Changed: #1150 reactivated 3d view and improved behaviour
This commit is contained in:
parent
0f39bf77cc
commit
17d224f762
13 changed files with 730 additions and 311 deletions
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@ -3,7 +3,7 @@ INCLUDE( ${QT_USE_FILE} )
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FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h)
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SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h
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objectviewer_dialog.h settings_dialog.h progress_dialog.h)
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objectviewer_dialog.h settings_dialog.h progress_dialog.h object_viewer_widget.h)
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SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui)
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SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc)
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@ -1,32 +1,32 @@
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/*
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Georges Editor Qt
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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Object Viewer Qt
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "stdpch.h"
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#include "entity.h"
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#include <QtCore/QString>
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// NeL includes
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#include <nel/misc/path.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_landscape.h>
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/u_animation_set.h>
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#include <nel/3d/u_animation.h>
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@ -63,14 +63,38 @@ CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
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}
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CEntity::CEntity(void):
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_Name("<Unknown>"),
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_Name("<Unknown>"), _FileNameShape(""),
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_FileNameSkeleton(""), _inPlace(false), _incPos(false),
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_Instance(NULL), _Skeleton(NULL),
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_PlayList(NULL), _AnimationSet(NULL)
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{
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_CharacterScalePos = 1;
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}
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CEntity::~CEntity(void)
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{
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if (_PlayList != NULL)
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{
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_PlayList->resetAllChannels();
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Modules::objView().getPlayListManager()->deletePlayList (_PlayList);
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_PlayList = NULL;
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}
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if (_AnimationSet != NULL)
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{
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Modules::objView().getDriver()->deleteAnimationSet(_AnimationSet);
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_AnimationSet = NULL;
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}
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if (!_Skeleton.empty())
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{
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_Skeleton.detachSkeletonSon(_Instance);
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Modules::objView().getScene()->deleteSkeleton(_Skeleton);
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_Skeleton = NULL;
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}
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if (!_Instance.empty())
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{
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Modules::objView().getScene()->deleteInstance(_Instance);
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_Instance = NULL;
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}
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}
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void CEntity::loadAnimation(std::string &fileName)
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@ -93,6 +117,8 @@ void CEntity::addAnimToPlayList(std::string &name)
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_PlayListAnimation.push_back(name);
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_AnimationStatus.EndAnim = this->getPlayListLength();
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_Instance.start();
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}
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void CEntity::removeAnimToPlayList(uint row)
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@ -112,6 +138,11 @@ void CEntity::swapAnimToPlayList(uint row1, uint row2)
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void CEntity::playbackAnim(bool play)
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{
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_AnimationStatus.PlayAnim = play;
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if (play)
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_Instance.start();
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else
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_Instance.freezeHRC();
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}
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void CEntity::reset()
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@ -144,22 +175,97 @@ void CEntity::update(NL3D::TAnimationTime time)
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this->resetChannel();
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switch (_AnimationStatus.Mode)
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{
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case Mode::PlayList:
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animatePlayList(time);
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break;
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case Mode::Mixer:
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animateChannelMixer();
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break;
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case Mode::PlayList:
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animatePlayList(time);
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break;
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case Mode::Mixer:
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animateChannelMixer();
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break;
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}
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}
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void CEntity::resetChannel()
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{
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for(size_t i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
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for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
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_PlayList->setAnimation(i, UPlayList::empty);
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}
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void CEntity::addTransformation (CMatrix ¤t, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack,
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UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast)
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{
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// In place ?
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if (_inPlace)
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{
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// Just identity
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current.identity();
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}
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else
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{
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// Remove the start of the animation
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CQuat rotEnd (0,0,0,1);
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CVector posEnd (0,0,0);
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if (rotquatTrack)
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{
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// Interpolate the rotation
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rotquatTrack->interpolate (end, rotEnd);
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}
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if (posTrack)
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{
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// Interpolate the position
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posTrack->interpolate (end, posEnd);
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}
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// Add the final rotation and position
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CMatrix tmp;
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tmp.identity ();
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tmp.setRot (rotEnd);
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tmp.setPos (posEnd);
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// Incremental ?
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if (_incPos)
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current *= tmp;
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else
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current = tmp;
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if (removeLast)
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{
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CQuat rotStart (0,0,0,1);
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CVector posStart (0,0,0);
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if (nextRotquatTrack)
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{
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// Interpolate the rotation
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nextRotquatTrack->interpolate (begin, rotStart);
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}
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if (nextPosTrack)
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{
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// Interpolate the position
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nextPosTrack->interpolate (begin, posStart);
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}
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// Remove the init rotation and position of the next animation
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tmp.identity ();
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tmp.setRot (rotStart);
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tmp.setPos (posStart);
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tmp.invert ();
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current *= tmp;
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// Normalize the mt
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CVector I = current.getI ();
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CVector J = current.getJ ();
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I.z = 0;
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J.z = 0;
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J.normalize ();
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CVector K = I^J;
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K.normalize ();
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I = J^K;
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I.normalize ();
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tmp.setRot (I, J, K);
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tmp.setPos (current.getPos ());
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current = tmp;
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}
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}
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}
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void CEntity::animatePlayList(NL3D::TAnimationTime time)
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{
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if (!_PlayListAnimation.empty())
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@ -170,6 +276,21 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
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// Try channel AnimationSet
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NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
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bool there = false;
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UTrack *posTrack = NULL;
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UTrack *rotQuatTrack = NULL;
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// Current matrix
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CMatrix current;
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current.identity();
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// read an animation for init matrix
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rotQuatTrack = anim->getTrackByName("rotquat");
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posTrack = anim->getTrackByName("pos");
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there = posTrack || rotQuatTrack;
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// Accumul time
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float startTime = 0;
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float endTime = anim->getEndTime() - anim->getBeginTime();
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@ -181,14 +302,29 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
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if (index < _PlayListAnimation.size())
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{
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id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
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anim = _AnimationSet->getAnimation(id);
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NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id);
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UTrack *newPosTrack = newAnim->getTrackByName ("pos");
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UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat");
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// Add the transformation
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addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true);
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anim = newAnim;
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posTrack = newPosTrack;
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rotQuatTrack = newRotquatTrack;
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// Add start time
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startTime = endTime;
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endTime = startTime + (anim->getEndTime() - anim->getBeginTime());
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}
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else
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break;
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{
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// Add the transformation
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addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false);
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break;
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}
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}
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// Time cropped ?
