Added: Leveldesign sheets required for building client sheets used for newbieland.

This commit is contained in:
kaetemi 2011-09-21 23:38:40 +02:00
parent 5189e9eb6f
commit 1391070537
52 changed files with 2166 additions and 0 deletions
code/ryzom/common/data_leveldesign/leveldesign
Game_elem
game_element
anim/fx
forage_source
fx
outpost
test_sky
xp_table

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@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="builded_ig" Value="gen_bt_tourgarde.ig"/>
<ATOM Name="name" Value="uiBuildingGuardTower"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="Follow"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Attacks">
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Attacks">
<STRUCT>
<STRUCT Name="ID">
<ATOM Name="AttackType" Value="Magic"/>
<ATOM Name="SpellID" Value="HealHP"/>
<ATOM Name="SpellMode" Value="Chain"/>
</STRUCT>
<STRUCT Name="Attack">
<ATOM Name="ProjectileMode" Value="Chain"/>
<ATOM Name="ProjectileDelay" Value="0.14"/>
<ATOM Name="AttackBeginFX" Value="cast_cur_healhp_begin.animation_fx_set"/>
<ATOM Name="AttackLoopFX" Value="cast_cur_healhp_loop.animation_fx_set"/>
<ATOM Name="AttackEndFX" Value="cast_cur_healhp_end.animation_fx_set"/>
<ATOM Name="AttackFailFX" Value="cast_cur_healhp_fail.animation_fx_set"/>
<ATOM Name="ProjectileFX" Value="magic_projectile_healhp_chain.animation_fx_set"/>
<ATOM Name="ImpactFX" Value="healhp_impact.animation_fx_set"/>
<STRUCT Name="DefaultAimingPoint">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 Head"/>
</STRUCT>
<ATOM Name="PlayImpactAnim" Value="false"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Attacks">
<STRUCT>
<STRUCT Name="ID">
<ATOM Name="AttackType" Value="Magic"/>
<ATOM Name="SpellID" Value="Acid"/>
<ATOM Name="SpellMode" Value="Chain"/>
</STRUCT>
<STRUCT Name="Attack">
<ATOM Name="ProjectileMode" Value="Chain"/>
<ATOM Name="ProjectileDelay" Value="0.14"/>
<ATOM Name="AttackBeginFX" Value="cast_off_acid_begin.animation_fx_set"/>
<ATOM Name="AttackLoopFX" Value="cast_off_acid_loop.animation_fx_set"/>
<ATOM Name="AttackEndFX" Value="cast_off_acid_end.animation_fx_set"/>
<ATOM Name="AttackFailFX" Value="cast_off_acid_fail.animation_fx_set"/>
<ATOM Name="ProjectileFX" Value="magic_projectile_acid_chain.animation_fx_set"/>
<ATOM Name="ImpactFX" Value="acid_impact.animation_fx_set"/>
<STRUCT Name="DefaultAimingPoint">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 Head"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Attacks">
<STRUCT>
<STRUCT Name="ID">
<ATOM Name="AttackType" Value="Melee"/>
</STRUCT>
<STRUCT Name="Attack">
<ATOM Name="ProjectileMode" Value="Bomb"/>
<ATOM Name="IsImpactLocalised" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT>
<STRUCT Name="ID">
<ATOM Name="AttackType" Value="CreatureAttack"/>
<ATOM Name="CreatureAttackIndex" Value="0"/>
</STRUCT>
<STRUCT Name="Attack">
<ATOM Name="PlayImpactFXOnlyOnMainTarget" Value="false"/>
<ATOM Name="IsImpactLocalised" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT>
<STRUCT Name="ID">
<ATOM Name="AttackType" Value="CreatureAttack"/>
<ATOM Name="CreatureAttackIndex" Value="1"/>
</STRUCT>
<STRUCT Name="Attack">
<ATOM Name="PlayImpactFXOnlyOnMainTarget" Value="false"/>
<ATOM Name="IsImpactLocalised" Value="true"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<ARRAY Name="Attacks">
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_healhp_init_l.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
<STRUCT Name="FX1">
<ATOM Name="PSName" Value="mag_cur_healhp_init_r.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 R Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:24:15 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:45:42 2004 (gatto) .FX0.ScaleFX = true
Wed Jul 21 10:45:42 2004 (gatto) .FX1.RepeatMode = Respawn
Wed Jul 21 10:45:42 2004 (gatto) .FX1.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_healhp_end.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 Spine1"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:24:23 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:45:31 2004 (gatto) .FX0.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_healhp_fail.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:24:07 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:45:20 2004 (gatto) .FX0.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_healhp_loop.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 Spine1"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
<STRUCT Name="FX1">
<ATOM Name="ScaleFX" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:23:47 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:45:12 2004 (gatto) .FX0.ScaleFX = true
Wed Jul 21 10:45:12 2004 (gatto) .FX1.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_acid_init_l.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
<STRUCT Name="FX1">
<ATOM Name="PSName" Value="mag_off_acid_init_r.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 R Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:25:38 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:43:23 2004 (gatto) .FX0.ScaleFX = true
Wed Jul 21 10:43:23 2004 (gatto) .FX1.RepeatMode = Respawn
Wed Jul 21 10:43:23 2004 (gatto) .FX1.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_acid_end.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:32:01 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:43:10 2004 (gatto) .FX0.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_acid_fail.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:31:50 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:43:03 2004 (gatto) .FX0.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_cast_base.animation_fx_set"/>
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_acid_loop.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
<STRUCT Name="FX1">
<ATOM Name="ScaleFX" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf
Wed Jul 21 10:30:11 2004 (gatto) .FX0.RepeatMode = Respawn
Wed Jul 21 10:42:56 2004 (gatto) .FX0.ScaleFX = true
Wed Jul 21 10:42:56 2004 (gatto) .FX1.ScaleFX = true</LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_impact_acid.ps"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_impact_healhp.ps"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,17 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_cur_missile_chain.ps"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="mag_off_missile_chain_GC.ps"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
</STRUCT>
<STRUCT Name="FX1">
