Use vector instead of map to store sbrick sheets, it's faster
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b932a7de2a
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12e64f806f
2 changed files with 114 additions and 105 deletions
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@ -50,55 +50,69 @@ CSBrickManager::CSBrickManager() : _NbFamily(0), _SabrinaCom(&_BrickContainer)
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// ***************************************************************************
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void CSBrickManager::init()
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{
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// Read the Bricks from the SheetMngr.
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const CSheetManager::TEntitySheetMap &sheetMap = SheetMngr.getSheets();
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for(CSheetManager::TEntitySheetMap::const_iterator it= sheetMap.begin(); it!=sheetMap.end(); it++)
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_BrickVector.clear();
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_BrickVector.reserve(16 * 1024);
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uint32 shtype = CSheetId::typeFromFileExtension("sbrick");
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for (CSheetManager::TEntitySheetMap::const_iterator it(sheetMap.begin()), end(sheetMap.end()); it != end; ++it)
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{
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// it's a brick?
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CSBrickSheet *br= dynamic_cast<CSBrickSheet*>(it->second.EntitySheet);
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CSBrickSheet *br = dynamic_cast<CSBrickSheet *>(it->second.EntitySheet); // TODO: Avoid dynamic_cast, depend on getSheetType
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if (br)
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{
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// ok, add it
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_Bricks[it->first]= br;
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uint32 shid = it->first.getShortId();
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nlassert(shtype == it->first.getSheetType());
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if (shid >= _BrickVector.size())
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_BrickVector.resize(shid + 1);
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_BrickVector[shid] = br;
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}
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}
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// Process Bricks
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if (_Bricks.empty()) return;
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if (_BrickVector.empty()) return;
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map<CSheetId,CSBrickSheet*>::iterator itb;
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//build the vector of family bit fields, and the vector of existing bricks
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for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
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// Build the vector of family bit fields, and the vector of existing bricks
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for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
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{
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//resize our vectors if necessary
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if ( itb->second->BrickFamily >= (sint32)_NbFamily )
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{
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_SheetsByFamilies.resize(itb->second->BrickFamily+1);
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_FamiliesBits.resize(itb->second->BrickFamily+1, 0);
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_NbBricksPerFamily.resize(itb->second->BrickFamily+1, 0);
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CSBrickSheet *brickSheet = *itb;
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if (!brickSheet)
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continue;
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_NbFamily = itb->second->BrickFamily+1;
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// Resize our vectors if necessary
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if (brickSheet->BrickFamily >= (sint32)_NbFamily)
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{
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_SheetsByFamilies.resize(brickSheet->BrickFamily + 1);
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_FamiliesBits.resize(brickSheet->BrickFamily + 1, 0);
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_NbBricksPerFamily.resize(brickSheet->BrickFamily + 1, 0);
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_NbFamily = brickSheet->BrickFamily + 1;
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}
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}
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// Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass
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for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
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sint32 shidc = -1;
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for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
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{
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//resize our vectors if necessary
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//the index in familly must be decremented because the values start at 1 in the sheets
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if (itb->second->IndexInFamily<1)
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++shidc;
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CSBrickSheet *brickSheet = *itb;
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if (!brickSheet)
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continue;
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// Resize our vectors if necessary
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// The index in familly must be decremented because the values start at 1 in the sheets
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if (brickSheet->IndexInFamily < 1)
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{
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nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored",itb->first.toString().c_str());
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nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored", brickSheet->Id.toString().c_str());
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continue;
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}
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if (_NbBricksPerFamily[itb->second->BrickFamily] < (uint)(itb->second->IndexInFamily) )
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if (_NbBricksPerFamily[brickSheet->BrickFamily] < (uint)(brickSheet->IndexInFamily))
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{
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_SheetsByFamilies[itb->second->BrickFamily].resize(itb->second->IndexInFamily);
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_NbBricksPerFamily[itb->second->BrickFamily]=itb->second->IndexInFamily;
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_SheetsByFamilies[brickSheet->BrickFamily].resize(brickSheet->IndexInFamily);
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_NbBricksPerFamily[brickSheet->BrickFamily] = brickSheet->IndexInFamily;
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}
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_SheetsByFamilies[itb->second->BrickFamily][itb->second->IndexInFamily-1] = itb->first;
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_SheetsByFamilies[brickSheet->BrickFamily][brickSheet->IndexInFamily - 1] = brickSheet->Id;
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}
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// check brick content for client.
