Added: indoors.continent sheet - the ai_wmap section of build_gamedata needs this.

This commit is contained in:
sfb 2010-10-15 20:43:06 -05:00
parent 54a3d644ff
commit 103faa0d54

View file

@ -0,0 +1,362 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<STRUCT>
<ATOM Name="Name" Value="indoors"/>
<STRUCT Name="LightLandscapeDay">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="70"/>
<ATOM Name="G" Value="30"/>
<ATOM Name="B" Value="35"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LightLandscapeNight">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="20"/>
<ATOM Name="G" Value="50"/>
<ATOM Name="B" Value="120"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="20"/>
<ATOM Name="B" Value="80"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="0"/>
<ATOM Name="B" Value="0"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LightEntityDay">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="70"/>
<ATOM Name="G" Value="30"/>
<ATOM Name="B" Value="35"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LightEntityNight">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="20"/>
<ATOM Name="G" Value="25"/>
<ATOM Name="B" Value="120"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="20"/>
<ATOM Name="B" Value="80"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="0"/>
<ATOM Name="B" Value="0"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LightRootDay">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="70"/>
<ATOM Name="G" Value="30"/>
<ATOM Name="B" Value="35"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LightRootNight">
<STRUCT Name="Direction">
<ATOM Name="X" Value="-0.5"/>
<ATOM Name="Y" Value="0.0"/>
<ATOM Name="Z" Value="-0.85"/>
</STRUCT>
<STRUCT Name="Ambiant">
<ATOM Name="R" Value="20"/>
<ATOM Name="G" Value="25"/>
<ATOM Name="B" Value="120"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Diffuse">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="20"/>
<ATOM Name="B" Value="80"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<STRUCT Name="Specular">
<ATOM Name="R" Value="0"/>
<ATOM Name="G" Value="0"/>
<ATOM Name="B" Value="0"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
</STRUCT>
<STRUCT Name="LandscapePointLightMaterial">
<ATOM Name="R" Value="255"/>
<ATOM Name="G" Value="255"/>
<ATOM Name="B" Value="255"/>
<ATOM Name="A" Value="255"/>
</STRUCT>
<ATOM Name="PacsRBank" Value="indoors.rbank"/>
<ATOM Name="PacsGR" Value="indoors.gr"/>
<ATOM Name="Ecosystem" Value="desert.ecosystem"/>
<ATOM Name="LandscapeIG" Value="indoors_ig.txt"/>
<ARRAY Name="Villages">
<STRUCT>
<ATOM Name="Zone" Value="4_ev"/>
<ATOM Name="ForceLoadDist" Value="640"/>
<ATOM Name="LoadDist" Value="650"/>
<ATOM Name="UnloadDist" Value="660"/>
<ATOM Name="CenterX" Value="640"/>
<ATOM Name="CenterY" Value="160"/>
<ARRAY Name="IgList">
<STRUCT Name="MA_Hall_vitrine_Hall_reunion.ig">
<ATOM Name="IgName" Value="MA_Hall_vitrine_Hall_reunion.ig"/>
</STRUCT>
<STRUCT Name="MA_appart_joueur.ig">
<ATOM Name="IgName" Value="MA_appart_joueur.ig"/>
</STRUCT>
<STRUCT Name="MA_Hall_conseil.ig">
<ATOM Name="IgName" Value="MA_Hall_conseil.ig"/>
</STRUCT>
<STRUCT Name="MA_salle_NPC.ig">
<ATOM Name="IgName" Value="MA_salle_NPC.ig"/>
</STRUCT>
<STRUCT Name="Zo_bt_hall_Reunion_vitrine.ig">
<ATOM Name="IgName" Value="Zo_bt_hall_Reunion_vitrine.ig"/>
</STRUCT>
<STRUCT Name="Zo_bt_Hall_Conseil.ig">
<ATOM Name="IgName" Value="Zo_bt_Hall_Conseil.ig"/>
</STRUCT>
<STRUCT Name="ZO_bt_Appart.ig">
<ATOM Name="IgName" Value="ZO_bt_Appart.ig"/>
</STRUCT>
<STRUCT Name="Zo_bt_Piece_NPC.ig">
<ATOM Name="IgName" Value="Zo_bt_Piece_NPC.ig"/>
</STRUCT>
<STRUCT Name="FY_hall_reunion.ig">
<ATOM Name="IgName" Value="FY_hall_reunion.ig"/>
</STRUCT>
<STRUCT Name="FY_appart_joueur.ig">
<ATOM Name="IgName" Value="FY_appart_joueur.ig"/>
</STRUCT>
<STRUCT Name="FY_Hall_conseil.ig">
<ATOM Name="IgName" Value="FY_Hall_conseil.ig"/>
</STRUCT>
<STRUCT Name="fy_cn_Salle_NPC.ig">
<ATOM Name="IgName" Value="fy_cn_Salle_NPC.ig"/>
</STRUCT>
<STRUCT Name="TR_Hall_vitrine_reunion.ig">
<ATOM Name="IgName" Value="TR_Hall_vitrine_reunion.ig"/>
</STRUCT>
<STRUCT Name="TR_Hall_conseil.ig">
