Fixed: #1130 Merge cocoa_adapter.mm code into driver_opengl*.cpp (and cocoa_event_emitter.cpp)

This commit is contained in:
rti 2010-10-15 23:33:42 +02:00
parent 92a682bc1b
commit 120af2580d
11 changed files with 1006 additions and 1407 deletions

View file

@ -48,6 +48,8 @@
typedef HWND nlWindow;
#define EmptyWindow NULL
#elif defined(NL_OS_MAC)
// TODO This should be NSView*, but then we would need to include Cocoa.h
// and compile with "-x objective-c++" ... everything including this file.
typedef void* nlWindow;
#define EmptyWindow NULL
#elif defined(NL_OS_UNIX)

View file

@ -2,6 +2,8 @@ FILE(GLOB SRC *.cpp *.h *.def)
IF(APPLE)
FILE(GLOB MAC_SRC mac/*.h mac/*.m mac/*.mm mac/*.cpp)
SET(SRC ${SRC} ${MAC_SRC})
SET_SOURCE_FILES_PROPERTIES(${SRC}
PROPERTIES COMPILE_FLAGS "-x objective-c++")
ENDIF(APPLE)
IF(WIN32)

View file

@ -29,10 +29,6 @@
# include <string>
# include <GL/gl.h>
#elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
# include "mac/cocoa_adapter.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glx.h>
@ -189,7 +185,23 @@ CDriverGL::CDriverGL()
#elif defined(NL_OS_MAC)
NL3D::MAC::ctor();
_ctx = nil;
_glView = nil;
_backBufferHeight = 0;
_backBufferWidth = 0;
// autorelease pool for memory management
_autoreleasePool = [[NSAutoreleasePool alloc] init];
// init the application object
[NSApplication sharedApplication];
// create the menu in the top screen bar
setupApplicationMenu();
// finish the application launching
[NSApp finishLaunching];
#elif defined (NL_OS_UNIX)
@ -331,7 +343,7 @@ CDriverGL::~CDriverGL()
release();
#if defined(NL_OS_MAC)
NL3D::MAC::dtor();
[_autoreleasePool release];
#endif
}
@ -860,7 +872,12 @@ bool CDriverGL::swapBuffers()
#elif defined(NL_OS_MAC)
NL3D::MAC::swapBuffers(_win);
// TODO: maybe do this somewhere else?
[_autoreleasePool release];
_autoreleasePool = [[NSAutoreleasePool alloc] init];
[_ctx flushBuffer];
[containerView() display];
#elif defined (NL_OS_UNIX)
@ -2307,8 +2324,8 @@ void CDriverGL::retrieveATIDriverVersion()
RegCloseKey(parentKey);
}
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
# warning "OpenGL Driver: Missing Mac Implementation for ATI version retrieval"
nlwarning("OpenGL Driver: Missing Mac Implementation for ATI version retrieval");
#elif defined (NL_OS_UNIX)
// TODO for Linux: implement retrieveATIDriverVersion... assuming versions under linux are probably different

View file

@ -33,7 +33,10 @@
# include <GL/gl.h>
#elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# import <Cocoa/Cocoa.h>
# include <OpenGL/gl.h>
# include "mac/glext.h"
# import "mac/cocoa_opengl_view.h"
#elif defined (NL_OS_UNIX)
# define GLX_GLXEXT_PROTOTYPES
# include <GL/gl.h>
@ -701,6 +704,14 @@ private:
#elif defined(NL_OS_MAC)
NLMISC::CCocoaEventEmitter _EventEmitter;
NSOpenGLContext* _ctx;
NSOpenGLView* _glView;
NSAutoreleasePool* _autoreleasePool;
uint16 _backBufferHeight;
uint16 _backBufferWidth;
NSView* containerView() { return (NSView*)_win; }
void setupApplicationMenu();
#elif defined (NL_OS_UNIX)
@ -1388,11 +1399,6 @@ public:
CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInfoPtrList it);
};
#ifdef NL_OS_MAC
// Specific mac functions
extern bool getMacModes(std::vector<GfxMode> &modes);
#endif
} // NL3D
#endif // NL_DRIVER_OPENGL_H

