From 11148004557b52629dba03a7a9f996eea7de7a26 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 20 Feb 2014 03:13:30 +0100 Subject: [PATCH] Remove unnecessary cfg --- .../server/sheet_pack_cfg/ai_service.cfg | 256 --- .../sheet_pack_cfg/entities_game_service.cfg | 1803 ----------------- .../server/sheet_pack_cfg/gpm_service.cfg | 128 -- .../sheet_pack_cfg/input_output_service.cfg | 179 -- .../server/sheet_pack_cfg/mirror_service.cfg | 127 -- 5 files changed, 2493 deletions(-) delete mode 100644 code/ryzom/server/sheet_pack_cfg/ai_service.cfg delete mode 100644 code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg delete mode 100644 code/ryzom/server/sheet_pack_cfg/gpm_service.cfg delete mode 100644 code/ryzom/server/sheet_pack_cfg/input_output_service.cfg delete mode 100644 code/ryzom/server/sheet_pack_cfg/mirror_service.cfg diff --git a/code/ryzom/server/sheet_pack_cfg/ai_service.cfg b/code/ryzom/server/sheet_pack_cfg/ai_service.cfg deleted file mode 100644 index e5840cfff..000000000 --- a/code/ryzom/server/sheet_pack_cfg/ai_service.cfg +++ /dev/null @@ -1,256 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES = 1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/ai_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; -// link the common configuration file - -// a list of system command that run at server startup. -SystemCmd = {}; - - -////////////////////////////////////////////////////////////////////////////// -//- Basic (specific) heal profile parameters --------------------------------- -// Downtime for normal heal (on other bots of the group) -HealSpecificDowntime = 100; -// Downtime for self heal -HealSpecificDowntimeSelf = 100; -////////////////////////////////////////////////////////////////////////////// - - -// Enable caching of ligo primitive in binary files -CachePrims = 1; -// Log to see which primitives where loaded from cache -CachePrimsLog = 0; - - -// do not log the corrected position. -LogAcceptablePos = 0; -// do not log group creation failure -LogGroupCreationFailure = 0; -// do not log aliad tree owner construstion. -LogAliasTreeOwner = 0; -// do not log outpost info -LogOutpostDebug = 0; -// Speed factor, for debug purpose only. Don't set to high speed factor ! -SpeedFactor = 1; -// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX. -TimerSpeedUp = 1; - -// Default timer for wander behavior -DefaultWanderMinTimer = 50; // 5s -DefaultWanderMaxTimer = 100; // 10s - -// Fame and guard behavior -// Fame value under witch the guard attack the player in sigth -FameForGuardAttack = -450000; -// The minimum of fame for guard to help the player -FameForGuardHelp = -200000; - -// The default aggro distance for NPC -DefaultNpcAggroDist = 15; -// The default escort range for escort behavior -DefaultEscortRange = 10; - -// Limits for multi IA test -NbFaunaLimit = 25000; -NbNpcLimit = 10000; -NbFxLimit = 200; - -BotRepopFx = ""; - -PathsNoRecurse += -{ - "data_leveldesign/leveldesign/game_element/emotes" -}; - -TribeNamePath = "data_leveldesign/leveldesign/world_editor_files/families"; - -// GROUP KEYWORDS -// used mainly in event handlers to determine to which groups events apply -KeywordsGroupNpc = { - - "patrol", // a group of bots who guard a patrol route or point - "convoy", // a group with pack animals who follow roads from place to place - "with_players", // a group who may travel with players -}; - -// BOT KEYWORDS -// used mainly in npc_state_profile to determine which ai profiles to assign to which bots -KeywordsBotNpc = { - - "team_leader", // a bot who leads the way in front of their team (and acts as leader - // in discussion with players) - "animal_leader", // a bot who leads pack animals - "guard", // a bot who is a guard of some sort (eg karavan guard) - "emissary", // eg karavan emissary - "preacher", // eg kami preacher - "guardian", // typically kami guardians - "vip", // someone who has an escort of players or NPCs (assumed to be harmless) -}; - -// STATE KEYWORDS -// used mainly in event handlers to determine to which state events apply -// eg: when a player goes link dead if the team that this player is escorting -// is in a dangerous area the team may enter a 'protect ourselves and wait for -// players' punctual state -KeywordsStateNpc = { - - "safe", // eg the gathering point at town entrance - "dangerous", // eg a route through the wilds -}; - - -ColourNames = -{ - "red : 0", - "beige : 1", - "green : 2", - "turquoise : 3", - "blue : 4", - "violet : 5", - "white : 6", - "black : 7", - - "redHair: 0", - "blackHair: 1", - -}; - - -// Any primitive containing one of this word will not be loaded -PrimitiveFilter = -{ -// "dynfauna", -// "staticfauna", -}; - - - -////////////////////////////////////////////////////////////////////////////// -// Aggro // -////////////////////////////////////////////////////////////////////////////// -AggroReturnDistCheck = 15.0; -AggroReturnDistCheckFauna = 15.0; -AggroReturnDistCheckNpc = 1.5; -AggroD1Radius = 250.0; -AggroD2Radius = 150.0; -AggroPrimaryGroupDist = 0.0; -AggroPrimaryGroupCoef = 0.0; -AggroSecondaryGroupDist = 0.0; -AggroSecondaryGroupCoef = 0.0; -AggroPropagationRadius = 60.0; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "FEVIS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "VISION_DELTA", "FEIMPE", "FEVIS" }; -NegFiltersWarning += { "LNET", "FEHACK", "FERECV", "CT_LRC", "AnimalSpawned" }; - diff --git a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg b/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg deleted file mode 100644 index 765eb289b..000000000 --- a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg +++ /dev/null @@ -1,1803 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES = 1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - - -Paths = -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse = -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/entities_game_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "CDB", "FAME" , "PDR:apply", "PDR:store" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "Register EId" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; -// link the common configuration file - -//min fraction of the total damage done on a creature that a group/player must do to be attributed a kill -KillAttribMinFactor = 0.3; - -//max bulk the player can transport * 1000 (*1000 to avoid float operations) -MaxPlayerBulk = 300000; -//max weight in grammes a player can have on him if his strength is 0 -BaseMaxCarriedWeight = 300000; - -// base bulk of player room -BasePlayerRoomBulk = 2000000; - -// if true, every player that was saved with an invalid position will be corrected the next times he logs in. -CorrectInvalidPlayerPositions = 1; - -// Create Character Start skills value -//CreateCharacterStartSkillsValue = "SCMM1BS:220:SMLOEFA:235:SFM1BMM:215:SKILL_POINTS:200:MONEY:1000"; -//CreateCharacterStartSkillsValue = "SM:20:SMA:50:SMAP:51:SMAE:51:SMT:50:SMTC:51:SMTM:51:SMTO:51:SKILL_POINTS:2550:MONEY:50000"; - - -// Enable caching of ligo primitive in binary files -CachePrims = 1; -// Log to see which primitives where loaded from cache -CachePrimsLog = 0; - -//************************************************************************************************************* -// variable for stop area effect of a gameplay system -//************************************************************************************************************* -FightAreaEffectOn = 1; -MagicAreaEffectOn = 1; -HarvestAreaEffectOn = 1; - -//************************************************************************************************************* -// save period time (ticks). -//************************************************************************************************************* -GuildSavePeriod = 100; -GuildChargeSavePeriod = 99; -GuildMaxMemberCount = 255; - -TickFrequencyPCSave = 4800; -// minimum period between 2 consecutive saves of the same character -MinPlayerSavePeriod = 600; - -StoreSavePeriod = 10; - -//************************************************************************************************************* -// Max duration of death panalty (when you death several times and only style one point in your characteristics due to death penalty -//************************************************************************************************************* -DeathPenaltyMaxDuration = 18000; // 10 ticks per second * 60 for minutes * 30 for 30 minutes // No more used. -DeathXPFactor = 0.1; -DeathXPResorptionTime = 20; - -//************************************************************************************************************* -// Duration