Changed: #1409 Fixed some things for a sane compiler (Linux/gcc)
--HG-- branch : branch-tile-edit-ovqt-plugin
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dfc1b0ba94
commit
17f1a286e2
2 changed files with 102 additions and 102 deletions
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@ -39,7 +39,7 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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m_undoStack = new QUndoStack(this);
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m_undoStack = new QUndoStack(this);
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// Retrieve the menu manager
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// Retrieve the menu manager
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Core::ICore *core = Core::ICore::instance();
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Core::ICore *core = Core::ICore::instance();
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Core::MenuManager *menuManager = core->menuManager();
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Core::MenuManager *menuManager = core->menuManager();
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QMenu *m_tileEditorMenu;
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QMenu *m_tileEditorMenu;
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@ -77,8 +77,8 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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m_ui->tileSetLV->setModel(m_model);
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m_ui->tileSetLV->setModel(m_model);
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//m_ui->tileSetLV->setRootIndex(m_model->index(0,0));
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//m_ui->tileSetLV->setRootIndex(m_model->index(0,0));
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connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd()));
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connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd()));
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connect(m_ui->tileSetLV->selectionModel(),
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connect(m_ui->tileSetLV->selectionModel(),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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// 128x128 List View
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// 128x128 List View
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@ -143,98 +143,98 @@ void TileEditorMainWindow::onActionDeleteImage(bool triggered)
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void TileEditorMainWindow::onTileSetAdd()
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void TileEditorMainWindow::onTileSetAdd()
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{
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{
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bool ok;
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bool ok;
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QString text = QInputDialog::getText(this, tr("Add Tile Set"), tr("Enter Tile Set name:"), QLineEdit::Normal, "", &ok);
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QString text = QInputDialog::getText(this, tr("Add Tile Set"), tr("Enter Tile Set name:"), QLineEdit::Normal, "", &ok);
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if (ok && !text.isEmpty())
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if (ok && !text.isEmpty())
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{
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{
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//if (ui.tileSetListWidget->findItems(text, Qt::MatchExactly).count() > 0)
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//if (ui.tileSetListWidget->findItems(text, Qt::MatchExactly).count() > 0)
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//{
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//{
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// QMessageBox::information( this, tr("Error Adding Tile Set"), tr("This name already exists") );
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// QMessageBox::information( this, tr("Error Adding Tile Set"), tr("This name already exists") );
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//}
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//}
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//else
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//else
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//{
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//{
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//QModelIndex index = m_ui->tileSetLV->selectionModel()->currentIndex();
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//QModelIndex index = m_ui->tileSetLV->selectionModel()->currentIndex();
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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//if(index.isValid())
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//if(index.isValid())
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//{
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//{
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// if(!model->insertRow(index.row()+1, index.parent()))
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// if(!model->insertRow(index.row()+1, index.parent()))
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// return;
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// return;
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// //updateActions()
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// //updateActions()
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// for(int column=0; column<model->columnCount(index.parent()); column++)
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// for(int column=0; column<model->columnCount(index.parent()); column++)
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// {
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// {
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// QModelIndex child = model->index(index.row()+1, column, index.parent());
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// QModelIndex child = model->index(index.row()+1, column, index.parent());
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// model->setData(child, QVariant(text), Qt::EditRole);
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// model->setData(child, QVariant(text), Qt::EditRole);
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// }
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// }
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//}
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//}
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//else
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//else
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//{
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//{
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// Create the new tile set.
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// Create the new tile set.
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QVector<QVariant> items;
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QVector<QVariant> items;
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items.push_back(text);
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items.push_back(text);
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TileItem *tileSet = new TileItem(items);
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TileItem *tileSet = new TileItem(items);
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// child for 128x128 tiles
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// child for 128x128 tiles
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QVector<QVariant> tiles128;
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QVector<QVariant> tiles128;
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tiles128.push_back(QString("128"));
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tiles128.push_back(QString("128"));
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TileTypeTileItem *tile128= new TileTypeTileItem(tiles128);
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TileTypeTileItem *tile128= new TileTypeTileItem(tiles128);
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// child for 256x256 tiles
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// child for 256x256 tiles
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QVector<QVariant> tiles256;
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QVector<QVariant> tiles256;
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tiles256.push_back(QString("256"));
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tiles256.push_back(QString("256"));
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TileTypeTileItem *tile256= new TileTypeTileItem(tiles256);
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TileTypeTileItem *tile256= new TileTypeTileItem(tiles256);
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// child for transition tiles.
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// child for transition tiles.
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QVector<QVariant> tilesTrans;
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QVector<QVariant> tilesTrans;
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tilesTrans.push_back(QString("Transition"));
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tilesTrans.push_back(QString("Transition"));
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TileTypeTileItem *tileTrans= new TileTypeTileItem(tilesTrans);
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TileTypeTileItem *tileTrans= new TileTypeTileItem(tilesTrans);
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// Add the default transition tiles.