View file

@ -25,10 +25,6 @@
#ifdef NL_OS_WINDOWS
# include <windowsx.h>
#elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
# include "mac/cocoa_adapter.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glx.h>
@ -298,11 +294,7 @@ bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
retrieveATIDriverVersion();
#elif defined(NL_OS_MAC)
if(!NL3D::MAC::init(windowIcon, exitFunc))
{
nldebug("cannot init");
return false;
}
// nothing to do
#elif defined (NL_OS_UNIX)
@ -393,11 +385,7 @@ bool CDriverGL::unInit()
#elif defined(NL_OS_MAC)
if(!NL3D::MAC::unInit())
{
nldebug("cannot uninit");
return false;
}
// nothing to do
#elif defined (NL_OS_UNIX)
@ -478,7 +466,7 @@ void CDriverGL::setWindowIcon(const std::vector<NLMISC::CBitmap> &bitmaps)
#elif defined(NL_OS_MAC)
// nothing to do
// nothing to do, on Mac OS X, only windows representing a file have icons
#elif defined(NL_OS_UNIX)
@ -901,10 +889,67 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
#elif defined(NL_OS_MAC)
_win = NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
if (wnd == EmptyWindow)
{
if (!createWindow(mode))
return false;
}
else
{
_win = wnd;
}
if(_win != EmptyWindow)
_DestroyWindow = true;
// setup opengl settings
NSOpenGLPixelFormatAttribute att[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFABackingStore,
0
};
// put the settings into a format object
NSOpenGLPixelFormat* format =
[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
if(!format)
nlerror("cannot create NSOpenGLPixelFormat");
// create a opengl view with the created format
_glView = [[CocoaOpenGLView alloc]
initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
if(!_glView)
nlerror("cannot create view");
// make the view automatically fit the super view
[_glView setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable];
// put the open gl view into the dummy view contained in the window
[containerView() addSubview:_glView];
// adjust size
[_glView setFrame: [containerView() frame]];
// create a opengl context for the view
_ctx = [_glView openGLContext];
if(!_ctx)
nlerror("cannot create context");
// free the pixel format object
[format release];
// let the open gl view handle the input
[[containerView() window] makeFirstResponder:_glView];
[_ctx flushBuffer];
[containerView() display];
#elif defined(NL_OS_UNIX)
@ -1145,7 +1190,8 @@ bool CDriverGL::restoreScreenMode()
return res;
}
// --------------------------------------------------
// ***************************************************************************
#ifdef XF86VIDMODE
static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
{
@ -1153,7 +1199,8 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
}
#endif // XF86VIDMODE
// --------------------------------------------------
// ***************************************************************************
bool CDriverGL::setScreenMode(const GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_setScreenMode)
@ -1324,11 +1371,45 @@ bool CDriverGL::createWindow(const GfxMode &mode)
#elif defined(NL_OS_MAC)
window = NL3D::MAC::createWindow(mode);
// describe how the window should look like and behave
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask | NSResizableWindowMask;
// create a cocoa window with the size provided by the mode parameter
NSWindow* cocoa_window = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
styleMask:styleMask backing:NSBackingStoreBuffered defer:NO];
if(!cocoa_window)
{
nlerror("cannot create cocoa window");
return false;
}
// set the window to non transparent
[cocoa_window setOpaque:YES];
// enable mouse move events, NeL wants them
[cocoa_window setAcceptsMouseMovedEvents:YES];
// there are no overlapping subviews, can use the magical optimization :)
[cocoa_window useOptimizedDrawing:YES];
// put the window to the front and make it the key window
[cocoa_window makeKeyAndOrderFront:nil];
// this is our main window
[cocoa_window makeMainWindow];
// create a dummy view which works like the window on other platforms
// the open gl view will be created as subview of this one.
window = [[NSView alloc] init];
[cocoa_window setContentView: (NSView*)window];
if(window == EmptyWindow)
{
nldebug("cannot create window");
nldebug("cannot create cocoa view for cocoa window");
return false;
}
@ -1368,6 +1449,7 @@ bool CDriverGL::createWindow(const GfxMode &mode)
}
// ***************************************************************************
bool CDriverGL::destroyWindow()
{
H_AUTO_OGL(CDriverGL_destroyWindow)
@ -1404,13 +1486,12 @@ bool CDriverGL::destroyWindow()
if(_DestroyWindow)
{
if(!NL3D::MAC::destroyWindow(_win))
{
nldebug("cannot destroy window");
return false;
}
[containerView() release];
[[containerView() window] release];
}
_ctx = nil;
#elif defined (NL_OS_UNIX)
if (_DestroyWindow)
@ -1436,6 +1517,8 @@ bool CDriverGL::destroyWindow()
return true;
}
// ***************************************************************************
CDriverGL::EWindowStyle CDriverGL::getWindowStyle() const
{
H_AUTO_OGL(CDriverGL_getWindowStyle)
@ -1446,6 +1529,8 @@ CDriverGL::EWindowStyle CDriverGL::getWindowStyle() const
return EWSWindowed;
}
// ***************************************************************************
bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
{
H_AUTO_OGL(CDriverGL_setWindowStyle)
@ -1500,10 +1585,57 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
#elif defined(NL_OS_MAC)
if(!NL3D::MAC::setWindowStyle(_win, windowStyle == EWSFullscreen))
// leave fullscreen mode, enter windowed mode
if(windowStyle == EWSWindowed && [containerView() isInFullScreenMode])
{
nldebug("cannot set window style");
return false;
// disable manual setting of back buffer size, cocoa handles this
// automatically as soon as the view gets resized
CGLError error = CGLDisable((CGLContextObj)[_ctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot disable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
// pull the view back from fullscreen restoring window options
[containerView() exitFullScreenModeWithOptions:nil];
// let the gl view receive key events
[[containerView() window] makeFirstResponder:_glView];
// bring the window containing the gl view to the front
[[containerView() window] makeKeyAndOrderFront:nil];
}
// enter fullscreen, leave windowed mode
else if(windowStyle == EWSFullscreen && ![containerView() isInFullScreenMode])
{
// enable manual back buffer size for mode setting in fullscreen
CGLError error = CGLEnable((CGLContextObj)[_ctx CGLContextObj],
kCGLCESurfaceBackingSize);
if(error != kCGLNoError)
nlerror("cannot enable kCGLCESurfaceBackingSize (%s)",
CGLErrorString(error));
// put the view in fullscreen mode, hiding the dock but enabling the menubar
// to pop up if the mouse hits the top screen border.
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