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else
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{
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// No
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// Add the transformation
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addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false);
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id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
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anim = _AnimationSet->getAnimation(id);
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// Set the slot
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_PlayList->setAnimation(0, id);
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_PlayList->setTimeOrigin(0, startTime);
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_PlayList->setSpeedFactor(0, 1.0f);
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_PlayList->setWeightSmoothness(0, 1.0f);
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_PlayList->setStartWeight(0, 1, 0);
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_PlayList->setEndWeight(0, 1, 1);
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_PlayList->setWrapMode(0, UPlayList::Clamp);
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// Setup the pos and rot for this shape
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if (there)
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{
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CVector pos = current.getPos();
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// If a skeleton model
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if(!_Skeleton.empty())
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{
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// scale animated pos value with the CFG scale
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pos *= _CharacterScalePos;
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_Skeleton.setPos(pos);
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_Skeleton.setRotQuat(current.getRot());
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}
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else
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{
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_Instance.setPos(pos);
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_Instance.setRotQuat(current.getRot());
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}
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}
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}
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}
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@ -252,15 +413,15 @@ void CEntity::animateChannelMixer()
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// Switch between wrap modes
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switch (_SlotInfo[i].ClampMode)
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{
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case 0:
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_PlayList->setWrapMode (i, UPlayList::Clamp);
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break;
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case 1:
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_PlayList->setWrapMode (i, UPlayList::Repeat);
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break;
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case 2:
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_PlayList->setWrapMode (i, UPlayList::Disable);
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break;
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case 0:
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_PlayList->setWrapMode (i, UPlayList::Clamp);
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break;
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case 1:
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_PlayList->setWrapMode (i, UPlayList::Repeat);
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break;
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case 2:
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_PlayList->setWrapMode (i, UPlayList::Disable);
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break;
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}
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}
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}
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@ -1,6 +1,6 @@
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/*
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Georges Editor Qt
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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Object Viewer Qt
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -14,21 +14,27 @@
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <nel/misc/types_nl.h>
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// STL includes
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#include <map>
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#include <string>
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#include <vector>
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// NeL includes
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#include "nel/3d/animation_time.h"
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#include <nel/misc/vector.h>
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#include <nel/misc/vectord.h>
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#include <nel/misc/quat.h>
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#include <nel/3d/animation_time.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_skeleton.h>
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#include "nel/3d/channel_mixer.h"
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#include <nel/3d/channel_mixer.h>
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namespace NL3D {
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class UPlayList;
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@ -40,7 +46,7 @@ namespace NLQT {
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class CSlotInfo
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{
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public:
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CSlotInfo ():
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CSlotInfo ():
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Animation("empty"), Skeleton("empty"),
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Offset(0), StartTime(0), EndTime(0),
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StartBlend(1), EndBlend (1), Smoothness(1),
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@ -68,13 +74,15 @@ public:
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/**
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@class CEntity
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Animated object. Allows you to upload animations for the shape.
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@brief Class manage animated shape.
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@details
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Allows you to load animations for shape and skeleton weight.
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Contains a built-in playlist. Has management and playback Playlists or Mixer.
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*/
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class CEntity
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{
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public:
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struct Mode
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struct Mode
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{
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enum List
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{
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@ -83,7 +91,7 @@ public:
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};
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};
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// will need for a single or multiple reproduction
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/// Will need for a single or multiple animation shape
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struct SAnimationStatus
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{
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bool LoopAnim;
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@ -99,10 +107,7 @@ public:
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CurrentTimeAnim(0), StartAnim(0),
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EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {}
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};
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/// Constructor
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CEntity(void);
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/// Destructor
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~CEntity(void);
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@ -143,18 +148,38 @@ public:
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void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; }
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/// Set use mode playlist or mixer
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void setMode(int mode) { _AnimationStatus.Mode = mode; }
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void setMode(int mode) { _AnimationStatus.Mode = mode; }
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/// Set in place mode animation
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void setInPlace(bool enabled) { _inPlace = enabled; }
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/// Get in place mode
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bool getInPlace() { return _inPlace; }
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/// Set inc position
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void setIncPos(bool enabled) { _incPos = enabled; }
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/// Get inc position
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bool getIncPos() { return _incPos; }
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/// Get information about the current status of playing a playlist
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/// @return struct containing current information playback
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SAnimationStatus& getStatus() { return _AnimationStatus; }
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SAnimationStatus getStatus() { return _AnimationStatus; }
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/// Get name entity
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/// @return name entity
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std::string &getName() { return _Name; }
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std::string getName() { return _Name; }
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/// Get file name shape
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/// @return file name shape
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std::string getFileNameShape() { return _FileNameShape; }
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/// Get file name skeleton
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/// @return file name skeleton
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std::string getFileNameSkeleton() { return _FileNameSkeleton; }
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/// Get slot information
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CSlotInfo& getSlotInfo(uint num) { return _SlotInfo[num]; }
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CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; }
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/// Get list loaded animations files
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std::vector<std::string>& getAnimationList() { return _AnimationList; }
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@ -164,9 +189,14 @@ public:
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/// Get list loaded skeleton weight template files
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std::vector<std::string>& getSWTList() { return _SWTList; }
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/// Get game interface for manipulating Skeleton.
