Replace temporary CMaterial code
This commit is contained in:
parent
01577f9f95
commit
1447e2f2d8
13 changed files with 186 additions and 20 deletions
|
@ -1198,6 +1198,9 @@ public:
|
||||||
// Set builtin parameters
|
// Set builtin parameters
|
||||||
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
|
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
|
||||||
virtual void setUniformFog(TProgram program, uint index) = 0;
|
virtual void setUniformFog(TProgram program, uint index) = 0;
|
||||||
|
// Set feature parameters
|
||||||
|
virtual bool setUniformDriver(TProgram program) = 0; // set all driver-specific features params (based on program->features->DriverFlags) (called automatically when rendering with cmaterial and using a user program)
|
||||||
|
virtual void setUniformParams(TProgram program, const CGPUProgramParams ¶ms) = 0; // set all user-provided params from the storage
|
||||||
// @}
|
// @}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -172,10 +172,6 @@ public:
|
||||||
* - RGB still unchanged
|
* - RGB still unchanged
|
||||||
* Water :
|
* Water :
|
||||||
* - Water
|
* - Water
|
||||||
* PostProcessing :
|
|
||||||
* - For internal use only when a pixel program is set manually through activePixelProgram.
|
|
||||||
* - Only textures are set by CMaterial (does not work with ps_3_0 for some reason), the rest must be set manually.
|
|
||||||
* - May be replaced in the future by some generic shader system.
|
|
||||||
*/
|
*/
|
||||||
enum TShader { Normal=0,
|
enum TShader { Normal=0,
|
||||||
Bump,
|
Bump,
|
||||||
|
@ -187,8 +183,8 @@ public:
|
||||||
PerPixelLightingNoSpec,
|
PerPixelLightingNoSpec,
|
||||||
Cloud,
|
Cloud,
|
||||||
Water,
|
Water,
|
||||||
PostProcessing,
|
shaderCount,
|
||||||
shaderCount};
|
Program /* internally used when a pixel program is active */ };
|
||||||
|
|
||||||
/// \name Texture Env Modes.
|
/// \name Texture Env Modes.
|
||||||
// @{
|
// @{
|
||||||
|
|
|
@ -1207,6 +1207,10 @@ public:
|
||||||
// Set builtin parameters
|
// Set builtin parameters
|
||||||
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
|
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
|
||||||
virtual void setUniformFog(TProgram program, uint index);
|
virtual void setUniformFog(TProgram program, uint index);
|
||||||
|
// Set feature parameters
|
||||||
|
virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
|
||||||
|
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||||
|
virtual void setUniformParams(TProgram program, const CGPUProgramParams ¶ms); // set all user-provided params from the storage
|
||||||
// @}
|
// @}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2537,6 +2541,9 @@ private:
|
||||||
// The last vertex buffer needs vertex color
|
// The last vertex buffer needs vertex color
|
||||||
bool _FogEnabled;
|
bool _FogEnabled;
|
||||||
|
|
||||||
|
bool _VertexProgramUser;
|
||||||
|
bool _PixelProgramUser;
|
||||||
|
|
||||||
// *** Internal resources
|
// *** Internal resources
|
||||||
|
|
||||||
// Current render pass
|
// Current render pass
|
||||||
|
|
|
@ -129,11 +129,13 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
|
||||||
if (!CDriverD3D::compilePixelProgram(program)) return false;
|
if (!CDriverD3D::compilePixelProgram(program)) return false;
|
||||||
|
|
||||||
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
||||||
|
_PixelProgramUser = true;
|
||||||
setPixelShader(info->Shader);
|
setPixelShader(info->Shader);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setPixelShader(NULL);
|
setPixelShader(NULL);
|
||||||
|
_PixelProgramUser = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -215,4 +215,23 @@ void CDriverD3D::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||||
1 - (_D3DModelView._43 - _FogStart) / delta);
|
1 - (_D3DModelView._43 - _FogStart) / delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CDriverD3D::setUniformDriver(TProgram program)
