;
else viewTextColor= _TextColorOver;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorOver);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorOver);
}
if(getFrozen() && getFrozenHalfTone())
_ViewText->setAlpha(_ViewText->getAlpha()>>2);
}
// ***************************************************************************
void CCtrlTextButton::updateCoords()
{
// Should have been setuped with addCtrl
nlassert(_Setuped);
// Compute Size according to bitmap and Text.
if (!(_SizeRef & 1))
{
_W= _ViewText->getW() + _WMargin + _TextX;
// Ensure as big as possible button
_W= max(_W, _WMin);
}
if (!(_SizeRef & 2))
{
_H= _BmpH;
}
CViewBase::updateCoords();
}
// ***************************************************************************
sint32 CCtrlTextButton::getWMax() const
{
return max(_ViewText->getW(false) + _WMargin + _TextX, _WMin);
}
// ***************************************************************************
void CCtrlTextButton::setup()
{
_Setuped= true;
// setup the viewText and add to parent
_ViewText->setParent (getParent());
_ViewText->setParentPos (this);
_ViewText->setParentPosRef (_TextParentPosRef);
_ViewText->setPosRef (_TextPosRef);
_ViewText->setActive(_Active);
_ViewText->setX(_TextX);
_ViewText->setY(_TextY);
getParent()->addView(_ViewText);
}
// ***************************************************************************
void CCtrlTextButton::setTextX(sint32 x)
{
_TextX = x;
if (_ViewText) _ViewText->setX(_TextX);
}
// ***************************************************************************
sint32 CCtrlTextButton::getMaxUsedW() const
{
return _W;
}
// ***************************************************************************
sint32 CCtrlTextButton::getMinUsedW() const
{
return _W;
}
// ***************************************************************************
void CCtrlTextButton::setActive(bool state)
{
_ViewText->setActive(state);
CCtrlBaseButton::setActive(state);
}
// ***************************************************************************
void CCtrlTextButton::onAddToGroup()
{
// Add the view if not done
if(!_Setuped)
setup();
}
// ***************************************************************************
void CCtrlTextButton::setText (const ucstring &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setText(text);
}
// ***************************************************************************
ucstring CCtrlTextButton::getText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getText();
return ucstring("");
}
// ***************************************************************************
void CCtrlTextButton::setHardText (const std::string &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setHardText(text);
}
// ***************************************************************************
string CCtrlTextButton::getHardText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getHardText();
return string("");
}
// ***************************************************************************
CViewText* CCtrlTextButton::getViewText()
{
return _ViewText;
}
// ***************************************************************************
int CCtrlTextButton::luaGetViewText(CLuaState &ls)
{
const char *funcName = "getViewText";
CLuaIHM::checkArgCount(ls, funcName, 0);
CLuaIHM::pushUIOnStack(ls, getViewText());
return 1;
}
// ***************************************************************************
}

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@ -33,7 +33,7 @@
#include "interface_v3/group_editbox.h" #include "interface_v3/group_editbox.h"
#include "permanent_ban.h" #include "permanent_ban.h"
#include "global.h" #include "global.h"
#include "interface_v3/ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "interface_v3/group_tab.h" #include "interface_v3/group_tab.h"
#include "string_manager_client.h" #include "string_manager_client.h"

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@ -24,7 +24,7 @@
// Client. // Client.
#include "game_context_menu.h" #include "game_context_menu.h"
#include "interface_v3/interface_manager.h" #include "interface_v3/interface_manager.h"
#include "interface_v3/ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "interface_v3/group_menu.h" #include "interface_v3/group_menu.h"
#include "entities.h" #include "entities.h"
#include "interface_v3/bot_chat_manager.h" #include "interface_v3/bot_chat_manager.h"

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@ -21,7 +21,7 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "main_loop.h" #include "main_loop.h"
#include "interface_v3/ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "nel/gui/interface_group.h" #include "nel/gui/interface_group.h"
#include "interface_v3/interface_pointer.h" #include "interface_v3/interface_pointer.h"
#include "game_share/bot_chat_types.h" #include "game_share/bot_chat_types.h"