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NL3D::USkeleton getSkeleton() const { return _Skeleton; }
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private:
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/// Constructor
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CEntity(void);
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/// Update the animate from the playlist or channel mixer
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/// @param time - current time in second
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void update(NL3D::TAnimationTime time);
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||||
|
@ -178,11 +208,23 @@ private:
|
|||
|
||||
/// Update the animate from the mixer
|
||||
void animateChannelMixer();
|
||||
void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim,
|
||||
float begin, float end,
|
||||
NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack,
|
||||
NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack,
|
||||
bool removeLast);
|
||||
|
||||
// The name of the entity
|
||||
std::string _Name;
|
||||
std::string _FileNameShape;
|
||||
std::string _FileNameSkeleton;
|
||||
|
||||
SAnimationStatus _AnimationStatus;
|
||||
|
||||
bool _inPlace;
|
||||
bool _incPos;
|
||||
|
||||
float _CharacterScalePos;
|
||||
|
||||
// The mesh instance associated to this entity
|
||||
NL3D::UInstance _Instance;
|
||||
|
@ -207,6 +249,7 @@ private:
|
|||
CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
|
||||
|
||||
friend class CObjectViewer;
|
||||
friend class CObjectViewerWidget;
|
||||
}; /* class CEntity */
|
||||
|
||||
typedef std::map<std::string, CEntity> CEntities;
|
||||
|
|
|
@ -258,41 +258,35 @@ namespace NLQT
|
|||
|
||||
if(value.contains(".tga") || value.contains(".png"))
|
||||
{
|
||||
QString file = QFileDialog::getOpenFileName(
|
||||
this,
|
||||
"Select a new image",
|
||||
path,
|
||||
"Images (*.png *.tga)"
|
||||
);
|
||||
QFileInfo info = QFileInfo(file);
|
||||
QString file = QFileDialog::getOpenFileName(
|
||||
this,
|
||||
"Select a new image",
|
||||
path,
|
||||
"Images (*.png *.tga)"
|
||||
);
|
||||
QFileInfo info = QFileInfo(file);
|
||||
|
||||
// TODO?
|
||||
// right way would be another delegate but im too lazy :)
|
||||
// so for now i just call it directly
|
||||
m->setData(in2, info.fileName());
|
||||
// TODO?
|
||||
// right way would be another delegate but im too lazy :)
|
||||
// so for now i just call it directly
|
||||
m->setData(in2, info.fileName());
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (path.contains(".shape"))
|
||||
{
|
||||
Modules::objView().resetScene();
|
||||
//Modules::config().configRemapExtensions();
|
||||
Modules::objView().loadMesh(path.toStdString(),"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// col containing the display values
|
||||
if (index.column() == 1)
|
||||
{
|
||||
//TODO rework this
|
||||
CFormItem *item = m->getItem(in);
|
||||
|
||||
QString value = item->data(1).toString();
|
||||
QString path = CPath::lookup(value.toStdString(),false).c_str();
|
||||
|
||||
// open eg parent files
|
||||
if (!path.isEmpty() && !path.contains(".shape"))
|
||||
Q_EMIT changeFile(path);
|
||||
if (path.contains(".shape"))
|
||||
{
|
||||
Modules::objView().resetScene();
|
||||
//Modules::config().configRemapExtensions();
|
||||
Modules::objView().loadMesh(path.toStdString(),"");
|
||||
}
|
||||
int i = 0;
|
||||
// open eg parent files
|
||||
if (!path.isEmpty())
|
||||
Q_EMIT changeFile(path);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace NLQT
|
|||
QString comment, QStringList parents, QObject *parent) : QAbstractItemModel(parent)
|
||||
{
|
||||
QList<QVariant> rootData;
|
||||
rootData << "Value" << "Data" << "Extra" << "Type";
|
||||
rootData << "Value" << "Data" << "Extra";// << "Type";
|
||||
_rootElm = rootElm;
|
||||
_rootItem = new CFormItem(_rootElm, rootData);
|
||||
_dependencies = deps;
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
NLQT::CConfiguration *Modules::_configuration = NULL;
|
||||
NLQT::CObjectViewer *Modules::_objectViewer = NULL;
|
||||
NLQT::CObjectViewerWidget *Modules::_objectViewerWidget = NULL;
|
||||
NLQT::CGeorges *Modules::_georges = NULL;
|
||||
NLQT::CMainWindow *Modules::_mainWindow = NULL;
|
||||
|
||||
|
@ -29,6 +30,7 @@ void Modules::init()
|
|||
config().init();
|
||||
|
||||
if (_objectViewer == NULL) _objectViewer = new NLQT::CObjectViewer;
|
||||
if (_objectViewerWidget == NULL) _objectViewerWidget = new NLQT::CObjectViewerWidget;
|
||||
if (_georges == NULL) _georges = new NLQT::CGeorges;
|
||||
if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow;
|
||||
}
|
||||
|
@ -37,6 +39,7 @@ void Modules::release()
|
|||
{
|
||||
delete _mainWindow; _mainWindow = NULL;
|
||||
delete _objectViewer; _objectViewer = NULL;
|
||||
//delete _objectViewerWidget; _objectViewerWidget = NULL;
|
||||
delete _georges; _georges = NULL;
|
||||
|
||||
config().release();
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include "configuration.h"
|
||||
#include "object_viewer.h"
|
||||
#include "object_viewer_widget.h"
|
||||
#include "main_window.h"
|
||||
#include "georges.h"
|
||||
|
||||
|
@ -32,11 +33,13 @@ public:
|
|||
|
||||
static NLQT::CConfiguration &config() { return *_configuration; }
|
||||