<ATOM Name="IgName" Value="TR_Hall_conseil.ig"/>
</STRUCT>
<STRUCT Name="TR_appart.ig">
<ATOM Name="IgName" Value="TR_appart.ig"/>
</STRUCT>
<STRUCT Name="TR_Piece_NPC.ig">
<ATOM Name="IgName" Value="TR_Piece_NPC.ig"/>
</STRUCT>
</ARRAY>
</STRUCT>
</ARRAY>
<ATOM Name="ZoneMin" Value="3_ev"/>
<ATOM Name="ZoneMax" Value="4_FC"/>
<ATOM Name="Indoor" Value="true"/>
<ATOM Name="LocalizedName" Value="uiContinentIndoors"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:17:14 2002 (corvazier) File converted from old format
Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted =
Wed May 21 14:23:26 2003 (nevrax) .HibernatePreviousContinent = true
Wed May 21 17:05:40 2003 (nevrax) .Indoor = true
Wed May 21 17:05:53 2003 (nevrax) .Indoor = false
Wed May 21 17:05:54 2003 (nevrax) .Indoor = true
Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted =
Thu May 15 17:52:26 2003 (corvazier) .ZoneMax = 2_ae
Thu May 15 17:52:26 2003 (corvazier) .ZoneMin = 1_aa
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterX = 200
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterY = -60
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].Zone = 1_ab
Thu May 22 14:14:50 2003 (nevrax) formName Resized = 1
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].ForceLoadDist = 20
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].LoadDist = 100
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].UnloadDist = 50
Thu May 22 14:15:30 2003 (nevrax) .Villages[0].IgList[0].IgName = MA_Hall_vitrine_Hall_reunion.ig
Thu May 22 14:15:30 2003 (nevrax) formName Resized = 1
Thu May 22 14:30:40 2003 (nevrax) .Villages[0].LoadDist = 1000
Thu May 22 14:40:13 2003 (nevrax) .Villages[0].UnloadDist = 500
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[0] Renamed = MA_Hall_vitrine_Hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10].IgName = FY_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11].IgName = fy_cn_Salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12].IgName = TR_Hall_vitrine_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13] Renamed = TR_appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13].IgName = TR_appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14] Renamed = TR_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14].IgName = TR_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15].IgName = TR_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1] Renamed = MA_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1].IgName = MA_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2] Renamed = MA_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2].IgName = MA_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3] Renamed = MA_salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3].IgName = MA_salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4] Renamed = Zo_bt_hall_Reunion_vitrine.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4].IgName = Zo_bt_hall_Reunion_vitrine.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5] Renamed = Zo_bt_Hall_Conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5].IgName = Zo_bt_Hall_Conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6] Renamed = ZO_bt_Appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6].IgName = ZO_bt_Appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7] Renamed = Zo_bt_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7].IgName = Zo_bt_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8].IgName = FY_hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9].IgName = FY_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) formName Resized = 16
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterX = 1080
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterY = -40
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].ForceLoadDist = 50
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].LoadDist = 1000
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].UnloadDist = 500
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].Zone = 1_af
Fri Jul 11 11:48:29 2003 (tran) formName Pasted =
Fri Jul 11 11:48:29 2003 (tran) formName Resized = 8
