Fixed: Clang warnings
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a9c06ce8d0
commit
17b390e589
6 changed files with 21 additions and 21 deletions
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@ -51,7 +51,7 @@ namespace NLGUI
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void updateCoords();
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@ -49,7 +49,7 @@ namespace NLGUI
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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virtual void updateCoords();
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@ -64,7 +64,7 @@ namespace NLGUI
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uint getTextPos(uint nId) const;
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const ucstring &getTexture(uint i) const;
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void setGrayed(uint i, bool g);
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const bool getGrayed(uint i) const;
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bool getGrayed(uint i) const;
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void removeText(uint nPos);
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uint getNumTexts() const {return (uint)_Texts.size();}
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void sortText();
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@ -321,7 +321,7 @@ namespace NLGUI
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}
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// ***************************************************************************
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const bool CDBGroupComboBox::getGrayed(uint i) const
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bool CDBGroupComboBox::getGrayed(uint i) const
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{
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if(i<_Grayed.size())
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return _Grayed[i];
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@ -786,7 +786,7 @@ CInterface3DCharacter::~CInterface3DCharacter()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -808,7 +808,7 @@ bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterface3DScene *parentGrou
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_Char3D = new CCharacter3D;
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_Char3D->copyAnimation(copyAnim);
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_Char3D->init (parentGroup->getScene());
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_Char3D->init (dynamic_cast<CInterface3DScene*>(parentGroup)->getScene());
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_Char3D->setPos (pos.x, pos.y, pos.z);
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_Char3D->setRotEuler ( rot.x * ((float)(NLMISC::Pi / 180)),
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rot.y * ((float)(NLMISC::Pi / 180)),
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@ -1073,7 +1073,7 @@ CInterface3DIG::~CInterface3DIG()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DIG::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1095,8 +1095,8 @@ bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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setRotX (_Rot.x);
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setRotY (_Rot.y);
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setRotZ (_Rot.z);
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_IG->addToScene (*parentGroup->getScene(), CViewRenderer::getInstance()->getDriver() );
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parentGroup->getScene()->setToGlobalInstanceGroup (_IG);
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_IG->addToScene (*dynamic_cast<CInterface3DScene*>(parentGroup)->getScene(), CViewRenderer::getInstance()->getDriver() );
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dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->setToGlobalInstanceGroup (_IG);
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return true;
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}
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@ -1235,7 +1235,7 @@ CInterface3DShape::~CInterface3DShape()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DShape::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DShape::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1249,7 +1249,7 @@ bool CInterface3DShape::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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ptr = xmlGetProp (cur, (xmlChar*)"name");
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if (ptr) _Name = toLower((const char*)ptr);
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_Instance = parentGroup->getScene()->createInstance(_Name);
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_Instance = dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->createInstance(_Name);
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if (_Instance.empty())
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return false;
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@ -1385,7 +1385,7 @@ void CInterface3DShape::setName (const std::string &ht)
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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bool CInterface3DCamera::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DCamera::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1422,12 +1422,12 @@ CInterface3DLight::~CInterface3DLight()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DLight::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DLight::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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_Light = parentGroup->getScene()->createPointLight();
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_Light = dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->createPointLight();
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CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
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if (ptr) _Pos = convertVector(ptr);
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@ -1514,7 +1514,7 @@ CInterface3DFX::~CInterface3DFX()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DFX::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DFX::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -148,7 +148,7 @@ public:
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CInterface3DCharacter();
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virtual ~CInterface3DCharacter();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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virtual void checkCoords();
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@ -236,7 +236,7 @@ public:
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virtual ~CInterface3DShape();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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NL3D::UInstance getShape() { return _Instance; }
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@ -295,7 +295,7 @@ public:
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virtual ~CInterface3DIG();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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NL3D::UInstanceGroup *getIG() { return _IG; }
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@ -357,7 +357,7 @@ public:
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_Dist = 0;
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}
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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float getFOV() { return _FOV; }
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NLMISC::CVector getPos() { return _Pos; }
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NLMISC::CVector getTarget() { return _Target; }
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@ -436,7 +436,7 @@ public:
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virtual ~CInterface3DLight();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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float getPosX() const { return _Pos.x; }
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float getPosY() const { return _Pos.y; }
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@ -498,7 +498,7 @@ public:
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virtual ~CInterface3DFX();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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virtual void checkCoords();
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