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@ -192,20 +206,17 @@ void CSBrickManager::makeRoots()
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{
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_Roots.clear();
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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while (it != _Bricks.end())
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for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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const CSBrickSheet *brickSheet = _BrickVector[ib];
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if (!brickSheet)
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continue;
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// List only the Roots
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if ( !rBR.isRoot() )
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{ it++; continue; }
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if (!brickSheet->isRoot())
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continue;
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_Roots.push_back(rSheet);
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it++;
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_Roots.push_back(brickSheet->Id);
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}
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}
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@ -223,22 +234,20 @@ const std::vector<NLMISC::CSheetId> &CSBrickManager::getFamilyBricks(uint famil
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// ***************************************************************************
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void CSBrickManager::checkBricks()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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while (it != _Bricks.end())
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for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
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{
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CSBrickSheet &rBR = *it->second;
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CSBrickSheet *brickSheet = _BrickVector[ib];
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if (!brickSheet)
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continue;
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if(rBR.ParameterFamilies.size()>CDBGroupBuildPhrase::MaxParam)
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if (brickSheet->ParameterFamilies.size() > CDBGroupBuildPhrase::MaxParam)
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{
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nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d",
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rBR.Id.toString().c_str(), rBR.ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
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brickSheet->Id.toString().c_str(), brickSheet->ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
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// reset them... don't crahs client, but won't work.
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rBR.ParameterFamilies.clear();
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brickSheet->ParameterFamilies.clear();
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}
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it++;
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}
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}
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@ -340,28 +349,27 @@ TOOL_TYPE::TCraftingToolType CSBrickManager::CBrickContainer::getFaberPlanToolTy
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// ***************************************************************************
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void CSBrickManager::makeVisualBrickForSkill()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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// clear
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for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
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for (uint i = 0; i < SKILLS::NUM_SKILLS; ++i)
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{
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_VisualBrickForSkill[i] = CSheetId();
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}
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// fill with interface bricks
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while (it != _Bricks.end())
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for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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const CSBrickSheet *brickSheet = _BrickVector[ib];
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if (!brickSheet)
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continue;
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// List only bricks with family == BIF
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if ( rBR.BrickFamily == BRICK_FAMILIES::BIF )
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if (brickSheet->BrickFamily == BRICK_FAMILIES::BIF)
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{
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if(rBR.getSkill()<SKILLS::NUM_SKILLS)
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_VisualBrickForSkill[rBR.getSkill()]= rSheet;
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if (brickSheet->getSkill() < SKILLS::NUM_SKILLS)
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{
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_VisualBrickForSkill[brickSheet->getSkill()] = brickSheet->Id;
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}
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}
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it++;
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}
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}
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@ -378,22 +386,21 @@ CSheetId CSBrickManager::getVisualBrickForSkill(SKILLS::ESkills s)
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// ***************************************************************************
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void CSBrickManager::compileBrickProperties()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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// clear
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_BrickPropIdMap.clear();
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uint NumIds= 0;
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// **** for all bricks, compile props
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while (it != _Bricks.end())
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for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
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{
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// const CSheetId &rSheet = it->first;
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CSBrickSheet &rBR = *it->second;
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CSBrickSheet *brickSheet = _BrickVector[ib];
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if (!brickSheet)
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continue;
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// For all properties of this brick, compile
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for(uint i=0;i<rBR.Properties.size();i++)
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for (uint i = 0; i < brickSheet->Properties.size(); ++i)
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{
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CSBrickSheet::CProperty &prop= rBR.Properties[i];
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CSBrickSheet::CProperty &prop = brickSheet->Properties[i];
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string::size_type pos = prop.Text.find(':');
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if (pos != string::npos)
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{
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@ -413,8 +420,6 @@ void CSBrickManager::compileBrickProperties()
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fromString(value.substr(pos + 1), prop.Value2);
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}
