diff --git a/code/nel/include/nel/3d/driver.h b/code/nel/include/nel/3d/driver.h index 022246838..8c7d0ef1c 100644 --- a/code/nel/include/nel/3d/driver.h +++ b/code/nel/include/nel/3d/driver.h @@ -42,9 +42,6 @@ namespace NLMISC { class IEventEmitter; -struct IMouseDevice; -struct IKeyboardDevice; -struct IInputDeviceManager; class CRect; class CLog; } @@ -259,7 +256,7 @@ public: virtual emptyProc getWindowProc() = 0; virtual NLMISC::IEventEmitter *getEventEmitter() = 0; - + /// Copy a string to system clipboard. virtual bool copyTextToClipboard(const ucstring &text) = 0; @@ -362,7 +359,7 @@ public: virtual void getDepthRange(float &znear, float &zfar) const = 0; // @} - + /// \name Textures // @{ @@ -434,7 +431,7 @@ public: * Under OpenGL this simply returns the maximum number of texture stages (getNbTextureStages) in both return values. */ virtual void getNumPerStageConstant(uint &lightedMaterial, uint &unlightedMaterial) const = 0; - + // [DEPRECATED] Return if this texture is a rectangle texture that requires RECT sampler (OpenGL specific pre-NPOT functionality) virtual bool isTextureRectangle(ITexture *tex) const = 0; @@ -442,7 +439,7 @@ public: virtual bool supportNonPowerOfTwoTextures() const = 0; // @} - + /// \name Texture operations // @{ @@ -536,7 +533,7 @@ public: virtual bool isForceNormalize() const = 0; // @} - + /// \name Vertex Buffer Hard: Features // @{ @@ -737,7 +734,7 @@ public: virtual uint getSwapVBLInterval() = 0; // @} - + @@ -869,25 +866,6 @@ public: /// x and y must be between 0.0 and 1.0 virtual void setMousePos(float x, float y) = 0; - /** Enable / disable low level mouse. This allow to take advantage of some options (speed of the mouse, automatic wrapping) - * It returns a interface to these parameters when it is supported, or NULL otherwise - * The interface pointer is valid as long as the low level mouse is enabled. - * A call to disable the mouse returns NULL, and restore the default mouse behavior - * NB : - In this mode the mouse cursor isn't drawn. - * - Calls to showCursor have no effects - * - Calls to setCapture have no effects - */ - virtual NLMISC::IMouseDevice *enableLowLevelMouse(bool enable, bool exclusive) = 0; - - /** Enable / disable a low level keyboard. - * Such a keyboard can only send KeyDown and KeyUp event. It just consider the keyboard as a - * gamepad with lots of buttons... - * This returns a interface to some parameters when it is supported, or NULL otherwise. - * The interface pointer is valid as long as the low level keyboard is enabled. - * A call to disable the keyboard returns NULL, and restore the default keyboard behavior - */ - virtual NLMISC::IKeyboardDevice *enableLowLevelKeyboard(bool enable) = 0; - /** Get the delay in ms for mouse double clicks. */ virtual uint getDoubleClickDelay(bool hardwareMouse) = 0; @@ -908,11 +886,6 @@ public: // Change default scale for all cursors virtual void setCursorScale(float scale) = 0; - - /** Check whether there is a low level device manager available, and get its interface. Return NULL if not available - * From this interface you can deal with mouse and keyboard as above, but you can also manage game device (joysticks, joypads ...) - */ - virtual NLMISC::IInputDeviceManager *getLowLevelInputDeviceManager() = 0; // @} @@ -1106,7 +1079,7 @@ public: virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const = 0; /** Compile the given vertex program, return if successful. - * If a vertex program was set active before compilation, + * If a vertex program was set active before compilation, * the state of the active vertex program is undefined behaviour afterwards. */ virtual bool compileVertexProgram(CVertexProgram *program) = 0; @@ -1133,7 +1106,7 @@ public: virtual bool supportPixelProgram(CPixelProgram::TProfile profile) const = 0; /** Compile the given pixel program, return if successful. - * If a pixel program was set active before compilation, + * If a pixel program was set active before compilation, * the state of the active pixel program is undefined behaviour afterwards. */ virtual bool compilePixelProgram(CPixelProgram *program) = 0; @@ -1160,7 +1133,7 @@ public: virtual bool supportGeometryProgram(CGeometryProgram::TProfile profile) const = 0; /** Compile the given pixel program, return if successful. - * If a pixel program was set active before compilation, + * If a pixel program was set active before compilation, * the state of the active pixel program is undefined behaviour afterwards. */ virtual bool compileGeometryProgram(CGeometryProgram *program) = 0; diff --git a/code/nel/include/nel/3d/driver_user.h b/code/nel/include/nel/3d/driver_user.h index ff9ba8973..30abc518f 100644 --- a/code/nel/include/nel/3d/driver_user.h +++ b/code/nel/include/nel/3d/driver_user.h @@ -410,21 +410,6 @@ public: virtual bool fillBuffer (CBitmap &bitmap); // @} - - /// \name Mouse / Keyboards / Game devices - // @{ - virtual NLMISC::IMouseDevice *enableLowLevelMouse(bool enable, bool exclusive); - // - virtual NLMISC::IKeyboardDevice *enableLowLevelKeyboard(bool enable); - virtual NLMISC::IInputDeviceManager *getLowLevelInputDeviceManager(); - - /** - * wrapper for IEventEmitter::emulateMouseRawMode() - */ - virtual void emulateMouseRawMode(bool enable); - - virtual uint getDoubleClickDelay(bool hardwareMouse); - /// show cursor if b is true, or hide it if b is false virtual void showCursor (bool b); /// x and y must be between 0.0 and 1.0 diff --git a/code/nel/include/nel/3d/u_driver.h b/code/nel/include/nel/3d/u_driver.h index 67e0c30fd..8af6091e3 100644 --- a/code/nel/include/nel/3d/u_driver.h +++ b/code/nel/include/nel/3d/u_driver.h @@ -556,36 +556,6 @@ public: /// \name Mouse / Keyboard / Gamedevices // @{ - /** Enable / disable low level mouse. This allow to take advantage of some options (speed of the mouse, automatic wrapping) - * It returns a interface to these parameters when it is supported, or NULL otherwise - * The interface pointer is valid as long as the low level mouse is enabled. - * A call to disable the mouse returns NULL, and restore the default mouse behaviour - * NB : - In this mode the mouse cursor isn't drawn. - * - Calls to showCursor have no effects - * - Calls to setCapture have no effects - */ - virtual NLMISC::IMouseDevice *enableLowLevelMouse(bool enable, bool hardware) = 0; - - /** Enable / disable a low level keyboard. - * This returns a interface to some parameters when it is supported, or NULL otherwise. - * The interface pointer is valid as long as the low level keyboard is enabled. - * A call to disable the keyboard returns NULL, and restore the default keyboard behaviour. - */ - virtual NLMISC::IKeyboardDevice *enableLowLevelKeyboard(bool enable) = 0; - - /** Check whether there is a low level device manager available, and get its interface. Return NULL if not available. - * From this interface you can deal with mouse and keyboard as above, but you can also manage game devices (joysticks, joypads ...) - */ - virtual NLMISC::IInputDeviceManager *getLowLevelInputDeviceManager() = 0; - - /** - * wrapper for IEventEmitter::emulateMouseRawMode() - */ - virtual void emulateMouseRawMode(bool enable) = 0; - - // get delay used for mouse double click - virtual uint getDoubleClickDelay(bool hardwareMouse) = 0; - /** show cursor if b is true, or hide it if b is false * NB: This has no effects if a low level mouse is used. */ diff --git a/code/nel/include/nel/misc/di_event_emitter.h b/code/nel/include/nel/misc/di_event_emitter.h deleted file mode 100644 index 41c7bbf47..000000000 --- a/code/nel/include/nel/misc/di_event_emitter.h +++ /dev/null @@ -1,204 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_DI_EVENT_EMITTER_H -#define NL_DI_EVENT_EMITTER_H - - - -#include "types_nl.h" - - -#ifdef NL_OS_WINDOWS - - -#define DIRECTINPUT_VERSION 0x0800 - -#include "input_device_server.h" -#include "input_device_manager.h" -#include "event_emitter.h" -#include "smart_ptr.h" -#include "events.h" -#include "rect.h" -#include "game_device.h" -#ifndef NL_COMP_MINGW -# define NOMINMAX -#endif -#include -#include - - - -namespace NLMISC -{ - - -class CWinEventEmitter; -class CDIKeyboard; -class CDIMouse; -struct IMouseDevice; -struct IKeyboardDevice; - -// -struct EDirectInput : public EInputDevice -{ - EDirectInput(const char *reason) : EInputDevice(reason) {} -}; -// -struct EDirectInputLibNotFound : public EDirectInput -{ - EDirectInputLibNotFound() : EDirectInput("can't found the direct input dll") {} -}; -// -struct EDirectInputInitFailed : public EDirectInput -{ - EDirectInputInitFailed() : EDirectInput("Direct input initialization failed") {} -}; -// -struct EDirectInputCooperativeLevelFailed : public EDirectInput -{ - EDirectInputCooperativeLevelFailed() : EDirectInput("Direct Input Device Cooperative level couldn't be set") {} -}; - - -// Class to represent Direct Inputs events -struct CDIEvent : public IInputDeviceEvent -{ - virtual bool operator < (const IInputDeviceEvent &ide) const - { - // just compare the dates - return Datas.dwTimeStamp < (safe_cast(&ide))->Datas.dwTimeStamp; - } - DIDEVICEOBJECTDATA Datas; -}; - -/** - * This manage events by using DirectInput8. - * This should