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@ -41,7 +41,7 @@
#include "../string_manager_client.h" #include "../string_manager_client.h"
#include "group_container.h" #include "group_container.h"
#include "dbgroup_list_sheet_text.h" #include "dbgroup_list_sheet_text.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "../client_cfg.h" #include "../client_cfg.h"
#include "../init_main_loop.h" #include "../init_main_loop.h"
#include "guild_manager.h" #include "guild_manager.h"

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@ -1,545 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ctrl_text_button.h"
#include "nel/misc/xml_auto_ptr.h"
#include "nel/gui/view_text.h"
#include "nel/gui/view_text_id.h"
#include "nel/gui/group_container_base.h"
#include "nel/gui/lua_ihm.h"
#include "nel/gui/widget_manager.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlTextButton, std::string, "text_button");
// ***************************************************************************
CCtrlTextButton::CCtrlTextButton(const TCtorParam &param)
: CCtrlBaseButton(param)
{
_BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0;
_WMargin= 0;
_WMin= 0;
_TextX= -2;
_TextY= -2;
_Setuped= false;
_ViewText= NULL;
_IsViewTextId= false;
_TextColorNormal= CRGBA(255, 255, 255, 255);
_TextColorPushed= CRGBA(255, 255, 255, 255);
_TextColorOver= CRGBA(255, 255, 255, 255);
_TextShadowColorNormal= CRGBA(0, 0, 0, 255);
_TextShadowColorPushed= CRGBA(0, 0, 0, 255);
_TextShadowColorOver= CRGBA(0, 0, 0, 255);
_TextModulateGlobalColorNormal= true;
_TextModulateGlobalColorPushed= true;
_TextModulateGlobalColorOver= true;
_TextHeaderColor= false;
_TextPosRef = Hotspot_MM;
_TextParentPosRef = Hotspot_MM;
_ForceTextOver = false;
}
// ***************************************************************************
bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
CXMLAutoPtr prop;
CViewRenderer &rVR = *CViewRenderer::getInstance();
//try to get props that can be inherited from groups
//if a property is not defined, try to find it in the parent group.
//if it is undefined, set it to zero
if (! CCtrlBaseButton::parse(cur,parentGroup) )
{
string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId();
nlinfo(tmp.c_str());
return false;
}
// *** Read Textures.
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_normal" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdNormal[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdNormal[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdNormal[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdPushed[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdPushed[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdPushed[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" );
if (prop)
{
string TxName = toLower(std::string((const char *) prop));
_TextureIdOver[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdOver[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdOver[2].setTexture((TxName+"_r.tga").c_str());
}
// Compute Bmp Sizes
nlctassert(NumTexture==3);
rVR.getTextureSizeFromId(_TextureIdNormal[0], _BmpLeftW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[1], _BmpMiddleW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[2], _BmpRightW, _BmpH);
// *** Create the ViewText for draw, and set text
// ViewTextId or standard view?
CXMLAutoPtr ptr((const char*)xmlGetProp(cur,(xmlChar*)"textid"));
_IsViewTextId= (bool)ptr;
if(_IsViewTextId)
_ViewText= new CViewTextID(CViewBase::TCtorParam());
else
_ViewText= new CViewText(CViewBase::TCtorParam());
_ViewText->setId(_Id+"_text");
_ViewText->parseTextOptions(cur);
_ViewText->setAvoidResizeParent(avoidResizeParent());
if(_IsViewTextId)
((CViewTextID*)_ViewText)->parseTextIdOptions(cur);
// Same RenderLayer as us.
_ViewText->setRenderLayer(getRenderLayer());
// Parse the hardText (if not text id)
if(!_IsViewTextId)
{
prop = (char*) xmlGetProp( cur, (xmlChar*)"hardtext" );
if (prop)
{
const char *propPtr = prop;
ucstring text = ucstring(propPtr);
if ((strlen(propPtr)>2) && (propPtr[0] == 'u') && (propPtr[1] == 'i'))
text = CI18N::get (propPtr);
_ViewText->setText(text);
}
}
// wmargin
_WMargin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmargin" );
if (prop)
{
fromString((const char *) prop, _WMargin);
}
// wmin
_WMin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmin" );
if (prop)
{
fromString((const char *) prop, _WMin);
}
// _WMin is at least the size of All W Bitmaps
_WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW);
// TextY
_TextY= -2;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" );
if (prop)
{
fromString((const char *) prop, _TextY);
}
_TextX = 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_x" );
if (prop)
{
fromString((const char *) prop, _TextX);
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_underlined" );
if (prop)
{
_ViewText->setUnderlined(convertBool(prop));
}
prop = (char*) xmlGetProp( cur, (xmlChar*) "text_posref" );
_TextParentPosRef = Hotspot_MM;
_TextPosRef = Hotspot_MM;
if (prop)
{
char *seekPtr = prop.getDatas();
seekPtr = strtok(seekPtr," \t");
if (seekPtr == NULL)
{
// mean that there s a bad formated posref (missing space or tab)
nlwarning("bad 'text_pos_ref' formatting");
}
else
{
_TextParentPosRef = convertHotSpot (seekPtr);
seekPtr = strtok (seekPtr+1+strlen(seekPtr)," \t");
_TextPosRef = convertHotSpot (seekPtr);
}
}
// *** Read Text Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_normal" );
_TextColorNormal = CRGBA(255,255,255,255);
if (prop)
_TextColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_pushed" );
_TextColorPushed = CRGBA(255,255,255,255);
if (prop)
_TextColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_over" );
_TextColorOver = CRGBA(255,255,255,255);
if (prop)
_TextColorOver = convertColor(prop);
// *** Read Text Shadow Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_normal" );
_TextShadowColorNormal = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_pushed" );
_TextShadowColorPushed = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_over" );
_TextShadowColorOver = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorOver = convertColor(prop);
// *** Read Text Global Color
// Default: take "global_color" param interface_element option.
_TextModulateGlobalColorNormal= _TextModulateGlobalColorPushed= _TextModulateGlobalColorOver= getModulateGlobalColor();
// Read special text global_color for each state
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_normal" );
if (prop) _TextModulateGlobalColorNormal= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_pushed" );