static NLQT::CObjectViewer &objView() { return *_objectViewer; }
|
||||
static NLQT::CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
|
||||
static NLQT::CGeorges &georges() { return *_georges;}
|
||||
static NLQT::CMainWindow &mainWin() { return *_mainWindow; }
|
||||
private:
|
||||
static NLQT::CConfiguration *_configuration;
|
||||
static NLQT::CObjectViewer *_objectViewer;
|
||||
static NLQT::CObjectViewerWidget *_objectViewerWidget;
|
||||
static NLQT::CMainWindow *_mainWindow;
|
||||
static NLQT::CGeorges *_georges;
|
||||
};
|
||||
|
|
|
@ -38,8 +38,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/3d/u_animation.h>
|
||||
#include <nel/3d/u_play_list_manager.h>
|
||||
#include <nel/3d/u_3d_mouse_listener.h>
|
||||
#include <nel/3d/bloom_effect.h>
|
||||
|
||||
#include <nel/3d/event_mouse_listener.h>
|
||||
//#include <nel/3d/event_mouse_listener.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
@ -52,10 +53,12 @@ using namespace NL3D;
|
|||
namespace NLQT
|
||||
{
|
||||
|
||||
CObjectViewer::CObjectViewer()
|
||||
: _Driver(NULL),
|
||||
_phi(0), _psi(0),_dist(20),
|
||||
_CurrentInstance("")
|
||||
CObjectViewer::CObjectViewer()
|
||||
: _Driver(NULL), _Light(0),
|
||||
_phi(0), _psi(0),_dist(2),
|
||||
_CameraFocal(75),
|
||||
_CurrentInstance(""),
|
||||
_BloomEffect(false), _Scene(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -71,20 +74,13 @@ namespace NLQT
|
|||
|
||||
//release();
|
||||
//init(wnd, w, h);
|
||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
//_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
}
|
||||
|
||||
void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewer::init");
|
||||
|
||||
// load and set remap extensions from config
|
||||
//Modules::config().configRemapExtensions();
|
||||
|
||||
// load and set search paths from config
|
||||
//Modules::config().configSearchPaths();
|
||||
|
||||
// set background color from config
|
||||
NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
|
||||
_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
|
||||
|
@ -101,36 +97,39 @@ namespace NLQT
|
|||
else nlwarning("Invalid driver specified, defaulting to OpenGL");
|
||||
#endif
|
||||
|
||||
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
|
||||
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
|
||||
|
||||
// create the driver
|
||||
nlassert(!_Driver);
|
||||
|
||||
_Driver = UDriver::createDriver(NULL, _Direct3D, NULL);
|
||||
_Driver = UDriver::createDriver(0, _Direct3D, 0);
|
||||
nlassert(_Driver);
|
||||
|
||||
// initialize the window with config file values
|
||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
|
||||
_Light = ULight::createLight();
|
||||
//_Light = ULight::createLight();
|
||||
|
||||
// set mode of the light
|
||||
_Light->setMode(ULight::DirectionalLight);
|
||||
//// set mode of the light
|
||||
//_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
// set position of the light
|
||||
_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
||||
//// set position of the light
|
||||
//_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
||||
|
||||
// white light
|
||||
_Light->setAmbiant(CRGBA(255, 255, 255));
|
||||
//// white light
|
||||
//_Light->setAmbiant(CRGBA(255, 255, 255));
|
||||
|
||||
// set and enable the light
|
||||
_Driver->setLight(0, *_Light);
|
||||
_Driver->enableLight(0);
|
||||
//// set and enable the light
|
||||
//_Driver->setLight(0, *_Light);
|
||||
//_Driver->enableLight(0);
|
||||
|
||||
// Create a scene
|
||||
_Scene = _Driver->createScene(true);
|
||||
|
||||
_PlayListManager = _Scene->createPlayListManager();
|
||||
|
||||
_Scene->enableLightingSystem(true);
|
||||
//_Scene->enableLightingSystem(true);
|
||||
|
||||
// create the camera
|
||||
UCamera camera = _Scene->getCam();
|
||||
|
@ -140,21 +139,27 @@ namespace NLQT
|
|||
setSizeViewport(w, h);
|
||||
|
||||
// camera will look at entities
|
||||
updateCamera(0,0,0);
|
||||
camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
|
||||
|
||||
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
|
||||
|
||||
_MouseListener = _Driver->create3dMouseListener();
|
||||
_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix());
|
||||
_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum());
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
_MouseListener->setFrustrum(_Scene->getCam().getFrustum());
|
||||
_MouseListener->setHotSpot(hotSpot);
|
||||
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
|
||||
|
||||
NL3D::CBloomEffect::instance().setDriver(_Driver);
|
||||
NL3D::CBloomEffect::instance().setScene(_Scene);
|
||||
NL3D::CBloomEffect::instance().init(!_Direct3D);
|
||||
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
|
||||
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
|
||||
}
|
||||
|
||||
void CObjectViewer::release()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewer::release");
|
||||
nldebug("");
|
||||
|
||||
_Driver->delete3dMouseListener(_MouseListener);
|
||||
|
||||
|
@ -183,10 +188,17 @@ namespace NLQT
|
|||
// New matrix from camera
|
||||
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
|
||||
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
|
||||
|
||||
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
|
||||
}
|
||||
|
||||
void CObjectViewer::renderDriver()
|
||||
{
|
||||
// Render the scene.