<ATOM Name="PSName" Value="mag_off_missile_chain.ps"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="Bip01 L Hand"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="Color" Value="90,231,50"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="Color" Value="85,255,255"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_magic_projectile_off_chain.animation_fx_set"/>
<PARENT Filename="_magic_projectile_acid.animation_fx_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_magic_projectile_cur_chain.animation_fx_set"/>
<PARENT Filename="_magic_projectile_healhp.animation_fx_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,18 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="ran_impact.ps"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBoneOrientedTowardTargeter"/>
<ATOM Name="UserBone" Value="Bip01 Head"/>
</STRUCT>
</STRUCT>
<ATOM Name="CanReplaceStickMode0" Value="false"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,17 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="ran_wea_missile.ps"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="box_arme"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,9 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="FollowNoRotation"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="PSName" Value="ran_impact.ps"/>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,9 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<PARENT Filename="_aura.animation_fx"/>
<STRUCT>
<ATOM Name="PSName" Value="GE_Mission_reverbere.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,6 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<PARENT Filename="_fx0.forage_source"/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="FX" Value="MP_ressources.ps"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,19 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="PS_List">
<STRUCT>
<ATOM Name="PS" Value="FOR_gaz.ps"/>
<STRUCT Name="standard">
<ATOM Name="User Param 0" Value="0.0"/>
<ATOM Name="User Param 1" Value="0.0"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,19 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="PS_List">
<STRUCT>
<ATOM Name="PS" Value="FOR_gaz.ps"/>
<STRUCT Name="standard">
<ATOM Name="User Param 0" Value="1.0"/>
<ATOM Name="User Param 1" Value="0.0"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,19 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="PS_List">
<STRUCT>
<ATOM Name="PS" Value="FOR_gaz.ps"/>
<STRUCT Name="standard">
<ATOM Name="User Param 0" Value="1.0"/>
<ATOM Name="User Param 1" Value="1.0"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,14 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="shape" Value="object_generic_mark.creature"/>
<ATOM Name="shape_when_constructing" Value="object_generic_mark.creature"/>
<ATOM Name="icon" Value="construction.tga"/>
<ATOM Name="icon background" Value="BK_outpost.tga"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="Max Number of Spawned Squads" Value="6"/>
<ATOM Name="Max Number of Spawned Mercenary Squads" Value="3"/>
<ATOM Name="Challenge Cost" Value="300000"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Objects">
<STRUCT Name="sky_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_dome"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_au_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor3">
<ATOM Name="MapName" Value="fo_au_sun_dome_appear.TGA"/>
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<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="2"/>
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<ATOM Name="RefColor" Value="DiffuseColor"/>
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<ATOM Name="ShapeName" Value="fo_sky_dome_fallbackpass0"/>
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<ATOM Name="MapName" Value="fo_au_stars_dome_appear.TGA"/>
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<STRUCT Name="ConstantColor1">
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<ATOM Value="fo_au_sky_dome_gradient_clouds.tga"/>
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</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
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<ATOM Name="OffsetFactorV1" Value="1 "/>
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<ATOM Name="OffsetFactorV2" Value="1 "/>
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</STRUCT>
<STRUCT Name="clouds_dome_altitude">
<STRUCT Name="StdVersion">
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<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="Constant0"/>
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<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_altitude_fallbackpass0"/>
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<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="Constant0"/>
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</STRUCT>
<STRUCT Name="clouds_dome_light">
<STRUCT Name="StdVersion">
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<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_au_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
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<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light_fallbackpass0"/>
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<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
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<STRUCT Name="ConstantColor0">
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<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_au_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="Constant0"/>
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</STRUCT>
<STRUCT Name="clouds_dome_heavy">
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<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
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<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
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<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
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<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy_fallbackpass0"/>
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<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_au_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
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<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="horizom_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_horizon_dome"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_au_fog_color.tga"/>
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="None"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="OffsetFactorV0" Value="1"/>