[containerView() enterFullScreenMode:[NSScreen mainScreen] withOptions:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:
NSApplicationPresentationHideDock |
NSApplicationPresentationAutoHideMenuBar],
NSFullScreenModeApplicationPresentationOptions, nil]];
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
/*
TODO check if simply using NSView enterFullScreenMode is a good idea.
the context can be set to full screen as well, performance differences?
*/
// let the gl view receive key events
[[containerView() window] makeFirstResponder:_glView];
}
#elif defined(NL_OS_UNIX)
@ -1558,6 +1690,8 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
#endif // NL_OS_WINDOWS
_FullScreen = (windowStyle == EWSFullscreen);
return true;
}
@ -1575,14 +1709,49 @@ bool CDriverGL::setMode(const GfxMode& mode)
if (!mode.Windowed)
_Depth = mode.Depth;
_FullScreen = !mode.Windowed;
setWindowSize(mode.Width, mode.Height);
setWindowPos(_WindowX, _WindowY);
return true;
}
#if defined(NL_OS_MAC) && defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
static int bppFromDisplayMode(CGDisplayModeRef mode)
{
CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 32;
else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 16;
return 0;
}
#elif defined(NL_OS_MAC) && !defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
{
long value = 0;
CFNumberRef numRef;
numRef = (CFNumberRef)CFDictionaryGetValue(theDict, key);
if (numRef != NULL)
CFNumberGetValue(numRef, kCFNumberLongType, &value);
return value;
}
// some macros to make code more readable.
#define GetModeWidth(mode) GetDictionaryLong((mode), kCGDisplayWidth)
#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
#endif // defined(NL_OS_MAC)
// --------------------------------------------------
bool CDriverGL::getModes(std::vector<GfxMode> &modes)
{
@ -1611,7 +1780,71 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
#elif defined(NL_OS_MAC)
NL3D::MAC::getModes(modes);
static const CGDisplayCount kMaxDisplays = 16;
CGDirectDisplayID display[kMaxDisplays];
CGDisplayCount numDisplays;
CGDisplayErr err = CGGetActiveDisplayList(kMaxDisplays, display, &numDisplays);
if(err != CGDisplayNoErr)
{
nlwarning("Cannot get displays (%d)", err);
return false;
}
// nldebug("3D: %d displays found", (int)numDisplays);
for (CGDisplayCount i = 0; i < numDisplays; ++i)
{
CGDirectDisplayID dspy = display[i];
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
#else
CFArrayRef modeList = CGDisplayAvailableModes(dspy);
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
if (modeList == NULL)
{
nlwarning("Display is invalid");
continue;
}
for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
{
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
uint8 bpp = bppFromDisplayMode(mode);
#else
CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
if (bpp >= 16)
{
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
uint16 w = CGDisplayModeGetWidth(mode);
uint16 h = CGDisplayModeGetHeight(mode);
#else
uint16 w = (uint16)GetModeWidth(mode);
uint16 h = (uint16)GetModeHeight(mode);
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
// Add this mode
GfxMode mode;
mode.Width = w;
mode.Height = h;
mode.Depth = bpp;
// Frequency stays at 0 because on mac cocoa, display resolution
// is never really changed. if rendering res < display res,
// cocoa interpolates and keeps the display at it's original res.
mode.Frequency = 0;
modes.push_back (mode);
// nldebug(" Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
}
}
}
#elif defined (NL_OS_UNIX)
@ -1722,7 +1955,30 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
#elif defined(NL_OS_MAC)
NL3D::MAC::getCurrentScreenMode(_win, mode);
// the sceen with the menu bar
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
mode.OffScreen = false;
mode.Frequency = 0;
mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
// in fullscreen mode
if([containerView() isInFullScreenMode])
{
// return the size of the back buffer (like having switched monitor mode)
mode.Windowed = false;
mode.Width = _backBufferWidth;
mode.Height = _backBufferHeight;
}
// in windowed mode
else
{
// return the size of the screen with menu bar
mode.Windowed = true;
mode.Width = (uint16)[screen frame].size.width;
mode.Height = (uint16)[screen frame].size.height;
}
#elif defined(NL_OS_UNIX)
@ -1830,7 +2086,8 @@ void CDriverGL::setWindowTitle(const ucstring &title)
#elif defined(NL_OS_MAC)
NL3D::MAC::setWindowTitle(_win, title);
[[containerView() window] setTitle:
[NSString stringWithUTF8String:title.toUtf8().c_str()]];
#elif defined (NL_OS_UNIX)
@ -1862,7 +2119,19 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
#elif defined(NL_OS_MAC)
NL3D::MAC::setWindowPos(_win, x, y);
nldebug("setting window pos to %d %d", x, y);
// get the rect (position, size) of the screen with menu bar
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
// get the rect (position, size) of the window
NSRect windowRect = [[containerView() window] frame];
// convert y from NeL coordinates to cocoa coordinates
y = screenRect.size.height - y;
// tell cocoa to move the window
[[containerView() window] setFrameTopLeftPoint:NSMakePoint(x, y)];
#elif defined (NL_OS_UNIX)
@ -1895,7 +2164,7 @@ void CDriverGL::showWindow(bool show)
#elif defined(NL_OS_MAC)
MAC::showWindow(show);
// TODO implement me
#elif defined (NL_OS_UNIX)
@ -1940,11 +2209,8 @@ bool CDriverGL::activate()
#elif defined(NL_OS_MAC)
if(!MAC::activate(_win))
{
nlwarning("cannot activate");
return false;
}
if([NSOpenGLContext currentContext] != _ctx)
[_ctx makeCurrentContext];
#elif defined (NL_OS_UNIX)
@ -2024,7 +2290,28 @@ void CDriverGL::showCursor(bool b)
#elif defined(NL_OS_MAC)
NL3D::MAC::showCursor(b);
// Mac OS manages a show/hide counter for the cursor, so hiding the cursor
// twice requires two calls to "show" to make the cursor visible again.
// Since other platforms seem to not do this, the functionality is masked here
// by only calling hide if the cursor is visible and only calling show if
// the cursor was hidden.
CGDisplayErr error = kCGErrorSuccess;
static bool visible = true;
if(b && !visible)
{
error = CGDisplayShowCursor(kCGDirectMainDisplay);
visible = true;
}
else if(!b && visible)
{
error = CGDisplayHideCursor(kCGDirectMainDisplay);
visible = false;
}
if(error != kCGErrorSuccess)
nlerror("cannot show / hide cursor");
#elif defined (NL_OS_UNIX)
@ -2077,7 +2364,30 @@ void CDriverGL::setMousePos(float x, float y)
#elif defined(NL_OS_MAC)
NL3D::MAC::setMousePos(_win, x, y);
// CG wants absolute coordinates related to first screen's top left
// get the first screen's (conaints menubar) rect (this is not mainScreen)
NSRect firstScreenRect = [[[NSScreen screens] objectAtIndex:0] frame];
// get the rect (position, size) of the window
NSRect windowRect;
if([containerView() isInFullScreenMode])