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().initBloom();
|
||||
}
|
||||
_Driver->clearBuffers(_BackgroundColor);
|
||||
}
|
||||
|
||||
|
@ -194,6 +206,12 @@ namespace NLQT
|
|||
{
|
||||
// render the scene
|
||||
_Scene->render();
|
||||
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().endBloom();
|
||||
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewer::renderDebug2D()
|
||||
|
@ -238,10 +256,20 @@ namespace NLQT
|
|||
|
||||
bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
|
||||
{
|
||||
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
|
||||
if ( _Entities.count(fileName) != 0)
|
||||
return false;
|
||||
|
||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
||||
|
||||
// create instance of the mesh character
|
||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
||||
|
||||
CAABBox bbox;
|
||||
Entity.getShapeAABBox(bbox);
|
||||
setCamera(bbox , Entity, true);
|
||||
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
|
||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
||||
|
||||
|
@ -249,19 +277,21 @@ namespace NLQT
|
|||
if (Entity.empty()) return false;
|
||||
|
||||
// create a new entity
|
||||
EIT eit = (_Entities.insert (make_pair (CFile::getFilenameWithoutExtension(meshFileName), CEntity()))).first;
|
||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
||||
CEntity &entity = (*eit).second;
|
||||
|
||||
// set the entity up
|
||||
entity._Name = CFile::getFilenameWithoutExtension(meshFileName);
|
||||
entity._Instance = Entity;
|
||||
if (!Skeleton.empty())
|
||||
{
|
||||
entity._Skeleton = Skeleton;
|
||||
entity._Skeleton.bindSkin (entity._Instance);
|
||||
}
|
||||
entity._AnimationSet = _Driver->createAnimationSet(false);
|
||||
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
|
||||
entity._Name = fileName;
|
||||
entity._FileNameShape = meshFileName;
|
||||
entity._FileNameSkeleton = skelFileName;
|
||||
entity._Instance = Entity;
|
||||
if (!Skeleton.empty())
|
||||
{
|
||||
entity._Skeleton = Skeleton;
|
||||
entity._Skeleton.bindSkin (entity._Instance);
|
||||
}
|
||||
entity._AnimationSet = _Driver->createAnimationSet(false);
|
||||
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -285,27 +315,7 @@ namespace NLQT
|
|||
|
||||
void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
|
||||
{
|
||||
_phi += deltaPhi;
|
||||
_psi += deltaPsi;
|
||||
_dist += deltaDist;
|
||||
|
||||
if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
|
||||
if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
|
||||
if (_dist < 1) _dist = 1;
|
||||
|
||||
NLMISC::CQuat q0,q1,q2;
|
||||
NLMISC::CVector up(0,0,1);
|
||||
NLMISC::CVector v(0,0,1);
|
||||
|
||||
q0.setAngleAxis(v,_psi);
|
||||
v = NLMISC::CVector(0,1,0);
|
||||
q1.setAngleAxis(v,_phi);
|
||||
q2 = q0 * q1;
|
||||
NLMISC::CMatrix m0;
|
||||
m0.setRot(q2);
|
||||
NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
|
||||
|
||||
_Scene->getCam().lookAt(camera, up);
|
||||
|
||||
}
|
||||
|
||||
void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor)
|
||||
|
@ -328,13 +338,7 @@ namespace NLQT
|
|||
|
||||
void CObjectViewer::setSizeViewport(uint16 w, uint16 h)
|
||||
{
|
||||
_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000);
|
||||
}
|
||||
|
||||
void CObjectViewer::getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar)
|
||||
{
|
||||
//_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000);
|
||||
_Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar);
|
||||
_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
}
|
||||
|
||||
void CObjectViewer::setCurrentObject(const std::string &name)
|
||||
|
@ -397,4 +401,141 @@ namespace NLQT
|
|||
_Entities.clear();
|
||||
}
|
||||
|
||||
void CObjectViewer::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
|
||||
{
|
||||
CVector pos(0.f, 0.f, 0.f);
|
||||
CQuat quat(0.f, 0.f, 0.f, 0.f);
|
||||
NL3D::UInstance inst;
|
||||
inst.cast(entity);
|
||||
if (!inst.empty())
|
||||
{
|
||||
inst.getDefaultPos(pos);
|
||||
inst.getDefaultRotQuat(quat);
|
||||
/*
|
||||
if (quat.getAxis().isNull())
|
||||
{
|
||||
quat.set(0, 0, 0, 0);
|
||||
inst.setRotQuat(quat);
|
||||
}
|
||||
*/
|
||||
// quat.set(1.f, 1.f, 0.f, 0.f);
|
||||
|
||||
// inst.setRotQuat(quat);
|
||||
// inst.getRotQuat(quat);
|
||||
|
||||
// check for presence of all textures from each sets
|
||||
//bool allGood = true;
|
||||
|
||||
//for(uint s = 0; s < 5; ++s)
|
||||
//{
|
||||
// inst.selectTextureSet(s);
|
||||
|
||||
// uint numMat = inst.getNumMaterials();
|
||||
|
||||
// // by default, all textures are present
|
||||
// allGood = true;
|
||||
|
||||
// for(uint i = 0; i < numMat; ++i)
|
||||
// {
|
||||
// UInstanceMaterial mat = inst.getMaterial(i);
|
||||
