Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))

This commit is contained in:
kaetemi 2013-07-28 00:29:32 +02:00
parent c2b29881bb
commit 1273830c0e
2 changed files with 7 additions and 2 deletions

View file

@ -1978,7 +1978,11 @@ void CInterfaceManager::drawViews(NL3D::UCamera camera)
// Update Player characteristics (for Item carac requirement Redifying)
nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8);
for (uint i=0; i<CHARACTERISTICS::NUM_CHARACTERISTICS; ++i)
_CurrentPlayerCharac[i]= NLGUI::CDBManager::getInstance()->getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i));
{
NLMISC::CCDBNodeLeaf *node = _CurrentPlayerCharacLeaf[i] ? &*_CurrentPlayerCharacLeaf[i]
: (_CurrentPlayerCharacLeaf[i] = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i), false));
_CurrentPlayerCharac[i] = node ? node->getValue32() : 0;
}
CWidgetManager::getInstance()->drawViews( camera );

View file

@ -633,7 +633,8 @@ private:
std::vector<CEmoteCmd*> _EmoteCmds;
// Item Carac requirement
sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _CurrentPlayerCharacLeaf[CHARACTERISTICS::NUM_CHARACTERISTICS];
// observers for copying database branch changes
CServerToLocalAutoCopy ServerToLocalAutoCopyInventory;