<ATOM Name="OffsetVBitmap1" Value="fo_au_fog_dome_appear.tga"/>
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<ATOM Name="OffsetFactorV1" Value="2"/>
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</STRUCT>
<STRUCT Name="sun">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_sun"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_sun_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="UserParam0" Value="fo_au_sun_ps_up0.tga"/>
<ATOM Name="UserParam1" Value="fo_au_sun_ps_up1.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon01">
<STRUCT Name="StdVersion">
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<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
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<ATOM Name="UserParam1" Value="fo_au_moon01_ps_up.tga"/>
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</STRUCT>
<STRUCT Name="moon02">
<STRUCT Name="StdVersion">
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<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<ATOM Name="RefColor" Value="DiffuseColor"/>
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</STRUCT>
</STRUCT>
<STRUCT Name="moon03">
<STRUCT Name="StdVersion">
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<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<ATOM Name="RefColor" Value="DiffuseColor"/>
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<ATOM Name="UserParam2" Value="fo_au_moon03_ps_up.tga"/>
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</STRUCT>
<STRUCT Name="lightning">
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<STRUCT Name="DiffuseColor">
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<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_au_lightning_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="0"/>
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<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT Name="shootingstar">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_shootingstar01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_au_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT>
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="de_sun_flare"/>
<ATOM Name="TransparencyPriority" Value="4"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_au_sun_flare_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
<ATOM Name="InstanceGroupName" Value="fo_sky_dome.ig"/>
<ATOM Name="AnimationName" Value="fo_sky_dome.anim"/>
<ATOM Name="AnimLengthInSeconds" Value="3"/>
<ATOM Name="FogColorBitmap" Value="fo_au_fog_color.tga"/>
<ATOM Name="WaterEnvMapAlpha" Value="50"/>
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<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
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View file

@ -0,0 +1,334 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Objects">
<STRUCT Name="sky_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_dome"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_sp_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_sp_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor3">
<ATOM Name="MapName" Value="fo_sp_sun_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="2"/>
<ARRAY Name="WeatherToGradient">
<ATOM Value="fo_sp_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_sp_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_sp_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_sp_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_sp_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_sp_sky_dome_gradient_storm.tga"/>
</ARRAY>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
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<ATOM Name="PannerV1" Value="0.5"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_sky_dome_fallbackpass0"/>
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<STRUCT Name="ConstantColor0">
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<STRUCT Name="ConstantColor1">
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<STRUCT Name="ConstantColor2">
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<STRUCT Name="ColorGradient">
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<ARRAY Name="WeatherToGradient">
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</ARRAY>
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</STRUCT>
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<STRUCT Name="DiffuseColor">
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<STRUCT Name="ConstantColor0">
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<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
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<ATOM Name="RefColor" Value="Constant0"/>
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<STRUCT Name="FallbackPass0">
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<STRUCT Name="DiffuseColor">
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</STRUCT>
<STRUCT Name="ConstantColor0">
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<STRUCT Name="ColorGradient">
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</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_light">
<STRUCT Name="StdVersion">
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<STRUCT Name="DiffuseColor">
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</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
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<STRUCT Name="ColorGradient">
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</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="1"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_light_appear_fallback.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
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</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_heavy">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
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<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_sp_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="horizom_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_horizon_dome"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_sp_fog_color.tga"/>
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="None"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="OffsetFactorV0" Value="1"/>
<ATOM Name="OffsetVBitmap1" Value="fo_sp_fog_dome_appear.tga"/>
<ATOM Name="OffsetFactorU1" Value="1"/>
<ATOM Name="OffsetFactorV1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="sun">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_sun"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_sun_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="UserParam0" Value="fo_sp_sun_ps_up0.tga"/>
