Changed: #1304: Revert modifications for the objectives in the world_editor_classes.xml (i changed the way i will do it)
--HG-- branch : gsoc2011-guildmissions
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5762e00236
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1 changed files with 1 additions and 70 deletions
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@ -688,8 +688,6 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="give_control" />
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<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
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</PRIMITIVE>
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</PRIMITIVE>
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@ -838,14 +836,6 @@
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<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="give_control" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="outpost_name" TYPE="string" VISIBLE="true" />
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="recv_charge_point" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="charge_points" TYPE="string" VISIBLE="true" />
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
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@ -1108,8 +1098,6 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="give_control" />
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<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1122,10 +1110,6 @@
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<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1135,45 +1119,28 @@
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<DEFAULT_VALUE VALUE="$giver$"/>
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<DEFAULT_VALUE VALUE="$giver$"/>
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</PARAMETER>
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</PARAMETER>
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<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
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<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/>
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<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1182,27 +1149,18 @@
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<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1212,9 +1170,6 @@
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="$giver$"/>
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<DEFAULT_VALUE VALUE="$giver$"/>
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</PARAMETER>
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</PARAMETER>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1223,9 +1178,6 @@
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="$giver$"/>
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<DEFAULT_VALUE VALUE="$giver$"/>
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</PARAMETER>
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</PARAMETER>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1233,9 +1185,6 @@
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1243,35 +1192,23 @@
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<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
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<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
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<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
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<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
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<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1304,18 +1241,12 @@
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<CONTEXT_VALUE VALUE="zorai_newbie"/>
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<CONTEXT_VALUE VALUE="zorai_newbie"/>
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</COMBO_VALUES>
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</COMBO_VALUES>
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</PARAMETER>
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</PARAMETER>
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<!--<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>-->
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
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<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PRIMITIVE>
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</PRIMITIVE>
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