windowRect = [[[containerView() window] screen] frame];
else
windowRect = [[containerView() window] frame];
// get the view's rect for height and width
NSRect viewRect = [containerView() frame];
// set the cursor position
CGDisplayErr error = CGDisplayMoveCursorToPoint(
kCGDirectMainDisplay, CGPointMake(
windowRect.origin.x + (viewRect.size.width * x),
firstScreenRect.size.height - windowRect.origin.y -
viewRect.size.height + ((1.0 - y) * viewRect.size.height)));
if(error != kCGErrorSuccess)
nlerror("cannot set mouse position");
#elif defined (NL_OS_UNIX)
@ -2092,7 +2402,32 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
#ifdef NL_OS_MAC
NL3D::MAC::getWindowSize(_win, width, height);
// TODO set them in windowproc, so no special impl is needed here
// A cocoa fullscreen view stays at the native resolution of the display.
// When changing the rendering resolution, the size of the back buffer gets
// changed, but the view still stays at full resolution. So the scaling of
// the image from the rendered resolution to the view's resolution is done
// by cocoa automatically while flushing buffers.
// That's why, in fullscreen mode, return the resolution of the back buffer,
// not the one from the window.
// in fullscreen mode
if([containerView() isInFullScreenMode])
{
// use the size stored in setWindowSize()
width = _backBufferWidth;
height = _backBufferHeight;
}
// in windowed mode
else
{
// use the size of the view
NSRect rect = [containerView() frame];
width = rect.size.width;
height = rect.size.height;
}
#else // NL_OS_MAC
@ -2146,7 +2481,43 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
#elif defined(NL_OS_MAC)
NL3D::MAC::setWindowSize(_win, width, height);
// for fullscreen mode, adjust the back buffer size to the desired resolution
if([containerView() isInFullScreenMode])
{
// disable and re-enable fullscreen
// fixes #1062 (http://dev.ryzom.com/issues/1062)
setWindowStyle(EWSWindowed);
setWindowStyle(EWSFullscreen);
// set the back buffer manually to match the desired rendering resolution
GLint dim[2] = { width, height };
CGLError error = CGLSetParameter(
(CGLContextObj)[_ctx CGLContextObj],
kCGLCPSurfaceBackingSize, dim);
if(error != kCGLNoError)
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
CGLErrorString(error));
_backBufferWidth = width;
_backBufferHeight = height;
}
else
{
// only change the window size if the driver created the window itself
if(_DestroyWindow)
{
// get the windows current frame
NSRect rect = [[containerView() window] frame];
// convert the desired content size to window size
rect = [[containerView() window] frameRectForContentRect:
NSMakeRect(rect.origin.x, rect.origin.y, width, height)];
// update window dimensions
[[containerView() window] setFrame:rect display:YES];
}
}
#elif defined(NL_OS_UNIX)
@ -2182,8 +2553,19 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
H_AUTO_OGL(CDriverGL_getWindowPos)
#ifdef NL_OS_MAC
// TODO set them in window proc so no special impl is needed here
NL3D::MAC::getWindowPos(_win, x, y);
// get the rect (position, size) of the screen with menu bar
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
// get the rect (position, size) of the window
NSRect windowRect = [[containerView() window] frame];
// simply return x
x = windowRect.origin.x;
// map y from cocoa to NeL coordinates before returning
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
#else // NL_OS_MAC
@ -2219,9 +2601,7 @@ bool CDriverGL::isActive()
res = (IsWindow(_win) != FALSE);
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
// nlwarning("OpenGL Driver: Missing Mac Implementation");
# warning "OpenGL Driver: Missing Mac Implementation for isActive"
#elif defined (NL_OS_UNIX)
#endif // NL_OS_UNIX
@ -2264,7 +2644,7 @@ void CDriverGL::setCapture (bool b)
#elif defined(NL_OS_MAC)
NL3D::MAC::setCapture(b);
// no need to capture
#elif defined (NL_OS_UNIX)
@ -2316,11 +2696,7 @@ NLMISC::IMouseDevice* CDriverGL::enableLowLevelMouse(bool enable, bool exclusive
}
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
@ -2358,11 +2734,7 @@ NLMISC::IKeyboardDevice* CDriverGL::enableLowLevelKeyboard(bool enable)
}
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
@ -2381,11 +2753,7 @@ NLMISC::IInputDeviceManager* CDriverGL::getLowLevelInputDeviceManager()
res = NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1));
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
@ -2429,8 +2797,8 @@ uint CDriverGL::getDoubleClickDelay(bool hardwareMouse)
}
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
# warning "OpenGL Driver: Missing Mac Implementation for getDoubleClickDelay"
nlwarning("OpenGL Driver: Missing Mac Implementation for getDoubleClickDelay");
#elif defined (NL_OS_UNIX)
@ -2492,11 +2860,10 @@ bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &proper
}
#elif defined(NL_OS_MAC)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
// TODO for Mac: implement CDriverGL::setMonitorColorProperties
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
#elif defined (NL_OS_UNIX)
// TODO for Linux: implement CDriverGL::setMonitorColorProperties
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
@ -2505,4 +2872,64 @@ bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &proper
return false;
}
#ifdef NL_OS_MAC
void CDriverGL::setupApplicationMenu()
{
NSMenu* menu;
NSMenuItem* menuItem;
NSString* title;
NSString* appName;
// get the applications name from it's process info
appName = [[NSProcessInfo processInfo] processName];
// create an empty menu object
menu = [[NSMenu alloc] initWithTitle:@""];
// add the about menu item
title = [@"About " stringByAppendingString:appName];
[menu addItemWithTitle:title
action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
// separator
[menu addItem:[NSMenuItem separatorItem]];
// add the hide application menu item
title = [@"Hide " stringByAppendingString:appName];
[menu addItemWithTitle:title
action:@selector(hide:) keyEquivalent:@"h"];
// add the hide others menu item
menuItem = [menu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
// add the show all menu item
[menu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:) keyEquivalent:@""];
// separator
[menu addItem:[NSMenuItem separatorItem]];
/*
TODO on quit send EventDestroyWindowId
*/
// add the quit menu item
title = [@"Quit " stringByAppendingString:appName];
[menu addItemWithTitle:title
action:@selector(terminate:) keyEquivalent:@"q"];
// create an empty menu item and put the new menu into it as a subitem
menuItem = [[NSMenuItem alloc] initWithTitle:@""
action:nil keyEquivalent:@""];
[menuItem setSubmenu:menu];
// create a menu for the application
[NSApp setMainMenu:[[NSMenu alloc] initWithTitle:@""]];
// attach the new menu to the applications menu
[[NSApp mainMenu] addItem:menuItem];
}
#endif
} // NL3D