<ATOM Name="UserParam1" Value="fo_sp_sun_ps_up1.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon01">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon01"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_sp_moon01_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_sp_moon01_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_sp_moon01_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon02">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon02"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_sp_moon02_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon03">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon03"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_sp_moon03_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_sp_moon03_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_sp_moon03_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="lightning">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_lighting01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_sp_lightning_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT Name="shootingstar">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_shootingstar01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_sp_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT>
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sun_flare"/>
<ATOM Name="TransparencyPriority" Value="4"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_sp_sun_flare_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
<ATOM Name="InstanceGroupName" Value="fo_sky_dome.ig"/>
<ATOM Name="AnimationName" Value="fo_sky_dome.anim"/>
<ATOM Name="AnimLengthInSeconds" Value="3"/>
<ATOM Name="FogColorBitmap" Value="fo_sp_fog_color.tga"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,335 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Objects">
<STRUCT Name="sky_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_dome"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_su_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor3">
<ATOM Name="MapName" Value="fo_su_sun_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="2"/>
<ARRAY Name="WeatherToGradient">
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_storm.tga"/>
</ARRAY>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0.5"/>
<ATOM Name="PannerV0" Value="0.5"/>
<ATOM Name="PannerU1" Value="0.5"/>
<ATOM Name="PannerV1" Value="0.5"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_sky_dome_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor3">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="1"/>
<ARRAY Name="WeatherToGradient">
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_su_sky_dome_gradient_storm.tga"/>
</ARRAY>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0.5"/>
<ATOM Name="PannerV0" Value="0.5"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_altitude">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_altitude"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_altitude_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_light">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light"/>
<ATOM Name="TransparencyPriority" Value="1"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_su_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="1"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_light_appear_fallback.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_su_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_heavy">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_su_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="horizon_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_horizon_dome"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_su_fog_color.tga"/>
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="None"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="OffsetFactorV0" Value="1"/>
<ATOM Name="OffsetVBitmap1" Value="fo_su_fog_dome_appear.tga"/>
<ATOM Name="OffsetFactorU1" Value="1"/>
<ATOM Name="OffsetFactorV1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="sun">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_sun"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_sun_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="UserParam0" Value="fo_su_sun_ps_up0.tga"/>
<ATOM Name="UserParam1" Value="fo_su_sun_ps_up1.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon01">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon01"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_su_moon01_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_su_moon01_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_su_moon01_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon02">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon02"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_su_moon02_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon03">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon03"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_su_moon03_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_su_moon03_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_su_moon03_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="lightning">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_lighting01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_su_lightning_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT Name="shootingstar">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_shootingstar01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_su_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT>
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sun_flare"/>
<ATOM Name="TransparencyPriority" Value="4"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_su_sun_flare_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
<ATOM Name="InstanceGroupName" Value="fo_sky_dome.ig"/>
<ATOM Name="AnimationName" Value="fo_sky_dome.anim"/>
<ATOM Name="AnimLengthInSeconds" Value="3"/>
<ATOM Name="FogColorBitmap" Value="fo_su_fog_color.tga"/>
<ATOM Name="WaterEnvMapAlpha" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,335 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Objects">
<STRUCT Name="sky_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_dome"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_wi_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor3">
<ATOM Name="MapName" Value="fo_wi_sun_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="2"/>
<ARRAY Name="WeatherToGradient">