be polled regularly. - * This can be mixed with a CWinEmitter (for example, you may have mouse using direct input, and keyboard using standard messages) - * \author Nicolas Vizerie - * \author Nevrax France - * \date 2002 - */ -class CDIEventEmitter : public IEventEmitter, public IInputDeviceManager -{ -public: - /** Build a Direct Input Event Emitter object. An exception containing the reason is thrown if the initialization failed. - * The obtained object must be released by deleting it. - * \param hinst the instance of the application. - * \param hwnd the main window of the application. - * \param we A windows eventsemitter. Can be NULL. Needed if you want to mix WIN32 events and Direct Input events - * (for example, a Direct Input Mouse and a Win32 Keyboard) - */ - static CDIEventEmitter *create(HINSTANCE hinst, HWND hwnd, CWinEventEmitter *we) throw(EDirectInput); - ~CDIEventEmitter(); -public: - - /// This poll the direct input state, directly storing the result in the given server, or keeping the result in internal server if NULL. - void poll(CEventServer *server = NULL); - - ///\name From IDeviceManager, access to devices - //@{ - // Test if a mouse has been created (by a call to getMouseDeivce) - virtual bool isMouseCreated() { return _Mouse != NULL; } - /** Create the mouse device if needed (one active at a time for that object, repeated calls returns the same pointer) and get an interface on it. An exception if thrown if it couldn't be obtained. - * If this object has a pointer on a win32 emiter, Win32 mouse messages are replaced by this mouse messages. - */ - virtual IMouseDevice *getMouseDevice(bool hardware) throw(EInputDevice); - /// remove the direct input mouse - virtual void releaseMouse(); - /** Create the keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer) and get an interface on it. - * If this object has a pointer on a win32 emiter, Win32 keyboard messages are replaced by this keyboard messages. - * NB: A direct input has no notion of localization or key combinations. See keyboard_device.h for more infos - */ - virtual IKeyboardDevice *getKeyboardDevice() throw(EInputDevice); - /// remove the direct input keyboard - virtual void releaseKeyboard(); - // Enumerates current game devices (gamepads, joystick etc.). The result is stored in the given vector - virtual void enumerateGameDevice(TDeviceDescVect &descs) throw(EInputDevice); - // Create the given game device from its instance name. It also means that it will begin to sends inputs - virtual IGameDevice *createGameDevice(const std::string &instanceName) throw(EInputDevice); - // Release the given game device - virtual void releaseGameDevice(IGameDevice *); - //@} - - /// from IEventEmitter - virtual void submitEvents(CEventServer &server, bool allWindows); - virtual void emulateMouseRawMode(bool enable); - - // Build a TMouseButton value from the current buttons state - TMouseButton buildButtonsFlags() const; - // Build a TMouseButton value (but with no mouse values) - TMouseButton buildKeyboardButtonFlags() const - { - return (TMouseButton) (buildButtonsFlags() & (ctrlButton|shiftButton|altButton)); - } - -//================================================================ -//================================================================ -//================================================================ -private: - typedef HRESULT (WINAPI * TPDirectInput8Create) (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); - // Private internal server message, used to stored all messages internally before to dispatch them, when no server is supplied to poll(... - class CDIEventServer : CEventServer - { - friend class CDIEventEmitter; - public: - void setServer (CEventServer *server) - { - _Server = server; - } - private: - bool pumpEvent(CEvent *event) - { - CEventServer::pumpEvent(event); - _Server->postEvent (event); - return false; - } - private: - CEventServer *_Server; - }; -private: - HWND _hWnd; - TMouseButton _ButtonsFlags; - NLMISC::CRefPtr _WE; - static HMODULE _DirectInputLibHandle; - static TPDirectInput8Create _PDirectInput8Create; - static uint _NumCreatedInterfaces; -private: - static bool loadLib(); - static void unloadLib(); -//==== -private: - CDIEventServer _InternalServer; - CInputDeviceServer _DeviceServer; - IDirectInput8 *_DInput8; - CDIMouse *_Mouse; - CDIKeyboard *_Keyboard; -private: - CDIEventEmitter(HWND hwnd, CWinEventEmitter *we); -}; - - - -} // NLMISC - -#endif // NL_WINDOWS - - -#endif // NL_DX_EVENT_EMITTER_H - -/* End of dx_event_emitter.h */ diff --git a/code/nel/include/nel/misc/event_emitter.h b/code/nel/include/nel/misc/event_emitter.h index 224e5159f..eab005b82 100644 --- a/code/nel/include/nel/misc/event_emitter.h +++ b/code/nel/include/nel/misc/event_emitter.h @@ -49,19 +49,6 @@ public: * \param server */ virtual void submitEvents(CEventServer & server, bool allWindows) = 0; - - /** - * Instruct the event emitter to send CGDMouseMove instead of CEventMouseMove. - * - * On windows, the mouse device can be set into RawMode. Using this mode, - * CGDMouseMove events (only containing the raw movement delta) are emitted - * instead of the normal CEventMouseMove events (containing the mouse position). - * - * On Linux and Mac OS X, there is no MouseDevice implementation, all the - * events are created by the event emitter. So the event emitter has to - * emulate the mouse raw mode. - */ - virtual void emulateMouseRawMode(bool) = 0; }; diff --git a/code/nel/include/nel/misc/event_emitter_multi.h b/code/nel/include/nel/misc/event_emitter_multi.h index 3c6860e53..e41ee2055 100644 --- a/code/nel/include/nel/misc/event_emitter_multi.h +++ b/code/nel/include/nel/misc/event_emitter_multi.h @@ -47,7 +47,6 @@ public: const IEventEmitter *getEmitter(uint index) const; /// From IEventEmitter. This call submitEvents on all the emitters virtual void submitEvents(CEventServer &server, bool allWindows); - virtual void emulateMouseRawMode(bool enable); virtual bool copyTextToClipboard(const ucstring &text); virtual bool pasteTextFromClipboard(ucstring &text); diff --git a/code/nel/include/nel/misc/game_device.h b/code/nel/include/nel/misc/game_device.h deleted file mode 100644 index 605c4fb53..000000000 --- a/code/nel/include/nel/misc/game_device.h +++ /dev/null @@ -1,114 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_GAME_DEVICE_H -#define NL_GAME_DEVICE_H - -#include "types_nl.h" -#include "input_device.h" -#include -#include - - -namespace NLMISC -{ - -/// Describe a game device -struct CGameDeviceDesc -{ - // type of the device - enum TDevType { GamePad, Joystick, DontKnow, DevTypeLast } DevType; - // Friendly name for the instance. For example, "Joystick 1." - std::string InstanceName; - // Friendly name for the product - std::string ProductName; - // Tells whether this device is connected - bool Connected; -}; - -// a list of game device description -typedef std::vector TDeviceDescVect; - -/// for devices comparison. The 'Connected' field is ignored. -inline bool operator == (const CGameDeviceDesc &lhs, const CGameDeviceDesc &rhs) -{ - return lhs.InstanceName == rhs.InstanceName && lhs.ProductName == rhs.ProductName; -} -// -inline bool operator != (const CGameDeviceDesc &lhs, const CGameDeviceDesc &rhs) -{ - return !(lhs == rhs); -} - - -/** - * This abstract a joystick or gamepad - * \author Nicolas Vizerie - * \author Nevrax France - * \date 2002 - */ -struct IGameDevice : public IInputDevice -{ - enum TAxis { XAxis = 0, YAxis, ZAxis, /* translation */ - RXAxis, RYAxis, RZAxis, /* rotations */ - MaxNumAxis - }; - - /// Get a general description of this device - virtual const CGameDeviceDesc &getDescription() const = 0; - - ///\name Controls presence - //@{ - // returns the number of buttons available on this game device - virtual uint getNumButtons() const = 0; - /** Check if the given axe is present on this game device - * NB : only absolute axis are managed - */ - virtual bool hasAxis(TAxis axis) const = 0; - // Check the number of sliders presents on this game device - virtual uint getNumSliders() const = 0; - // Check the number of point of views controls present on this game device - virtual uint getNumPOV() const = 0; - //@} - - ///\name Controls names. Must ensure that controls are present before calling these methods. - //@{ - virtual const char *getButtonName(uint index) const = 0; - virtual const char *getAxisName(TAxis axis) const = 0; - virtual const char *getSliderName(uint index) const = 0; - virtual const char *getPOVName(uint index) const = 0; - //@} - - ///\name Controls state. Must ensure that controls are present before calling these methods. - //@{ - // Return true if the given button is pushed. - virtual bool getButtonState(uint index) const = 0; - // Return a value in [-1, 1] for a translation axis, or an orientation. - virtual float getAxisValue(TAxis axis) const = 0; - // Return a value in [0, 1] - virtual float getSliderPos(uint index) const = 0; - // Return a CCW angle in degrees - virtual float getPOVAngle(uint index) const = 0; - //@} -}; - - -} // NLMISC - - -#endif // NL_GAME_DEVICE_H - -/* End of GAME_device.h */ diff --git a/code/nel/include/nel/misc/game_device_events.h