View file

@ -16,103 +16,4 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NL_DRIVER_OPENGL_MAC_COCOA_ADAPTER_H
#define NL_DRIVER_OPENGL_MAC_COCOA_ADAPTER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/event_server.h"
#include "nel/3d/driver.h"
#include "cocoa_event_emitter.h"
/*
* this cocoa adapter is a helper to call functions executing obj-c code
* from driver_opengl.cpp
*
* please see this as a temporary solution... there is some stuff concerning
* driver refactoring going on anyway as far as i know
*
* this can as well be seen as a preparation to pull platform specific code
* out of driver_opengl.cpp ;)
*
* btw: we cannot simply use a c++ class here, because then NSWindow* and friends
* would be members, but then we would need to add obj-c code here using an
* include or a forward declaration. this again would break compiling cpp files
* including this one (eg. driver_opengl.cpp)
*/
namespace NL3D { namespace MAC {
/// mac specific stuff while calling CDriverGL::CDriverGL()
void ctor();
/// mac specific stuff while calling CDriverGL::~CDriverGL()
void dtor();
/// mac specific stuff while calling CDriverGL::init()
bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
/// mac specific stuff while calling CDriverGL::unInit()
bool unInit();
/// mac specific stuff while calling CDriverGL::createWindow()
nlWindow createWindow(const GfxMode& mode);
/// mac specific stuff while calling CDriverGL::destroyWindow()
bool destroyWindow(nlWindow wnd);
/// mac specific stuff while calling CDriverGL::setDisplay()
nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
/// mac specific stuff while calling CDriverGL::setWindowStyle()
bool setWindowStyle(nlWindow wnd, bool fullscreen);
/// mac specific stuff while calling CDriverGL::getCurrentScreenMode()
void getCurrentScreenMode(nlWindow wnd, GfxMode& mode);
/// mac specific stuff while calling CDriverGL::getModes()
bool getModes(std::vector<GfxMode> &modes);
/// mac specific stuff while calling CDriverGL::getWindowSize()
void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height);
/// mac specific stuff while calling CDriverGL::setWindowSize()
void setWindowSize(nlWindow wnd, uint32 width, uint32 height);
/// mac specific stuff while calling CDriverGL::getWindowPos()
void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y);
/// mac specific stuff while calling CDriverGL::setWindowPos()
void setWindowPos(nlWindow wnd, sint32 x, sint32 y);
/// mac specific stuff while calling CDriverGL::setWindowTitle()
void setWindowTitle(nlWindow wnd, const ucstring& title);
/// mac specific stuff while calling CDriverGL::showWindow()
void showWindow(bool show);
/// mac specific stuff while calling CDriverGL::activate()
bool activate(nlWindow wnd);
/// mac specific stuff while calling CDriverGL::swapBuffers()
void swapBuffers(nlWindow wnd);
/// mac specific stuff while calling CDriverGL::setCapture()
void setCapture(bool capture);
/// mac specific stuff while calling CDriverGL::showCursor()
void showCursor(bool show);
/// mac specific stuff while calling CDriverGL::setMousePos()
void setMousePos(nlWindow wnd, float x, float y);
/// mac specific stuff while calling CCocoaEventEmitter::submitEvents()
void submitEvents(NLMISC::CEventServer& server,
bool allWindows, NLMISC::CCocoaEventEmitter* eventEmitter);
/// mac specific stuff while calling CCocoaEventEmitter::emulateMouseRawMode()
void emulateMouseRawMode(bool enable);
}}
#endif
/* TODO remove this file */

