Changed: #1302 Added world edit mode toolbar.
--HG-- branch : gsoc2011-worldeditorqt
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9 changed files with 220 additions and 2 deletions
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@ -1,5 +1,10 @@
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<RCC>
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<qresource prefix="/">
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<file>icons/ic_nel_select.png</file>
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<file>icons/ic_nel_scale.png</file>
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<file>icons/ic_nel_rotate.png</file>
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<file>icons/ic_nel_move.png</file>
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<file>icons/ic_nel_turn.png</file>
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<file>icons/ic_nel_world_editor.png</file>
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</qresource>
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</RCC>
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@ -40,6 +40,7 @@
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// Qt includes
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#include <QtCore/QSettings>
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#include <QtCore/QSignalMapper>
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#include <QtGui/QFileDialog>
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namespace WorldEditor
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@ -54,12 +55,28 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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m_ui.setupUi(this);
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m_undoStack = new QUndoStack(this);
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QActionGroup *sceneModeGroup = new QActionGroup(this);
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sceneModeGroup->addAction(m_ui.selectAction);
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sceneModeGroup->addAction(m_ui.moveAction);
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sceneModeGroup->addAction(m_ui.rotateAction);
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sceneModeGroup->addAction(m_ui.scaleAction);
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sceneModeGroup->addAction(m_ui.turnAction);
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sceneModeGroup->addAction(m_ui.radiusAction);
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m_ui.selectAction->setChecked(true);
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m_ui.newWorldEditAction->setIcon(QIcon(Core::Constants::ICON_NEW));
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m_ui.saveWorldEditAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_primitivesModel = new PrimitivesTreeModel();
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m_ui.treePrimitivesView->setModel(m_primitivesModel);
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createMenus();
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createToolBars();
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readSettings();
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connect(m_ui.newWorldEditAction, SIGNAL(triggered()), this, SLOT(newWorldEditFile()));
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connect(m_ui.saveWorldEditAction, SIGNAL(triggered()), this, SLOT(saveAllWorldEditFiles()));
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}
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WorldEditorWindow::~WorldEditorWindow()
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@ -96,6 +113,14 @@ void WorldEditorWindow::loadPrimitive(const QString &fileName)
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m_primitivesModel->loadPrimitive(fileName);
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}
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void WorldEditorWindow::newWorldEditFile()
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{
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}
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void WorldEditorWindow::saveAllWorldEditFiles()
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{
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}
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void WorldEditorWindow::openProjectSettings()
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{
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/*
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@ -119,8 +144,11 @@ void WorldEditorWindow::createToolBars()
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Core::IMenuManager *menuManager = Core::ICore::instance()->menuManager();
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//QAction *action = menuManager->action(Core::Constants::NEW);
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//m_ui.fileToolBar->addAction(action);
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m_ui.fileToolBar->addAction(m_ui.newWorldEditAction);
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QAction *action = menuManager->action(Core::Constants::OPEN);
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m_ui.fileToolBar->addAction(action);
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m_ui.fileToolBar->addAction(m_ui.saveWorldEditAction);
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m_ui.fileToolBar->addSeparator();
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action = menuManager->action(Core::Constants::UNDO);
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@ -43,6 +43,8 @@ public Q_SLOTS:
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void open();
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private Q_SLOTS:
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void newWorldEditFile();
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void saveAllWorldEditFiles();
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void openProjectSettings();
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private:
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@ -45,10 +45,19 @@
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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<addaction name="newPrimitiveAction"/>
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<addaction name="loadPrimitiveAction"/>
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<addaction name="selectAction"/>
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<addaction name="moveAction"/>
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<addaction name="rotateAction"/>
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<addaction name="scaleAction"/>
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<addaction name="turnAction"/>
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<addaction name="radiusAction"/>
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<addaction name="separator"/>
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<addaction name="pointsAction"/>
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</widget>
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<widget class="QDockWidget" name="treePrimitivesDockWidget">
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<property name="windowTitle">
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<string>Primitives</string>
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</property>
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<attribute name="dockWidgetArea">
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<number>2</number>
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</attribute>
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@ -82,6 +91,23 @@
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</layout>
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</widget>
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</widget>
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<widget class="QToolBar" name="shToolBar">
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<property name="windowTitle">
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<string>toolBar</string>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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<addaction name="visibleLandAction"/>
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<addaction name="visiblePrimitivesAction"/>
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<addaction name="visibleLayersAction"/>
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<addaction name="visibleDetailsAction"/>
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<addaction name="visibleGridAction"/>
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<addaction name="visibleGridPointsAction"/>
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</widget>
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<action name="loadPrimitiveAction">