of comma -//************************************************************************************************************* -CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes - -//************************************************************************************************************* -// Duration of dead mektoub stay spawned -//************************************************************************************************************* -SpawnedDeadMektoubDelay = 2592000; // 10 ticks per second * 60 for minutes * 60 for hours * 24 for days * 3 for 3 days - -//************************************************************************************************************* -// Progression -//************************************************************************************************************* -SkillProgressionFactor = 1.0; - -SkillFightValueLimiter = 250; //skill value temporary limited for beta -SkillMagicValueLimiter = 250; //skill value temporary limited for beta -SkillCraftValueLimiter = 250; //skill value temporary limited for beta -SkillHarvestValueLimiter = 250; //skill value temporary limited for beta - -NBMeanCraftRawMaterials = 1; //Mean of raw material used for craft an item, it's used for scale xp win when crafting an item with effective raw material used - -// when in a team value of each member above one for XP division among team members -XPTeamMemberDivisorValue = 0.5; -// distance max for an action to be taken into account when in a team -MaxDistanceForXpGain = 110; -// Max XP gain by any one player on any creature (each team member can gain up to this value) -MaxXPGainPerPlayer = 30.0; - -//characteristic brick progression step -CharacteristicBrickStep = 5; - -//************************************************************************************************************* -// Magic parameters -//************************************************************************************************************* -DefaultCastingTime = 1.0; -RechargeMoneyFactor = 1.0; -CristalMoneyFactor = 1.0; - -// int in ticks for following values -NoLinkSurvivalAddTime = 100; -NoLinkTimeFear = 100; -NoLinkTimeSleep = 100; -NoLinkTimeStun = 100; -NoLinkTimeRoot = 100; -NoLinkTimeSnare = 100; -NoLinkTimeSlow = 100; -NoLinkTimeBlind = 100; -NoLinkTimeMadness = 100; -NoLinkTimeDot = 100; -PostCastLatency = 100; // in ticks - -TickFrequencyCompassUpdate = 32; - -// update period of link spell in ticks -UpdatePeriodFear = 40; -UpdatePeriodSleep = 40; -UpdatePeriodStun = 40; -UpdatePeriodRoot = 40; -UpdatePeriodSnare = 40; -UpdatePeriodSlow = 40; -UpdatePeriodBlind = 40; -UpdatePeriodMadness = 40; -UpdatePeriodDot = 40; -DefaultUpdatePeriod = 40; - -// bonus on resist for each received spell -ResistIncreaseFear = 10; -ResistIncreaseSleep = 10; -ResistIncreaseStun = 10; -ResistIncreaseRoot = 10; -ResistIncreaseSnare = 10; -ResistIncreaseSlow = 10; -ResistIncreaseBlind = 10; -ResistIncreaseMadness = 10; - -ResistIncreaseAcid = 0; -ResistIncreaseCold = 0; -ResistIncreaseElectricity= 0; -ResistIncreaseFire = 0; -ResistIncreasePoison = 0; -ResistIncreaseRot = 0; -ResistIncreaseShockwave = 0; - -//************************************************************************************************************* -// Craft parameters -//************************************************************************************************************* -//////////////// -// DURABILITY // some kind of HP -// melee weapons -DaggerDurability = 100.0; -SwordDurability = 100.0; -MaceDurability = 100.0; -AxeDurability = 100.0; -SpearDurability = 100.0; -StaffDurability = 100.0; -MagicianStaffDurability = 100.0; -TwoHandSwordDurability = 100.0; -TwoHandAxeDurability = 100.0; -PikeDurability = 100.0; -TwoHandMaceDurability = 100.0; -// range weapon -AutolauchDurability = 100.0; -BowrifleDurability = 100.0; -LauncherDurability = 100.0; -PistolDurability = 100.0; -BowpistolDurability = 100.0; -RifleDurability = 100.0; -HarpoonDurability = 100.0; -// ammo -AutolaunchAmmoDurability = 100.0; -BowrifleAmmoDurability = 100.0; -GrenadeAmmoDurability = 100.0; -LauncherAmmoDurability = 100.0; -PistolAmmoDurability = 100.0; -BowpistolAmmoDurability = 100.0; -RifleAmmoDurability = 100.0; -HarpoonAmmoDurability = 100.0; -// armor and shield -ShieldDurability = 100.0; -BucklerDurability = 100.0; -LightBootsDurability = 100.0; -LightGlovesDurability = 100.0; -LightPantsDurability = 100.0; -LightSleevesDurability = 100.0; -LightVestDurability = 100.0; -MediumBootsDurability = 100.0; -MediumGlovesDurability = 100.0; -MediumPantsDurability = 100.0; -MediumSleevesDurability = 100.0; -MediumVestDurability = 100.0; -HeavyBootsDurability = 100.0; -HeavyGlovesDurability = 100.0; -HeavyPantsDurability = 100.0; -HeavySleevesDurability = 100.0; -HeavyVestDurability = 100.0; -HeavyHelmetDurability = 100.0; -// jewel -AnkletDurability = 100.0; -BraceletDurability = 100.0; -DiademDurability = 100.0; -EaringDurability = 100.0; -PendantDurability = 100.0; -RingDurability = 100.0; -// tool -ForageToolDurability = 100.0; -AmmoCraftingToolDurability = 100.0; -ArmorCraftingToolDurability = 100.0; -JewelryCraftingToolDurability = 100.0; -RangeWeaponCraftingToolDurability = 100.0; -MeleeWeaponCraftingToolDurability = 100.0; -ToolCraftingToolDurability = 100.0; - -//////////// -// WEIGHT // (Max is *2) -// melee weapons -DaggerWeight = 1.0; // Dg Type (Pierce) -SwordWeight = 1.0; // 1H Type -MaceWeight = 1.0; // 1H Type -AxeWeight = 1.0; // 1H Type -SpearWeight = 1.0; // 1H Type (pierce) -StaffWeight = 1.0; // 1H Type -MagicianStaffWeight = 1.0; // 2H type -TwoHandSwordWeight = 1.0; // 2H Type -TwoHandAxeWeight = 1.0; // 2H Type -PikeWeight = 1.0; // 2H Type (pierce) -TwoHandMaceWeight = 1.0; // 2H Type -// range weapon -PistolWeight = 1.0; -BowpistolWeight = 1.0; -RifleWeight = 1.0; -BowrifleWeight = 1.0; -AutolauchWeight = 1.0; -LauncherWeight = 1.0; -HarpoonWeight = 1.0; -// ammo -PistolAmmoWeight = 1.0; -BowpistolAmmoWeight = 1.0; -RifleAmmoWeight = 1.0; -BowrifleAmmoWeight = 1.0; -AutolaunchAmmoWeight = 1.0; -LauncherAmmoWeight = 1.0; -HarpoonAmmoWeight = 1.0; -GrenadeAmmoWeight = 1.0; -// armor and shield -ShieldWeight = 1.0; -BucklerWeight = 1.0; -// Light -LightBootsWeight = 1.0; -LightGlovesWeight = 1.0; -LightPantsWeight = 1.0; -LightSleevesWeight = 1.0; -LightVestWeight = 1.0; -// Medium -MediumBootsWeight = 1.0; -MediumGlovesWeight = 1.0; -MediumPantsWeight = 1.0; -MediumSleevesWeight = 1.0; -MediumVestWeight = 1.0; -// Heavy -HeavyBootsWeight = 1.0; -HeavyGlovesWeight = 1.0; -HeavyPantsWeight = 1.0; -HeavySleevesWeight = 1.0; -HeavyVestWeight = 1.0; -HeavyHelmetWeight = 1.0; -// jewel -AnkletWeight = 1.0; -BraceletWeight = 1.0; -DiademWeight = 1.0; -EaringWeight = 1.0; -PendantWeight = 1.0; -RingWeight = 1.0; -////////////// -// SAP LOAD // -// MIN -// melee weapons -DaggerSapLoad = 0.0; -SwordSapLoad = 0.0; -MaceSapLoad = 0.0; -AxeSapLoad = 0.0; -SpearSapLoad = 0.0; -StaffSapLoad = 0.0; -MagicianStaffSapLoad = 0.0; -TwoHandSwordSapLoad = 0.0; -TwoHandAxeSapLoad = 0.0; -PikeSapLoad = 0.0; -TwoHandMaceSapLoad = 0.0; -// range weapon -AutolauchSapLoad = 0.0; -BowrifleSapLoad = 0.0; -LauncherSapLoad = 0.0; -PistolSapLoad = 0.0; -BowpistolSapLoad = 0.0; -RifleSapLoad = 0.0; -HarpoonSapLoad = 0.0; -// ammo -AutolaunchAmmoSapLoad = 0.0; -BowrifleAmmoSapLoad = 0.0; -GrenadeAmmoSapLoad = 0.0; -LauncherAmmoSapLoad = 0.0; -PistolAmmoSapLoad = 0.0; -BowpistolAmmoSapLoad = 0.0; -RifleAmmoSapLoad = 0.0; -HarpoonAmmoSapLoad = 0.0; -// armor and shield -ShieldSapLoad = 0.0; -BucklerSapLoad = 0.0; -LightBootsSapLoad = 0.0; -LightGlovesSapLoad = 0.0; -LightPantsSapLoad = 0.0; -LightSleevesSapLoad = 0.0; -LightVestSapLoad = 0.0; -MediumBootsSapLoad = 0.0; -MediumGlovesSapLoad = 0.0; -MediumPantsSapLoad = 0.0; -MediumSleevesSapLoad = 0.0; -MediumVestSapLoad = 0.0; -HeavyBootsSapLoad = 0.0; -HeavyGlovesSapLoad = 0.0; -HeavyPantsSapLoad = 0.0; -HeavySleevesSapLoad = 0.0; -HeavyVestSapLoad = 0.0; -HeavyHelmetSapLoad = 0.0; -// jewel -AnkletSapLoad = 0.0; -BraceletSapLoad = 0.0; -DiademSapLoad = 0.0; -EaringSapLoad = 0.0; -PendantSapLoad = 0.0; -RingSapLoad = 0.0; -// MAX -// melee weapons -DaggerSapLoadMax = 1000.0; -SwordSapLoadMax = 1000.0; -MaceSapLoadMax = 1000.0; -AxeSapLoadMax = 1000.0; -SpearSapLoadMax = 1000.0; -StaffSapLoadMax = 1000.0; -MagicianStaffSapLoadMax = 1000.0; -TwoHandSwordSapLoadMax = 1000.0; -TwoHandAxeSapLoadMax = 1000.0; -PikeSapLoadMax = 1000.0; -TwoHandMaceSapLoadMax = 1000.0; -// range weapon -AutolauchSapLoadMax = 1000.0; -BowrifleSapLoadMax = 1000.0; -LauncherSapLoadMax = 1000.0; -PistolSapLoadMax = 1000.0; -BowpistolSapLoadMax = 1000.0; -RifleSapLoadMax = 1000.0; -HarpoonSapLoadMax = 1000.0; -// ammo -AutolaunchAmmoSapLoadMax = 1000.0; -BowrifleAmmoSapLoadMax = 1000.0; -GrenadeAmmoSapLoadMax = 1000.0; -LauncherAmmoSapLoadMax = 1000.0; -PistolAmmoSapLoadMax = 1000.0; -BowpistolAmmoSapLoadMax = 1000.0; -RifleAmmoSapLoadMax = 1000.0; -HarpoonAmmoSapLoadMax = 1000.0; -// armor and shield -ShieldSapLoadMax = 1000.0; -BucklerSapLoadMax = 1000.0; -LightBootsSapLoadMax = 1000.0; -LightGlovesSapLoadMax = 1000.0; -LightPantsSapLoadMax = 1000.0; -LightSleevesSapLoadMax = 1000.0; -LightVestSapLoadMax = 1000.0; -MediumBootsSapLoadMax = 1000.0; -MediumGlovesSapLoadMax = 1000.0; -MediumPantsSapLoadMax = 1000.0; -MediumSleevesSapLoadMax = 1000.0; -MediumVestSapLoadMax = 1000.0; -HeavyBootsSapLoadMax = 1000.0; -HeavyGlovesSapLoadMax = 1000.0; -HeavyPantsSapLoadMax = 1000.0; -HeavySleevesSapLoadMax = 1000.0; -HeavyVestSapLoadMax = 1000.0; -HeavyHelmetSapLoadMax = 1000.0; -// jewel -AnkletSapLoadMax = 1000.0; -BraceletSapLoadMax = 1000.0; -DiademSapLoadMax = 1000.0; -EaringSapLoadMax = 1000.0; -PendantSapLoadMax = 1000.0; -RingSapLoadMax = 1000.0; -//////////// -// DAMAGE Min -// melee weapons -DaggerDmg = 1.0; // Dg Type (Pierce) -StaffDmg = 1.0; // 1H Type -SwordDmg = 1.0; // 1H Type -MaceDmg = 1.0; // 1H Type -AxeDmg = 1.0; // 1H Type -SpearDmg = 1.0; // 1H Type (pierce) -TwoHandSwordDmg = 1.0; // 2H Type -TwoHandAxeDmg = 1.0; // 2H Type -PikeDmg = 1.0; // 2H Type (pierce) -TwoHandMaceDmg = 1.0; // 2H Type -MagicianStaffDmg = 1.0; // 2H Type -// range weapon (modifier) -PistolDmg = 0.0; -BowpistolDmg = 0.0; -RifleDmg = 0.0; -BowrifleDmg = 0.0; -AutolauchDmg = 0.0; -LauncherDmg = 0.0; -HarpoonDmg = 0.0; -// ammo -PistolAmmoDmg = 1.0; -BowpistolAmmoDmg = 1.0; -RifleAmmoDmg = 1.0; -BowrifleAmmoDmg = 1.0; -AutolaunchAmmoDmg = 1.0; -LauncherAmmoDmg = 1.0; -HarpoonAmmoDmg = 1.0; -GrenadeAmmoDmg = 1.0; -// DAMAGE Max -// melee weapons -DaggerDmgMax = 1.0; // Dg Type (Pierce) -StaffDmgMax = 1.0; // 1H Type -SwordDmgMax = 1.0; // 1H Type -MaceDmgMax = 1.0; // 1H Type -AxeDmgMax = 1.0; // 1H Type -SpearDmgMax = 1.0; // 1H Type (pierce) -TwoHandSwordDmgMax = 1.0; // 2H Type -TwoHandAxeDmgMax = 1.0; // 2H Type -PikeDmgMax = 1.0; // 2H Type (pierce) -TwoHandMaceDmgMax = 1.0; // 2H Type -MagicianStaffDmgMax = 1.0; -// range weapon (modifier) -AutolauchDmgMax = 0.0; -BowrifleDmgMax = 0.0; -LauncherDmgMax = 0.0; -PistolDmgMax = 0.0; -BowpistolDmgMax = 0.0; -RifleDmgMax = 0.0; -HarpoonDmgMax = 0.0; -// ammo -PistolAmmoDmgMax = 1.0; -BowpistolAmmoDmgMax = 1.0; -RifleAmmoDmgMax = 1.0; -BowrifleAmmoDmgMax = 1.0; -AutolaunchAmmoDmgMax = 1.0; -LauncherAmmoDmgMax = 1.0; -HarpoonAmmoDmgMax = 1.0; -GrenadeAmmoDmgMax = 1.0; - -////////////// -// HIT RATE // Hits for 10 sec -// melee weapons -DaggerHitRate = 1.0; // Dg Type (Pierce) -StaffHitRate = 1.0; // 1H Type (blunt) -SwordHitRate = 1.0; // 1H Type -MaceHitRate = 1.0; // 1H Type -AxeHitRate = 1.0; // 1H Type -SpearHitRate = 1.0; // 1H Type (pierce) -TwoHandSwordHitRate = 1.0; // 2H Type -TwoHandAxeHitRate = 1.0; // 2H Type -PikeHitRate = 1.0; // 2H Type (pierce) -TwoHandMaceHitRate = 1.0; // 2H Type -MagicianStaffHitRate = 1.0; // -// range weapon -PistolHitRate = 1.0; -BowpistolHitRate = 1.0; -RifleHitRate = 1.0; -BowrifleHitRate = 1.0; -AutolauchHitRate = 1.0; -LauncherHitRate = 1.0; -HarpoonHitRate = 1.0; -// ammo (modifier) -AutolaunchAmmoHitRate = 0.0; -BowrifleAmmoHitRate = 0.0; -GrenadeAmmoHitRate = 0.0; -LauncherAmmoHitRate = 0.0; -PistolAmmoHitRate = 0.0; -BowpistolAmmoHitRate = 0.0; -RifleAmmoHitRate = 0.0; -HarpoonAmmoHitRate = 0.0; - -////////////// -// Maximum hit rate ( after crafted item parameters applications ) -// melee weapons -DaggerHitRateMax = 10.0; -StaffHitRateMax = 10.0; // 1H Type (blunt) -SwordHitRateMax = 10.0; -MaceHitRateMax = 10.0; -AxeHitRateMax = 10.0; -SpearHitRateMax = 10.0; -TwoHandSwordHitRateMax = 10.0; -TwoHandAxeHitRateMax = 10.0; -PikeHitRateMax = 10.0; -TwoHandMaceHitRateMax = 10.0; -MagicianStaffHitRateMax = 10.0; -// range weapon -PistolHitRateMax = 1.0; -BowpistolHitRateMax = 1.0; -RifleHitRateMax = 1.0; -BowrifleHitRateMax = 1.0; -AutolauchHitRateMax = 1.0; -LauncherHitRateMax = 1.0; -HarpoonHitRateMax = 1.0; -// ammo -AutolaunchAmmoHitRateMax = 0.0; -BowrifleAmmoHitRateMax = 0.0; -GrenadeAmmoHitRateMax = 0.0; -LauncherAmmoHitRateMax = 0.0; -PistolAmmoHitRateMax = 0.0; -BowpistolAmmoHitRateMax = 0.0; -RifleAmmoHitRateMax = 0.0; -HarpoonAmmoHitRateMax = 0.0; - - -/////////// -// Range // for ammo, range weapon (modifier) (max = *2) -// range weapon -AutolauchRange = 10000.0; // Gat -BowrifleRange = 10000.0; -LauncherRange = 10000.0; // Rocket Launcher -PistolRange = 10000.0; -BowpistolRange = 10000.0; -RifleRange = 10000.0; -HarpoonRange = 10000.0; -// ammo -AutolaunchAmmoRange = 0.0; -BowrifleAmmoRange = 0.0; -GrenadeAmmoRange = 0.0; -LauncherAmmoRange = 0.0; -PistolAmmoRange = 0.0; -BowpistolAmmoRange = 0.0; -RifleAmmoRange = 0.0; -HarpoonAmmoRange = 0.0; -//////////////////// -// DODGE MODIFIER // not for ammo and jewel, but for armor too -// melee weapons & armor -DaggerDodgeMinModifier = 0.0; -DaggerDodgeMaxModifier = 0.0; -SwordDodgeMinModifier = 0.0; -SwordDodgeMaxModifier = 0.0; -MaceDodgeMinModifier = 0.0; -MaceDodgeMaxModifier = 0.0; -AxeDodgeMinModifier = 0.0; -AxeDodgeMaxModifier = 0.0; -SpearDodgeMinModifier = 0.0; -SpearDodgeMaxModifier = 0.0; -StaffDodgeMinModifier = 0.0; -StaffDodgeMaxModifier = 0.0; -TwoHandSwordDodgeMinModifier = 0.0; -TwoHandSwordDodgeMaxModifier = 0.0; -TwoHandAxeDodgeMinModifier = 0.0; -TwoHandAxeDodgeMaxModifier = 0.0; -PikeDodgeMinModifier = 0.0; -PikeDodgeMaxModifier = 0.0; -TwoHandMaceDodgeMinModifier = 0.0; -TwoHandMaceDodgeMaxModifier = 0.0; -MagicianStaffDodgeMinModifier = 0.0; -MagicianStaffDodgeMaxModifier = 0.0; -// range weapon -AutolauchDodgeMinModifier = 0.0; -AutolauchDodgeMaxModifier = 0.0; -BowrifleDodgeMinModifier = 0.0; -BowrifleDodgeMaxModifier = 0.0; -LauncherDodgeMinModifier = 0.0; -LauncherDodgeMaxModifier = 0.0; -PistolDodgeMinModifier = 0.0; -PistolDodgeMaxModifier = 0.0; -BowpistolDodgeMinModifier = 0.0; -BowpistolDodgeMaxModifier = 0.0; -RifleDodgeMinModifier = 0.0; -RifleDodgeMaxModifier = 0.0; -HarpoonDodgeMinModifier = 0.0; -HarpoonDodgeMaxModifier = 0.0; -// armor and shield -ShieldDodgeMinModifier = 0.0; -ShieldDodgeMaxModifier = 0.0; -BucklerDodgeMinModifier = 0.0; -BucklerDodgeMaxModifier = 0.0; -LightBootsDodgeMinModifier = 0.0; -LightBootsDodgeMaxModifier = 0.0; -LightGlovesDodgeMinModifier = 0.0; -LightGlovesDodgeMaxModifier = 0.0; -LightPantsDodgeMinModifier = 0.0; -LightPantsDodgeMaxModifier = 0.0; -LightSleevesDodgeMinModifier = 0.0; -LightSleevesDodgeMaxModifier = 0.0; -LightVestDodgeMinModifier = 0.0; -LightVestDodgeMaxModifier = 0.0; -MediumBootsDodgeMinModifier = 0.0; -MediumBootsDodgeMaxModifier = 0.0; -MediumGlovesDodgeMinModifier = 0.0; -MediumGlovesDodgeMaxModifier = 0.0; -MediumPantsDodgeMinModifier = 0.0; -MediumPantsDodgeMaxModifier = 0.0; -MediumSleevesDodgeMinModifier = 0.0; -MediumSleevesDodgeMaxModifier = 0.0; -MediumVestDodgeMinModifier = 0.0; -MediumVestDodgeMaxModifier = 0.0; -HeavyBootsDodgeMinModifier = 0.0; -HeavyBootsDodgeMaxModifier = 0.0; -HeavyGlovesDodgeMinModifier = 0.0; -HeavyGlovesDodgeMaxModifier = 0.0; -HeavyPantsDodgeMinModifier = 0.0; -HeavyPantsDodgeMaxModifier = 0.0; -HeavySleevesDodgeMinModifier = 0.0; -HeavySleevesDodgeMaxModifier = 0.0; -HeavyVestDodgeMinModifier = 0.0; -HeavyVestDodgeMaxModifier = 0.0; -HeavyHelmetDodgeMinModifier = 0.0; -HeavyHelmetDodgeMaxModifier = 0.0; -//////////////////// -// PARRY MODIFIER // not for ammo and jewel, but for armor too -// melee weapons -DaggerParryMinModifier = 0.0; -DaggerParryMaxModifier = 0.0; -SwordParryMinModifier = 0.0; -SwordParryMaxModifier = 0.0; -MaceParryMinModifier = 0.0; -MaceParryMaxModifier = 0.0; -AxeParryMinModifier = 0.0; -AxeParryMaxModifier = 0.0; -SpearParryMinModifier = 0.0; -SpearParryMaxModifier = 0.0; -StaffParryMinModifier = 0.0; -StaffParryMaxModifier = 0.0; -TwoHandSwordParryMinModifier = 0.0; -TwoHandSwordParryMaxModifier = 0.0; -TwoHandAxeParryMinModifier = 0.0; -TwoHandAxeParryMaxModifier = 0.0; -PikeParryMinModifier = 0.0; -PikeParryMaxModifier = 0.0; -TwoHandMaceParryMinModifier = 0.0; -TwoHandMaceParryMaxModifier = 0.0; -MagicianStaffParryMinModifier = 0.0; -MagicianStaffParryMaxModifier = 0.0; -// range weapon -AutolauchParryMinModifier = 0.0; -AutolauchParryMaxModifier = 0.0; -BowrifleParryMinModifier = 0.0; -BowrifleParryMaxModifier = 0.0; -LauncherParryMinModifier = 0.0; -LauncherParryMaxModifier = 0.0; -PistolParryMinModifier = 0.0; -PistolParryMaxModifier = 0.0; -BowpistolParryMinModifier = 0.0; -BowpistolParryMaxModifier = 0.0; -RifleParryMinModifier = 0.0; -RifleParryMaxModifier = 0.0; -HarpoonParryMinModifier = 0.0; -HarpoonParryMaxModifier = 0.0; -// armor and shield -ShieldParryMinModifier = 0.0; -ShieldParryMaxModifier = 0.0; -BucklerParryMinModifier = 0.0; -BucklerParryMaxModifier = 0.0; -LightBootsParryMinModifier = 0.0; -LightBootsParryMaxModifier = 0.0; -LightGlovesParryMinModifier = 0.0; -LightGlovesParryMaxModifier = 0.0; -LightPantsParryMinModifier = 0.0; -LightPantsParryMaxModifier = 0.0; -LightSleevesParryMinModifier = 0.0; -LightSleevesParryMaxModifier = 0.0; -LightVestParryMinModifier = 0.0; -LightVestParryMaxModifier = 0.0; -MediumBootsParryMinModifier = 0.0; -MediumBootsParryMaxModifier = 0.0; -MediumGlovesParryMinModifier = 0.0; -MediumGlovesParryMaxModifier = 0.0; -MediumPantsParryMinModifier = 0.0; -MediumPantsParryMaxModifier = 0.0; -MediumSleevesParryMinModifier = 0.0; -MediumSleevesParryMaxModifier = 0.0; -MediumVestParryMinModifier = 0.0; -MediumVestParryMaxModifier = 0.0; -HeavyBootsParryMinModifier = 0.0; -HeavyBootsParryMaxModifier = 0.0; -HeavyGlovesParryMinModifier = 0.0; -HeavyGlovesParryMaxModifier = 0.0; -HeavyPantsParryMinModifier = 0.0; -HeavyPantsParryMaxModifier = 0.0; -HeavySleevesParryMinModifier = 0.0; -HeavySleevesParryMaxModifier = 0.0; -HeavyVestParryMinModifier = 0.0; -HeavyVestParryMaxModifier = 0.0; -HeavyHelmetParryMinModifier = 0.0; -HeavyHelmetParryMaxModifier = 0.0; -////////////////////////////// -// ADVERSARY DODGE MODIFIER // not for ammo, jewel and armor -// melee weapons -DaggerAdversaryDodgeMinModifier = 0.0; -DaggerAdversaryDodgeMaxModifier = 0.0; -SwordAdversaryDodgeMinModifier = 0.0; -SwordAdversaryDodgeMaxModifier = 0.0; -MaceAdversaryDodgeMinModifier = 0.0; -MaceAdversaryDodgeMaxModifier = 0.0; -AxeAdversaryDodgeMinModifier = 0.0; -AxeAdversaryDodgeMaxModifier = 0.0; -SpearAdversaryDodgeMinModifier = 0.0; -SpearAdversaryDodgeMaxModifier = 0.0; -StaffAdversaryDodgeMinModifier = 0.0; -StaffAdversaryDodgeMaxModifier = 0.0; -TwoHandSwordAdversaryDodgeMinModifier = 0.0; -TwoHandSwordAdversaryDodgeMaxModifier = 0.0; -TwoHandAxeAdversaryDodgeMinModifier = 0.0; -TwoHandAxeAdversaryDodgeMaxModifier = 0.0; -PikeAdversaryDodgeMinModifier = 0.0; -PikeAdversaryDodgeMaxModifier = 0.0; -TwoHandMaceAdversaryDodgeMinModifier = 0.0; -TwoHandMaceAdversaryDodgeMaxModifier = 0.0; -MagicianStaffAdversaryDodgeMinModifier = 0.0; -MagicianStaffAdversaryDodgeMaxModifier = 0.0; -// range weapon -AutolauchAdversaryDodgeMinModifier = 0.0; -AutolauchAdversaryDodgeMaxModifier = 0.0; -BowrifleAdversaryDodgeMinModifier = 0.0; -BowrifleAdversaryDodgeMaxModifier = 0.0; -LauncherAdversaryDodgeMinModifier = 0.0; -LauncherAdversaryDodgeMaxModifier = 0.0; -PistolAdversaryDodgeMinModifier = 0.0; -PistolAdversaryDodgeMaxModifier = 0.0; -BowpistolAdversaryDodgeMinModifier = 0.0; -BowpistolAdversaryDodgeMaxModifier = 0.0; -RifleAdversaryDodgeMinModifier = 0.0; -RifleAdversaryDodgeMaxModifier = 0.0; -HarpoonAdversaryDodgeMinModifier = 0.0; -HarpoonAdversaryDodgeMaxModifier = 0.0; -////////////////////////////// -// ADVERSARY PARRY MODIFIER // not for ammo, jewel and armor -// melee weapons -DaggerAdversaryParryMinModifier = 0.0; -DaggerAdversaryParryMaxModifier = 0.0; -SwordAdversaryParryMinModifier = 0.0; -SwordAdversaryParryMaxModifier = 0.0; -MaceAdversaryParryMinModifier = 0.0; -MaceAdversaryParryMaxModifier = 0.0; -AxeAdversaryParryMinModifier = 0.0; -AxeAdversaryParryMaxModifier = 0.0; -SpearAdversaryParryMinModifier = 0.0; -SpearAdversaryParryMaxModifier = 0.0; -StaffAdversaryParryMinModifier = 0.0; -StaffAdversaryParryMaxModifier = 0.0; -TwoHandSwordAdversaryParryMinModifier = 0.0; -TwoHandSwordAdversaryParryMaxModifier = 0.0; -TwoHandAxeAdversaryParryMinModifier = 0.0; -TwoHandAxeAdversaryParryMaxModifier = 0.0; -PikeAdversaryParryMinModifier = 0.0; -PikeAdversaryParryMaxModifier = 0.0; -TwoHandMaceAdversaryParryMinModifier = 0.0; -TwoHandMaceAdversaryParryMaxModifier = 0.0; -MagicianStaffAdversaryParryMinModifier = 0.0; -MagicianStaffAdversaryParryMaxModifier = 0.0; -// range weapon -AutolauchAdversaryParryMinModifier = 0.0; -AutolauchAdversaryParryMaxModifier = 0.0; -BowrifleAdversaryParryMinModifier = 0.0; -BowrifleAdversaryParryMaxModifier = 0.0; -LauncherAdversaryParryMinModifier = 0.0; -LauncherAdversaryParryMaxModifier = 0.0; -PistolAdversaryParryMinModifier = 0.0; -PistolAdversaryParryMaxModifier = 0.0; -BowpistolAdversaryParryMinModifier = 0.0; -BowpistolAdversaryParryMaxModifier = 0.0; -RifleAdversaryParryMinModifier = 0.0; -RifleAdversaryParryMaxModifier = 0.0; -HarpoonAdversaryParryMinModifier = 0.0; -HarpoonAdversaryParryMaxModifier = 0.0; - -////////////////////////////// -// Cast Modifiers // for melee weapons -//Elemental casting time factor (melee weapon only) -// Min -DaggerElementalCastingTimeFactor = 0.0; -SwordElementalCastingTimeFactor = 0.0; -AxeElementalCastingTimeFactor = 0.0; -MaceElementalCastingTimeFactor = 0.0; -SpearElementalCastingTimeFactor = 0.0; -StaffElementalCastingTimeFactor = 0.0; -MagicianStaffElementalCastingTimeFactor = 0.0; -TwoHandAxeElementalCastingTimeFactor = 0.0; -TwoHandSwordElementalCastingTimeFactor = 0.0; -PikeElementalCastingTimeFactor = 0.0; -TwoHandMaceElementalCastingTimeFactor = 0.0; -// max -DaggerElementalCastingTimeFactorMax = 1.0; -SwordElementalCastingTimeFactorMax = 1.0; -AxeElementalCastingTimeFactorMax = 1.0; -MaceElementalCastingTimeFactorMax = 1.0; -SpearElementalCastingTimeFactorMax = 1.0; -StaffElementalCastingTimeFactorMax = 1.0; -MagicianStaffElementalCastingTimeFactorMax = 1.0; -TwoHandAxeElementalCastingTimeFactorMax = 1.0; -TwoHandSwordElementalCastingTimeFactorMax = 1.0; -PikeElementalCastingTimeFactorMax = 1.0; -TwoHandMaceElementalCastingTimeFactorMax = 1.0; - -//Elemental power factor (melee weapon only) -// Min -DaggerElementalPowerFactor = 0.0; -SwordElementalPowerFactor = 0.0; -AxeElementalPowerFactor = 0.0; -MaceElementalPowerFactor = 0.0; -SpearElementalPowerFactor = 0.0; -StaffElementalPowerFactor = 0.0; -MagicianStaffElementalPowerFactor = 0.2; -TwoHandAxeElementalPowerFactor = 0.0; -TwoHandSwordElementalPowerFactor = 0.0; -PikeElementalPowerFactor = 0.0; -TwoHandMaceElementalPowerFactor = 0.0; -// Max -DaggerElementalPowerFactorMax = 1.0; -SwordElementalPowerFactorMax = 1.0; -AxeElementalPowerFactorMax = 1.0; -MaceElementalPowerFactorMax = 1.0; -SpearElementalPowerFactorMax = 1.0; -StaffElementalPowerFactorMax = 1.0; -MagicianStaffElementalPowerFactorMax = 1.0; -TwoHandAxeElementalPowerFactorMax = 1.0; -TwoHandSwordElementalPowerFactorMax = 1.0; -PikeElementalPowerFactorMax = 1.0; -TwoHandMaceElementalPowerFactorMax = 1.0; - -//OffensiveAffliction casting time factor (melee weapon only) -// Min -DaggerOffensiveAfflictionCastingTimeFactor = 0.0; -SwordOffensiveAfflictionCastingTimeFactor = 0.0; -AxeOffensiveAfflictionCastingTimeFactor = 0.0; -MaceOffensiveAfflictionCastingTimeFactor = 0.0; -SpearOffensiveAfflictionCastingTimeFactor = 0.0; -StaffOffensiveAfflictionCastingTimeFactor = 0.0; -MagicianStaffOffensiveAfflictionCastingTimeFactor = 0.2; -TwoHandAxeOffensiveAfflictionCastingTimeFactor = 0.0; -TwoHandSwordOffensiveAfflictionCastingTimeFactor = 0.0; -PikeOffensiveAfflictionCastingTimeFactor = 0.0; -TwoHandMaceOffensiveAfflictionCastingTimeFactor = 0.0; -// Max -DaggerOffensiveAfflictionCastingTimeFactorMax = 1.0; -SwordOffensiveAfflictionCastingTimeFactorMax = 1.0; -AxeOffensiveAfflictionCastingTimeFactorMax = 1.0; -MaceOffensiveAfflictionCastingTimeFactorMax = 1.0; -SpearOffensiveAfflictionCastingTimeFactorMax = 1.0; -StaffOffensiveAfflictionCastingTimeFactorMax = 1.0; -MagicianStaffOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandAxeOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandSwordOffensiveAfflictionCastingTimeFactorMax = 1.0; -PikeOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandMaceOffensiveAfflictionCastingTimeFactorMax = 1.0; - -//OffensiveAffliction power factor (melee weapon only) -// Min -DaggerOffensiveAfflictionPowerFactor = 0.0; -SwordOffensiveAfflictionPowerFactor = 0.0; -AxeOffensiveAfflictionPowerFactor = 0.0; -MaceOffensiveAfflictionPowerFactor = 0.0; -SpearOffensiveAfflictionPowerFactor = 0.0; -StaffOffensiveAfflictionPowerFactor = 0.0; -MagicianStaffOffensiveAfflictionPowerFactor = 0.0; -TwoHandAxeOffensiveAfflictionPowerFactor = 0.0; -TwoHandSwordOffensiveAfflictionPowerFactor = 0.0; -PikeOffensiveAfflictionPowerFactor = 0.0; -TwoHandMaceOffensiveAfflictionPowerFactor = 0.0; -// Max -DaggerOffensiveAfflictionPowerFactorMax = 1.0; -SwordOffensiveAfflictionPowerFactorMax = 1.0; -AxeOffensiveAfflictionPowerFactorMax = 1.0; -MaceOffensiveAfflictionPowerFactorMax = 1.0; -SpearOffensiveAfflictionPowerFactorMax = 1.0; -StaffOffensiveAfflictionPowerFactorMax = 1.0; -MagicianStaffOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandAxeOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandSwordOffensiveAfflictionPowerFactorMax = 1.0; -PikeOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandMaceOffensiveAfflictionPowerFactorMax = 1.0; - -//Heal casting time factor (melee weapon only) -// Min -DaggerHealCastingTimeFactor = 0.0; -SwordHealCastingTimeFactor = 0.0; -AxeHealCastingTimeFactor = 0.0; -MaceHealCastingTimeFactor = 0.0; -SpearHealCastingTimeFactor = 0.0; -StaffHealCastingTimeFactor = 0.0; -MagicianStaffHealCastingTimeFactor = 0.0; -TwoHandAxeHealCastingTimeFactor = 0.0; -TwoHandSwordHealCastingTimeFactor = 0.0; -PikeHealCastingTimeFactor = 0.0; -TwoHandMaceHealCastingTimeFactor = 0.0; -// Max -DaggerHealCastingTimeFactorMax = 1.0; -SwordHealCastingTimeFactorMax = 1.0; -AxeHealCastingTimeFactorMax = 1.0; -MaceHealCastingTimeFactorMax = 1.0; -SpearHealCastingTimeFactorMax = 1.0; -StaffHealCastingTimeFactorMax = 1.0; -MagicianStaffHealCastingTimeFactorMax = 1.0; -TwoHandAxeHealCastingTimeFactorMax = 1.0; -TwoHandSwordHealCastingTimeFactorMax = 1.0; -PikeHealCastingTimeFactorMax = 1.0; -TwoHandMaceHealCastingTimeFactorMax = 1.0; - -//Heal power factor (melee weapon only) -// Min -DaggerHealPowerFactor = 0.0; -SwordHealPowerFactor = 0.0; -AxeHealPowerFactor = 0.0; -MaceHealPowerFactor = 0.0; -SpearHealPowerFactor = 0.0; -StaffHealPowerFactor = 0.0; -MagicianStaffHealPowerFactor = 0.0; -TwoHandAxeHealPowerFactor = 0.0; -TwoHandSwordHealPowerFactor = 0.0; -PikeHealPowerFactor = 0.0; -TwoHandMaceHealPowerFactor = 0.0; -// Max -DaggerHealPowerFactorMax = 1.0; -SwordHealPowerFactorMax = 1.0; -AxeHealPowerFactorMax = 1.0; -MaceHealPowerFactorMax = 1.0; -SpearHealPowerFactorMax = 1.0; -StaffHealPowerFactorMax = 1.0; -MagicianStaffHealPowerFactorMax = 1.0; -TwoHandAxeHealPowerFactorMax = 1.0; -TwoHandSwordHealPowerFactorMax = 1.0; -PikeHealPowerFactorMax = 1.0; -TwoHandMaceHealPowerFactorMax = 1.0; - -//DefensiveAffliction casting time factor (melee weapon only) -// Min -DaggerDefensiveAfflictionCastingTimeFactor = 0.0; -SwordDefensiveAfflictionCastingTimeFactor = 0.0; -AxeDefensiveAfflictionCastingTimeFactor = 0.0; -MaceDefensiveAfflictionCastingTimeFactor = 0.0; -SpearDefensiveAfflictionCastingTimeFactor = 0.0; -StaffDefensiveAfflictionCastingTimeFactor = 0.0; -MagicianStaffDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandAxeDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandSwordDefensiveAfflictionCastingTimeFactor = 0.0; -PikeDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandMaceDefensiveAfflictionCastingTimeFactor = 0.0; -// Max -DaggerDefensiveAfflictionCastingTimeFactorMax = 1.0; -SwordDefensiveAfflictionCastingTimeFactorMax = 1.0; -AxeDefensiveAfflictionCastingTimeFactorMax = 1.0; -MaceDefensiveAfflictionCastingTimeFactorMax = 1.0; -SpearDefensiveAfflictionCastingTimeFactorMax = 1.0; -StaffDefensiveAfflictionCastingTimeFactorMax = 1.0; -MagicianStaffDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandAxeDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandSwordDefensiveAfflictionCastingTimeFactorMax = 1.0; -PikeDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandMaceDefensiveAfflictionCastingTimeFactorMax = 1.0; - -//DefensiveAffliction power factor (melee weapon only) -// Min -DaggerDefensiveAfflictionPowerFactor = 0.0; -SwordDefensiveAfflictionPowerFactor = 0.0; -AxeDefensiveAfflictionPowerFactor = 0.0; -MaceDefensiveAfflictionPowerFactor = 0.0; -SpearDefensiveAfflictionPowerFactor = 0.0; -StaffDefensiveAfflictionPowerFactor = 0.0; -MagicianStaffDefensiveAfflictionPowerFactor = 0.0; -TwoHandAxeDefensiveAfflictionPowerFactor = 0.0; -TwoHandSwordDefensiveAfflictionPowerFactor = 0.0; -PikeDefensiveAfflictionPowerFactor = 0.0; -TwoHandMaceDefensiveAfflictionPowerFactor = 0.0; -// Max -DaggerDefensiveAfflictionPowerFactorMax = 1.0; -SwordDefensiveAfflictionPowerFactorMax = 1.0; -AxeDefensiveAfflictionPowerFactorMax = 1.0; -MaceDefensiveAfflictionPowerFactorMax = 1.0; -SpearDefensiveAfflictionPowerFactorMax = 1.0; -StaffDefensiveAfflictionPowerFactorMax = 1.0; -MagicianStaffDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandAxeDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandSwordDefensiveAfflictionPowerFactorMax = 1.0; -PikeDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandMaceDefensiveAfflictionPowerFactorMax = 1.0; - - - -/////////////////////// -// PROTECTION FACTOR // -// armor and shield -// Min -BucklerProtectionFactor = 0.10; -ShieldProtectionFactor = 0.10; -LightBootsProtectionFactor = 0.10; -LightGlovesProtectionFactor = 0.10; -LightPantsProtectionFactor = 0.10; -LightSleevesProtectionFactor = 0.10; -LightVestProtectionFactor = 0.10; -MediumBootsProtectionFactor = 0.10; -MediumGlovesProtectionFactor = 0.10; -MediumPantsProtectionFactor = 0.10; -MediumSleevesProtectionFactor = 0.10; -MediumVestProtectionFactor = 0.10; -HeavyBootsProtectionFactor = 0.10; -HeavyGlovesProtectionFactor = 0.10; -HeavyPantsProtectionFactor = 0.10; -HeavySleevesProtectionFactor = 0.10; -HeavyVestProtectionFactor = 0.10; -HeavyHelmetProtectionFactor = 0.10; -// Max -BucklerProtectionFactorMax = 0.10; -ShieldProtectionFactorMax = 0.10; -LightBootsProtectionFactorMax = 0.10; -LightGlovesProtectionFactorMax = 0.10; -LightPantsProtectionFactorMax = 0.10; -LightSleevesProtectionFactorMax = 0.10; -LightVestProtectionFactorMax = 0.10; -MediumBootsProtectionFactorMax = 0.10; -MediumGlovesProtectionFactorMax = 0.10; -MediumPantsProtectionFactorMax = 0.10; -MediumSleevesProtectionFactorMax = 0.10; -MediumVestProtectionFactorMax = 0.10; -HeavyBootsProtectionFactorMax = 0.10; -HeavyGlovesProtectionFactorMax = 0.10; -HeavyPantsProtectionFactorMax = 0.10; -HeavySleevesProtectionFactorMax = 0.10; -HeavyVestProtectionFactorMax = 0.10; -HeavyHelmetProtectionFactorMax = 0.10; -///////////////////////////// -// MAX SLASHING PROTECTION // value to multiply with the item level. -// armor and shield -BucklerMaxSlashingProtection = 0.10; -ShieldMaxSlashingProtection = 0.10; -LightBootsMaxSlashingProtection = 0.10; -LightGlovesMaxSlashingProtection = 0.10; -LightPantsMaxSlashingProtection = 0.10; -LightSleevesMaxSlashingProtection = 0.10; -LightVestMaxSlashingProtection = 0.10; -MediumBootsMaxSlashingProtection = 0.10; -MediumGlovesMaxSlashingProtection = 0.10; -MediumPantsMaxSlashingProtection = 0.10; -MediumSleevesMaxSlashingProtection = 0.10; -MediumVestMaxSlashingProtection = 0.10; -HeavyBootsMaxSlashingProtection = 0.10; -HeavyGlovesMaxSlashingProtection = 0.10; -HeavyPantsMaxSlashingProtection = 0.10; -HeavySleevesMaxSlashingProtection = 0.10; -HeavyVestMaxSlashingProtection = 0.33; -HeavyHelmetMaxSlashingProtection = 0.33; -////////////////////////// -// MAX BLUNT PROTECTION // -// armor and shield -BucklerMaxBluntProtection = 0.10; -ShieldMaxBluntProtection = 0.10; -LightBootsMaxBluntProtection = 0.10; -LightGlovesMaxBluntProtection = 0.10; -LightPantsMaxBluntProtection = 0.10; -LightSleevesMaxBluntProtection = 0.10; -LightVestMaxBluntProtection = 0.10; -MediumBootsMaxBluntProtection = 0.10; -MediumGlovesMaxBluntProtection = 0.10; -MediumPantsMaxBluntProtection = 0.10; -MediumSleevesMaxBluntProtection = 0.10; -MediumVestMaxBluntProtection = 0.10; -HeavyBootsMaxBluntProtection = 0.10; -HeavyGlovesMaxBluntProtection = 0.10; -HeavyPantsMaxBluntProtection = 0.10; -HeavySleevesMaxBluntProtection = 0.10; -HeavyVestMaxBluntProtection = 0.10; -HeavyHelmetMaxBluntProtection = 0.10; -///////////////////////////// -// MAX PIERCING PROTECTION // -// armor and shield -BucklerMaxPiercingProtection = 0.10; -ShieldMaxPiercingProtection = 0.10; -LightBootsMaxPiercingProtection = 0.10; -LightGlovesMaxPiercingProtection = 0.10; -LightPantsMaxPiercingProtection = 0.10; -LightSleevesMaxPiercingProtection = 0.10; -LightVestMaxPiercingProtection = 0.10; -MediumBootsMaxPiercingProtection = 0.10; -MediumGlovesMaxPiercingProtection = 0.10; -MediumPantsMaxPiercingProtection = 0.10; -MediumSleevesMaxPiercingProtection = 0.10; -MediumVestMaxPiercingProtection = 0.10; -HeavyBootsMaxPiercingProtection = 0.10; -HeavyGlovesMaxPiercingProtection = 0.10; -HeavyPantsMaxPiercingProtection = 0.10; -HeavySleevesMaxPiercingProtection = 0.10; -HeavyVestMaxPiercingProtection = 0.10; -HeavyHelmetMaxPiercingProtection = 0.10; -////////////////////////////// -// JEWEL PROTECTION -AcidJewelProtection = 0.01001; // de 0 à 1.0 (1.0 = 100% de protection) -ColdJewelProtection = 0.01001; -FireJewelProtection = 0.01001; -RotJewelProtection = 0.01001; -ShockWaveJewelProtection = 0.01001; -PoisonJewelProtection = 0.01001; -ElectricityJewelProtection = 0.01001; - -MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage) -HominBaseProtection = 10; // Homin base protection in generic magic damage type -HominRacialProtection = 10; // Homin base protection in racial magic damage type -MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor) -////////////////////////////// -// JEWEL RESISTANCE -DesertResistance = 1; // In skill points bonus -ForestResistance = 1; -LacustreResistance = 1; -JungleResistance = 1; -PrimaryRootResistance = 1; - -HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type -MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied -EcosystemResistancePenalty = 10;// ecosystem resistance penalty value -//************************************************************************************************************* -// regen speed parameters -//************************************************************************************************************* -RegenDivisor = 1.0; -RegenReposFactor = 1.0; -RegenOffset = 1.0; - -//************************************************************************************************************* -// weapon damage table config -//************************************************************************************************************* -MinDamage = 10; -DamageStep = 1; -ExponentialPower = 1; -SmoothingFactor = 0; - -//************************************************************************************************************* -// hand to hand combat config -//************************************************************************************************************* -HandToHandDamageFactor = 0.10; -HandToHandLatency = 25; // 25 ticks = 2.5s - -//************************************************************************************************************* -// combat config -//************************************************************************************************************* -BotDamageFactor = 1; // factor applied on npc and creature damage -// special effects when hit to localisation -HitChestStaLossFactor = 0.1; -HitHeadStunDuration = 1; -HitArmsSlowDuration = 1; -HitArmsSlowFactor = 10; -HitLegsSlowDuration = 1; -HitLegsSlowFactor = -10; -HitHandsDebuffDuration = 1; -HitHandsDebuffValue = -10; -HitFeetDebuffDuration = 1; -HitFeetDebuffValue = -10; -NbOpponentsBeforeMalus = 1; -ModPerSupernumeraryOpponent = -1; -MinTwoWeaponsLatency = 10; - -ShieldingRadius = 1; -CombatFlagLifetime = 10; // (in ticks) used for openings - -DodgeFactorForMagicSkills = 1.0; -DodgeFactorForForageSkills = 1.0; - -MagicResistFactorForCombatSkills = 1.0; -MagicResistFactorForMagicSkills = 1.0; -MagicResistFactorForForageSkills = 1.0; -MagicResistSkillDelta = -10; - -//************************************************************************************************************* -// Price parameters ( price formula is ItemPriceCoeff2 * x2 + ItemPriceCoeff1 * x + ItemPriceCoeff0 ) -//************************************************************************************************************* -// polynom coeff of degree 0 in the price formula -ItemPriceCoeff0 = 100.0; -// polynom coeff of degree 1 in the price formula -ItemPriceCoeff1 = 0.1; -// polynom coeff of degree 2 in the price formula -ItemPriceCoeff2 = 0.01; -// factor to apply on non raw maetrial items to compute their price -ItemPriceFactor = 1.0; -// factor to apply on animal price to get the price a user can buy them -AnimalSellFactor = 0.1; -// factor to apply on teleport price to get the price a user can buy them -TeleportSellFactor = 0.1; -// this factor is applied to all faction point prices -GlobalFactionPointPriceFactor = 1.0; - -// this factor is applied to all faction point prices -GlobalFactionPointPriceFactor = 1.0; - -//************************************************************************************************************* -// Max quality of Raw Material Npc item selled by NPC -//************************************************************************************************************* -MaxNPCRawMaterialQualityInSell = 100; - -//************************************************************************************************************* -// Sell store parameters -//************************************************************************************************************* -// an item can stay 7 days in a sale store (total cumulated time in game cycle) -MaxGameCycleSaleStore = 6048000; - -NBMaxItemPlayerSellDisplay = 128; //NB max item can be displayed for player item list selled -NBMaxItemNpcSellDisplay = 128; //NB max item can be displayed for npc item list selled -NBMaxItemYoursSellDisplay = 128; //NB max item can be displayed for your item list selled, it's also the max items player can put in sale store - -//************************************************************************************************************* -// Factor for apply malus wear equipment to craft ( Recommended max = Recommended - (Recommanded * malus wear * WearMalusCraftFactor ) -//************************************************************************************************************* -WearMalusCraftFactor = 0.1; - -//************************************************************************************************************* -// Item wear config -//************************************************************************************************************* -//MeleeWeaponWearPerAction = 0.01; -//RangeWeaponWearPerAction = 0.01; - -// now we base wear factor for weapons on the ration (WeaponLatency / ReferenceWeaponLatencyForWear) -// MUST be > 0 -ReferenceWeaponLatencyForWear = 10; - -CraftingToolWearPerAction = 0.01; -ForageToolWearPerAction = 0.01; -ArmorWearPerAction = 0.01; -ShieldWearPerAction = 0.01; -JewelryWearPerAction = 0.01; - -// melee weapons -DaggerWearPerAction = 0.01; -SwordWearPerAction = 0.01; -MaceWearPerAction = 0.01; -AxeWearPerAction = 0.01; -SpearWearPerAction = 0.01; -StaffWearPerAction = 0.01; -MagicianStaffWearPerAction = 0.01; -TwoHandSwordWearPerAction = 0.01; -TwoHandAxeWearPerAction = 0.01; -PikeWearPerAction = 0.01; -TwoHandMaceWearPerAction = 0.01; -// range weapon -AutolauchWearPerAction = 0.01; -BowrifleWearPerAction = 0.01; -LauncherWearPerAction = 0.01; -PistolWearPerAction = 0.01; -BowpistolWearPerAction = 0.01; -RifleWearPerAction = 0.01; - -//************************************************************************************************************* -// Fame Variables -//************************************************************************************************************* -// Fame memory interpolation periode -FameMemoryInterpolation = 1220000; -// Fame trend reset delay -FameTrendResetDelay = 10000; -// Point of fame lost with the faction of a killed bot -FameByKill = -1000; -// Minimum Fame To Buy a Guild Building -MinFameToBuyGuildBuilding = 0; -// Minimum Fame To Buy a Player Building -MinFameToBuyPlayerBuilding = 0; -// maximum price variation ( in absolute value ) that can be due to fame -MaxFamePriceVariation = 0.1; -// Maximum fame value taken in account in trade -MaxFameToTrade = 100000; -// Minimum fame value taken in account in trade, under this value, the merchant refuse to sell -MinFameToTrade = -100000; - -//************************************************************************************************************* -// Guild Variables -//************************************************************************************************************* -//fame to buy a guild building -MinFameToBuyGuildBuilding = 0; -// cost of the guild building in money -MoneyToBuyGuildBuilding = 10; -// base bulk of the guild building -BaseGuildBulk = 10000000; -// cost in money to create a guild -GuildCreationCost = 100000; -// max number of charges a guild can apply for -MaxAppliedChargeCount = 3; - -//************************************************************************************************************* -// Animals -//************************************************************************************************************* -AnimalHungerFactor = 0.01; -AnimalStopFollowingDistance = 100; -AllowAnimalInventoryAccessFromAnyStable = 0; - -//************************************************************************************************************* -// PVP -//************************************************************************************************************* -DuelQueryDuration = 600; -ChallengeSpawnZones = -{ - "pvp_challenge_fyros_spawn_1", - "pvp_challenge_fyros_spawn_2", -}; - -PVPMeleeCombatDamageFactor = 1.0; -PVPRangeCombatDamageFactor = 1.0; -PVPMagicDamageFactor = 1.0; - -TimeForSetPVPFlag = 1200; // 2 mn Timer for set flag pvp become effective -TimeForResetPVPFlag = 18000; // 30 mn Minimum time pvp flag must stay on before player can reset it -TimeForPVPFlagOff = 300; // 30 s Timer for set pvp off, if player make or suffer any pvp action during this time, the reset flag is anulated -PVPActionTimer = 6000; // 10 mn Timer for be able to play in PVE with neutral or other faction character after made an pvp action - -TotemBuildTime = 6000; -TotemRebuildWait = 72000; - -ResPawnPVPInSameRegionForbiden = 1; // 1 is player character can't respawn in same region of there death in faction PvP. - -BuildSpireActive = 1; - - -// max distance from PvP combat to gain PvP points (faction and HoF points) from team PvP kills (in meters) -MaxDistanceForPVPPointsGain = 50.0; -// minimum delta level used to compute the faction points gain -MinPVPDeltaLevel = -50; -// maximum delta level used to compute the faction points gain -MaxPVPDeltaLevel = 50; -// for team PvP progression add this value to the faction points divisor for each team member above one -PVPTeamMemberDivisorValue = 1.0; -// it is the base used in faction point gain formula -PVPFactionPointBase = 5.0; -// it is the base used in HoF point gain formula -PVPHoFPointBase = 5.0; -// in faction PvP the killed players loses the faction points gained per killer multiplied by this factor -PVPFactionPointLossFactor = 0.1; -// in faction PvP the killed players loses the HoF points gained per killer multiplied by this factor -PVPHoFPointLossFactor = 0.5; -// players will not get any point for the same PvP kill for this time in seconds -TimeWithoutPointForSamePVPKill = 300; - -VerboseFactionPoint = 0; - -//************************************************************************************************************* -// Outpost -//************************************************************************************************************* -// Global flag to activate outpost challenge system -LoadOutposts = 1; -// Outpost saving period in tick (1 outpost saved at a time), default is 10 ticks -OutpostSavingPeriod = 10; -// Period in ticks between 2 updates of the same outpost, default is 10 ticks -OutpostUpdatePeriod = 10; -// Set if the outpost drillers generate mps or not -EnableOutpostDrillerMPGeneration = 1; -// Production time of mp in the driller (in seconds) -OutpostDrillerTimeUnit = 60*60*24; // per day -// Delay in ticks used to check if 2 actions for editing an outpost are concurrent -OutpostEditingConcurrencyCheckDelay = 50; -// Period in seconds between 2 updates of outpost timers on clients -OutpostClientTimersUpdatePeriod = 60; -// Number of rounds in an outpost fight -OutpostFightRoundCount = 24; -// Time of a round in an outpost fight, in seconds -OutpostFightRoundTime = 5*60; -// Time to decrement an outpost level in seconds (in peace time) -OutpostLevelDecrementTime = 60*60*24*2; // an outpost loses 1 level every 2 days -// Delay in ticks used to check if 2 actions for editing an outpost are concurrent -OutpostEditingConcurrencyCheckDelay = 50; -// Time of each outpost state (challenge, beforeAttack, afterAttack, beforeDefense, afterDefense), in seconds. If 0 default computed value is used. -OutpostStateTimeOverride = 0; -// Max time the player has to answer the JoinPvp Window, in seconds -OutpostJoinPvpTimer = 10; -// Time range before next attack period in which a service reboot will cancel the challenge, in seconds -OutpostRangeForCancelOnReset = 60*60*3; // 3 hours -// Max number of outposts per guild (DO NOT exceed outpost count in database.xml) -GuildMaxOutpostCount = 10; -//************************************************************************************************************* - -DisplayedVariables += -{ - "NbPlayers", - "Creatures", - "", - "RyzomDate", - "RyzomTime", - "PeopleAutorized", - "CareerAutorized", - "", - "NbEntitiesInPhraseManager", - "", - "@Characters|displayPlayers", - "@Creatures|displayCreatures" -}; - -Paths += -{ - "../common/data_leveldesign/leveldesign/World" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/game_element/xp_table", - "../common/data_leveldesign/leveldesign/game_element/emotes" -}; - -MonoMissionTimout = 144000; -VerboseMissions = 0; -MissionLogFile = "egs_missions.log"; -MissionPrerequisitsEnabled = 1; -CheckCharacterVisitPlacePeriodGC = 64; - -// This icon will be used for missions with an invalid mission icon. If -// default icon is invalid too mission will not be displayed at all on client. -DefaultMissionIcon = "generic_rite"; - -// Mission states is read from file mission_validation.cfg. The EGS will load -// only the files which state is in ValidMissionStates list. If that list -// contains the keyword "All" all missions will be loaded. -ValidMissionStates = { - "All", -// "Disabled", -// "Test", -// "Valid", -}; - -StoreBotNames = 1; - -Tocking = 1; - -// unlimited death pact for internal testing -UnlimitedDeathPact = 1; - -//ignore race prerequisits for missions -IgnoreMissionRacePrerequisits = 1; - -// Max distance allowed for bot chat & dyn chat -MaxBotChatDistanceM = 5; - -//zone types that must be set as triggers -TriggerZoneTypes = { "place","region" }; - -// PeopleAutorized 1:fyros 2:matis 4:tryker 8:zorai - -// set the world instance activity verbosity -VerboseWorldInstance = 0; - -// set the shop category parser verbosity -VerboseShopParsing = 0; - - -// Checking coherency between saved players and CEntityIdTranslator map, may be slow, so put to 0 if you want -CheckEntityIdTranslatorCoherency = 0; - -// Filename that contains the list of invalid entity names -InvalidEntityNamesFilename = "invalid_entity_names.txt"; - -BSHost = "192.168.1.199"; -UseBS = 1; - -// the client uri that the client must enter to get the forum *with* final slash -// ie: http://compilo/websrv/ -WebSrvHost = "http://213.208.119.191/"; - -ForageKamiAngerThreshold1 = 10000; -ForageKamiAngerThreshold2 = 10000; -ForageKamiAngerDecreasePerHour = 900.0; -ForageKamiAngerPunishDamage = 5000; - -ForageValidateSourcesSpawnPos = 1; -AutoSpawnForageSourcePeriodOverride = 0; -ForageKamiAngerOverride = 0; -ForageSiteStock = 100; -ForageSiteNbUpdatesToLive = 10; -ForageSiteRadius = 10.0; -ForageExtractionTimeMinGC = 230.0; -ForageExtractionTimeSlopeGC = 2.0; -ForageQuantityBaseRate = 0; -ForageQuantityBrick1 = 0.5; -ForageQuantityBrick2 = 0.5; -ForageQuantityBrick3 = 0.5; -ForageQuantityBrick4 = 0.5; -ForageQuantityBrick5 = 0.5; -ForageQuantityBrick6 = 0.5; -ForageQuantityBrick7 = 0.5; -ForageQuantityBrick8 = 0.5; -ForageQuantityBrick9 = 0.5; -ForageQuantityBrick10 = 0.5; -ForageQuantityBrick11 = 0.5; -ForageQuantityBrick12 = 0.5; -ForageQuantitySlowFactor = 0.5; -ForageQualitySlowFactor = 1.50; -ForageQualitySlowFactorQualityLevelRatio = 0.1; -ForageQualitySlowFactorDeltaLevelRatio = 0.1; -ForageQualitySlowFactorMatSpecRatio = 0.1; -ForageQualityCeilingFactor = 1.0; -ForageQualityCeilingClamp = 1; -ForageQuantityImpactFactor = 20.0; -ForageQualityImpactFactor = 1.5; -ForageExtractionAbsorptionMatSpecFactor = 5.0; -ForageExtractionAbsorptionMatSpecMax = 1.0; -ForageExtractionCareMatSpecFactor = 1.0; -ForageExtractionAbsorptionEcoSpecFactor = 5.0; -ForageExtractionAbsorptionEcoSpecMax = 1.0; -ForageExtractionCareEcoSpecFactor = 1.0; -ForageExtractionNaturalDDeltaPerTick = 0.1; -ForageExtractionNaturalEDeltaPerTick = 0.1; -ForageCareFactor = 5.0; -ForageCareBeginZone = 5.0; -ForageHPRatioPerSourceLifeImpact = 0.005; -ForageExplosionDamage = 5000.0; -ToxicCloudDamage = 500.0; -ForageCareSpeed = 0.05; -ForageKamiOfferingSpeed = 0.01; -ForageDebug = 0; -ForageSourceSpawnDelay = 50; -ForageFocusRatioOfLocateDeposit = 10; -ForageFocusAutoRegenRatio = 1.0; -ForageReduceDamageTimeWindow = 50; -ForageExtractionXPFactor = 10.0; -ForageQuantityXPDeltaLevelBonusRate = 1.0; -ForageProspectionXPBonusRatio = 0.1; -ForageExtractionNbParticipantsXPBonusRatio = 0.1; -ForageExtractionNastyEventXPMalusRatio = 0.1; - -QuarteringQuantityAverageForCraftHerbivore = 2.0; -QuarteringQuantityAverageForCraftCarnivore = 5.0; -QuarteringQuantityAverageForMissions = 1.0; -QuarteringQuantityAverageForBoss5 = 10; -QuarteringQuantityAverageForBoss7 = 50; -QuarteringQuantityForInvasion5 = 50; -QuarteringQuantityForInvasion7 = 100; - -LootMoneyAmountPerXPLevel = 10.0; - -XMLSave = 0; - - -// Shutdown handling - -// Time to shutdown server in minutes -ShutdownCounter = 5; - -// Time between to shutdown messages in seconds -BroadcastShutdownMessageRate = 30; - -// Time to shutdown to close access to welcome service, in seconds -CloseShardAccessAt = 300; - - -// Persistent Logging - -DatabaseId = 0; - -// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableLog = 1; - -// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableStringLog = 0; - -// Number of seconds between 2 logs to file -PDLogUpdate = 10; - -// Log directory (with/without final slash), pd_logs is added to the path. If value is empty, default is SaveFilesDirectory -PDLogSaveDirectory = ""; - -// delay during character stay in game after disconnection -TimeBeforeDisconnection = 300; - -// File that contains the privileges for client commands -ClientCommandsPrivilegesFile = "client_commands_privileges.txt"; - -// File that contains the info on the current event on the server -GameEventFile = "game_event.txt"; - -// Privilege needed for banner -BannerPriv = ":G:SG:GM:SGM:"; -// Privilege that never aggro the bots -NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:"; -// Privilege always invisible -AlwaysInvisiblePriv = ":OBSERVER:EM:"; -// Privilege to teleport with a mektoub -TeleportWithMektoubPriv = ":GM:SGM:DEV:"; -// Privilege that forbid action execution -NoActionAllowedPriv = ":OBSERVER"; -// Privilege that bypass value and score checking -NoValueCheckingPriv = ":GM:SGM:DEV:"; -// Privilege that prevent being disconnected in case of shard closing for technical problem -NoForceDisconnectPriv = ":GM:SGM:DEV:"; - - -// File used to save position flags -PositionFlagsFile = "position_flags.xml"; - -// load PVP zones from primitives? -LoadPVPFreeZones = 1; -LoadPVPVersusZones = 1; -LoadPVPGuildZones = 1; - -// buffer time in ticks used when entering/leaving a PVP zone -PVPZoneEnterBufferTime = 300; -PVPZoneLeaveBufferTime = 1200; -PVPZoneWarningRepeatTime = 50; -PVPZoneWarningRepeatTimeL = 3000; - -// If 1, use the Death Penalty factor from the PVPZone primitive, else no death penalty -PVPZoneWithDeathPenalty = 1; - -// if 1, pvp duel/challenge will be disabled -DisablePVPDuel = 0; -DisablePVPChallenge = 1; - -// Fame Variables -// All values are multiplied by 6000 compared to values displayed on the client. -FameMinToDeclare = 100000; -FameWarningLevel = 10000; -FameMinToRemain = 0; -FameMinToTrade = -100000; -FameMinToKOS = -100000; -FameMaxDefault = 100000; -FameAbsoluteMin = -100000; -FameAbsoluteMax = 100000; - -FameStartFyrosvFyros = 100000; -FameStartFyrosvMatis = -100000; -FameStartFyrosvTryker = -10000; -FameStartFyrosvZorai = 10000; -FameStartMatisvFyros = -100000; -FameStartMatisvMatis = 100000; -FameStartMatisvTryker = 10000; -FameStartMatisvZorai = -10000; -FameStartTrykervFyros = -10000; -FameStartTrykervMatis = 10000; -FameStartTrykervTryker = 100000; -FameStartTrykervZorai = -100000; -FameStartZoraivFyros = 10000; -FameStartZoraivMatis = -10000; -FameStartZoraivTryker = -100000; -FameStartZoraivZorai = 100000; -FameStartFyrosvKami = 10000; -FameStartFyrosvKaravan = -10000; -FameStartMatisvKami = -100000; -FameStartMatisvKaravan = 100000; -FameStartTrykervKami = -10000; -FameStartTrykervKaravan = 10000; -FameStartZoraivKami = 100000; -FameStartZoraivKaravan = -100000; - -FameMaxNeutralvFyros = 100000; -FameMaxNeutralvMatis = 100000; -FameMaxNeutralvTryker = 100000; -FameMaxNeutralvZorai = 100000; -FameMaxFyrosvFyros = 100000; -FameMaxFyrosvMatis = 0; -FameMaxFyrosvTryker = 100000; -FameMaxFyrosvZorai = 100000; -FameMaxMatisvFyros = 0; -FameMaxMatisvMatis = 100000; -FameMaxMatisvTryker = 100000; -FameMaxMatisvZorai = 100000; -FameMaxTrykervFyros = 100000; -FameMaxTrykervMatis = 100000; -FameMaxTrykervTryker = 100000; -FameMaxTrykervZorai = 0; -FameMaxZoraivFyros = 100000; -FameMaxZoraivMatis = 100000; -FameMaxZoraivTryker = 0000; -FameMaxZoraivZorai = 100000; -FameMaxNeutralvKami = 100000; -FameMaxNeutralvKaravan = 100000; -FameMaxKamivKami = 100000; -FameMaxKamivKaravan = -100000; -FameMaxKaravanvKami = -100000; -FameMaxKaravanvKaravan = 100000; - -// Log switches, turns nlinfo on/off -NameManagerLogEnabled = 1; -GameItemLogEnabled = 1; -EntityCallbacksLogEnabled = 1; -EntityManagerLogEnabled = 1; -GuildManagerLogEnabled = 1; -ForageExtractionLogEnabled = 0; -PhraseManagerLogEnabled = 1; -CharacterLogEnabled = 1; -PlayerLogEnabled = 1; -ShoppingLogEnabled = 0; -PVPLogEnabled = 1; -PersistentPlayerDataLogEnabled = 0; - -DailyShutdownSequenceTime = ""; -DailyShutdownBroadcastMessage = "The shard will be shut down in 1 minute"; -DailyShutdownCounterMinutes = 1; -CheckShutdownPeriodGC = 50; - -// Connection towards Mail/Forum service -MFSHost = "192.168.1.191"; - -PlayerChannelHistoricSize = 50; - -FlushSendingQueuesOnExit = 1; -NamesOfOnlyServiceToFlushSending = "BS"; - -// stat database save period in ticks -StatDBSavePeriod = 20; - -// New Newbieland -UseNewNewbieLandStartingPoint= 1; -// Mainlands shard configuration -Mainlands = { -"200", "Aniro", "(FR)", "fr", -"201", "Leanon", "(DE)", "de", -"202", "Arispotle", "(UK)", "en", -}; diff --git a/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg b/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg deleted file mode 100644 index 7fd87cca0..000000000 --- a/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg +++ /dev/null @@ -1,128 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/gpm_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ -}; - -// define the primitives configuration used. -UsedPrimitives = -{ -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - - - -CheckPlayerSpeed = 1; -SecuritySpeedFactor = 1.5; - -LoadPacsPrims = 0; -LoadPacsCol = 1; - -Paths += { "../common/data_leveldesign/leveldesign/World", "../common/data_leveldesign/leveldesign/world_editor_files" }; diff --git a/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg b/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg deleted file mode 100644 index 8772cf07f..000000000 --- a/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg +++ /dev/null @@ -1,179 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/input_output_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - -// a list of system command that can be run with "sysCmd" service command. -SystemCmd = {}; - -// IOS don't use work directory by default -ReadTranslationWork = 0; -TranslationWorkPath = "translation/work"; - -//Paths += { "data_leveldesign/leveldesign/Game_elem" }; - -// Global shard bot name translation file. You sould overide this -// in input_output_service.cfg to specialize the file -// depending on the shard main language. -BotNameTranslationFile = "bot_names.txt"; - -// Global shard event faction translation file. You sould override this -// in input_output_service.cfg to specialize the file -// depending on the shard main language. -EventFactionTranslationFile = "event_factions.txt"; - -// Activate/deactivate debugging of missing paremeter replacement -DebugReplacementParameter = 1; - -// Id of database for PDS Chat Logging -DatabaseId = 1; - -// Default verbose debug flags: -//----------------------------- - -// Log bot name translation from 'BotNameTranslationFile' -VerboseNameTranslation = 0; -// Log chat management operation -VerboseChatManagement = 0; -// Log chat event -VerboseChat = 0; -// Log string manager message -VerboseStringManager = 0; -// Log the string manager parsing message -VerboseStringManagerParser = 0; - -// Directory to store ios.string_cache file -StringManagerCacheDirectory = "data_shard_local"; -// Directory to log chat into -LogChatDirectory = "data_shard_local"; - -// Persistent Logging - -// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableLog = 1; - -// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableStringLog = 0; - -// Number of seconds between 2 logs to file -PDLogUpdate = 10; - -// Log directory (with/without final slash), pd_logs is added to the path. If value is empty, default is SaveFilesDirectory -PDLogSaveDirectory = ""; - diff --git a/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg b/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg deleted file mode 100644 index da1e7aa15..000000000 --- a/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg +++ /dev/null @@ -1,127 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/mirror_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - - -MaxOutBandwidth = 100000000; - -// Linux only -DestroyGhostSegments = 1; - -NegFiltersDebug += { "MSG:" };