if (prop) _TextModulateGlobalColorPushed= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_over" );
if (prop) _TextModulateGlobalColorOver= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"force_text_over" );
if (prop) _ForceTextOver= convertBool(prop);
// read Text header color
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_header_color" );
if (prop) _TextHeaderColor= convertBool(prop);
return true;
}
// ***************************************************************************
void CCtrlTextButton::draw ()
{
CViewRenderer::CTextureId *pTxId = NULL;
CRGBA color;
CViewRenderer &rVR = *CViewRenderer::getInstance();
CRGBA globalColor= CWidgetManager::getInstance()->getGlobalColorForContent();
// *** Detect Over
bool lastOver = false;
updateOver(lastOver);
// *** Choose Button State
switch(_Type)
{
case ToggleButton:
{
if (_Pushed)
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
}
}
break;
case RadioButton:
{
// CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer();
// Init the radio button
initRBRef();
if (*_RBRef == this)
{
// if it is equal to the ref value, then the button must appear pushed
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
if ((_Over) && (CWidgetManager::getInstance()->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
}
break;
case PushButton:
{
if (_Over && (CWidgetManager::getInstance()->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
break;
default:
break;
}
// *** Draw
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
sint32 x= _XReal;
sint32 y= _YReal;
sint32 txw, txh;
txw = _WReal - _BmpLeftW - _BmpRightW;
txh = _HReal;
nlctassert(NumTexture==3);
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
// *** Draw Over
if (_Over && (_OverWhenPushed || !(_Pushed || CWidgetManager::getInstance()->getCapturePointerLeft() == this)))
{
if ((lastOver == false) && (_AHOnOver != NULL))
CAHManager::getInstance()->runActionHandler (_AHOnOver, this, _AHOverParams);
// the pointer is over the button.
color= getCurrentColorOver(globalColor);
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
nlctassert(NumTexture==3);
pTxId= _TextureIdOver;
uint layerOffset = _ForceTextOver ? 0 : 1; // Must write Over On Top of the text ?
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
}
// *** Setup ViewText Color according to selected one (should be drawn after because of eltorder)
// update header color?
CRGBA viewTextColor;
if(_TextHeaderColor)
{
CInterfaceGroup *pIG= getRootWindow();
if(pIG->isGroupContainer())
{
CGroupContainerBase *pGC = static_cast<CGroupContainerBase*>(pIG);
viewTextColor= pGC->getDrawnHeaderColor();
}
}
// Setup ViewText color
if ( pTxId==_TextureIdNormal )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorNormal.A;
else viewTextColor= _TextColorNormal;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorNormal);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorNormal);
}
else if ( pTxId==_TextureIdPushed )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorPushed.A;
else viewTextColor= _TextColorPushed;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorPushed);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorPushed);
}
else if ( pTxId==_TextureIdOver )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorOver.A;
else viewTextColor= _TextColorOver;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorOver);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorOver);
}
if(getFrozen() && getFrozenHalfTone())
_ViewText->setAlpha(_ViewText->getAlpha()>>2);
}
// ***************************************************************************
void CCtrlTextButton::updateCoords()
{
// Should have been setuped with addCtrl
nlassert(_Setuped);
// Compute Size according to bitmap and Text.
if (!(_SizeRef & 1))
{
_W= _ViewText->getW() + _WMargin + _TextX;
// Ensure as big as possible button
_W= max(_W, _WMin);
}
if (!(_SizeRef & 2))
{
_H= _BmpH;
}
CViewBase::updateCoords();
}
// ***************************************************************************
sint32 CCtrlTextButton::getWMax() const
{
return max(_ViewText->getW(false) + _WMargin + _TextX, _WMin);
}
// ***************************************************************************
void CCtrlTextButton::setup()
{
_Setuped= true;
// setup the viewText and add to parent
_ViewText->setParent (getParent());
_ViewText->setParentPos (this);
_ViewText->setParentPosRef (_TextParentPosRef);
_ViewText->setPosRef (_TextPosRef);
_ViewText->setActive(_Active);
_ViewText->setX(_TextX);
_ViewText->setY(_TextY);
getParent()->addView(_ViewText);
}
// ***************************************************************************
void CCtrlTextButton::setTextX(sint32 x)
{
_TextX = x;
if (_ViewText) _ViewText->setX(_TextX);
}
// ***************************************************************************
sint32 CCtrlTextButton::getMaxUsedW() const
{
return _W;
}
// ***************************************************************************
sint32 CCtrlTextButton::getMinUsedW() const
{
return _W;
}
// ***************************************************************************
void CCtrlTextButton::setActive(bool state)
{
_ViewText->setActive(state);
CCtrlBaseButton::setActive(state);
}
// ***************************************************************************
void CCtrlTextButton::onAddToGroup()
{
// Add the view if not done
if(!_Setuped)
setup();
}
// ***************************************************************************
void CCtrlTextButton::setText (const ucstring &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setText(text);
}
// ***************************************************************************
ucstring CCtrlTextButton::getText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getText();
return ucstring("");
}
// ***************************************************************************
void CCtrlTextButton::setHardText (const std::string &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setHardText(text);
}
// ***************************************************************************
string CCtrlTextButton::getHardText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getHardText();
return string("");
}
// ***************************************************************************
CViewText* CCtrlTextButton::getViewText()
{
return _ViewText;
}
// ***************************************************************************
int CCtrlTextButton::luaGetViewText(CLuaState &ls)
{
const char *funcName = "getViewText";
CLuaIHM::checkArgCount(ls, funcName, 0);
CLuaIHM::pushUIOnStack(ls, getViewText());
return 1;
}
// ***************************************************************************

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@ -1,165 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_TEXT_BUTTON_H
#define NL_CTRL_TEXT_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
class CViewText;
}
// ***************************************************************************
/**
* Text Button that can be either Push or Toggle button. Localized, auto-resize
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CCtrlTextButton : public CCtrlBaseButton
{
public:
/// Constructor
CCtrlTextButton(const TCtorParam &param);
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// Display part
virtual void draw();
// Hide/Show the text also.
virtual void setActive(bool state);
// Add also our ViewText
virtual void onAddToGroup();
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
// Special Text Colors accessors
// Colors
NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;}
void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;}
NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;}
void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;}
NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;}
void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;}
// Shadow Colors
NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;}
void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;}
NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;}
void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;}
NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;}
void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;}
// Global Modulate Colors
bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;}
void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;}
bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;}
void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;}
bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;}
void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;}
// Set text (noop if text id)
void setText (const ucstring &text);
ucstring getText () const;
void setHardText (const std::string &text);
std::string getHardText () const;
CViewText* getViewText();
void setViewText(CViewText* text) {_ViewText=text;}
void setTextX(sint32 x);
sint32 getTextX() const { return _TextX; }
void setWMargin(sint32 w) { _WMargin = w; }
sint32 getWMargin() const { return _WMargin; }
sint32 getWMin() const { return _WMin; }
void setWMin( sint32 wmin ) { _WMin = wmin; }
// Compute Size according to bitmap and Text (Ensure as big as possible button)
sint32 getWMax() const;
int luaGetViewText(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton)
REFLECT_UCSTRING("uc_hardtext", getText, setText);
REFLECT_STRING("hardtext", getHardText, setHardText);
REFLECT_SINT32("text_x", getTextX, setTextX)
REFLECT_SINT32("wmargin", getWMargin, setWMargin)
REFLECT_SINT32("wmin", getWMin, setWMin)
REFLECT_LUA_METHOD("getViewText", luaGetViewText)
REFLECT_EXPORT_END
protected:
enum {NumTexture= 3};
CViewRenderer::CTextureId _TextureIdNormal[NumTexture];
CViewRenderer::CTextureId _TextureIdPushed[NumTexture];
CViewRenderer::CTextureId _TextureIdOver[NumTexture];
// setup
void setup();
private:
CViewText *_ViewText;
bool _Setuped;
bool _IsViewTextId;
bool _ForceTextOver; // text is displayed over the "over" texture
// Size of Bitmaps
sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH;
// Value to add to TextW to get button W.
sint32 _WMargin;
// Min W Value
sint32 _WMin;
sint32 _TextY;
sint32 _TextX;
THotSpot _TextPosRef;
THotSpot _TextParentPosRef;
// Special Colors for text
NLMISC::CRGBA _TextColorNormal;
NLMISC::CRGBA _TextColorPushed;
NLMISC::CRGBA _TextColorOver;
NLMISC::CRGBA _TextShadowColorNormal;
NLMISC::CRGBA _TextShadowColorPushed;
NLMISC::CRGBA _TextShadowColorOver;
bool _TextModulateGlobalColorNormal;
bool _TextModulateGlobalColorPushed;
bool _TextModulateGlobalColorOver;
bool _TextHeaderColor;
};
#endif // NL_CTRL_TEXT_BUTTON_H
/* End of ctrl_text_button.h */

