From 1291012c8e9ce138e1b21fc7171fbf300dcede99 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Wed, 28 Sep 2011 09:55:59 +0200 Subject: [PATCH] Changed: #1093 Build pacs prim list to correct location. --- .../tools/build_gamedata/interface_dev.bat | 4 ++ .../tools/build_gamedata/leveldesign_dev.bat | 4 ++ .../processes/pacs_prim_list/0_setup.py | 58 +++++++++++++++++ .../processes/pacs_prim_list/1_export.py | 53 ++++++++++++++++ .../processes/pacs_prim_list/2_build.py | 63 +++++++++++++++++++ .../processes/pacs_prim_list/3_install.py | 52 +++++++++++++++ 6 files changed, 234 insertions(+) create mode 100644 code/nel/tools/build_gamedata/interface_dev.bat create mode 100644 code/nel/tools/build_gamedata/leveldesign_dev.bat create mode 100644 code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py create mode 100644 code/nel/tools/build_gamedata/processes/pacs_prim_list/1_export.py create mode 100644 code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py create mode 100644 code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py diff --git a/code/nel/tools/build_gamedata/interface_dev.bat b/code/nel/tools/build_gamedata/interface_dev.bat new file mode 100644 index 000000000..1c5fa04eb --- /dev/null +++ b/code/nel/tools/build_gamedata/interface_dev.bat @@ -0,0 +1,4 @@ +1_export.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame +2_build.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame +3_install.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame +5_client_dev.py diff --git a/code/nel/tools/build_gamedata/leveldesign_dev.bat b/code/nel/tools/build_gamedata/leveldesign_dev.bat new file mode 100644 index 000000000..fca3c1561 --- /dev/null +++ b/code/nel/tools/build_gamedata/leveldesign_dev.bat @@ -0,0 +1,4 @@ +1_export.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg +2_build.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg +3_install.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg +5_client_dev.py diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py new file mode 100644 index 000000000..0fad037bb --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py @@ -0,0 +1,58 @@ +#!/usr/bin/python +# +# \file 0_setup.py +# \brief setup pacs_prim_list +# \date 2011-09-28 7:22GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Setup pacs_prim_list +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Setup pacs_prim_list") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Setup source directories +printLog(log, ">>> Setup source directories <<<") +for dir in PacsPrimExportSourceDirectories: + mkPath(log, ExportBuildDirectory + "/" + dir) + +# Setup build directories +printLog(log, ">>> Setup build directories <<<") +mkPath(log, DataCommonDirectory) # no choice + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/1_export.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/1_export.py new file mode 100644 index 000000000..1126f23a1 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/1_export.py @@ -0,0 +1,53 @@ +#!/usr/bin/python +# +# \file 1_export.py +# \brief Export pacs_prim_list +# \date 2011-09-28 7:22GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Export pacs_prim_list +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Export pacs_prim_list") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +printLog(log, ">>> Nothing to do! <<<") + +printLog(log, "") + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py new file mode 100644 index 000000000..9b5d52541 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py @@ -0,0 +1,63 @@ +#!/usr/bin/python +# +# \file 2_build.py +# \brief Build pacs_prim_list +# \date 2011-09-28 7:22GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Build pacs_prim_list +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Build pacs_prim_list") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +printLog(log, ">>> List pacs_prim <<<") +listPath = DataCommonDirectory + "/landscape_col_prim_pacs_list.txt" +if os.path.isfile(listPath): + os.remove(listPath) +listFile = open(listPath, "w") +printLog(log, "WRITE " + listPath) +for dir in PacsPrimExportSourceDirectories: + outDirPacsPrim = ExportBuildDirectory + "/" + dir + mkPath(log, outDirPacsPrim) + exportedPacsPrims = findFiles(log, outDirPacsPrim, "", ".pacs_prim") + for exported in exportedPacsPrims: + listFile.write(exported + "\n") +listFile.close() + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py new file mode 100644 index 000000000..076f92efa --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py @@ -0,0 +1,52 @@ +#!/usr/bin/python +# +# \file 3_install.py +# \brief Install pacs_prim_list +# \date 2011-09-28 7:22GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install pacs_prim_list +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install pacs_prim_list") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +printLog(log, ">>> Nothing to do! <<<") + +printLog(log, "") +log.close() + + +# end of file