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_storm.tga"/>
</ARRAY>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0.5"/>
<ATOM Name="PannerV0" Value="0.5"/>
<ATOM Name="PannerU1" Value="0.5"/>
<ATOM Name="PannerV1" Value="0.5"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_sky_dome_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor3">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="1"/>
<ARRAY Name="WeatherToGradient">
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_fair.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_clouds.tga"/>
<ATOM Value="fo_wi_sky_dome_gradient_storm.tga"/>
</ARRAY>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0.5"/>
<ATOM Name="PannerV0" Value="0.5"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_altitude">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_altitude"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_altitude_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_altitude_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_light">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light"/>
<ATOM Name="TransparencyPriority" Value="1"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_light_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="1"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_light_appear_fallback.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor2">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_light_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="Constant0"/>
<ATOM Name="PannerU0" Value="4"/>
<ATOM Name="PannerU1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="clouds_dome_heavy">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
<STRUCT Name="FallbackPass0">
<ATOM Name="ShapeName" Value="fo_clouds_dome_heavy_fallbackpass0"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_wi_clouds_dome_heavy_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ColorGradient">
<ATOM Name="TargetTextureStage" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="2"/>
<ATOM Name="PannerU1" Value="0.1"/>
<ATOM Name="PannerU3" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="horizom_dome">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_horizon_dome"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<STRUCT Name="ConstantColor1">
<ATOM Name="MapName" Value="fo_wi_fog_color.tga"/>
<ATOM Name="ColorMode" Value="FogColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="None"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="OffsetFactorV0" Value="1"/>
<ATOM Name="OffsetVBitmap1" Value="fo_wi_fog_dome_appear.tga"/>
<ATOM Name="OffsetFactorU1" Value="1"/>
<ATOM Name="OffsetFactorV1" Value="2"/>
</STRUCT>
</STRUCT>
<STRUCT Name="sun">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_sun"/>
<ATOM Name="TransparencyPriority" Value="2"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_sun_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="UserParam0" Value="fo_wi_sun_ps_up0.tga"/>
<ATOM Name="UserParam1" Value="fo_wi_sun_ps_up1.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon01">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon01"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_wi_moon01_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_wi_moon01_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_wi_moon01_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon02">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon02"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_wi_moon02_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="moon03">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_moon03"/>
<ATOM Name="TransparencyPriority" Value="0"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_moon_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="DiffuseColor"/>
<ATOM Name="PannerU0" Value="0"/>
<ATOM Name="PannerU1" Value="0"/>
<ATOM Name="UserParam0" Value="fo_wi_moon03_ps_up.tga"/>
<ATOM Name="UserParam1" Value="fo_wi_moon03_ps_up.tga"/>
<ATOM Name="UserParam2" Value="fo_wi_moon03_ps_up.tga"/>
</STRUCT>
</STRUCT>
<STRUCT Name="lightning">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_lighting01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_wi_lightning_ps_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<STRUCT Name="ConstantColor0">
<ATOM Name="ColorMode" Value="0"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT Name="shootingstar">
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sky_ps_shootingstar01"/>
<ATOM Name="TransparencyPriority" Value="3"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="Unused"/>
</STRUCT>
<STRUCT Name="ParticleEmitters">
<ATOM Name="MapName" Value="fo_wi_stars_dome_appear.TGA"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
<ATOM Name="RefColor" Value="ParticleEmittersColors"/>
</STRUCT>
<ATOM Name="VisibleInEnvMap" Value="false"/>
</STRUCT>
<STRUCT>
<STRUCT Name="StdVersion">
<ATOM Name="ShapeName" Value="fo_sun_flare"/>
<ATOM Name="TransparencyPriority" Value="4"/>
<STRUCT Name="DiffuseColor">
<ATOM Name="MapName" Value="fo_wi_sun_flare_appear.tga"/>
<ATOM Name="ColorMode" Value="BitmapColor"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
<ATOM Name="InstanceGroupName" Value="fo_sky_dome.ig"/>
<ATOM Name="AnimationName" Value="fo_sky_dome.anim"/>
<ATOM Name="AnimLengthInSeconds" Value="3"/>
<ATOM Name="FogColorBitmap" Value="fo_wi_fog_color.tga"/>
<ATOM Name="WaterEnvMapAlpha" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,52 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<STRUCT>
<ARRAY Name="Titles">
<STRUCT>
<ATOM Name="Title" Value="FBT"/>
<ATOM Name="Reserved" Value="true"/>
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<STRUCT>
<ATOM Name="Title" Value="SGM"/>
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<ATOM Name="Title" Value="GM"/>
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<ATOM Name="Title" Value="VG"/>
<ATOM Name="Reserved" Value="true"/>
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<ATOM Name="Title" Value="SG"/>
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<ATOM Name="Title" Value="G"/>
<ATOM Name="Reserved" Value="true"/>
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<ATOM Name="Title" Value="CM"/>
<ATOM Name="Reserved" Value="true"/>
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<ATOM Name="Title" Value="EG"/>
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<STRUCT>
<ATOM Name="Title" Value="OBSERVER"/>
<ATOM Name="Reserved" Value="true"/>
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</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>