Fri Jul 11 11:49:43 2003 (tran) .Villages[0].ForceLoadDist = 200
Fri Jul 11 11:49:43 2003 (tran) .Villages[0].LoadDist = 300
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].ForceLoadDist = 200
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].LoadDist = 300
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[0] Renamed = FY_hall_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[1] Renamed = FY_hall_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[2] Renamed = FY_Hall_conseil.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[3] Renamed = fy_cn_Salle_NPC.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[4] Renamed = TR_Hall_vitrine_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[5] Renamed = TR_Hall_conseil.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[6] Renamed = TR_appart.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[7] Renamed = TR_Piece_NPC.ig
Tue Jul 15 16:43:21 2003 (tran) .ZoneMax = 2_ai
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterX = 320
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterY = -80
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].ForceLoadDist = 320
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Height = 2
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].LoadDist = 330
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].UnloadDist = 340
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Zone = 1_aa
Tue Jul 15 17:30:30 2003 (tran) .Villages[0].Width = 4
Tue Jul 15 17:30:37 2003 (tran) .Villages[0].CenterY = -160
Tue Jul 15 17:31:01 2003 (tran) .Villages[0].Zone = 2_aa
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Height =
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Width =
Tue Jul 15 17:32:47 2003 (tran) .Villages[1].Zone = 2_ae
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].ForceLoadDist = 320
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].LoadDist = 330
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].UnloadDist = 340
Tue Jul 15 17:33:17 2003 (tran) .Villages[1].CenterX = 960
Tue Jul 15 17:33:46 2003 (tran) .Villages[1].CenterY = -160
Tue Jul 15 17:35:36 2003 (tran) .ZoneMax = 2_ah
Tue Jul 15 17:38:25 2003 (tran) .ZoneMax = 1_ah
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].CenterY = -80
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].Zone = 1_aa
Tue Jul 15 17:39:04 2003 (tran) .Villages[1].Zone = 1_ae
Tue Jul 15 17:39:09 2003 (tran) .Villages[1].CenterY = -80
Tue Jul 15 18:10:29 2003 (tran) .Villages[1].IgList[1] Renamed = FY_appart_joueur.ig
Tue Jul 15 18:32:59 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
Tue Jul 15 18:32:59 2003 (tran) formName Pasted =
Tue Jul 15 18:32:59 2003 (tran) formName Resized = 9
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].ForceLoadDist = 2000
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].LoadDist = 2010
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].UnloadDist = 2020
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[13] Renamed = TR_Hall_conseil.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[14] Renamed = TR_appart.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
Tue Jul 15 18:47:42 2003 (tran) formName Deleted =
Tue Jul 15 18:47:42 2003 (tran) formName Pasted =
Tue Jul 15 18:47:42 2003 (tran) formName Resized = 1
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].ForceLoadDist = 1280
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].LoadDist = 1290
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].UnloadDist = 1300
Tue Jul 15 18:48:10 2003 (tran) .Villages[0].CenterX = 640
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].ForceLoadDist = 640
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].LoadDist = 650
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].UnloadDist = 660
Wed Nov 12 15:13:05 2003 (corvazier) .LocalizedName = uiContinentIndoors
Wed Mar 17 14:12:11 2004 (tran) .ZoneMax = 5_fd
Wed Mar 17 14:12:11 2004 (tran) .ZoneMin = 3_ev
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].CenterY = 160
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].Zone = 4_ev
Mon Jun 21 16:55:48 2004 (besson) .Name = indoors</LOG>
</FORM>