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}
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it++;
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}
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// Get usual PropIds
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@ -428,19 +433,19 @@ void CSBrickManager::compileBrickProperties()
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// **** for all bricks, recompute localized text with formated version
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it= _Bricks.begin();
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ucstring textTemp;
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textTemp.reserve(1000);
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while (it != _Bricks.end())
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for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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CSBrickSheet *brickSheet = _BrickVector[ib];
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if (!brickSheet)
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continue;
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// Get the Brick texts
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ucstring texts[3];
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texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(rSheet);
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texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(rSheet);
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texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(rSheet);
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texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(brickSheet->Id);
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texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(brickSheet->Id);
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texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(brickSheet->Id);
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// For alls texts, parse format
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for(uint i=0;i<3;i++)
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@ -506,13 +511,13 @@ void CSBrickManager::compileBrickProperties()
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// if propid exist
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if(propId)
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{
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for(uint p=0;p<rBR.Properties.size();p++)
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for(uint p=0;p<brickSheet->Properties.size();p++)
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{
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const CSBrickSheet::CProperty &prop= rBR.Properties[p];
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const CSBrickSheet::CProperty &prop= brickSheet->Properties[p];
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if(prop.PropId==propId)
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{
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if(paramId==0)
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value= rBR.Properties[p].Value;
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value= brickSheet->Properties[p].Value;
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else
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{
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// must parse the initial text/ skip the identifier
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@ -562,9 +567,7 @@ void CSBrickManager::compileBrickProperties()
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}
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// reset
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STRING_MANAGER::CStringManagerClient::replaceSBrickName(rSheet, texts[0], texts[1], texts[2]);
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it++;
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STRING_MANAGER::CStringManagerClient::replaceSBrickName(brickSheet->Id, texts[0], texts[1], texts[2]);
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}
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}
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@ -65,11 +65,15 @@ public:
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*/
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CSBrickSheet *getBrick(const NLMISC::CSheetId &id) const
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{
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std::map<NLMISC::CSheetId,CSBrickSheet*>::const_iterator it = _Bricks.find(id);
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if (it == _Bricks.end())
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return NULL;
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return it->second;
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uint32 shid = id.getShortId();
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CSBrickSheet *result = NULL;
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if (shid < _BrickVector.size())
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result = _BrickVector[shid];
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//if (!result)
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// nlwarning("Missing brick '%s'", id.toString().c_str());
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return result;
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}
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/**
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* \return a sheet id of a brick
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*/
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@ -142,26 +146,28 @@ protected:
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/// Constructor
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CSBrickManager();
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///singleton's instance
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/// Singleton's instance
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static CSBrickManager* _Instance;
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//number of families
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/// Number of families
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uint _NbFamily;
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//number of bricks in each family
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/// Number of bricks in each family
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std::vector<uint> _NbBricksPerFamily;
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///map linking a sheet id to a brick record.
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std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
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/// Map linking a sheet id to a brick record.
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// std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
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std::vector<CSBrickSheet *> _BrickVector;
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///structure storing all bricks. each entry of the vector represent a family, described by a vector containing all the bricks
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///of the family
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/// Structure storing all bricks. each entry of the vector
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/// represent a family, described by a vector containing all
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/// the bricks of the family
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std::vector<std::vector<NLMISC::CSheetId> > _SheetsByFamilies;
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///vector of bit fields describing the known bricks of each family
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/// Vector of bit fields describing the known bricks of each family
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std::vector<NLMISC::CCDBNodeLeaf*> _FamiliesBits;
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/// list of roots only
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/// List of roots only
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std::vector<NLMISC::CSheetId> _Roots;
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/// Mapper of SkillToBrick
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