File diff suppressed because it is too large Load diff

View file

@ -16,21 +16,397 @@
#include "cocoa_event_emitter.h"
#include "cocoa_adapter.h"
#include "nel/misc/event_server.h"
#include "nel/misc/events.h"
#include "nel/misc/game_device_events.h"
#include <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
namespace NLMISC
{
void CCocoaEventEmitter::submitEvents(CEventServer & server, bool allWindows)
/// map from virtual key code to nel internal key code
static NLMISC::TKey virtualKeycodeToNelKey(unsigned short keycode)
{
// just forwarding to our cocoa adapter
NL3D::MAC::submitEvents(server, allWindows, this);
switch(keycode)
{
case kVK_ANSI_0: return NLMISC::Key0;
case kVK_ANSI_1: return NLMISC::Key1;
case kVK_ANSI_2: return NLMISC::Key2;
case kVK_ANSI_3: return NLMISC::Key3;
case kVK_ANSI_4: return NLMISC::Key4;
case kVK_ANSI_5: return NLMISC::Key5;
case kVK_ANSI_6: return NLMISC::Key6;
case kVK_ANSI_7: return NLMISC::Key7;
case kVK_ANSI_8: return NLMISC::Key8;
case kVK_ANSI_9: return NLMISC::Key9;
case kVK_ANSI_A: return NLMISC::KeyA;
case kVK_ANSI_B: return NLMISC::KeyB;
case kVK_ANSI_C: return NLMISC::KeyC;
case kVK_ANSI_D: return NLMISC::KeyD;
case kVK_ANSI_E: return NLMISC::KeyE;
case kVK_ANSI_F: return NLMISC::KeyF;
case kVK_ANSI_G: return NLMISC::KeyG;
case kVK_ANSI_H: return NLMISC::KeyH;
case kVK_ANSI_I: return NLMISC::KeyI;
case kVK_ANSI_J: return NLMISC::KeyJ;
case kVK_ANSI_K: return NLMISC::KeyK;
case kVK_ANSI_L: return NLMISC::KeyL;
case kVK_ANSI_M: return NLMISC::KeyM;
case kVK_ANSI_N: return NLMISC::KeyN;
case kVK_ANSI_O: return NLMISC::KeyO;
case kVK_ANSI_P: return NLMISC::KeyP;
case kVK_ANSI_Q: return NLMISC::KeyQ;
case kVK_ANSI_R: return NLMISC::KeyR;
case kVK_ANSI_S: return NLMISC::KeyS;
case kVK_ANSI_T: return NLMISC::KeyT;
case kVK_ANSI_U: return NLMISC::KeyU;
case kVK_ANSI_V: return NLMISC::KeyV;
case kVK_ANSI_W: return NLMISC::KeyW;
case kVK_ANSI_X: return NLMISC::KeyX;
case kVK_ANSI_Y: return NLMISC::KeyY;
case kVK_ANSI_Z: return NLMISC::KeyZ;
case kVK_ANSI_Equal: return NLMISC::KeyEQUALS;
case kVK_ANSI_Minus: return NLMISC::KeySUBTRACT;
case kVK_ANSI_RightBracket: return NLMISC::KeyRBRACKET;
case kVK_ANSI_LeftBracket: return NLMISC::KeyLBRACKET;
case kVK_ANSI_Quote: return NLMISC::KeyAPOSTROPHE;
case kVK_ANSI_Grave: return NLMISC::KeyPARAGRAPH;
case kVK_ANSI_Slash: return NLMISC::KeySLASH;
case kVK_ANSI_Backslash: return NLMISC::KeyBACKSLASH;
case kVK_ANSI_Comma: return NLMISC::KeyCOMMA;
case kVK_ANSI_Period: return NLMISC::KeyPERIOD;
case kVK_ANSI_Semicolon: return NLMISC::KeySEMICOLON;
case kVK_ANSI_KeypadDecimal: return NLMISC::KeyDECIMAL;
case kVK_ANSI_KeypadMultiply: return NLMISC::KeyMULTIPLY;
case kVK_ANSI_KeypadPlus: return NLMISC::KeyADD;
case kVK_ANSI_KeypadClear: return NLMISC::KeyDELETE;
case kVK_ANSI_KeypadDivide: return NLMISC::KeyDIVIDE;
case kVK_ANSI_KeypadEnter: return NLMISC::KeyRETURN;
case kVK_ANSI_KeypadMinus: return NLMISC::KeySUBTRACT;
case kVK_ANSI_KeypadEquals: return NLMISC::KeySEPARATOR;
case kVK_ANSI_Keypad0: return NLMISC::KeyNUMPAD0;
case kVK_ANSI_Keypad1: return NLMISC::KeyNUMPAD1;
case kVK_ANSI_Keypad2: return NLMISC::KeyNUMPAD2;
case kVK_ANSI_Keypad3: return NLMISC::KeyNUMPAD3;
case kVK_ANSI_Keypad4: return NLMISC::KeyNUMPAD4;
case kVK_ANSI_Keypad5: return NLMISC::KeyNUMPAD5;
case kVK_ANSI_Keypad6: return NLMISC::KeyNUMPAD6;
case kVK_ANSI_Keypad7: return NLMISC::KeyNUMPAD7;
case kVK_ANSI_Keypad8: return NLMISC::KeyNUMPAD8;
case kVK_ANSI_Keypad9: return NLMISC::KeyNUMPAD9;
case kVK_Return: return NLMISC::KeyRETURN;
case kVK_Tab: return NLMISC::KeyTAB;
case kVK_Space: return NLMISC::KeySPACE;
case kVK_Delete: return NLMISC::KeyBACK;
case kVK_ForwardDelete: return NLMISC::KeyDELETE;
case kVK_Escape: return NLMISC::KeyESCAPE;
case kVK_Shift: return NLMISC::KeySHIFT;
case kVK_RightShift: return NLMISC::KeyRSHIFT;
case kVK_CapsLock: return NLMISC::KeyCAPITAL;
case kVK_Control: return NLMISC::KeyCONTROL;
case kVK_RightControl: return NLMISC::KeyRCONTROL;
case kVK_F1: return NLMISC::KeyF1;
case kVK_F2: return NLMISC::KeyF2;
case kVK_F3: return NLMISC::KeyF3;
case kVK_F4: return NLMISC::KeyF4;
case kVK_F5: return NLMISC::KeyF5;
case kVK_F6: return NLMISC::KeyF6;
case kVK_F7: return NLMISC::KeyF7;
case kVK_F8: return NLMISC::KeyF8;
case kVK_F9: return NLMISC::KeyF9;
case kVK_F11: return NLMISC::KeyF11;
case kVK_F13: return NLMISC::KeyF13;
case kVK_F16: return NLMISC::KeyF16;
case kVK_F14: return NLMISC::KeyF14;
case kVK_F10: return NLMISC::KeyF10;
case kVK_F12: return NLMISC::KeyF12;
case kVK_F15: return NLMISC::KeyF15;
case kVK_F17: return NLMISC::KeyF17;
case kVK_F18: return NLMISC::KeyF18;
case kVK_F19: return NLMISC::KeyF19;
case kVK_F20: return NLMISC::KeyF20;
case kVK_Home: return NLMISC::KeyHOME;
case kVK_End: return NLMISC::KeyEND;
case kVK_PageUp: return NLMISC::KeyPRIOR;
case kVK_PageDown: return NLMISC::KeyNEXT;
case kVK_LeftArrow: return NLMISC::KeyLEFT;
case kVK_RightArrow: return NLMISC::KeyRIGHT;
case kVK_DownArrow: return NLMISC::KeyDOWN;
case kVK_UpArrow: return NLMISC::KeyUP;
case kVK_Command:break;
case kVK_Option:break;
case kVK_RightOption:break;
case kVK_Function:break;
case kVK_VolumeUp:break;
case kVK_VolumeDown:break;
case kVK_Mute:break;
case kVK_Help:break;
case kVK_ISO_Section:break;
case kVK_JIS_Yen:break;
case kVK_JIS_Underscore:break;
case kVK_JIS_KeypadComma:break;
case kVK_JIS_Eisu:break;
case kVK_JIS_Kana:break;
default:break;
}
return NLMISC::KeyNOKEY;
}
/// convert modifier key state to nel internal modifier key state
static NLMISC::TKeyButton modifierFlagsToNelKeyButton(unsigned int modifierFlags)
{
unsigned int buttons = 0;
if (modifierFlags & NSControlKeyMask) buttons |= NLMISC::ctrlKeyButton;
if (modifierFlags & NSShiftKeyMask) buttons |= NLMISC::shiftKeyButton;
if (modifierFlags & NSAlternateKeyMask) buttons |= NLMISC::altKeyButton;
return (NLMISC::TKeyButton)buttons;
}
/// check whether a given event represents input text
static bool isTextKeyEvent(NSEvent* event)
{
// if there are no characters provided with this event, it is not a text event
if([[event characters] length] == 0)
return false;
NLMISC::TKey nelKey = virtualKeycodeToNelKey([event keyCode]);