b/code/nel/include/nel/misc/game_device_events.h deleted file mode 100644 index 6ddee4589..000000000 --- a/code/nel/include/nel/misc/game_device_events.h +++ /dev/null @@ -1,209 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_GAME_DEVICE_EVENT_H -#define NL_GAME_DEVICE_EVENT_H - -#include "types_nl.h" -#include "events.h" -#include "game_device.h" - - - - -namespace NLMISC -{ - -struct IMouseDevice; -struct IGameDevice; - -const CClassId EventGDMouseMove(0x12142bc4, 0x43c73e74); -const CClassId EventGDButtonDownId(0x57141957, 0x3efb143a); -const CClassId EventGDButtonUpId(0x16105e06, 0x302536b2); -const CClassId EventGDAxisMovedId(0x073306, 0x41173626); -const CClassId EventGDSliderMovedId(0x68776586, 0x394a6916); -const CClassId EventGDPOVChanged(0x362851b9, 0x395c4d61); - - -//========================================================================================== -/// A raw mouse move message, expressed in mickeys (relative values) -class CGDMouseMove : public CEvent -{ -public: - IMouseDevice *MD; - sint X, Y; -public: - CGDMouseMove(IEventEmitter *emitter, IMouseDevice *md, sint x, sint y) : CEvent(emitter, EventGDMouseMove), MD(md), X(x), Y(y) - {} - - virtual CEvent *clone() const {return new CGDMouseMove(*this);} -}; - - -//========================================================================================== -/** - * An event from a game device (joystick, joypad ...) - */ -class CGameDeviceEvent : public CEvent -{ -public: - /// the game device this event come from - IGameDevice *GameDevice; -public: - CGameDeviceEvent( - IGameDevice *gameDevice, - IEventEmitter *emitter, - const CClassId &classId - ) - : CEvent(emitter, classId), - GameDevice(gameDevice) - {} -}; - - -//========================================================================================== -/** A button state has changed - */ -class CGDButton : public CGameDeviceEvent -{ -public: - // index of the buttons that has been pushed - uint ButtonIndex; - bool Pushed; -public: - /// - CGDButton( - uint buttonIndex, - bool pushed, - IGameDevice *gameDevice, - IEventEmitter *emitter, - const CClassId &classId - ) - : CGameDeviceEvent(gameDevice, emitter, classId), - ButtonIndex(buttonIndex), - Pushed(pushed) - {} -}; - - -//========================================================================================== -/** A button has been pushed - */ -class CGDButtonDown : public CGDButton -{ -public: - /// - CGDButtonDown(uint buttonIndex, IGameDevice *gameDevice, IEventEmitter *emitter) - : CGDButton(buttonIndex, true, gameDevice, emitter, EventGDButtonDownId) - {} - - virtual CEvent *clone() const {return new CGDButtonDown(*this);} -}; - -//========================================================================================== -/** A button has been released - */ -class CGDButtonUp : public CGDButton -{ -public: - /// - CGDButtonUp(uint buttonIndex, IGameDevice *gameDevice, IEventEmitter *emitter) - : CGDButton(buttonIndex, false, gameDevice, emitter, EventGDButtonUpId) - {} - - virtual CEvent *clone() const {return new CGDButtonUp(*this);} -}; - -//========================================================================================== -/// An axis has moved -class CGDAxisMoved : public CGameDeviceEvent -{ -public: - IGameDevice::TAxis Axis; - // current position of the axis, ranges from -1.f to 1.f - float Value; -public: - CGDAxisMoved( - IGameDevice::TAxis axis, - float value, - IGameDevice *gameDevice, - IEventEmitter *emitter - ) - : CGameDeviceEvent(gameDevice, emitter, EventGDAxisMovedId), - Axis(axis), - Value(value) - {} - - virtual CEvent *clone() const {return new CGDAxisMoved(*this);} -}; - - -//========================================================================================== -/// A slider position has changed -class CGDSliderMoved : public CGameDeviceEvent -{ -public: - uint SliderIndex; - // current position of the slider, ranges from 0.f to 1.f - float SliderPos; -public: - CGDSliderMoved( - float sliderPos, - uint sliderIndex, - IGameDevice *gameDevice, - IEventEmitter *emitter - ) - : CGameDeviceEvent(gameDevice, emitter, EventGDSliderMovedId), - SliderIndex(sliderIndex), - SliderPos(sliderPos) - {} - - virtual CEvent *clone() const {return new CGDSliderMoved(*this);} -}; - -//========================================================================================== -/// A point of view control changed -class CGDPOVChanged : public CGameDeviceEvent -{ -public: - uint POVIndex; - bool Centered; - // The POV angle, in degrees (CW) - float POVAngle; -public: - CGDPOVChanged( - bool centered, - float povAngle, - uint povIndex, - IGameDevice *gameDevice, - IEventEmitter *emitter - ) - : CGameDeviceEvent(gameDevice, emitter, EventGDPOVChanged), - POVIndex(povIndex), - Centered(centered), - POVAngle(povAngle) - {} - - virtual CEvent *clone() const {return new CGDPOVChanged(*this);} -}; - - -} // NLMISC - - -#endif // NL_GAME_DEVICE_EVENT_H - -/* End of game_device_event.h */ diff --git a/code/nel/include/nel/misc/input_device.h b/code/nel/include/nel/misc/input_device.h deleted file mode 100644 index b07a0128e..000000000 --- a/code/nel/include/nel/misc/input_device.h +++ /dev/null @@ -1,84 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_INPUT_DEVICE_H -#define NL_INPUT_DEVICE_H - -#include "types_nl.h" - - -namespace NLMISC -{ - - -class CEventServer; -class CInputDeviceServer; -struct IInputDeviceEvent; - - -/** - * Base class that wrap to a device - * \author Nicolas Vizerie - * \author Nevrax France - * \date 2002 - */ - -struct IInputDevice -{ - /** Set the buffer size for this device (the number of samples it can retains). - * This return true if the size could be set - */ - virtual bool setBufferSize(uint size) = 0; - /// Get the buffer size for this device - virtual uint getBufferSize() const = 0; - - ///\name Device server specifics. You usually don't want to call these - //@{ - /** For device server usage : - * Called at the beginning of each events retrieval. - * If a device doesn't support buffered datas, the state changes can be directly send to the event server. - * The default does nothing. - */ - virtual void begin(CEventServer * /* server */) {} - - /** For device server usage : - * Poll all events from that device, and notify them to the given device server, so that they can be sorted between devices. - * This retrieves messages, but do not process them. - */ - virtual void poll(CInputDeviceServer *dev) = 0; - /** For device server usage : - * Process an event (eventually update this device state), and translate the message to a IEventServerMessage - */ - virtual void submit(IInputDeviceEvent *deviceEvent, CEventServer *server) = 0; - /** For device server usage : - * Says that the next message is for another device, or that it is the last message that will be received. - * This allow to pack several messages in one (for example, to sum up mouse moves until a click occurs) - * The default does nothing. - * The next message can be used to get a time stamp for example. It may be NULL is no next message is available - */ - virtual void transitionOccured(CEventServer * /* server */, const IInputDeviceEvent * /* nextMessage */) {} - //@} - - // dtor - virtual ~IInputDevice() {} -}; - -} // NLMISC - - -#endif // NL_INPUT_DEVICE_H - -/* End of input_device.h */ diff --git a/code/nel/include/nel/misc/input_device_manager.h b/code/nel/include/nel/misc/input_device_manager.h deleted file mode 100644 index a23437696..000000000 --- a/code/nel/include/nel/misc/input_device_manager.h +++ /dev/null @@ -1,69 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_INPUT_DEVICE_MANAGER_H -#define NL_INPUT_DEVICE_MANAGER_H - -#include "types_nl.h" -#include "game_device.h" -#include "common.h" - -namespace NLMISC -{ - - -struct IMouseDevice; -struct IKeyboardDevice; - - - -struct EInputDevice : public Exception -{ - EInputDevice(const char *reason) : Exception(reason) {} -}; - - -/** Interface for objects that give low level access to devices (mouse, keyboard, joypads and joysticks). - * Generally an object implementing this interface will send the appropriate events when a device is 'created'. - * (Example of implementation : a direct input event emitter) - */ -struct IInputDeviceManager -{ - // Test if a mouse has been created (by a call to getMouseDeivce) - virtual bool isMouseCreated() = 0; - /// Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. - virtual IMouseDevice *getMouseDevice(bool hardware) throw(EInputDevice) = 0; - /// remove the low level mouse - virtual void releaseMouse() = 0; - /// Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. - virtual IKeyboardDevice *getKeyboardDevice() throw(EInputDevice) = 0; - /// remove the low level keyboard - virtual void releaseKeyboard() = 0; - // Enumerates current game devices (gamepads, joystick etc.). The result is stored in the given vector - virtual void enumerateGameDevice(TDeviceDescVect &descs) throw(EInputDevice) = 0; - // Create the given game device interface from its instance name. It also means that it will begin to sends events. - virtual IGameDevice *createGameDevice(const std::string &instanceName) throw(EInputDevice) = 