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// Add the default transition tiles.
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// TODO tie this to CTileSet::count from NeL
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// TODO tie this to CTileSet::count from NeL
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for(int transPos=0; transPos<48; transPos++)
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for(int transPos=0; transPos<48; transPos++)
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{
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{
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QVector<QVariant> tileInfo;
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QVector<QVariant> tileInfo;
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tileInfo.push_back(QString("filename").append(QString::number(transPos+1)));
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tileInfo.push_back(QString("filename").append(QString::number(transPos+1)));
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TileItem *transTile= new TileItem(tileInfo);
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TileItem *transTile= new TileItem(tileInfo);
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tileTrans->appendRow(transTile);
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tileTrans->appendRow(transTile);
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}
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}
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// child for displacement tiles
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// child for displacement tiles
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QVector<QVariant> tilesDisp;
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QVector<QVariant> tilesDisp;
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tilesDisp.push_back(QString("Displacement"));
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tilesDisp.push_back(QString("Displacement"));
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TileTypeTileItem *tileDisp= new TileTypeTileItem(tilesDisp);
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TileTypeTileItem *tileDisp= new TileTypeTileItem(tilesDisp);
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// Add the default displacement tiles.
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// Add the default displacement tiles.
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// TODO tie this to CTileSet::CountDisplace from NeL
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// TODO tie this to CTileSet::CountDisplace from NeL
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for(int dispPos=0; dispPos<16; dispPos++)
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for(int dispPos=0; dispPos<16; dispPos++)
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{
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{
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QVector<QVariant> tileInfo;
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QVector<QVariant> tileInfo;
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tileInfo.push_back(QString("filename").append(QString::number(dispPos+1)));
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tileInfo.push_back(QString("filename").append(QString::number(dispPos+1)));
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TileItem *dispTile= new TileItem(tileInfo);
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TileItem *dispTile= new TileItem(tileInfo);
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tileDisp->appendRow(dispTile);
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tileDisp->appendRow(dispTile);
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}
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}
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// Append them in the correct order to the tile set.
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// Append them in the correct order to the tile set.
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tileSet->appendRow(tile128);
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tileSet->appendRow(tile128);
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tileSet->appendRow(tile256);
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tileSet->appendRow(tile256);
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tileSet->appendRow(tileTrans);
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tileSet->appendRow(tileTrans);
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tileSet->appendRow(tileDisp);
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tileSet->appendRow(tileDisp);
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model->appendRow(tileSet);
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model->appendRow(tileSet);
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m_ui->tileSetLV->reset();
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m_ui->tileSetLV->reset();
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//updateActions()
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//updateActions()
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//}
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//}
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// tileBank.addTileSet( text.toStdString() );
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// tileBank.addTileSet( text.toStdString() );
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// ui.tileSetListWidget->addItem(text);
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// ui.tileSetListWidget->addItem(text);
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// ui.tileSetListWidget->setCurrentRow(ui.tileSetListWidget->count() - 1);
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// ui.tileSetListWidget->setCurrentRow(ui.tileSetListWidget->count() - 1);
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//}
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//}
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}
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}
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}
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}
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@ -247,13 +247,13 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
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void TileEditorMainWindow::changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex)
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void TileEditorMainWindow::changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex)
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{
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{
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QModelIndex &tile128Idx = newIndex.child(0,0);
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const QModelIndex &tile128Idx = newIndex.child(0,0);
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QModelIndex &tile256Idx = newIndex.child(1,0);
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const QModelIndex &tile256Idx = newIndex.child(1,0);
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QModelIndex &tileTransIdx = newIndex.child(2,0);
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const QModelIndex &tileTransIdx = newIndex.child(2,0);
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QModelIndex &tileDispIdx = newIndex.child(3,0);
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const QModelIndex &tileDispIdx = newIndex.child(3,0);
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m_ui->listView128->setRootIndex(tile128Idx);
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m_ui->listView128->setRootIndex(tile128Idx);
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m_ui->listView256->setRootIndex(tile256Idx);
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m_ui->listView256->setRootIndex(tile256Idx);
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m_ui->listViewTransition->setRootIndex(tileTransIdx);
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m_ui->listViewTransition->setRootIndex(tileTransIdx);
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m_ui->listViewDisplacement->setRootIndex(tileDispIdx);
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m_ui->listViewDisplacement->setRootIndex(tileDispIdx);
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}
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}
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@ -28,8 +28,8 @@ class TileModel : public QAbstractItemModel
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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TileModel::TileModel(const QStringList &headers, QObject *parent);
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TileModel(const QStringList &headers, QObject *parent);
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~TileModel();
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~TileModel();
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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Qt::ItemFlags flags(const QModelIndex &index) const;
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Qt::ItemFlags flags(const QModelIndex &index) const;
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