// ryzom ui wants to have "escape key string" to leave text box
if(nelKey == NLMISC::KeyESCAPE)
return true;
// ryzom ui wants to have "return key string" to submit text box (send chat)
if(nelKey == NLMISC::KeyRETURN)
return true;
// get the character reported by cocoa
unsigned int character = [[event characters] characterAtIndex:0];
// printable ascii characters
if(isprint(character))
return true;
/*
TODO check why iswprint(character) does not solve it.
it always returns false, even for π, é, ...
*/
// characters > 127 but not printable
if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
nelKey == NLMISC::KeyF3 || nelKey == NLMISC::KeyF4 ||
nelKey == NLMISC::KeyF5 || nelKey == NLMISC::KeyF6 ||
nelKey == NLMISC::KeyF7 || nelKey == NLMISC::KeyF8 ||
nelKey == NLMISC::KeyF9 || nelKey == NLMISC::KeyF10 ||
nelKey == NLMISC::KeyF11 || nelKey == NLMISC::KeyF12 ||
nelKey == NLMISC::KeyF13 || nelKey == NLMISC::KeyF14 ||
nelKey == NLMISC::KeyF15 || nelKey == NLMISC::KeyF16 ||
nelKey == NLMISC::KeyF17 || nelKey == NLMISC::KeyF18 ||
nelKey == NLMISC::KeyF19 || nelKey == NLMISC::KeyF20 ||
nelKey == NLMISC::KeyUP || nelKey == NLMISC::KeyDOWN ||
nelKey == NLMISC::KeyLEFT || nelKey == NLMISC::KeyRIGHT ||
nelKey == NLMISC::KeyHOME || nelKey == NLMISC::KeyEND ||
nelKey == NLMISC::KeyPRIOR || nelKey == NLMISC::KeyNEXT ||
nelKey == NLMISC::KeyDELETE)
return false;
// all the fancy wide characters
if(character > 127)
return true;
return false;
}
void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
{
// break if there was no event to handle
while(true)
{
// get the next event to handle
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:nil /*[NSDate distantFuture]*/
inMode:NSDefaultRunLoopMode dequeue:YES];
// stop, if there was no event
if(!event)
break;
NSView* glView = [[[[event window] contentView] subviews] lastObject];
NSRect viewRect = [glView frame];
// TODO this code assumes, that the view fills the window
// convert the mouse position to NeL style (relative)
float mouseX = event.locationInWindow.x / (float)viewRect.size.width;
float mouseY = event.locationInWindow.y / (float)viewRect.size.height;
// if the mouse event was placed outside the view, don't tell NeL :)
if((mouseX < 0.0 || mouseX > 1.0 || mouseY < 0.0 || mouseY > 1.0) &&
event.type != NSKeyDown && event.type != NSKeyUp)
{
[NSApp sendEvent:event];
continue;
}
// convert the modifiers for nel to pass them with the events
NLMISC::TKeyButton modifiers =
modifierFlagsToNelKeyButton([event modifierFlags]);
switch(event.type)
{
case NSLeftMouseDown:
{
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this));
}
break;
case NSLeftMouseUp:
{
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this));
break;
}
case NSRightMouseDown:
{
server.postEvent(new NLMISC::CEventMouseDown(
mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this));
break;
}
case NSRightMouseUp:
{
server.postEvent(new NLMISC::CEventMouseUp(
mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this));
break;
}
case NSMouseMoved:
{
NLMISC::CEvent* nelEvent;
// when emulating raw mode, send the delta in a CGDMouseMove event
if(_emulateRawMode)
nelEvent = new NLMISC::CGDMouseMove(
this, NULL /* no mouse device */, event.deltaX, -event.deltaY);
// normally send position in a CEventMouseMove
else
nelEvent = new NLMISC::CEventMouseMove(
mouseX, mouseY, (NLMISC::TMouseButton)modifiers, this);
server.postEvent(nelEvent);
break;
}
case NSLeftMouseDragged:
{
NLMISC::CEvent* nelEvent;
// when emulating raw mode, send the delta in a CGDMouseMove event
if(_emulateRawMode)
nelEvent = new NLMISC::CGDMouseMove(
this, NULL /* no mouse device */, event.deltaX, -event.deltaY);
// normally send position in a CEventMouseMove
else
nelEvent = new NLMISC::CEventMouseMove(mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this);
server.postEvent(nelEvent);
break;
}
case NSRightMouseDragged:
{
NLMISC::CEvent* nelEvent;
// when emulating raw mode, send the delta in a CGDMouseMove event
if(_emulateRawMode)
nelEvent = new NLMISC::CGDMouseMove(
this, NULL /* no mouse device */, event.deltaX, -event.deltaY);
// normally send position in a CEventMouseMove
else
nelEvent = new NLMISC::CEventMouseMove(mouseX, mouseY,
(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this);
server.postEvent(nelEvent);
break;
}
case NSMouseEntered:break;
case NSMouseExited:break;
case NSKeyDown:
{
// push the key press event to the event server
server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]),
[event isARepeat] == NO, this));
// if this was a text event
if(isTextKeyEvent(event))
{
ucstring ucstr;
// get the string associated with the key press event
ucstr.fromUtf8([[event characters] UTF8String]);
// push the text event to event server as well
server.postEvent(new NLMISC::CEventChar(
ucstr[0], NLMISC::noKeyButton, this));
}
break;
}
case NSKeyUp:
{
// push the key release event to the event server
server.postEvent(new NLMISC::CEventKeyUp(
virtualKeycodeToNelKey([event keyCode]),
modifierFlagsToNelKeyButton([event modifierFlags]), this));
break;
}
case NSFlagsChanged:break;
case NSAppKitDefined:break;
case NSSystemDefined:break;
case NSApplicationDefined:break;
case NSPeriodic:break;
case NSCursorUpdate:break;
case NSScrollWheel:
{
if(fabs(event.deltaY) > 0.1)
server.postEvent(new NLMISC::CEventMouseWheel(
mouseX, mouseY, (NLMISC::TMouseButton)modifiers,
(event.deltaY > 0), this));
break;
}
case NSTabletPoint:break;
case NSTabletProximity:break;
case NSOtherMouseDown:break;
case NSOtherMouseUp:break;
case NSOtherMouseDragged:break;
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
case NSEventTypeGesture:break;
case NSEventTypeMagnify:break;
case NSEventTypeSwipe:break;
case NSEventTypeRotate:break;
case NSEventTypeBeginGesture:break;
case NSEventTypeEndGesture:break;
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
default:
{
nlwarning("Unknown event type. dropping.");
// NSLog(@"%@", event);
break;
}
}
[NSApp sendEvent:event];
}
}
void CCocoaEventEmitter::emulateMouseRawMode(bool enable)
{
// just forwarding to our cocoa adapter
NL3D::MAC::emulateMouseRawMode(enable);
_emulateRawMode = enable;
}
}