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<property name="text">
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<string>loadPrimitive</string>
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@ -92,6 +118,162 @@
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<string>newPrimitive</string>
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</property>
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</action>
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<action name="loadLandAction">
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<property name="icon">
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<iconset resource="../landscape_editor/landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_zonel.png</normaloff>:/icons/ic_nel_zonel.png</iconset>
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</property>
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<property name="text">
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<string>loadLand</string>
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</property>
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</action>
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<action name="landSettingsAction">
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<property name="icon">
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<iconset resource="../landscape_editor/landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_landscape_settings.png</normaloff>:/icons/ic_nel_landscape_settings.png</iconset>
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</property>
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<property name="text">
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<string>LandSettings</string>
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</property>
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</action>
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<action name="visibleLandAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>S/H Land</string>
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</property>
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</action>
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<action name="visiblePrimitivesAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>S/H Primitives</string>
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</property>
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</action>
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<action name="visibleLayersAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>S/H Layers</string>
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</property>
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</action>
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<action name="visibleDetailsAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>S/H Details</string>
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</property>
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</action>
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<action name="visibleGridAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="../landscape_editor/landscape_editor.qrc">
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<normaloff>:/icons/ic_grid.png</normaloff>:/icons/ic_grid.png</iconset>
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</property>
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<property name="text">
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<string>S/H Grid</string>
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</property>
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</action>
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<action name="visibleGridPointsAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>S/H Grid points</string>
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</property>
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</action>
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<action name="newWorldEditAction">
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<property name="text">
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<string>New World Edit file</string>
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</property>
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</action>
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<action name="saveWorldEditAction">
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<property name="text">
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<string>Save World Edit file</string>
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</property>
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</action>
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<action name="selectAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="world_editor.qrc">
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<normaloff>:/icons/ic_nel_select.png</normaloff>:/icons/ic_nel_select.png</iconset>
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</property>
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<property name="text">
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<string>Select</string>
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</property>
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</action>
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<action name="moveAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="world_editor.qrc">
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<normaloff>:/icons/ic_nel_move.png</normaloff>:/icons/ic_nel_move.png</iconset>
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</property>
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<property name="text">
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<string>Move</string>
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</property>
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</action>
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<action name="rotateAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="world_editor.qrc">
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<normaloff>:/icons/ic_nel_rotate.png</normaloff>:/icons/ic_nel_rotate.png</iconset>
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</property>
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<property name="text">
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<string>Rotate</string>
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</property>
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</action>
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<action name="scaleAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="world_editor.qrc">
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<normaloff>:/icons/ic_nel_scale.png</normaloff>:/icons/ic_nel_scale.png</iconset>
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</property>
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<property name="text">
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<string>Scale</string>
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</property>
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</action>
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<action name="turnAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="world_editor.qrc">
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<normaloff>:/icons/ic_nel_turn.png</normaloff>:/icons/ic_nel_turn.png</iconset>
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</property>
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<property name="text">
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<string>Turn</string>
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</property>
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</action>
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<action name="radiusAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Radius</string>
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</property>
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</action>
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<action name="pointsAction">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Edit points</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@ -107,6 +289,7 @@
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</customwidgets>
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<resources>
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<include location="world_editor.qrc"/>
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<include location="../landscape_editor/landscape_editor.qrc"/>
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</resources>
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<connections/>
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</ui>
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