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDriverD3D::setUniformMaterial(TProgram program, const CMaterial &material)
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDriverD3D::setUniformParams(TProgram program, const CGPUProgramParams ¶ms)
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
}
|
||||||
|
|
||||||
} // NL3D
|
} // NL3D
|
||||||
|
|
|
@ -379,6 +379,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
||||||
if (!CDriverD3D::compileVertexProgram(program)) return false;
|
if (!CDriverD3D::compileVertexProgram(program)) return false;
|
||||||
|
|
||||||
CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
||||||
|
_VertexProgramUser = true;
|
||||||
setVertexProgram (info->Shader, program);
|
setVertexProgram (info->Shader, program);
|
||||||
|
|
||||||
/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
|
/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
|
||||||
|
@ -394,6 +395,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setVertexProgram (NULL, NULL);
|
setVertexProgram (NULL, NULL);
|
||||||
|
_VertexProgramUser = false;
|
||||||
|
|
||||||
// Set the old fog range
|
// Set the old fog range
|
||||||
setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart)));
|
setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart)));
|
||||||
|
|
|
@ -1413,6 +1413,11 @@ private:
|
||||||
// Set builtin parameters
|
// Set builtin parameters
|
||||||
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
|
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
|
||||||
virtual void setUniformFog(TProgram program, uint index);
|
virtual void setUniformFog(TProgram program, uint index);
|
||||||
|
// Set feature parameters
|
||||||
|
virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
|
||||||
|
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||||
|
bool setUniformMaterialInternal(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
|
||||||
|
virtual void setUniformParams(TProgram program, const CGPUProgramParams ¶ms); // set all user-provided params from the storage
|
||||||
// @}
|
// @}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -283,14 +283,15 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
|
||||||
bool CDriverGL::setupMaterial(CMaterial& mat)
|
bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
{
|
{
|
||||||
H_AUTO_OGL(CDriverGL_setupMaterial)
|
H_AUTO_OGL(CDriverGL_setupMaterial)
|
||||||
CShaderGL* pShader;
|
|
||||||
GLenum glenum = GL_ZERO;
|
|
||||||
uint32 touched = mat.getTouched();
|
|
||||||
uint stage;
|
|
||||||
|
|
||||||
// profile.
|
// profile.
|
||||||
_NbSetupMaterialCall++;
|
_NbSetupMaterialCall++;
|
||||||
|
|
||||||
|
CMaterial::TShader matShader;
|
||||||
|
|
||||||
|
CShaderGL* pShader;
|
||||||
|
GLenum glenum = GL_ZERO;
|
||||||
|
uint32 touched = mat.getTouched();
|
||||||
|
|
||||||
// 0. Retrieve/Create driver shader.
|
// 0. Retrieve/Create driver shader.
|
||||||
//==================================
|
//==================================
|
||||||
|
@ -359,9 +360,29 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
mat.clearTouched(0xFFFFFFFF);
|
mat.clearTouched(0xFFFFFFFF);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now we can get the supported shader from the cache.
|
// 2b. User supplied pixel shader overrides material
|
||||||
CMaterial::TShader matShader = pShader->SupportedShader;
|
//==================================
|
||||||
|
if (_VertexProgramEnabled)
|
||||||
|
{
|
||||||
|
if (!setUniformDriver(VertexProgram)) return false;
|
||||||
|
if (!setUniformMaterialInternal(VertexProgram, mat)) return false;
|
||||||
|
}
|
||||||
|
if (_PixelProgramEnabled)
|
||||||
|
{
|
||||||
|
matShader = CMaterial::Program;
|
||||||
|
|
||||||
|
if (!setUniformDriver(PixelProgram)) return false;
|
||||||
|
if (!setUniformMaterialInternal(PixelProgram, mat)) return false;
|
||||||
|
if (!_LastSetuppedPP) return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Now we can get the supported shader from the cache.