View file

@ -24,7 +24,11 @@ namespace NLMISC
class CCocoaEventEmitter : public IEventEmitter
{
bool _emulateRawMode;
public:
CCocoaEventEmitter() : _emulateRawMode(false) { }
virtual void submitEvents(CEventServer & server, bool allWindows);
virtual void emulateMouseRawMode(bool enable);
};

View file

@ -18,9 +18,6 @@
#import <Cocoa/Cocoa.h>
/**
* derived to configure the NSOpenGLView
*/
@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
{
NSMutableAttributedString* characterStorage;

View file

@ -18,15 +18,11 @@
#import "cocoa_opengl_view.h"
#if defined(MAC_OS_X_VERSION_10_6) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
#define NL_USE_MAC_10_6_API 1
#endif
@implementation CocoaOpenGLView
-(id)initWithFrame:(NSRect)frame
{
if(self = [super initWithFrame:frame])
if((self = [super initWithFrame:frame]))
{
characterStorage = [[NSMutableAttributedString alloc] initWithString:@""];
return self;
@ -42,9 +38,9 @@
-(void)keyDown:(NSEvent*)event
{
#ifdef NL_USE_MAC_10_6_API
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
[[self inputContext] handleEvent:event];
#endif // NL_USE_MAC_10_6_API
#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
}
/******************************************************************************/
@ -80,7 +76,8 @@
else
{
markedRange = NSMakeRange(replacementRange.location, [aString length]);
[characterStorage replaceCharactersInRange:replacementRange withString:aString];
[characterStorage replaceCharactersInRange:replacementRange
withString:aString];
}
}
@ -108,7 +105,8 @@
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
[characterStorage replaceCharactersInRange:replacementRange withString:aString];
[characterStorage replaceCharactersInRange:replacementRange
withString:aString];
}
-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint