Support unlimited number of items group (and in a clean way)
--HG-- branch : item_group
This commit is contained in:
parent
c2049935a4
commit
11eeafc12d
5 changed files with 82 additions and 248 deletions
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@ -1819,196 +1819,13 @@
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name="uimItemTextEdit"
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name="uimItemTextEdit"
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handler="item_text_edition"
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handler="item_text_edition"
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params="ui:interface:edit_custom" />
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params="ui:interface:edit_custom" />
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<!-- TODO glorf : ugly because i haven't found a way to do template with actions inside ... -->
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<action id="item_group"
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<action id="item_group"
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name="uiGroup">
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name="uimGroup" />
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<action id="group0_name"
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<!-- Will be activated and populated in code -->
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name="you should not see this ingame">
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<group type="menu"
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<action id="group0_equip"
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id="item_group_menu"
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name="uimEquip"
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extends="base_menu">
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handler="item_group_equip"
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</group>
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params="groupIndex=0" />
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<action id="group0_move"
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name="uimMoveTo">
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<action id="group0_bag"
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name="uimMtBag"
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handler="item_group_move"
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params="groupIndex=0|destination=bag" />
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<action id="group0_pa0"
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name="uimMtPaMount0"
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handler="item_group_move"
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params="groupIndex=0|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
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<action id="group0_pa1"
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name="uimMtPaMount1"
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handler="item_group_move"
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params="groupIndex=0|destination=pet_animal2" />
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<action id="group0_pa2"
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name="uimMtPaMount2"
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handler="item_group_move"
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params="groupIndex=0|destination=pet_animal3" />
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<action id="group0_pa3"
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name="uimMtPaMount3"
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handler="item_group_move"
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params="groupIndex=0|destination=pet_animal4" />
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<action id="group0_room"
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name="uimMtRoom"
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handler="item_group_move"
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params="groupIndex=0|destination=player_room" />
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<action id="group0_guild"
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name="uimMtGuild"
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handler="item_group_move"
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params="groupIndex=0|destination=guild" /> </action> <!-- MOVE -->
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</action> <!--group0 -->
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<action id="group1_name"
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name="you should not see this ingame">
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<action id="group1_equip"
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name="uimEquip"
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handler="item_group_equip"
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params="groupIndex=1" />
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<action id="group1_move"
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name="uimMoveTo">
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<action id="group1_bag"
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name="uimMtBag"
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handler="item_group_move"
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params="groupIndex=1|destination=bag" />
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<action id="group1_pa0"
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name="uimMtPaMount0"
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handler="item_group_move"
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params="groupIndex=1|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
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<action id="group1_pa1"
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name="uimMtPaMount1"
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handler="item_group_move"
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params="groupIndex=1|destination=pet_animal2" />
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<action id="group1_pa2"
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name="uimMtPaMount2"
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handler="item_group_move"
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params="groupIndex=1|destination=pet_animal3" />
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<action id="group1_pa3"
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name="uimMtPaMount3"
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handler="item_group_move"
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params="groupIndex=1|destination=pet_animal4" />
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<action id="group1_room"
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name="uimMtRoom"
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handler="item_group_move"
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params="groupIndex=1|destination=player_room" />
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<action id="group1_guild"
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name="uimMtGuild"
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handler="item_group_move"
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params="groupIndex=1|destination=guild" /> </action> <!-- MOVE -->
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</action> <!-- group1 -->
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<action id="group2_name"
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name="you should not see this ingame">
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<action id="group2_equip"
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name="uimEquip"
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handler="item_group_equip"
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params="groupIndex=2" />
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<action id="group2_move"
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name="uimMoveTo">
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<action id="group2_bag"
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name="uimMtBag"
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handler="item_group_move"
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params="groupIndex=2|destination=bag" />
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<action id="group2_pa0"
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name="uimMtPaMount0"
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handler="item_group_move"
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params="groupIndex=2|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
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<action id="group2_pa1"
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name="uimMtPaMount1"
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handler="item_group_move"
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params="groupIndex=2|destination=pet_animal2" />
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<action id="group2_pa2"
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name="uimMtPaMount2"
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handler="item_group_move"
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params="groupIndex=2|destination=pet_animal3" />
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<action id="group2_pa3"
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name="uimMtPaMount3"
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handler="item_group_move"
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params="groupIndex=2|destination=pet_animal4" />
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<action id="group2_room"
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name="uimMtRoom"
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handler="item_group_move"
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params="groupIndex=2|destination=player_room" />
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<action id="group2_guild"
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name="uimMtGuild"
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handler="item_group_move"
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params="groupIndex=2|destination=guild" /> </action> <!-- MOVE -->
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</action> <!-- group2 -->
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<action id="group3_name"
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name="you should not see this ingame">
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<action id="group3_equip"
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name="uimEquip"
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handler="item_group_equip"
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params="groupIndex=3" />
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<action id="group3_move"
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name="uimMoveTo">
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<action id="group3_bag"
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name="uimMtBag"
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handler="item_group_move"
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params="groupIndex=3|destination=bag" />
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<action id="group3_pa0"
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name="uimMtPaMount0"
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handler="item_group_move"
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params="groupIndex=3|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
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<action id="group3_pa1"
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name="uimMtPaMount1"
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handler="item_group_move"
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params="groupIndex=3|destination=pet_animal2" />
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<action id="group3_pa2"
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name="uimMtPaMount2"
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handler="item_group_move"
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params="groupIndex=3|destination=pet_animal3" />
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<action id="group3_pa3"
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name="uimMtPaMount3"
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handler="item_group_move"
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params="groupIndex=3|destination=pet_animal4" />
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<action id="group3_room"
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name="uimMtRoom"
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handler="item_group_move"
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params="groupIndex=3|destination=player_room" />
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<action id="group3_guild"
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name="uimMtGuild"
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handler="item_group_move"
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params="groupIndex=3|destination=guild" /> </action> <!-- MOVE -->
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</action> <!-- group3 -->
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<action id="group4_name"
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name="you should not see this ingame">
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<action id="group4_equip"
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name="uimEquip"
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handler="item_group_equip"
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params="groupIndex=4" />
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<action id="group4_move"
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name="uimMoveTo">
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<action id="group4_bag"
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name="uimMtBag"
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handler="item_group_move"
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params="groupIndex=4|destination=bag" />
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<!-- name is correctly set in code based on corresponding regular move -->
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<action id="group4_pa0"
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name="uimMtPaMount0"
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handler="item_group_move"
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params="groupIndex=4|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
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<action id="group4_pa1"
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name="uimMtPaMount1"
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handler="item_group_move"
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params="groupIndex=4|destination=pet_animal2" />
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<action id="group4_pa2"
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name="uimMtPaMount2"
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handler="item_group_move"
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params="groupIndex=4|destination=pet_animal3" />
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<action id="group4_pa3"
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name="uimMtPaMount3"
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handler="item_group_move"
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params="groupIndex=4|destination=pet_animal4" />
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<action id="group4_room"
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name="uimMtRoom"
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handler="item_group_move"
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params="groupIndex=4|destination=player_room" />
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<action id="group4_guild"
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name="uimMtGuild"
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handler="item_group_move"
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params="groupIndex=4|destination=guild" /> </action> <!-- MOVE -->
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</action> <!-- group4 -->
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</action> <!-- item_group -->
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</group>
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</group>
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<!-- MAX_INVENTORY_ANIMAL -->
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<!-- MAX_INVENTORY_ANIMAL -->
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@ -2020,48 +2020,68 @@ class CHandlerItemMenuCheck : public IActionHandler
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}
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}
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//Item GROUP logic
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//Item GROUP logic
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// We go the lazy way here : group move have the same name/active/grayed state as regular move, just copy them.
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CGroupMenu *pGroupRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
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CViewTextMenu *pGroupSubMenu = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_group"));
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if(pGroupRootMenu)
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{
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CGroupSubMenu *pGroupMenu = pGroupRootMenu->getRootMenu();
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std::vector<std::string> groupNames = CItemGroupManager::getInstance()->getGroupNames(pCS);
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std::vector<std::string> groupNames = CItemGroupManager::getInstance()->getGroupNames(pCS);
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if(pGroupSubMenu)
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CViewText *pGroup = dynamic_cast<CViewText*>(pMenu->getView("item_group"));
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//First, hide/show the menu if pertinent (we need to hide the action due to it beeing a submenu)
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if(pGroup)
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{
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{
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pGroupSubMenu->setActive(!groupNames.empty());
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if(groupNames.empty())
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{
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pGroup->setActive(false);
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}
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else
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{
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pGroup->setActive(true);
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}
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}
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//Reset everything and recreate the submenu for current item
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// We do it the lazy way : active/gray options matching regular options (when you do things on a single item)
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// Same for translated name of interface
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pGroupMenu->reset();
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for(i=0; i<groupNames.size(); i++)
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{
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std::string name = groupNames[i];
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std::string ahParams = "name=" + name;
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pGroupMenu->addLine(ucstring(name), "", "", name);
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CGroupSubMenu* pNewSubMenu = new CGroupSubMenu(CViewBase::TCtorParam());
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pGroupMenu->setSubMenu(pGroupMenu->getNumLine()-1, pNewSubMenu);
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if(pNewSubMenu)
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{
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if(pEquip)
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pNewSubMenu->addLine(pEquip->getHardText(), "item_group_equip", ahParams, name + "_equip");
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if(pMoveToBag && pMoveToBag->getActive())
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{
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CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToBag->getHardText(),"item_group_move", "destination=bag|" + ahParams, name + "_bag");
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if(tmp) tmp->setGrayed(pMoveToBag->getGrayed());
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}
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for(int j=0;j< MAX_INVENTORY_ANIMAL; j++)
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{
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if(pMoveToPa[j] && pMoveToPa[j]->getActive())
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{
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//there is an offset of 1 because TInventory names are pet_animal1/2/3/4
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std::string dst = toString("destination=pet_animal%d|", j + 1);
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CViewTextMenu* tmp = pNewSubMenu->addLine(ucstring(pMoveToPa[j]->getHardText()),"item_group_move", dst + ahParams, name + toString("_pa%d", j + 1));
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if(tmp) tmp->setGrayed(pMoveToPa[j]->getGrayed());
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}
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}
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if(pMoveToRoom && pMoveToRoom->getActive())
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{
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CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToRoom->getHardText(), "item_group_move", "destination=player_room|" + ahParams, name + "_room");
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if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
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}
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if(pMoveToGuild && pMoveToGuild->getActive())
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{
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CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToGuild->getHardText(),"item_group_move", "destination=guild|" + ahParams, name + "_guild");
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if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
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}
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}
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}
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}
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for(int i=0;i< MAX_DIFFERENT_ITEM_GROUPS; i++)
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{
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//Disable the submenu if no matching group
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std::string prefix = toString("group%d", i);
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CViewTextMenu *pGroupName = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix +"_name"));
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if(groupNames.size() <= i)
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{
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pGroupName->setActive(false);
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continue;
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}
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}
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CViewTextMenu *pGroupMoveSubMenu = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_move"));
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CViewTextMenu *pGroupMoveToBag = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_bag"));
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CViewTextMenu *pGroupMoveToGuild = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_guild"));
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CViewTextMenu *pGroupMoveToRoom = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_room"));
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for(int j=0; j< MAX_INVENTORY_ANIMAL;j++)
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{
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CViewTextMenu *pGroupMoveToPa = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + toString("_pa%d", j)));
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if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setActive(pMoveToPa[j]->getActive());
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if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setGrayed(pMoveToPa[j]->getGrayed());
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if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setName(pMoveToPa[j]->getName());
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}
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if(pGroupName) pGroupName->setHardText(groupNames[i]);
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if(pMoveSubMenu && pGroupMoveSubMenu) pGroupMoveSubMenu->setActive(pMoveSubMenu->getActive());
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if(pMoveToBag && pGroupMoveToBag) pGroupMoveToBag->setActive(pMoveToBag->getActive());
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if(pMoveToGuild && pGroupMoveToGuild) pGroupMoveToGuild->setActive(pMoveToGuild->getActive());
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if(pMoveToRoom && pGroupMoveToRoom) pGroupMoveToRoom->setActive(pMoveToRoom->getActive());
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if(pMoveSubMenu && pGroupMoveSubMenu) pGroupMoveSubMenu->setGrayed(pMoveSubMenu->getGrayed());
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if(pMoveToBag && pGroupMoveToBag) pGroupMoveToBag->setGrayed(pMoveToBag->getGrayed());
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if(pMoveToGuild && pGroupMoveToGuild) pGroupMoveToGuild->setGrayed(pMoveToGuild->getGrayed());
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if(pMoveToRoom && pGroupMoveToRoom) pGroupMoveToRoom->setGrayed(pMoveToRoom->getGrayed());
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}
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}
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}
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};
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};
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REGISTER_ACTION_HANDLER( CHandlerItemMenuCheck, "item_menu_check" );
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REGISTER_ACTION_HANDLER( CHandlerItemMenuCheck, "item_menu_check" );
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@ -2307,21 +2327,15 @@ class CHandlerItemGroupMove : public IActionHandler
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nlinfo("Wrong cast");
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nlinfo("Wrong cast");
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return;
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return;
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}
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}
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uint32 groupIndex;
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fromString(getParam(sParams, "groupIndex"), groupIndex);
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std::string destination = getParam(sParams, "destination");
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std::string destination = getParam(sParams, "destination");
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std::vector<std::string> possibleGroups = CItemGroupManager::getInstance()->getGroupNames(pCS);
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std::string name = getParam(sParams, "name");
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if(possibleGroups.empty())
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if(name.empty())
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{
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{
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nlinfo("Trying to move a group with a caller not part of any group");
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nlinfo("Trying to move a group with a caller not part of any group");
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return;
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return;
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}
|
}
|
||||||
if(possibleGroups.size() <= groupIndex)
|
|
||||||
{
|
CItemGroupManager::getInstance()->moveGroup(name, INVENTORIES::toInventory(destination));
|
||||||
nlwarning("groupIndex > possiblesGroups, shouldn't happen");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CItemGroupManager::getInstance()->moveGroup(possibleGroups[groupIndex], INVENTORIES::toInventory(destination));
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
REGISTER_ACTION_HANDLER(CHandlerItemGroupMove, "item_group_move");
|
REGISTER_ACTION_HANDLER(CHandlerItemGroupMove, "item_group_move");
|
||||||
|
@ -2338,20 +2352,14 @@ class CHandlerItemGroupEquip : public IActionHandler
|
||||||
nlinfo("Wrong cast");
|
nlinfo("Wrong cast");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
uint32 groupIndex;
|
std::string name = getParam(sParams, "name");
|
||||||
fromString(getParam(sParams, "groupIndex"), groupIndex);
|
if(name.empty())
|
||||||
std::vector<std::string> possibleGroups = CItemGroupManager::getInstance()->getGroupNames(pCS);
|
|
||||||
if(possibleGroups.empty())
|
|
||||||
{
|
{
|
||||||
nlinfo("Trying to move a group with a caller not part of any group");
|
nlinfo("Trying to move a group with a caller not part of any group");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(possibleGroups.size() <= groupIndex)
|
|
||||||
{
|
CItemGroupManager::getInstance()->equipGroup(name);
|
||||||
nlwarning("groupIndex > possiblesGroups, shouldn't happen");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CItemGroupManager::getInstance()->equipGroup(possibleGroups[groupIndex]);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
REGISTER_ACTION_HANDLER(CHandlerItemGroupEquip, "item_group_equip");
|
REGISTER_ACTION_HANDLER(CHandlerItemGroupEquip, "item_group_equip");
|
||||||
|
|
|
@ -2997,7 +2997,6 @@ void CInterfaceManager::initEmotes()
|
||||||
uint32 nEmoteNb = (*it).EmoteId;
|
uint32 nEmoteNb = (*it).EmoteId;
|
||||||
string sState = (*it).Anim;
|
string sState = (*it).Anim;
|
||||||
string sName = (*it).Path;
|
string sName = (*it).Path;
|
||||||
|
|
||||||
// Check that the emote can be added to UI
|
// Check that the emote can be added to UI
|
||||||
// ---------------------------------------
|
// ---------------------------------------
|
||||||
if( (*it).UsableFromClientUI == false )
|
if( (*it).UsableFromClientUI == false )
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
|
#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
|
||||||
#include "nel/gui/db_manager.h"
|
#include "nel/gui/db_manager.h"
|
||||||
#include "interface_v3/interface_manager.h"
|
#include "interface_v3/interface_manager.h"
|
||||||
|
#include "nel/gui/group_menu.h"
|
||||||
CItemGroupManager *CItemGroupManager::_Instance = NULL;
|
CItemGroupManager *CItemGroupManager::_Instance = NULL;
|
||||||
|
|
||||||
CItemGroup::CItemGroup()
|
CItemGroup::CItemGroup()
|
||||||
|
@ -164,6 +165,17 @@ CItemGroupManager::CItemGroupManager()
|
||||||
void CItemGroupManager::init()
|
void CItemGroupManager::init()
|
||||||
{
|
{
|
||||||
loadGroups();
|
loadGroups();
|
||||||
|
//attach item group subgroup to right-click in bag group
|
||||||
|
CWidgetManager* pWM = CWidgetManager::getInstance();
|
||||||
|
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
|
||||||
|
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
||||||
|
//get item subgroup
|
||||||
|
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
|
||||||
|
CGroupSubMenu *pGroupSubMenu = pGroupMenu->getRootMenu();
|
||||||
|
if(pMenu && pGroupSubMenu)
|
||||||
|
pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
|
||||||
|
else
|
||||||
|
nlinfo("Couldn't update yet, maybe wait a little bit ?");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CItemGroupManager::uninit()
|
void CItemGroupManager::uninit()
|
||||||
|
|
|
@ -22,8 +22,6 @@
|
||||||
#include "interface_v3/dbctrl_sheet.h"
|
#include "interface_v3/dbctrl_sheet.h"
|
||||||
#include "game_share/inventories.h"
|
#include "game_share/inventories.h"
|
||||||
|
|
||||||
#define MAX_DIFFERENT_ITEM_GROUPS 5 //How many differents item grousp can a single item be part of
|
|
||||||
// If you change this, remember to modify widgets.xml accordingly
|
|
||||||
struct CInventoryItem {
|
struct CInventoryItem {
|
||||||
public:
|
public:
|
||||||
CDBCtrlSheet* pCS;
|
CDBCtrlSheet* pCS;
|
||||||
|
|
Loading…
Reference in a new issue