|
||||||
|
matShader = pShader->SupportedShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2b. Update more shader state
|
||||||
|
//==================================
|
||||||
// if the shader has changed since last time
|
// if the shader has changed since last time
|
||||||
if(matShader != _CurrentMaterialSupportedShader)
|
if(matShader != _CurrentMaterialSupportedShader)
|
||||||
{
|
{
|
||||||
|
@ -382,9 +403,11 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
// Must setup textures each frame. (need to test if touched).
|
// Must setup textures each frame. (need to test if touched).
|
||||||
// Must separate texture setup and texture activation in 2 "for"...
|
// Must separate texture setup and texture activation in 2 "for"...
|
||||||
// because setupTexture() may disable all stage.
|
// because setupTexture() may disable all stage.
|
||||||
if (matShader != CMaterial::Water)
|
if (matShader != CMaterial::Water
|
||||||
|
&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
|
||||||
|
)
|
||||||
{
|
{
|
||||||
for(stage=0 ; stage<inlGetNumTextStages() ; stage++)
|
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
|
||||||
{
|
{
|
||||||
ITexture *text= mat.getTexture(uint8(stage));
|
ITexture *text= mat.getTexture(uint8(stage));
|
||||||
if (text != NULL && !setupTexture(*text))
|
if (text != NULL && !setupTexture(*text))
|
||||||
|
@ -394,7 +417,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
// Here, for Lightmap materials, setup the lightmaps.
|
// Here, for Lightmap materials, setup the lightmaps.
|
||||||
if(matShader == CMaterial::LightMap)
|
if(matShader == CMaterial::LightMap)
|
||||||
{
|
{
|
||||||
for(stage = 0; stage < mat._LightMaps.size(); stage++)
|
for (uint stage = 0; stage < mat._LightMaps.size(); ++stage)
|
||||||
{
|
{
|
||||||
ITexture *text = mat._LightMaps[stage].Texture;
|
ITexture *text = mat._LightMaps[stage].Texture;
|
||||||
if (text != NULL && !setupTexture(*text))
|
if (text != NULL && !setupTexture(*text))
|
||||||
|
@ -418,9 +441,10 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
&& matShader != CMaterial::Cloud
|
&& matShader != CMaterial::Cloud
|
||||||
&& matShader != CMaterial::Water
|
&& matShader != CMaterial::Water
|
||||||
&& matShader != CMaterial::Specular
|
&& matShader != CMaterial::Specular
|
||||||
|
&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
for(stage=0 ; stage<inlGetNumTextStages() ; stage++)
|
for(uint stage=0 ; stage<inlGetNumTextStages() ; stage++)
|
||||||
{
|
{
|
||||||
ITexture *text= mat.getTexture(uint8(stage));
|
ITexture *text= mat.getTexture(uint8(stage));
|
||||||
|
|
||||||
|
@ -548,11 +572,13 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
||||||
resetLightMapVertexSetup();
|
resetLightMapVertexSetup();
|
||||||
|
|
||||||
// Textures user matrix
|
// Textures user matrix
|
||||||
if (matShader == CMaterial::Normal)
|
if (matShader == CMaterial::Normal
|
||||||
|
|| ((matShader == CMaterial::Program) && (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureMatrices))
|
||||||
|
)
|
||||||
{
|
{
|
||||||
setupUserTextureMatrix(inlGetNumTextStages(), mat);
|
setupUserTextureMatrix(inlGetNumTextStages(), mat);
|
||||||
}
|
}
|
||||||
else // deactivate texture matrix
|
else
|
||||||
{
|
{
|
||||||
disableUserTextureMatrix();
|
disableUserTextureMatrix();
|
||||||
}
|
}
|
||||||
|
|
|
@ -291,6 +291,107 @@ void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||||
CDriverGL::setUniform4f(program, index, -values[2], -values[6], -values[10], -values[14]);
|
CDriverGL::setUniform4f(program, index, -values[2], -values[6], -values[10], -values[14]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CDriverGL::setUniformDriver(TProgram program)
|
||||||
|
{
|
||||||
|