0; - // Release the given game device. - virtual void releaseGameDevice(IGameDevice *gd) = 0; -}; - - -} // NLMISC - - -#endif // NL_INPUT_DEVICE_MANAGER_H - -/* End of device_manager.h */ diff --git a/code/nel/include/nel/misc/input_device_server.h b/code/nel/include/nel/misc/input_device_server.h deleted file mode 100644 index 45c3db77d..000000000 --- a/code/nel/include/nel/misc/input_device_server.h +++ /dev/null @@ -1,84 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_INPUT_DEVICE_SERVER_H -#define NL_INPUT_DEVICE_SERVER_H - -#include "types_nl.h" -#include - - -namespace NLMISC -{ - -class CEventServer; -struct IInputDevice; -struct IInputDeviceEvent; - - -/** Base class for an input device server. Unlike an event server, it manages several devices, and can sort their events (by date for example). - * It keeps a list of active devices. - * It can poll datas from every active device. - * It can sort devices messages to submit them in correct order to a CEventServer. - */ - -class CInputDeviceServer -{ -public: - /// register a device into this device server. - void registerDevice(IInputDevice *device); - /// remove a device from this server (but does not delete it). - void removeDevice(IInputDevice *device); - // returns the number of registered devices - uint getNumDevices() const { return (uint)_Devices.size(); } - // return a device - IInputDevice *getDevice(uint index) { return _Devices[index]; } - /// Test whether the given device is handled by this server. - bool isDevice(IInputDevice *device) const; - /// Retrieve datas from the devices, and submit them to the given CEventServer. - void poll(CEventServer *server); - /// Allow an input device to register an event. The event will then be deleted by this server - void submitEvent(IInputDeviceEvent *deviceEvent); - // dtor - virtual ~CInputDeviceServer() {} -private: - typedef std::vector TDeviceCont; - typedef std::vector TEventCont; -private: - TDeviceCont _Devices; - TEventCont _Events; -}; - - - - -/** An event from an input device. - */ -struct IInputDeviceEvent -{ - IInputDevice *Emitter; // the input device that emitted that event - // Used to sort events by time stamp. - virtual bool operator < (const IInputDeviceEvent &IInputDeviceEvent) const = 0; - virtual ~IInputDeviceEvent() {} -}; - - -} // NLMISC - - -#endif // NL_INPUT_DEVICE_SERVER_H - -/* End of input_device_server.h */ diff --git a/code/nel/include/nel/misc/keyboard_device.h b/code/nel/include/nel/misc/keyboard_device.h deleted file mode 100644 index bf3b2af8d..000000000 --- a/code/nel/include/nel/misc/keyboard_device.h +++ /dev/null @@ -1,63 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_KEYBOARD_DEVICE_H -#define NL_KEYBOARD_DEVICE_H - -#include "types_nl.h" -#include "events.h" -#include "input_device.h" - - - -namespace NLMISC -{ - -/** Gives access to low level keyboard parameters - * - 'Shift' messages are replaced by RShift and LShift msg. - * - 'Control' messages are replaced by 'RControl' and 'LControl' msg. - * - 'Menu' (alternate) messages are replaced by 'RMenu' and 'LMenu' msg. - */ -struct IKeyboardDevice : public IInputDevice -{ - /// Max number of supported keys - enum { NumKeys = 256 }; - /// Get the delay before key repeat, in milliseconds - virtual uint getKeyRepeatDelay() const = 0; - /// Get the delay before key repeat, in milliseconds - virtual void setKeyRepeatDelay(uint delay) = 0; - /// Get the period before key repeat, in milliseconds - virtual uint getKeyRepeatPeriod() const = 0; - /// Get the period before key repeat, in milliseconds - virtual void setKeyRepeatPeriod(uint period) = 0; - /// Set a set of keys for which repetition is disabled - virtual void disableRepetition(const TKey *keyTab, uint numKey) = 0; - /// Get the number of disabled keys - virtual uint getNumDisabledRepetition() const = 0; - /** Get the disabled keys and stores in the given tab. - * NB: must ensure the destination table has the right size - * \see getNumDisabledKeys() - */ - virtual void getDisabledRepetitions(TKey *destTab) const = 0; -}; - - -} // NLMISC - - -#endif // NL_KEYBOARD_DEVICE_H - -/* End of keyboard_device.h */ diff --git a/code/nel/include/nel/misc/mouse_device.h b/code/nel/include/nel/misc/mouse_device.h deleted file mode 100644 index 8ae181cdd..000000000 --- a/code/nel/include/nel/misc/mouse_device.h +++ /dev/null @@ -1,130 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_MOUSE_DEVICE_H -#define NL_MOUSE_DEVICE_H - -#include "types_nl.h" -#include "input_device.h" - - - -namespace NLMISC -{ - -class CRect; - -/// An interface to a low level mouse device -struct IMouseDevice : public IInputDevice -{ - enum TAxisMode { Raw, Clamped, AxisModeLast }; - enum TAxis { XAxis = 0, YAxis = 1, AxisLast }; - enum TMessageMode { NormalMode, RawMode, MessageModeLast }; - - ///\name Messages - //@{ - /** Tells what messages should be sent : - * DEFAULT is 'raw' messages - * Raw messages : - no clamping nor frames applied - * - no speed applied - * - no factor applied - * - CGDMouseMove messages are sent - * - Move expressed in mickeys - * Normal messages : - CEventMouseMove messages are sent - * - A frame may clamp one or both axis - * - The mouse speed can be changed - */ - virtual void setMessagesMode(TMessageMode mode) = 0; - /// retrieve what kinds of messages are sent - virtual TMessageMode getMessagesMode() const = 0; - //@} - - ///\name Mouse MOVE, valid only - //@{ - /** Set the mode of axis of the mouse. This can be raw, or clamped. In clamped mode, a frame is used to limit the move. - * NB : invalid in raw message mode - * \see setMouseFrame(const CRect &rect) - */ - virtual void setMouseMode(TAxis axis, TAxisMode axisMode) = 0; - /** returns the mode of the mouse for the given axis. - * NB : invalid in raw message mode - */ - virtual TAxisMode getMouseMode(TAxis axis) const = 0; - /** Set the mouse speed. It must be in the ]0, +inf] range, 1 gives the natural mouse speed. - * NB : invalid in raw message mode - */ - virtual void setMouseSpeed(float speed) = 0; - /** Get the mouse speed. - * NB : invalid in raw message mode - */ - virtual float getMouseSpeed() const = 0; - /** Set the mouse acceleration. It is the threshold in mickey, when start the acceleration. 0 means not acceleration. - */ - virtual void setMouseAcceleration(uint speed) = 0; - /** Get the mouse acceleration. - */ - virtual uint getMouseAcceleration() const = 0; - /** Set the current frame in which the mouse can move, expressed in pixels. - * NB do not forget to call setMouseFactors if you want the results to be reported in the 0-1 range. - * NB : invalid in raw message mode. - * \see setMouseFactors - */ - virtual void setMouseFrame(const CRect &rect) = 0; - /** Gives factor by which the mouse coordinates must be multiplied before an event is sent. - * The default factor is 1. - * NB : invalid in raw message mode. - * - * Example : this set a frame of 800x600 and reports event in the [0, 1] range. - * \code - * mouse->setMouseFrame(800, 600); - * mouse->setMouseMode(XAxis, IMouseDevice::Clamped); - * mouse->setMouseMode(YAxis, IMouseDevice::Clamped); - * mouse->setFactors(1.f / 800, 1.f / 600); - * \endcode - */ - virtual void setFactors(float xFactor, float yFactor) = 0; - /** Get the x factor, use to multiply the mouse position before an event is sent. - * NB : invalid in raw message mode. - * \see setFactors() - */ - virtual float getXFactor() const = 0; - /** Get the y factor, use to multiply the mouse position before an event is sent. - * NB : invalid in raw message mode. - * \see setFactors() - */ - virtual float getYFactor() const = 0; - //@} - - // Get the current frame used for limiting mouse movements - virtual const CRect &getMouseFrame() const = 0; - // Set the maximum delay for a double click to be taken in account (in ms). - virtual void setDoubleClickDelay(uint ms) = 0; - // Get the maximum delay for double click (in ms) - virtual uint getDoubleClickDelay() const = 0; - // Force the position of the mouse, expressed in pixels - virtual void setMousePos(float x, float y) = 0; - - /// From a delta of a mouse position input (eg from CEventMouseMove), deduce delta in mickeys (eg: like received from a CGDMouseMove) - virtual void convertStdMouseMoveInMickeys(float &dx, float &dy) const = 0; -}; - - -} // NLMISC - - -#endif // NL_MOUSE_DEVICE_H - -/* End of u_mouse_device.h */ diff --git a/code/nel/include/nel/misc/win_event_emitter.h b/code/nel/include/nel/misc/win_event_emitter.h index 756dfbaee..1b361485f 100644 --- a/code/nel/include/nel/misc/win_event_emitter.h +++ b/code/nel/include/nel/misc/win_event_emitter.h @@ -100,8 +100,6 @@ public: */ bool processMessage (HWND hWnd, uint32 msg, WPARAM wParam, LPARAM lParam, CEventServer *server=NULL); - void emulateMouseRawMode(bool enable); - private: CWinEventServer _InternalServer; HWND _HWnd; diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp index 2316119a2..96937fa94 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp @@ -25,8 +25,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/misc/dynloadlib.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" @@ -1478,7 +1476,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r D3DADAPTER_IDENTIFIER9 Identifier; HRESULT Res; Res = _D3D->GetAdapterIdentifier(gAdapter,0,&Identifier); - + if (strstr(Identifier.Description,"PerfHUD") != 0) { nlinfo ("Setting up with PerfHUD"); @@ -1512,7 +1510,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r } - + // _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, &_DeviceInterface); // Check some caps diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_index.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_index.cpp index 20d59725c..b75a21d9d 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_index.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_index.cpp @@ -19,8 +19,6 @@ #include "nel/3d/index_buffer.h" #include "nel/3d/light.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_inputs.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_inputs.cpp index 4949e2fd8..dbfcd155a 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_inputs.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_inputs.cpp @@ -17,9 +17,6 @@ #include "stddirect3d.h" #include "driver_direct3d.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" - using namespace std; using namespace NLMISC; diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_light.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_light.cpp index 4ad5b46c0..d3bb62e64 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_light.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_light.cpp @@ -20,8 +20,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp index 40d01039b..f22cba111 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp @@ -21,8 +21,6 @@ #include "nel/3d/index_buffer.h" #include "nel/3d/texture_bump.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" @@ -648,7 +646,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Must separate texture setup and texture activation in 2 "for"... // because setupTexture() may disable all stage. - if (matShader == CMaterial::Normal + if (matShader == CMaterial::Normal || ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CProgramFeatures::TextureStages)) ) { @@ -670,7 +668,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Don't do it also for Specular because the EnvFunction and the TexGen may be special. { H_AUTO_D3D(CDriverD3D_setupMaterial_normalShaderActivateTextures) - if (matShader == CMaterial::Normal + if (matShader == CMaterial::Normal || ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CProgramFeatures::TextureStages)) ) { diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_matrix.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_matrix.cpp index 87b047476..c5b479de0 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_matrix.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_matrix.cpp @@ -20,8 +20,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_render.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_render.cpp index 313fb2344..939dc1dc9 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_render.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_render.cpp @@ -20,8 +20,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/misc/fast_mem.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp index 2995c5b4c..ad5de53c1 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp @@ -20,8 +20,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex.cpp index b798acb26..d37c272a2 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex.cpp @@ -20,8 +20,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/3d/viewport.h" #include "nel/3d/scissor.h" #include "nel/3d/u_driver.h" diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index eb59f2205..a6e3ad7b7 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -28,8 +28,6 @@ #include "nel/3d/light.h" #include "nel/3d/index_buffer.h" #include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/mouse_device.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/dynloadlib.h" #include "driver_opengl_vertex_buffer_hard.h" @@ -483,7 +481,7 @@ bool CDriverGL::setupDisplay() glLightModeli((GLenum)GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT); #endif } - + if (_Extensions.ARBFragmentShader) { _ForceNativeFragmentPrograms = false; @@ -1509,7 +1507,7 @@ void CDriverGL::enableUsedTextureMemorySum (bool enable) H_AUTO_OGL(CDriverGL_enableUsedTextureMemorySum ) if (enable) - { + { nlinfo ("3D: PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverGL"); _TextureUsed.reserve(512); } diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_inputs.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_inputs.cpp index d1cd1fb60..92b25baf4 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_inputs.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_inputs.cpp @@ -27,8 +27,6 @@ # endif // HAVE_XCURSOR #endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) -#include "nel/misc/mouse_device.h" -#include "nel/misc/di_event_emitter.h" #include "nel/3d/u_driver.h" #include "nel/misc/file.h" diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp index 2fea530cf..e377554d0 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp @@ -38,8 +38,6 @@ # define _NET_WM_STATE_ADD 1 #endif // NL_OS_UNIX -#include "nel/misc/mouse_device.h" -#include "nel/misc/di_event_emitter.h" #include "nel/3d/u_driver.h" #include "nel/misc/file.h" @@ -255,7 +253,7 @@ bool GlWndProc(CDriverGL *driver, XEvent &e) unsigned long nitems_return = 0; unsigned long bytes_after_return = 0; long *data = NULL; - + int status = XGetWindowProperty(driver->_dpy, driver->_win, XA_FRAME_EXTENTS, 0, 4, False, XA_CARDINAL, &type_return, &format_return, &nitems_return, &bytes_after_return, (unsigned char**)&data); // succeeded to retrieve decoration size @@ -270,7 +268,7 @@ bool GlWndProc(CDriverGL *driver, XEvent &e) driver->_DecorationWidth = e.xconfigure.x - driver->_WindowX; driver->_DecorationHeight = e.xconfigure.y - driver->_WindowY; } - + // don't allow negative decoration sizes if (driver->_DecorationWidth < 0) driver->_DecorationWidth = 0; if (driver->_DecorationHeight < 0) driver->_DecorationHeight = 0; @@ -2469,7 +2467,7 @@ bool CDriverGL::createContext() if (_EglContext == EGL_NO_CONTEXT) { return false; - } + } // Make the context current if (!eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext)) diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.h b/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.h index 7e46fc6de..aa7d591fd 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.h +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_event_emitter.h @@ -20,14 +20,13 @@ #include "nel/misc/event_emitter.h" #include "nel/misc/event_server.h" #include "nel/misc/events.h" -#include "nel/misc/game_device_events.h" #include "nel/3d/driver.h" #import "cocoa_opengl_view.h" #include #import -namespace NLMISC +namespace NLMISC { class CCocoaEventEmitter : public IEventEmitter @@ -42,8 +41,8 @@ class CCocoaEventEmitter : public IEventEmitter CEventServer* _server; public: - CCocoaEventEmitter() : - _emulateRawMode(false), + CCocoaEventEmitter() : + _emulateRawMode(false), _setToEmulateRawMode(false), _driver(NULL), _glView(nil), @@ -52,7 +51,6 @@ public: void init(NL3D::IDriver*, CocoaOpenGLView*, bool eventLoop); bool processMessage(NSEvent* event, CEventServer* server = NULL); virtual void submitEvents(CEventServer& server, bool allWindows); - virtual void emulateMouseRawMode(bool enable); bool handleQuitRequest(); virtual bool copyTextToClipboard(const ucstring &text); diff --git a/code/nel/src/3d/driver/opengl/stdopengl.h b/code/nel/src/3d/driver/opengl/stdopengl.h index 9773b0048..ab4eb8316 100644 --- a/code/nel/src/3d/driver/opengl/stdopengl.h +++ b/code/nel/src/3d/driver/opengl/stdopengl.h @@ -83,7 +83,6 @@ #include "nel/misc/event_emitter_multi.h" #include "nel/misc/time_nl.h" #include "nel/misc/rect.h" -#include "nel/misc/mouse_device.h" #include "nel/misc/dynloadlib.h" #include "nel/misc/file.h" diff --git a/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp b/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp index c3a8552ac..be0736bae 100644 --- a/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp +++ b/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp @@ -23,7 +23,7 @@ #include #include #include -#include +#include #include "nel/misc/debug.h" @@ -37,7 +37,7 @@ static Atom XA_WM_DELETE_WINDOW = 0; namespace NLMISC { -CUnixEventEmitter::CUnixEventEmitter ():_dpy(NULL), _win(0), _emulateRawMode(false), _driver(NULL) +CUnixEventEmitter::CUnixEventEmitter ():_dpy(NULL), _win(0), _driver(NULL) { _im = 0; _ic = 0; @@ -158,25 +158,6 @@ static Bool isMouseMoveEvent(Display *display, XEvent *event, XPointer arg) return (event->type == MotionNotify); } -void CUnixEventEmitter::emulateMouseRawMode(bool enable) -{ - _emulateRawMode = enable; - - if(_emulateRawMode) - { - XWindowAttributes xwa; - XGetWindowAttributes(_dpy, _win, &xwa); - XWarpPointer(_dpy, None, _win, None, None, None, None, - (xwa.width / 2), (xwa.height / 2)); - - // remove all outstanding mouse move events, they happened before the mouse - // was pulled back to 0.5 / 0.5, so a wrong movement delta would be - // reported otherwise - XEvent event; - while(XCheckIfEvent(_dpy, &event, &isMouseMoveEvent, NULL)) { }; - } -} - #ifndef AltMask # ifdef NL_OS_MAC # define AltMask (8192) @@ -512,33 +493,13 @@ bool CUnixEventEmitter::processMessage (XEvent &event, CEventServer *server) { TMouseButton button=getMouseButton (event.xbutton.state); - // if raw mode should be emulated - if(_emulateRawMode) - { - // when we just wrapped back the pointer to 0.5 / 0.5, ignore event - if(event.xbutton.x == xwa.width / 2 && event.xbutton.y == xwa.height / 2) - break; + // get the relative mouse position + float fX = (float) event.xbutton.x / (float) xwa.width; + float fY = 1.0f - (float) event.xbutton.y / (float) xwa.height; - // post a CGDMouseMove with the movement delta to the event server - server->postEvent( - new CGDMouseMove(this, NULL /* no mouse device */, - event.xbutton.x - (xwa.width / 2), - (xwa.height / 2) - event.xbutton.y)); + // post a normal mouse move event to the event server + server->postEvent (new CEventMouseMove (fX, fY, button, this)); - // move the pointer back to the center of the window - XWarpPointer(_dpy, None, _win, None, None, None, None, - (xwa.width / 2), (xwa.height / 2)); - } - // if in normal mouse mode - else - { - // get the relative mouse position - float fX = (float) event.xbutton.x / (float) xwa.width; - float fY = 1.0f - (float) event.xbutton.y / (float) xwa.height; - - // post a normal mouse move event to the event server - server->postEvent (new CEventMouseMove (fX, fY, button, this)); - } break; } case KeyPress: diff --git a/code/nel/src/3d/driver/opengl/unix_event_emitter.h b/code/nel/src/3d/driver/opengl/unix_event_emitter.h index 362ed2086..7eeef970e 100644 --- a/code/nel/src/3d/driver/opengl/unix_event_emitter.h +++ b/code/nel/src/3d/driver/opengl/unix_event_emitter.h @@ -20,7 +20,6 @@ #include "nel/misc/types_nl.h" #include "nel/misc/event_emitter.h" #include "nel/misc/events.h" -#include "nel/misc/game_device_events.h" #include "nel/3d/driver.h" @@ -56,11 +55,6 @@ public: */ virtual void submitEvents(CEventServer & server, bool allWindows); - /** - * enable or disable mouse raw mode - */ - virtual void emulateMouseRawMode(bool emulate); - /** * process input-related events (mouse and keyboard) */ diff --git a/code/nel/src/3d/driver_user.cpp b/code/nel/src/3d/driver_user.cpp index 7ccf4cfce..a10357722 100644 --- a/code/nel/src/3d/driver_user.cpp +++ b/code/nel/src/3d/driver_user.cpp @@ -1609,36 +1609,6 @@ bool CDriverUser::fillBuffer (CBitmap &bitmap) // *************************************************************************** // *************************************************************************** -NLMISC::IMouseDevice *CDriverUser::enableLowLevelMouse(bool enable, bool exclusive) -{ - NL3D_HAUTO_UI_DRIVER; - - return _Driver->enableLowLevelMouse(enable, exclusive); -} -NLMISC::IKeyboardDevice *CDriverUser::enableLowLevelKeyboard(bool enable) -{ - NL3D_HAUTO_UI_DRIVER; - - return _Driver->enableLowLevelKeyboard(enable); -} - -void CDriverUser::emulateMouseRawMode(bool enable) -{ - _Driver->getEventEmitter()->emulateMouseRawMode(enable); -} - -uint CDriverUser::getDoubleClickDelay(bool hardwareMouse) -{ - NL3D_HAUTO_UI_DRIVER; - return _Driver->getDoubleClickDelay(hardwareMouse); -} - -NLMISC::IInputDeviceManager *CDriverUser::getLowLevelInputDeviceManager() -{ - NL3D_HAUTO_UI_DRIVER; - - return _Driver->getLowLevelInputDeviceManager(); -} void CDriverUser::showCursor (bool b) { NL3D_HAUTO_UI_DRIVER; diff --git a/code/nel/src/misc/di_event_emitter.cpp b/code/nel/src/misc/di_event_emitter.cpp deleted file mode 100644 index 8f41f6453..000000000 --- a/code/nel/src/misc/di_event_emitter.cpp +++ /dev/null @@ -1,354 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - - -#include "stdmisc.h" - -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/events.h" -#include "nel/misc/win_event_emitter.h" -// -#include "di_mouse_device.h" -#include "di_keyboard_device.h" -#include "di_game_device.h" - - -#ifdef NL_OS_WINDOWS - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ - -static const char DirectInputLibName[] = "dinput8.dll"; - -///////////////////////////////// -// CDIEventEmitter statics // -///////////////////////////////// - -HMODULE CDIEventEmitter::_DirectInputLibHandle = 0; -CDIEventEmitter::TPDirectInput8Create CDIEventEmitter::_PDirectInput8Create = NULL; -uint CDIEventEmitter::_NumCreatedInterfaces = 0; - -/////////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////////// - -//////////////////////////////////// -// CDIEventEmitter implementation // -//////////////////////////////////// - - -//====================================================== -CDIEventEmitter::CDIEventEmitter(HWND hwnd, CWinEventEmitter *we) -: - _hWnd(hwnd), - _WE(we), - _DInput8(NULL), - _Keyboard(NULL), - _Mouse(NULL), - _ButtonsFlags(noButton) -{ -} -//====================================================== -CDIEventEmitter::~CDIEventEmitter() -{ - releaseMouse(); - releaseKeyboard(); - // release all devices - while (_DeviceServer.getNumDevices() != 0) - { - IInputDevice *dev = _DeviceServer.getDevice(0); - _DeviceServer.removeDevice(dev); - delete dev; - } - if (_DInput8) _DInput8->Release(); - -- _NumCreatedInterfaces; - if (_NumCreatedInterfaces == 0) unloadLib(); -} - -//====================================================== -CDIEventEmitter *CDIEventEmitter::create(HINSTANCE hinst, HWND hwnd, CWinEventEmitter *we) throw(EDirectInput) -{ - if (!loadLib()) throw EDirectInputLibNotFound(); - std::auto_ptr dxee(new CDIEventEmitter(hwnd, we)); - HRESULT result = _PDirectInput8Create(hinst, - DIRECTINPUT_VERSION, - IID_IDirectInput8A, - (void **) &dxee->_DInput8, - NULL); - if (result != DI_OK) throw EDirectInputInitFailed(); - - // ok, everything's fine, commit changes - ++_NumCreatedInterfaces; - return dxee.release(); -} - - -//====================================================== -bool CDIEventEmitter::loadLib() -{ - if (_DirectInputLibHandle != 0) return true; // library already loaded ? - HMODULE handle = ::LoadLibrary(DirectInputLibName); - if (handle == 0) return false; - // try to get the creation function - TPDirectInput8Create cf = (TPDirectInput8Create) ::GetProcAddress(handle, "DirectInput8Create"); - if (!cf) - { - ::FreeLibrary(handle); - return false; - } - // commit changes - _DirectInputLibHandle = handle; - _PDirectInput8Create = cf; - return true; -} - - -//====================================================== -void CDIEventEmitter::unloadLib() -{ - nlassert(_DirectInputLibHandle != 0); - ::FreeLibrary(_DirectInputLibHandle); - _DirectInputLibHandle = 0; - _PDirectInput8Create = NULL; -} - -//====================================================== -void CDIEventEmitter::poll(CEventServer *server) -{ - if (_WE) _ButtonsFlags = _WE->buildFlags(); - if (!server) - server=&_InternalServer; - _DeviceServer.poll(server); -} - - -//====================================================== -TMouseButton CDIEventEmitter::buildButtonsFlags() const -{ - uint mouseFlags; - uint keybFlags; - // - if (_Mouse) // takes the flags from the direct input mouse - { - mouseFlags = (_Mouse->getButton(0) ? leftButton : 0) - | (_Mouse->getButton(1) ? rightButton : 0) - | (_Mouse->getButton(2) ? middleButton : 0); - } - else // takes the flags from the system mouse - { - mouseFlags = _ButtonsFlags & (leftButton | rightButton | middleButton); - } - // - if (_Keyboard) // takes the flags from the direct input keyboard - { - keybFlags = (_Keyboard->ShiftPressed ? shiftButton : 0) - | (_Keyboard->AltPressed ? altButton : 0) - | (_Keyboard->CtrlPressed ? ctrlButton : 0); - } - else // takes the flags from the system keyboard - { - keybFlags = _ButtonsFlags & (shiftButton | altButton | ctrlButton); - } - return (TMouseButton) (keybFlags | mouseFlags); -} - -//====================================================== -IMouseDevice *CDIEventEmitter::getMouseDevice(bool hardware) throw(EInputDevice) -{ - if (_Mouse) return _Mouse; // already created ? - try - { - // Create a mouse - std::auto_ptr mouse(CDIMouse::createMouseDevice(_DInput8, _hWnd, this, hardware, _WE)); - // register to the device server - _DeviceServer.registerDevice(mouse.get()); - _Mouse = mouse.get(); - return mouse.release(); - } - catch (...) - { - if (_WE) _WE->enableMouseEvents(true); - throw; - } -} - -//====================================================== -void CDIEventEmitter::releaseMouse() -{ - if (!_Mouse) return; - // reupdate the system keyboard flags - if (_WE) - { - _WE->resetButtonFlagState(); - _WE->enableMouseEvents(true); - } - // remove the device - _DeviceServer.removeDevice(_Mouse); - delete _Mouse; - _Mouse = NULL; -} - -//=========================================================================== -IKeyboardDevice *CDIEventEmitter::getKeyboardDevice() throw(EInputDevice) -{ - if (_Keyboard) return _Keyboard; - try - { - // create a keyboard - std::auto_ptr keyboard(CDIKeyboard::createKeyboardDevice(_DInput8, _hWnd, this, _WE)); - // register to the device server - _DeviceServer.registerDevice(keyboard.get()); - _Keyboard = keyboard.get(); - return keyboard.release(); - } - catch (...) - { - if (_WE) _WE->enableKeyboardEvents(true); - throw; - } -} - -//========================================================================== -void CDIEventEmitter::releaseKeyboard() -{ - if (!_Keyboard) return; - // reupdate the system keyboard flags - if (_WE) - { - _WE->resetButtonFlagState(); - _WE->enableKeyboardEvents(true); - } - // - _DeviceServer.removeDevice(_Keyboard); - delete _Keyboard; - _Keyboard = NULL; -} - - -//========================================================================== -void CDIEventEmitter::submitEvents(CEventServer &server, bool allWindows) -{ - _InternalServer.setServer(&server); - _InternalServer.pump(allWindows); -} - -//========================================================================== -void CDIEventEmitter::emulateMouseRawMode(bool enable) -{ - nlerror("no raw mode emulation on windows, the CDIMouse has a real raw mode"); -} - -//========================================================================== -/// Tool fct to retrieve the game devices. -static BOOL CALLBACK DIEnumDevicesDescCallback -( - LPCDIDEVICEINSTANCE lpddi, - LPVOID pvRef -) -{ - CGameDeviceDesc desc; - desc.InstanceName = lpddi->tszInstanceName; - desc.ProductName = lpddi->tszProductName; - switch (lpddi->wUsage & 0xff) - { - case DI8DEVTYPE_JOYSTICK: desc.DevType = CGameDeviceDesc::Joystick; break; - case DI8DEVTYPE_GAMEPAD: desc.DevType = CGameDeviceDesc::GamePad; break; - default: desc.DevType = CGameDeviceDesc::DontKnow; break; - } - TDeviceDescVect *dv = (TDeviceDescVect *) pvRef; - dv->push_back(desc); - return DIENUM_CONTINUE; -} - - -//========================================================================== -/// Tool fct to retrieve the game devices GUID -static BOOL CALLBACK DIEnumDevicesGUIDCallback -( - LPCDIDEVICEINSTANCE lpddi, - LPVOID pvRef -) -{ - std::vector *gv = (std::vector *) pvRef; - gv->push_back(lpddi->guidInstance); - return DIENUM_CONTINUE; -} - - -//========================================================================== -void CDIEventEmitter::enumerateGameDevice(TDeviceDescVect &descs) throw(EInputDevice) -{ - uint k; - nlassert(_DInput8); - descs.clear(); - // enum all devices of interest - _DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesDescCallback, (LPVOID) &descs, DIEDFL_ALLDEVICES); - for (k = 0; k < descs.size(); ++k) descs[k].Connected = false; - // enum all connected devices - static TDeviceDescVect connecteds; - _DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesDescCallback, (LPVOID) &connecteds, DIEDFL_ATTACHEDONLY); - // see which devices are connected - for (k = 0; k < connecteds.size(); ++k) - { - TDeviceDescVect::iterator it = std::find(descs.begin(), descs.end(), connecteds[k]); - it->Connected = true; - } -} - -//========================================================================== -IGameDevice *CDIEventEmitter::createGameDevice(const std::string &instanceName) throw(EInputDevice) -{ - static TDeviceDescVect deviceDescs; - static std::vector deviceGUID; - - nlassert(_DInput8); - enumerateGameDevice(deviceDescs); - // get the ID for each device - deviceGUID.clear(); - HRESULT r = _DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesGUIDCallback, (LPVOID) &deviceGUID, DIEDFL_ALLDEVICES); - nlassert(r == DI_OK); - nlassert(deviceDescs.size() == deviceGUID.size()); - - // search the device that match the instance name - for (uint k = 0; k < deviceDescs.size(); ++k) - { - if (deviceDescs[k].InstanceName == instanceName) - { - std::auto_ptr gd(CDIGameDevice::createGameDevice(_DInput8, _hWnd, this, deviceDescs[k], deviceGUID[k])); - // insert in the device server - _DeviceServer.registerDevice(gd.get()); - return gd.release(); - } - } - return NULL; -} - -//========================================================================== -void CDIEventEmitter::releaseGameDevice(IGameDevice *gd) -{ - nlassert(gd); - CDIGameDevice *digd = safe_cast(gd); - _DeviceServer.removeDevice(digd); - delete gd; -} - - -} // NLMISC - -#endif // NL_OS_WINDOWS diff --git a/code/nel/src/misc/di_game_device.cpp b/code/nel/src/misc/di_game_device.cpp deleted file mode 100644 index 5adfb4b9b..000000000 --- a/code/nel/src/misc/di_game_device.cpp +++ /dev/null @@ -1,523 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - - -#include "stdmisc.h" -#include "di_game_device.h" -#include "nel/misc/game_device_events.h" - -#ifdef NL_OS_WINDOWS - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ - -//============================================================================ -CDIGameDevice::CDIGameDevice() : _Device(NULL) -{ - ::memset(&_CurrentState, 0, sizeof(_CurrentState)); -} - -//============================================================================ -CDIGameDevice::~CDIGameDevice() -{ - if (_Device) - { - _Device->Unacquire(); - _Device->Release(); - } -} - -//============================================================================ -CDIGameDevice *CDIGameDevice::createGameDevice(IDirectInput8 *di8, - HWND hwnd, - CDIEventEmitter *diEventEmitter, - const CGameDeviceDesc &desc, - REFGUID rguid) throw(EDirectInput) -{ - nlassert(diEventEmitter); - nlassert(di8); - std::auto_ptr dev(new CDIGameDevice); - // - - HRESULT r = di8->CreateDevice(rguid, &dev->_Device, NULL); - if (r != DI_OK) throw EDirectInputGameDeviceNotCreated(); - - r = dev->_Device->SetDataFormat(pJoyDataFormat); - nlassert(r == DI_OK); - // - r = dev->_Device->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE); - if (r != DI_OK) throw EDirectInputCooperativeLevelFailed(); - // - // - dev->_Desc = desc; - dev->_EventEmitter = diEventEmitter; - dev->querryControls(); - return dev.release(); -} - -//============================================================================ -void CDIGameDevice::begin(CEventServer *server) -{ - nlassert(_Device); - HRESULT r; - r = _Device->Poll(); - if (r == DIERR_INPUTLOST || r == DIERR_NOTACQUIRED) - { - r = _Device->Acquire(); - if (r != DI_OK) return; - r = _Device->Poll(); - if (r != DI_OK) return; - } - - CDIJoyState newState; - r = _Device->GetDeviceState(sizeof(CDIJoyState), &newState); - if (r != DI_OK) return; - - uint k; - ////////// - // Axis // - ////////// - for (k = 0; k < MaxNumAxis; ++k) - { - CAxis &axis = _Axis[k]; - if (axis.Present) - { - - if (((LONG *) &newState)[k] != ((LONG *) &_CurrentState)[k]) // state changed ? - { - // update position - axis.Value = 2.f * (((LONG *) &newState)[k] - axis.Min) / (float) (axis.Max - axis.Min) - 1.f; - // create event - CGDAxisMoved *event = new CGDAxisMoved((IGameDevice::TAxis) k, axis.Value, this, _EventEmitter); - // update state - ((LONG *) &_CurrentState)[k] = ((LONG *) &newState)[k]; - // - server->postEvent(event); - // - } - } - } - - - ///////////// - // Buttons // - ///////////// - for (k = 0; k < _Buttons.size(); ++k) - { - CButton &bt = _Buttons[k]; - if ((newState.rgbButtons[k] & 0x80) != (_CurrentState.rgbButtons[k] & 0x80)) - { - bool pushed = (newState.rgbButtons[k] & 0x80) != 0; - // update the state of the button - bt.Pushed = pushed; - CGDButton *event; - if (pushed) event = new CGDButtonDown(k, this, _EventEmitter); - else event = new CGDButtonUp(k, this, _EventEmitter); - // update state - _CurrentState.rgbButtons[k] = newState.rgbButtons[k]; - server->postEvent(event); - } - } - - ///////////// - // Sliders // - ///////////// - for (k = 0; k < _Sliders.size(); ++k) - { - CSlider &sl = _Sliders[k]; - if (newState.rglSlider[k] != _CurrentState.rglSlider[k]) // state changed ? - { - // update position - sl.Pos = ( newState.rglSlider[k] - sl.Min) / (float) (sl.Max - sl.Min); - // create event - CGDSliderMoved *event = new CGDSliderMoved(sl.Pos, k, this, _EventEmitter); - // update state - _CurrentState.rglSlider[k] = newState.rglSlider[k]; - // - server->postEvent(event); - } - } - - ////////// - // POVs // - ////////// - for (k = 0; k < _POVs.size(); ++k) - { - CPOV &pov = _POVs[k]; - if (newState.rgdwPOV[k] != _CurrentState.rgdwPOV[k]) // state changed ? - { - DWORD value = newState.rgdwPOV[k]; - - pov.Centered = (LOWORD(value) == 0xFFFF); - if (!pov.Centered) - { - // update position - pov.Angle = value / 100.f; - } - // create event - CGDPOVChanged *event = new CGDPOVChanged(pov.Centered, pov.Angle, k, this, _EventEmitter); - // update state - _CurrentState.rgdwPOV[k] = newState.rgdwPOV[k]; - // - server->postEvent(event); - } - } - -} - -//============================================================================ -void CDIGameDevice::poll(CInputDeviceServer *dev) -{ - // buffered datas not supported -} - -//============================================================================ -void CDIGameDevice::submit(IInputDeviceEvent *deviceEvent, CEventServer *server) -{ - // should never be called, buffered datas not supported - nlassert(0); -} - - -//============================================================================ -/** Tool fct : tests whether a DIDEVICEOBJECTINSTANCE contains a controls name and return it, - * or build a default one - */ -static void BuildCtrlName(LPCDIDEVICEOBJECTINSTANCE lpddoi, - std::string &destName, - const char *defaultName) -{ - if (lpddoi->dwSize >= offsetof(DIDEVICEOBJECTINSTANCE, tszName) + sizeof(TCHAR[MAX_PATH])) - { - destName = (::strcmp("N/A", lpddoi->tszName) == 