|
||||
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
|
||||
// {
|
||||
// // if a texture is missing
|
||||
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
|
||||
// allGood = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// // if all textures have been found for this set, skip other sets
|
||||
// if (allGood)
|
||||
// break;
|
||||
//}
|
||||
}
|
||||
|
||||
// fix scale (some shapes have a different value)
|
||||
entity.setScale(1.f, 1.f, 1.f);
|
||||
|
||||
UCamera Camera = _Scene->getCam();
|
||||
CVector max_radius = bbox.getHalfSize();
|
||||
|
||||
CVector center = bbox.getCenter();
|
||||
entity.setPivot(center);
|
||||
center += pos;
|
||||
|
||||
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
float fov = float(_CameraFocal * (float)Pi/180.0);
|
||||
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
|
||||
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
|
||||
if (radius == 0.f) radius = 1.f;
|
||||
float left, right, bottom, top, znear, zfar;
|
||||
Camera.getFrustum(left, right, bottom, top, znear, zfar);
|
||||
float dist = radius / (tan(fov/2));
|
||||
CVector eye(center);
|
||||
/* if (axis == CVector::I)
|
||||
eye.y -= dist+radius;
|
||||
else if (axis == CVector::J)
|
||||
eye.x += dist+radius;
|
||||
*/
|
||||
// quat.normalize();
|
||||
|
||||
CVector ax(quat.getAxis());
|
||||
|
||||
// float angle = quat.getAngle();
|
||||
/*
|
||||
if (ax.isNull())
|
||||
{
|
||||
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (ax.isNull() || ax == CVector::I)
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
else if (ax == -CVector::K)
|
||||
{
|
||||
ax = -CVector::J;
|
||||
}
|
||||
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
|
||||
{
|
||||
ax = -CVector::J ;
|
||||
}
|
||||
*/
|
||||
// ax.normalize();
|
||||
|
||||
eye -= ax * (dist+radius);
|
||||
if (high_z)
|
||||
eye.z += max_radius.z/1.0f;
|
||||
Camera.lookAt(eye, center);
|
||||
setupLight(eye, center - eye);
|
||||
}
|
||||
|
||||
bool CObjectViewer::setupLight(const CVector &position, const CVector &direction)
|
||||
{
|
||||
if (!_Light)
|
||||
_Light = ULight::createLight();
|
||||
if (!_Light) return false;
|
||||
|
||||
// set mode of the light
|
||||
_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
// set position of the light
|
||||
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
|
||||
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
|
||||
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
|
||||
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
|
||||
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
|
||||
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
|
||||
|
||||
// set and enable the light
|
||||
_Driver->setLight(0, *_Light);
|
||||
_Driver->enableLight(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
|
|
@ -29,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/misc/config_file.h>
|
||||
#include <nel/misc/rgba.h>
|
||||
#include <nel/3d/event_mouse_listener.h>
|
||||
#include <nel/misc/aabbox.h>
|
||||
|
||||
// Project includes
|
||||
#include "entity.h"
|
||||
|
@ -117,7 +118,8 @@ namespace NLQT
|
|||
/// @param w - width window.
|
||||
/// @param h - height window.
|
||||
void setSizeViewport(uint16 w, uint16 h);
|
||||
void getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar);
|
||||
|
||||
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
|
||||
|
||||
/// Select instance from the scene
|
||||
/// @param name - name instance, "" if no instance edited
|
||||
|
@ -143,6 +145,8 @@ namespace NLQT
|
|||
/// @return true if have used Direct3D driver, false OpenGL driver.
|
||||
inline bool getDirect3D() { return _Direct3D; }
|
||||
|
||||
inline bool getBloomEffect() const { return _BloomEffect; }
|
||||
|
||||
/// Get a pointer to the driver.
|
||||
/// @return pointer to the driver.
|
||||
inline NL3D::UDriver *getDriver() { return _Driver; }
|
||||
|
@ -155,6 +159,9 @@ namespace NLQT
|
|||
/// @return pointer to the UPlayListManager
|
||||
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
|
||||
|
||||
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
|
||||
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
|
||||
|
||||
private:
|
||||
void deleteEntity (CEntity &entity);
|
||||
|
||||
|
@ -165,18 +172,20 @@ namespace NLQT
|
|||
|
||||
NL3D::UDriver *_Driver;
|
||||
NL3D::UScene *_Scene;
|
||||
NL3D::UPlayListManager *_PlayListManager;
|
||||
NL3D::UPlayListManager *_PlayListManager;
|
||||
NL3D::ULight *_Light;
|
||||
NL3D::UCamera *_Camera;
|
||||
NL3D::U3dMouseListener *_MouseListener;
|
||||
NL3D::U3dMouseListener *_MouseListener;
|
||||
|
||||
// The entities storage
|
||||
CEntities _Entities;
|
||||
|
||||
/// Camera parameters.