IGPUProgram *prog = NULL;
|
||||||
|
switch (program)
|
||||||
|
{
|
||||||
|
case VertexProgram:
|
||||||
|
prog = _LastSetuppedVP;
|
||||||
|
break;
|
||||||
|
case PixelProgram:
|
||||||
|
prog = _LastSetuppedPP;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!prog) return false;
|
||||||
|
|
||||||
|
const CGPUProgramFeatures &features = prog->features();
|
||||||
|
|
||||||
|
if (features.DriverFlags)
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
||||||
|
{
|
||||||
|
IGPUProgram *prog = NULL;
|
||||||
|
switch (program)
|
||||||
|
{
|
||||||
|
case VertexProgram:
|
||||||
|
prog = _LastSetuppedVP;
|
||||||
|
break;
|
||||||
|
case PixelProgram:
|
||||||
|
prog = _LastSetuppedPP;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!prog) return false;
|
||||||
|
|
||||||
|
const CGPUProgramFeatures &features = prog->features();
|
||||||
|
|
||||||
|
// These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead
|
||||||
|
if (features.MaterialFlags & (CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
|
||||||
|
{
|
||||||
|
if (features.MaterialFlags & CGPUProgramFeatures::TextureStages)
|
||||||
|
{
|
||||||
|
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
|
||||||
|
{
|
||||||
|
ITexture *text= material.getTexture(uint8(stage));
|
||||||
|
|
||||||
|
// Must setup textures each frame. (need to test if touched).
|
||||||
|
if (text != NULL && !setupTexture(*text))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// activate the texture, or disable texturing if NULL.
|
||||||
|
activateTexture(stage, text);
|
||||||
|
|
||||||
|
// If texture not NULL, Change texture env function.
|
||||||
|
setTextureEnvFunction(stage, material);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
if (features.MaterialFlags & CGPUProgramFeatures::TextureMatrices)
|
||||||
|
{
|
||||||
|
// Textures user matrix
|
||||||
|
setupUserTextureMatrix(inlGetNumTextStages(), material);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material)
|
||||||
|
{
|
||||||
|
IGPUProgram *prog = NULL;
|
||||||
|
switch (program)
|
||||||
|
{
|
||||||
|
case VertexProgram:
|
||||||
|
prog = _LastSetuppedVP;
|
||||||
|
break;
|
||||||
|
case PixelProgram:
|
||||||
|
prog = _LastSetuppedPP;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!prog) return false;
|
||||||
|
|
||||||
|
const CGPUProgramFeatures &features = prog->features();
|
||||||
|
|
||||||
|
if (features.MaterialFlags & ~(CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDriverGL::setUniformParams(TProgram program, const CGPUProgramParams ¶ms)
|
||||||
|
{
|
||||||
|
// todo
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef NL_STATIC
|
#ifdef NL_STATIC
|
||||||
} // NLDRIVERGL/ES
|
} // NLDRIVERGL/ES
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -364,6 +364,7 @@ void CFlareModel::traverseRender()
|
||||||
// setup driver
|
// setup driver
|
||||||
drv->activeVertexProgram(NULL);
|
drv->activeVertexProgram(NULL);
|
||||||
drv->activePixelProgram(NULL);
|
drv->activePixelProgram(NULL);
|
||||||
|
drv->activeGeometryProgram(NULL);
|
||||||
drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix());
|
drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix());
|
||||||
// we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done
|
// we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done
|
||||||
// we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want
|
// we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want
|
||||||
|
@ -567,6 +568,7 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
|
||||||
nlassert(drv);
|
nlassert(drv);
|
||||||
drv->activeVertexProgram(NULL);
|
drv->activeVertexProgram(NULL);
|
||||||
drv->activePixelProgram(NULL);
|
drv->activePixelProgram(NULL);
|
||||||
