Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
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37277019be
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1674b81cce
2 changed files with 82 additions and 23 deletions
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@ -47,11 +47,71 @@ NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CGroupInSceneUserInfo::_GuildIconLeaf[256]
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info");
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REGISTER_UI_CLASS(CGroupInSceneUserInfo)
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namespace {
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// Has more entries than actually in config, as not all types have all entries.
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class CConfigSaveInsceneDB
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{
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public:
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void setPrefix(const std::string &prefix) { _DBPrefix = prefix; }
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inline NLMISC::CCDBNodeLeaf *getGuildSymbol() { return _GuildSymbol ? (&*_GuildSymbol) : (_GuildSymbol = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_SYMBOL")); }
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inline NLMISC::CCDBNodeLeaf *getName() { return _Name ? (&*_Name) : (_Name = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NAME")); }
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inline NLMISC::CCDBNodeLeaf *getTitle() { return _Title ? (&*_Title) : (_Title = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "TITLE")); }
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inline NLMISC::CCDBNodeLeaf *getRPTags() { return _RPTags ? (&*_RPTags) : (_RPTags = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "RPTAGS")); }
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inline NLMISC::CCDBNodeLeaf *getGuildName() { return _GuildName ? (&*_GuildName) : (_GuildName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_NAME")); }
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inline NLMISC::CCDBNodeLeaf *getHP() { return _HP ? (&*_HP) : (_HP = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "HP")); }
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inline NLMISC::CCDBNodeLeaf *getSta() { return _Sta ? (&*_Sta) : (_Sta = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "STA")); }
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inline NLMISC::CCDBNodeLeaf *getSap() { return _Sap ? (&*_Sap) : (_Sap = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "SAP")); }
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inline NLMISC::CCDBNodeLeaf *getFocus() { return _Focus ? (&*_Focus) : (_Focus = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "FOCUS")); }
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inline NLMISC::CCDBNodeLeaf *getAction() { return _Action ? (&*_Action) : (_Action = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "ACTION")); }
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inline NLMISC::CCDBNodeLeaf *getMessages() { return _Messages ? (&*_Messages) : (_Messages = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MESSAGES")); }
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inline NLMISC::CCDBNodeLeaf *getPvPLogo() { return _PvPLogo ? (&*_PvPLogo) : (_PvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "PVP_LOGO")); }
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inline NLMISC::CCDBNodeLeaf *getNPCName() { return _NPCName ? (&*_NPCName) : (_NPCName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCNAME")); }
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inline NLMISC::CCDBNodeLeaf *getNPCTitle() { return _NPCTitle ? (&*_NPCTitle) : (_NPCTitle = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCTITLE")); }
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inline NLMISC::CCDBNodeLeaf *getMissionIcon() { return _MissionIcon ? (&*_MissionIcon) : (_MissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MISSION_ICON")); }
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inline NLMISC::CCDBNodeLeaf *getMiniMissionIcon() { return _MiniMissionIcon ? (&*_MiniMissionIcon) : (_MiniMissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MINI_MISSION_ICON")); }
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private:
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std::string _DBPrefix;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildSymbol;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Name;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Title;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _RPTags;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildName;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _HP;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Sta;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Sap;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Focus;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Action;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Messages;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _PvPLogo;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _NPCName;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _NPCTitle;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionIcon;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MiniMissionIcon;
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};
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CConfigSaveInsceneDB _ConfigSaveInsceneDB[4]; // USER/FRIEND/ENEMY/SOURCE
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bool _ConfigSaveInsceneDBInit = false;
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#define SAVE_USER 0
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#define SAVE_FRIEND 1
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#define SAVE_ENEMY 2
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#define SAVE_SOURCE 3
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}
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CGroupInSceneUserInfo::CGroupInSceneUserInfo(const TCtorParam ¶m)
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: CGroupInScene(param)
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{
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if (!_ConfigSaveInsceneDBInit)
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{
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_ConfigSaveInsceneDB[0].setPrefix("UI:SAVE:INSCENE:USER:");
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_ConfigSaveInsceneDB[1].setPrefix("UI:SAVE:INSCENE:FRIEND:");
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_ConfigSaveInsceneDB[2].setPrefix("UI:SAVE:INSCENE:ENEMY:");
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_ConfigSaveInsceneDB[3].setPrefix("UI:SAVE:INSCENE:SOURCE:");
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_ConfigSaveInsceneDBInit = true;
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}
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_Name = NULL;
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_Title = NULL;
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_GuildName = NULL;
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@ -131,7 +191,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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bool needPvPLogo= false;
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bool permanentContent = false;
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bool rpTags = false;
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bool displayMissionIcons = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool();
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bool displayMissionIcons = _ConfigSaveInsceneDB[SAVE_FRIEND].getMissionIcon()->getValueBool();
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// Names
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const char *templateName;
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@ -157,7 +217,6 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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// Active fields and bars
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if ( isForageSource )
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{
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string dbEntry = "UI:SAVE:INSCENE:SOURCE:";
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CForageSourceCL *forageSource = static_cast<CForageSourceCL*>(entity);
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name = !entityName.empty() /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/;
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@ -176,32 +235,32 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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}
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else if(npcFriendAndNeutral)
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{
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string dbEntry;
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int dbEntry;
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getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars );
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// For RoleMasters, merchants etc... must display name and function, and nothing else