|
||||
float _phi, _psi, _dist;
|
||||
float _CameraFocal;
|
||||
|
||||
bool _Direct3D;
|
||||
bool _BloomEffect;
|
||||
|
||||
std::string _CurrentInstance;
|
||||
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "object_viewer_widget.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/3d/driver_user.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
||||
namespace NLQT
|
||||
{
|
||||
|
||||
CObjectViewerWidget::CObjectViewerWidget()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CObjectViewerWidget::~CObjectViewerWidget()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setVisible(bool visible)
|
||||
{
|
||||
// called by show()
|
||||
// code assuming visible window needed to init the 3d driver
|
||||
nldebug("%d", visible);
|
||||
if (visible)
|
||||
{
|
||||
QWidget::setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
QWidget::setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
|
||||
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
bool CObjectViewerWidget::winEvent(MSG * message, long * result)
|
||||
{
|
||||
if (Modules::objView().getDriver() &&
|
||||
Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
winProc proc = (winProc)driver->getWindowProc();
|
||||
return proc(driver, message->hwnd, message->message, message->wParam, message->lParam);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_MAC)
|
||||
|
||||
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
|
||||
|
||||
bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event)
|
||||
{
|
||||
if(caller)
|
||||
nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt");
|
||||
|
||||
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
cocoaProc proc = (cocoaProc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_UNIX)
|
||||
|
||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
|
||||
bool CObjectViewerWidget::x11Event(XEvent *event)
|
||||
{
|
||||
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
x11Proc proc = (x11Proc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
} /* namespace NLQT */
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef OBJECT_VIEWER_WIDGET_H
|
||||
#define OBJECT_VIEWER_WIDGET_H
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Qt includes
|
||||
#include <QtOpenGL/QGLWidget>
|
||||
|
||||
// Project includes
|
||||
|
||||
/**
|
||||
namespace NLQT
|
||||
@brief namespace NLQT
|
||||
*/
|
||||
namespace NLQT
|
||||
{
|
||||
class CObjectViewerWidget: public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
CObjectViewerWidget();
|
||||
virtual ~CObjectViewerWidget();
|
||||
|
||||
virtual void setVisible(bool visible);
|
||||
|
||||
protected:
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
virtual bool winEvent(MSG * message, long * result);
|
||||
#elif defined(NL_OS_MAC)
|
||||
virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
|
||||
#elif defined(NL_OS_UNIX)
|
||||
virtual bool x11Event(XEvent *event);
|
||||
#endif
|
||||
|
||||
};/* class CObjectViewerWidget */
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
||||
#endif // OBJECT_VIEWER_WIDGET_H
|
|
@ -30,8 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/misc/events.h>
|
||||
|
||||
#include <nel/3d/u_driver.h>
|
||||
#include <nel/3d/u_camera.h>
|
||||
#include <nel/3d/u_scene.h>
|
||||
#include <nel/3d/driver_user.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
@ -47,9 +46,11 @@ namespace NLQT
|
|||
{
|
||||
_ui.setupUi(this);
|
||||
|
||||
_nlw = new QNLWidget(_ui.dockWidgetContents);
|
||||
_nlw->setObjectName(QString::fromUtf8("nlwidget"));
|
||||
_ui.gridLayout->addWidget(_nlw, 0, 0, 1, 1);
|
||||
// _nlw = new QNLWidget(_ui.dockWidgetContents);
|
||||
_nlw = &Modules::objViewWid();
|
||||
//_nlw->setObjectName(QString::fromUtf8("nlwidget"));
|
||||
_ui.gridLayout->addWidget(_nlw, 0, 0);
|
||||
|
||||
//nlw->setLayout(new QGridLayout(nlw));
|
||||
//_ui.widget = nlw;
|
||||
//QWidget * w = widget();
|
||||
|
@ -62,7 +63,7 @@ namespace NLQT
|
|||
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
|
||||
// timer->start(); // <- timeout 0
|
||||
// it's heavy on cpu, though, when no 3d driver initialized :)
|
||||
_mainTimer->start(5); // 25fps
|
||||
_mainTimer->start(25); // 25fps
|
||||
}
|
||||
|
||||
CObjectViewerDialog::~CObjectViewerDialog()
|
||||
|
@ -75,28 +76,38 @@ namespace NLQT
|
|||
connect(this, SIGNAL(topLevelChanged(bool)),
|
||||
this, SLOT(topLevelChanged(bool)));
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::init %d",_nlw->winId());
|
||||
//nldebug("%d %d %d",_nlw->winId(), width(), height());
|
||||
|
||||
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
dynamic_cast<QNLWidget*>(widget())->makeCurrent();
|
||||
#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
|
||||
Modules::objView().init((nlWindow)_nlw->winId(), 20, 20);
|
||||
Modules::objView().init((nlWindow)_nlw->winId(), width(), height());
|
||||
setMouseTracking(true);
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::release()
|
||||
{
|
||||
nldebug("");
|
||||
|
||||
Modules::objView().release();
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::setVisible(bool visible)
|
||||
{
|
||||
// called by show()
|
||||
// code assuming visible window needed to init the 3d driver
|
||||
nldebug("%d", visible);
|
||||
if (visible)
|
||||
{
|
||||
QDockWidget::setVisible(true);
|
||||
updateInitialization(true);
|
||||
_mainTimer->start(25);
|
||||
//updateInitialization(true);
|
||||
//_nlw->show();
|
||||
}
|
||||
else
|
||||
{
|
||||
updateInitialization(false);
|
||||
//updateInitialization(false);
|
||||
QDockWidget::setVisible(false);
|
||||
}
|
||||
}
|
||||
|
@ -121,12 +132,11 @@ namespace NLQT
|
|||
{
|
||||
if (!wantGraphics)
|
||||
{
|
||||
_isGraphicsInitialized = false;
|
||||
release();
|
||||
//_isGraphicsInitialized = false;
|
||||
//release();
|
||||
_mainTimer->stop();
|
||||
done = false;
|
||||
//done = false;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -134,8 +144,8 @@ namespace NLQT
|
|||
{
|
||||
init();
|
||||
_isGraphicsInitialized = true;
|
||||
_mainTimer->start(5);
|
||||
done = false;
|
||||
_mainTimer->start(25);
|
||||
//done = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -237,23 +247,6 @@ namespace NLQT
|
|||
}