|
drv->activeGeometryProgram(NULL);
|
||||||
drv->setupModelMatrix(CMatrix::Identity);
|
drv->setupModelMatrix(CMatrix::Identity);
|
||||||
initStatics();
|
initStatics();
|
||||||
drv->setColorMask(false, false, false, false); // don't write any pixel during the test
|
drv->setColorMask(false, false, false, false); // don't write any pixel during the test
|
||||||
|
@ -664,6 +666,7 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
|
||||||
drv.setColorMask(false, false, false, false); // don't write any pixel during the test
|
drv.setColorMask(false, false, false, false); // don't write any pixel during the test
|
||||||
drv.activeVertexProgram(NULL);
|
drv.activeVertexProgram(NULL);
|
||||||
drv.activePixelProgram(NULL);
|
drv.activePixelProgram(NULL);
|
||||||
|
drv.activeGeometryProgram(NULL);
|
||||||
setupOcclusionMeshMatrix(drv, *_Scene);
|
setupOcclusionMeshMatrix(drv, *_Scene);
|
||||||
drv.activeVertexBuffer(const_cast<CVertexBuffer &>(mesh.getVertexBuffer()));
|
drv.activeVertexBuffer(const_cast<CVertexBuffer &>(mesh.getVertexBuffer()));
|
||||||
// query drawn count
|
// query drawn count
|
||||||
|
|
|
@ -382,6 +382,7 @@ void CScene::endPartRender()
|
||||||
IDriver *drv = getDriver();
|
IDriver *drv = getDriver();
|
||||||
drv->activeVertexProgram(NULL);
|
drv->activeVertexProgram(NULL);
|
||||||
drv->activePixelProgram(NULL);
|
drv->activePixelProgram(NULL);
|
||||||
|
drv->activeGeometryProgram(NULL);
|
||||||
|
|
||||||
// Ensure nothing animates on subsequent renders
|
// Ensure nothing animates on subsequent renders
|
||||||
_EllapsedTime = 0.f;
|
_EllapsedTime = 0.f;
|
||||||
|
@ -1577,6 +1578,7 @@ void CScene::renderOcclusionTestMeshs()
|
||||||
RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport());
|
RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport());
|
||||||
RenderTrav.getDriver()->activeVertexProgram(NULL);
|
RenderTrav.getDriver()->activeVertexProgram(NULL);
|
||||||
RenderTrav.getDriver()->activePixelProgram(NULL);
|
RenderTrav.getDriver()->activePixelProgram(NULL);
|
||||||
|
RenderTrav.getDriver()->activeGeometryProgram(NULL);
|
||||||
IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode();
|
IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode();
|
||||||
CMaterial m;
|
CMaterial m;
|
||||||
m.initUnlit();
|
m.initUnlit();
|
||||||
|
|
|
@ -150,7 +150,7 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
||||||
m_Mat.setBlend (false);
|
m_Mat.setBlend (false);
|
||||||
m_Mat.setAlphaTest (false);
|
m_Mat.setAlphaTest (false);
|
||||||
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||||
mat->setShader(NL3D::CMaterial::PostProcessing);
|
mat->setShader(NL3D::CMaterial::Normal);
|
||||||
mat->setBlendFunc(CMaterial::one, CMaterial::zero);
|
mat->setBlendFunc(CMaterial::one, CMaterial::zero);
|
||||||
mat->setZWrite(false);
|
mat->setZWrite(false);
|
||||||
mat->setZFunc(CMaterial::always);
|
mat->setZFunc(CMaterial::always);
|
||||||
|
|
|
@ -356,7 +356,7 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
|
||||||
m_BarrelMat.setBlend (false);
|
m_BarrelMat.setBlend (false);
|
||||||
m_BarrelMat.setAlphaTest (false);
|
m_BarrelMat.setAlphaTest (false);
|
||||||
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
|
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
|
||||||
barrelMat->setShader(NL3D::CMaterial::PostProcessing);
|
barrelMat->setShader(NL3D::CMaterial::Normal);
|
||||||
barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero);
|
barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero);
|
||||||
barrelMat->setZWrite(false);
|
barrelMat->setZWrite(false);
|
||||||
barrelMat->setZFunc(CMaterial::always);
|
barrelMat->setZFunc(CMaterial::always);
|
||||||
|
|
Loading…
Reference in a new issue