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for(uint i=0;i<NumBars;i++)
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bars[i]= false;
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name= !entityName.empty() && CDBManager::getInstance()->getDbProp(dbEntry+"NPCNAME")->getValueBool();
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name= !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCName()->getValueBool();
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symbol= false;
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title= !entityTitle.empty() && CDBManager::getInstance()->getDbProp(dbEntry+"NPCTITLE")->getValueBool();
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title= !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCTitle()->getValueBool();
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guildName= false;
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templateName = "in_scene_user_info";
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rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool();
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rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool();
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}
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else
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{
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// Base entry in database
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string dbEntry;
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int dbEntry;
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getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars );
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name = !entityName.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool();
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title = !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"TITLE")->getValueBool();
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rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool();
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name = !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool();
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title = !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getTitle()->getValueBool();
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rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool();
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// if name is empty but not title, title is displayed as name
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if (!title && entityName.empty() && !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool())
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if (!title && entityName.empty() && !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool())
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title = true;
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templateName = "in_scene_user_info";
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// special guild
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if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_SYMBOL")->getValueBool())
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if(_ConfigSaveInsceneDB[dbEntry].getGuildSymbol()->getValueBool())
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{
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// if symbol not still available, wait for one when VP received
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symbol = (entity->getGuildSymbol() != 0);
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@ -212,7 +271,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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symbol= false;
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needGuildSymbolId = false;
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}
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if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_NAME")->getValueBool())
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if(_ConfigSaveInsceneDB[dbEntry].getGuildName()->getValueBool())
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{
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// if guild name not still available, wait for one when VP received
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guildName = (entity->getGuildNameID() != 0);
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@ -223,7 +282,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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guildName= false;
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needGuildNameId= false;
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}
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needPvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"PVP_LOGO")->getValueBool();
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needPvPLogo = _ConfigSaveInsceneDB[dbEntry].getPvPLogo()->getValueBool();
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eventFaction = (entity->getEventFactionID() != 0);
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}
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@ -800,9 +859,9 @@ REGISTER_ACTION_HANDLER( CHandlerResetCharacterInScene, "reset_character_in_scen
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// ***************************************************************************
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void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars )
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void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars )
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{
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dbEntry = isUser?"UI:SAVE:INSCENE:USER:":isFriend?"UI:SAVE:INSCENE:FRIEND:":"UI:SAVE:INSCENE:ENEMY:";
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dbEntry = isUser?SAVE_USER:isFriend?SAVE_FRIEND:SAVE_ENEMY;
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// if currently is edition mode, then bars are not displayed
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if (ClientCfg.R2EDEnabled && R2::isEditionCurrent())
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{
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@ -814,11 +873,11 @@ void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser,
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}
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else
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{
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bars[HP] = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"HP")->getValueBool();
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bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"SAP")->getValueBool();
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bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"STA")->getValueBool();
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bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"FOCUS")->getValueBool();
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bars[Action] = (isUser) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"ACTION")->getValueBool();
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bars[HP] = _ConfigSaveInsceneDB[dbEntry].getHP()->getValueBool();
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bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSap()->getValueBool();
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bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSta()->getValueBool();
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bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getFocus()->getValueBool();
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bars[Action] = (isUser) && _ConfigSaveInsceneDB[dbEntry].getAction()->getValueBool();
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}
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}
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@ -832,7 +891,7 @@ void CGroupInSceneUserInfo::setLeftGroupActive( bool active )
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if ( _Entity->isUser() || _Entity->isForageSource() )
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return;
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string dbEntry;
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int dbEntry;
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bool barSettings [NumBars];
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getBarSettings( CInterfaceManager::getInstance(), _Entity->isUser(), _Entity->isPlayer(), _Entity->isViewedAsFriend(), dbEntry, barSettings );
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@ -72,7 +72,7 @@ protected:
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};
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/// Fill NumBars elements into bars and set dbEntry
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static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars );
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static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars );
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// The entity (character or forage source)
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CEntityCL *_Entity;
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