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::release()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::release");
|
||||
|
||||
Modules::objView().release();
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::reinit()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::reinit");
|
||||
|
||||
Modules::objView().release();
|
||||
//Modules::objView().reinit(_ui.frame->winId(), width(), height());
|
||||
}
|
||||
|
||||
QAction *CObjectViewerDialog::createSaveScreenshotAction(QObject *parent)
|
||||
{
|
||||
QAction *action = new QAction(parent);
|
||||
|
@ -283,18 +276,18 @@ namespace NLQT
|
|||
|
||||
void CObjectViewerDialog::topLevelChanged ( bool topLevel ) {
|
||||
//nldebug("CObjectViewerDialog::topLevelChanged topLevel:%d",topLevel);
|
||||
nldebug("CObjectViewerDialog::topLevelChanged winId:%d",winId());
|
||||
//nldebug("%d %d",winId(), _nlw->winId());
|
||||
// winId changing when re/docking
|
||||
//Modules::georges().init();
|
||||
Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height());
|
||||
//Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height());
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::resizeEvent(QResizeEvent *resizeEvent)
|
||||
{
|
||||
//nldebug("%d %d",_nlw->width(), _nlw->height());
|
||||
QDockWidget::resizeEvent(resizeEvent);
|
||||
if (Modules::objView().getDriver())
|
||||
Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height());
|
||||
|
||||
// The OpenGL driver does not resize automatically.
|
||||
// The Direct3D driver breaks the window mode to include window borders when calling setMode windowed.
|
||||
|
||||
|
@ -302,105 +295,4 @@ namespace NLQT
|
|||
// There is probably something inside the drivers not being released properly.
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::wheelEvent(QWheelEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::wheelEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
if(event->delta() > 0)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, true, this));
|
||||
else
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, false, this));
|
||||
|
||||
}
|
||||
|
||||
uint32 CObjectViewerDialog::getNelButtons(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::getNelButtons");
|
||||
uint32 buttons = NLMISC::noButton;
|
||||
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
|
||||
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
|
||||
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
|
||||
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
|
||||
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
|
||||
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
uint32 CObjectViewerDialog::getNelButtons(QWheelEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::getNelButtons");
|
||||
uint32 buttons = NLMISC::noButton;
|
||||
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
|
||||
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
|
||||
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
|
||||
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
|
||||
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
|
||||
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mousePressEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mousePressEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
|
||||
if(event->button() == Qt::LeftButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::leftButton|(buttons&~(NLMISC::leftButton|NLMISC::middleButton|NLMISC::rightButton))), this));
|
||||
if(event->button() == Qt::MidButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::middleButton|(buttons&~(NLMISC::middleButton|NLMISC::leftButton|NLMISC::rightButton))), this));
|
||||
if(event->button() == Qt::RightButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::rightButton|(buttons&~(NLMISC::rightButton|NLMISC::leftButton|NLMISC::middleButton))), this));
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mouseReleaseEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mouseReleaseEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
|
||||
if(event->button() == Qt::LeftButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::leftButton, this));
|
||||
if(event->button() == Qt::MidButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::middleButton, this));
|
||||
if(event->button() == Qt::RightButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::rightButton, this));
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mouseMoveEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mouseMoveEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
if ((fX == 0.5f) && (fY == 0.5f)) return;
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseMove(-fX, fY, buttons, this));
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
|
|
@ -50,7 +50,7 @@ class QAction;
|
|||
namespace NLQT
|
||||
{
|
||||
|
||||
class CObjectViewerDialog: public QDockWidget, public NLMISC::IEventEmitter
|
||||
class CObjectViewerDialog: public QDockWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace NLQT
|
|||
~CObjectViewerDialog();
|
||||
|
||||
virtual void setVisible(bool visible);
|
||||
// virtual QPaintEngine* paintEngine() const { return NULL; }
|
||||
virtual QPaintEngine* paintEngine() const { return NULL; }
|
||||
|
||||
void init();
|
||||
void release();
|
||||
|
@ -74,20 +74,13 @@ namespace NLQT
|
|||
void saveScreenshot();
|
||||
void setBackgroundColor();
|
||||
|
||||
void submitEvents(NLMISC::CEventServer &server, bool allWindows) { };
|
||||
void emulateMouseRawMode(bool) { };
|
||||
void submitEvents(NLMISC::CEventServer &server, bool allWindows) { }
|
||||
void emulateMouseRawMode(bool) { }
|
||||
|
||||
void topLevelChanged(bool topLevel);
|
||||
|
||||
protected:
|
||||
virtual void resizeEvent(QResizeEvent *resizeEvent);
|
||||
virtual void mousePressEvent(QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent(QMouseEvent *event);
|
||||
virtual void wheelEvent(QWheelEvent *event);
|
||||
virtual void mouseMoveEvent(QMouseEvent *event);
|
||||
|
||||
uint32 getNelButtons(QMouseEvent *event);
|
||||
uint32 getNelButtons(QWheelEvent *event);
|
||||
|
||||
private:
|
||||
CObjectViewerDialog(const CObjectViewerDialog &);
|
||||
|
|
Loading…
Reference in a new issue