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@ -22,7 +22,7 @@
#include "nel/misc/xml_auto_ptr.h" #include "nel/misc/xml_auto_ptr.h"
#include "interface_manager.h" #include "interface_manager.h"
#include "view_bitmap.h" #include "view_bitmap.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "../net_manager.h" #include "../net_manager.h"
#include "../client_sheets/item_sheet.h" #include "../client_sheets/item_sheet.h"

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@ -35,7 +35,7 @@ extern "C"
#include "nel/gui/ctrl_scroll.h" #include "nel/gui/ctrl_scroll.h"
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "dbctrl_sheet.h" #include "dbctrl_sheet.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "nel/gui/action_handler.h" #include "nel/gui/action_handler.h"
#include "group_paragraph.h" #include "group_paragraph.h"
#include "group_editbox.h" #include "group_editbox.h"

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@ -23,7 +23,7 @@
#include "nel/gui/group_modal.h" #include "nel/gui/group_modal.h"
#include "nel/gui/group_submenu_base.h" #include "nel/gui/group_submenu_base.h"
#include "nel/gui/view_text.h" #include "nel/gui/view_text.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
namespace NLGUI namespace NLGUI
{ {

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@ -21,7 +21,7 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h" #include "nel/gui/interface_group.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
// *************************************************************************** // ***************************************************************************

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@ -56,7 +56,7 @@
// Ctrl // Ctrl
#include "nel/gui/ctrl_scroll.h" #include "nel/gui/ctrl_scroll.h"
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
// DBCtrl // DBCtrl
#include "dbctrl_sheet.h" #include "dbctrl_sheet.h"
// Group // Group

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@ -56,7 +56,7 @@
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "nel/gui/ctrl_col_pick.h" #include "nel/gui/ctrl_col_pick.h"
#include "nel/gui/ctrl_tooltip.h" #include "nel/gui/ctrl_tooltip.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "group_paragraph.h" // For CCtrlLink #include "group_paragraph.h" // For CCtrlLink
// DBCtrl // DBCtrl
#include "dbctrl_sheet.h" #include "dbctrl_sheet.h"

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@ -28,6 +28,7 @@ namespace NLGUI
class CCtrlBaseButton; class CCtrlBaseButton;
class CInterfaceGroup; class CInterfaceGroup;
class CViewText; class CViewText;
class CCtrlTextButton;
} }
using namespace NLGUI; using namespace NLGUI;
@ -60,7 +61,7 @@ public:
// Some pointers // Some pointers
typedef CInterfacePtr<CInterfaceElement>::TInterfacePtr CInterfaceElementPtr; typedef CInterfacePtr<CInterfaceElement>::TInterfacePtr CInterfaceElementPtr;
typedef CInterfacePtr<CInterfaceGroup>::TInterfacePtr CInterfaceGroupPtr; typedef CInterfacePtr<CInterfaceGroup>::TInterfacePtr CInterfaceGroupPtr;
typedef CInterfacePtr<class CCtrlTextButton>::TInterfacePtr CCtrlTextButtonPtr; typedef CInterfacePtr<CCtrlTextButton>::TInterfacePtr CCtrlTextButtonPtr;
typedef CInterfacePtr<CViewText>::TInterfacePtr CViewTextPtr; typedef CInterfacePtr<CViewText>::TInterfacePtr CViewTextPtr;
typedef CInterfacePtr<class CViewTextMenu>::TInterfacePtr CViewTextMenuPtr; typedef CInterfacePtr<class CViewTextMenu>::TInterfacePtr CViewTextMenuPtr;
typedef CInterfacePtr<CCtrlBase>::TInterfacePtr CCtrlBasePtr; typedef CInterfacePtr<CCtrlBase>::TInterfacePtr CCtrlBasePtr;

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@ -32,7 +32,7 @@
#include "../string_manager_client.h" #include "../string_manager_client.h"
#include "nel/gui/interface_expr.h" #include "nel/gui/interface_expr.h"
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "filtered_chat_summary.h" #include "filtered_chat_summary.h"
#include "input_handler_manager.h" #include "input_handler_manager.h"
#include "../user_entity.h" #include "../user_entity.h"

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@ -34,7 +34,7 @@
#include "group_list.h" #include "group_list.h"
#include "dbgroup_select_number.h" #include "dbgroup_select_number.h"
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "nel/gui/ctrl_col_pick.h" #include "nel/gui/ctrl_col_pick.h"
#include "nel/gui/ctrl_draggable.h" #include "nel/gui/ctrl_draggable.h"
#include "dbctrl_sheet.h" #include "dbctrl_sheet.h"

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@ -39,7 +39,7 @@
#include "interface_v3/group_quick_help.h" #include "interface_v3/group_quick_help.h"
#include "nel/gui/view_text.h" #include "nel/gui/view_text.h"
#include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_button.h"
#include "interface_v3/ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "sound_manager.h" #include "sound_manager.h"
#include "far_tp.h" #include "far_tp.h"

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@ -58,7 +58,7 @@
#include "interface_v3/bot_chat_manager.h" #include "interface_v3/bot_chat_manager.h"
#include "interface_v3/bot_chat_page_all.h" #include "interface_v3/bot_chat_page_all.h"
#include "nel/gui/view_text_id.h" #include "nel/gui/view_text_id.h"
#include "interface_v3/ctrl_text_button.h" #include "nel/gui/ctrl_text_button.h"
#include "interface_v3/input_handler_manager.h" #include "interface_v3/input_handler_manager.h"
#include "interface_v3/guild_manager.h" #include "interface_v3/guild_manager.h"
#include "interface_v3/skill_manager.h" #include "interface_v3/skill_manager.h"