0) ? defaultName - : lpddoi->tszName; - } - else - { - destName = defaultName; - } -} - -//============================================================================ -// A callback to enumerate the controls of a device -BOOL CALLBACK DIEnumDeviceObjectsCallback -( - LPCDIDEVICEOBJECTINSTANCE lpddoi, - LPVOID pvRef -) -{ - - CDIGameDevice *gd = (CDIGameDevice *) pvRef; - return gd->processEnumObject(lpddoi); -} - - - -//======================================================================= -// get range for an axis -static HRESULT GetDIAxisRange(LPDIRECTINPUTDEVICE8 device, uint offset, DWORD type, sint &min, sint &max) -{ - DIPROPRANGE diprg; - diprg.diph.dwSize = sizeof(DIPROPRANGE); - diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); - diprg.diph.dwHow = DIPH_BYOFFSET; - diprg.diph.dwObj = offset; - - // Set the range for the axis - HRESULT r = device->GetProperty(DIPROP_RANGE, &diprg.diph); - - if (r == DIERR_OBJECTNOTFOUND) - { - // try from its ID - diprg.diph.dwHow = DIPH_BYID; - diprg.diph.dwObj = type; - - // Set the range for the axis - HRESULT r = device->GetProperty(DIPROP_RANGE, &diprg.diph); - if (r != DI_OK) - { - // setup default values ... - min = 0; - max = 65535; - return r; - } - } - else if (r != DI_OK) - { - min = 0; - max = 65535; - return r; - } - - -/* switch (r) - { - default: - nlinfo("ok"); - break; - case DIERR_INVALIDPARAM: - nlinfo("invalid param"); - break; - case DIERR_NOTEXCLUSIVEACQUIRED: - nlinfo("DIERR_NOTEXCLUSIVEACQUIRED"); - break; - case DIERR_NOTINITIALIZED: - nlinfo("DIERR_NOTINITIALIZED"); - break; - case DIERR_OBJECTNOTFOUND: - nlinfo("DIERR_OBJECTNOTFOUND"); - break; - case DIERR_UNSUPPORTED: - nlinfo("DIERR_UNSUPPORTED"); - break; - }*/ - - - min = (sint) diprg.lMin; - max = (sint) diprg.lMax; - - return r; -} - -//============================================================================ -BOOL CDIGameDevice::processEnumObject(LPCDIDEVICEOBJECTINSTANCE lpddoi) -{ - // the dwSize field gives us the size of the objects, and the available fields - // has this object the field guidType and dwOfs ? - if (lpddoi->dwSize < offsetof(DIDEVICEOBJECTINSTANCE, dwOfs) + sizeof(DWORD)) return DIENUM_CONTINUE; - - uint ctrlType = (uint) lpddoi->dwType; - - /////////////////////////////////////////// - // axis, we only support absolute ones // - /////////////////////////////////////////// - - if (lpddoi->guidType == GUID_XAxis && (ctrlType & DIDFT_ABSAXIS) ) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[XAxis].Min, _Axis[XAxis].Max); - BuildCtrlName(lpddoi, _Axis[XAxis].Name, "X Axis"); - _Axis[XAxis].Present = true; - return DIENUM_CONTINUE; - } - if (lpddoi->guidType == GUID_YAxis && (ctrlType & DIDFT_ABSAXIS)) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[YAxis].Min, _Axis[YAxis].Max); - BuildCtrlName(lpddoi, _Axis[YAxis].Name, "Y Axis"); - _Axis[YAxis].Present = true; - return DIENUM_CONTINUE; - } - - if (lpddoi->guidType == GUID_ZAxis && (ctrlType & DIDFT_ABSAXIS)) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[ZAxis].Min, _Axis[ZAxis].Max); - BuildCtrlName(lpddoi, _Axis[ZAxis].Name, "Z Axis"); - _Axis[ZAxis].Present = true; - return DIENUM_CONTINUE; - } - if (lpddoi->guidType == GUID_RxAxis && (ctrlType & DIDFT_ABSAXIS)) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[RXAxis].Min, _Axis[RXAxis].Max); - BuildCtrlName(lpddoi, _Axis[RXAxis].Name, "RX Axis"); - _Axis[RXAxis].Present = true; - return DIENUM_CONTINUE; - } - if (lpddoi->guidType == GUID_RyAxis && (ctrlType & DIDFT_ABSAXIS)) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[RYAxis].Min, _Axis[RYAxis].Max); - BuildCtrlName(lpddoi, _Axis[RYAxis].Name, "RY Axis"); - _Axis[RYAxis].Present = true; - return DIENUM_CONTINUE; - } - if (lpddoi->guidType == GUID_RzAxis && (ctrlType & DIDFT_ABSAXIS)) - { - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Axis[RZAxis].Min, _Axis[RZAxis].Max); - BuildCtrlName(lpddoi, _Axis[RZAxis].Name, "RZ Axis"); - _Axis[RZAxis].Present = true; - return DIENUM_CONTINUE; - } - - - // has this object the field dwType ? - if (lpddoi->dwSize < offsetof(DIDEVICEOBJECTINSTANCE, dwType) + sizeof(DWORD)) return DIENUM_CONTINUE; - - - uint type = lpddoi->dwType; - ///////////// - // Buttons // - ///////////// - if (type & DIDFT_BUTTON) - { - if (_Buttons.size() < MaxNumButtons) - { - _Buttons.push_back(CButton()); - uint buttonIndex = (uint)_Buttons.size() - 1; - char defaultButtonName[32]; - smprintf(defaultButtonName, 32, "BUTTON %d", buttonIndex + 1); - BuildCtrlName(lpddoi, _Buttons[buttonIndex].Name, defaultButtonName); - return DIENUM_CONTINUE; - } - } - - ///////////// - // Sliders // - ///////////// - if (type & DIDFT_ABSAXIS) - { - if (_Sliders.size() < MaxNumSliders) - { - _Sliders.push_back(CSlider()); - uint sliderIndex = (uint)_Sliders.size() - 1; - GetDIAxisRange(_Device, lpddoi->dwOfs, lpddoi->dwType, _Sliders[sliderIndex].Min, _Sliders[sliderIndex].Max); - char defaultSliderName[32]; - smprintf(defaultSliderName, 32, "SLIDER %d", sliderIndex + 1); - BuildCtrlName(lpddoi, _Sliders[sliderIndex].Name, defaultSliderName); - } - return DIENUM_CONTINUE; - } - - - ////////// - // POVs // - ////////// - if (type & DIDFT_POV) - { - if (_POVs.size() < MaxNumPOVs) - { - _POVs.push_back(CPOV()); - uint povIndex = (uint)_POVs.size() - 1; - char defaultPOVName[16]; - smprintf(defaultPOVName, 16, "POV %d", povIndex + 1); - BuildCtrlName(lpddoi, _POVs[povIndex].Name, defaultPOVName); - } - return DIENUM_CONTINUE; - } - - return DIENUM_CONTINUE; -} - -//============================================================================ -void CDIGameDevice::querryControls() -{ - HRESULT r = _Device->EnumObjects(&DIEnumDeviceObjectsCallback, (LPVOID) this, DIDFT_ALL); - nlassert(r == DI_OK); -} - -//============================================================================ -bool CDIGameDevice::setBufferSize(uint size) -{ - // uisually not supported by this kind of devices - return false; -} - -//============================================================================ -uint CDIGameDevice::getBufferSize() const -{ - // uisually not supported by this kind of devices - return 0; -} - -//============================================================================ -uint CDIGameDevice::getNumButtons() const -{ - return (uint)_Buttons.size(); -} - -//============================================================================ -bool CDIGameDevice::hasAxis(TAxis axis) const -{ - nlassert(axis < MaxNumAxis); - return _Axis[axis].Present; -} - -//============================================================================ -uint CDIGameDevice::getNumSliders() const -{ - return (uint)_Sliders.size(); -} - -//============================================================================ -uint CDIGameDevice::getNumPOV() const -{ - return (uint)_POVs.size(); -} -//============================================================================ -const char *CDIGameDevice::getButtonName(uint index) const -{ - nlassert(index < _Buttons.size()); - return _Buttons[index].Name.c_str(); -} - -//============================================================================ -const char *CDIGameDevice::getAxisName(TAxis axis) const -{ - nlassert(axis < MaxNumAxis); - nlassert(hasAxis(axis)); // ! Not an axis of this device - return _Axis[axis].Name.c_str(); -} - -//============================================================================ -const char *CDIGameDevice::getSliderName(uint index) const -{ - nlassert(index < _Sliders.size()); - return _Sliders[index].Name.c_str(); -} - -//============================================================================ -const char *CDIGameDevice::getPOVName(uint index) const -{ - nlassert(index < _POVs.size()); - return _POVs[index].Name.c_str(); -} - -//============================================================================ -bool CDIGameDevice::getButtonState(uint index) const -{ - nlassert(index < _Buttons.size()); - return _Buttons[index].Pushed; -} - -//============================================================================ -float CDIGameDevice::getAxisValue(TAxis axis) const -{ - nlassert(axis < MaxNumAxis); - nlassert(hasAxis(axis)); // ! Not an axis of this device - return _Axis[axis].Value; -} - -//============================================================================ -float CDIGameDevice::getSliderPos(uint index) const -{ - nlassert(index < _Sliders.size()); - return _Sliders[index].Pos; -} - -//============================================================================ -float CDIGameDevice::getPOVAngle(uint index) const -{ - nlassert(index < _POVs.size()); - return _POVs[index].Angle; -} - - - -} // NLMISC - - -#endif // NL_OS_WINDOWS diff --git a/code/nel/src/misc/di_game_device.h b/code/nel/src/misc/di_game_device.h deleted file mode 100644 index cc44aaf4c..000000000 --- a/code/nel/src/misc/di_game_device.h +++ /dev/null @@ -1,170 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_DI_GAME_DEVICE_H -#define NL_DI_GAME_DEVICE_H - -#include "nel/misc/types_nl.h" - -#ifdef NL_OS_WINDOWS - -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/game_device.h" - -namespace NLMISC -{ - -// -typedef DIJOYSTATE2 CDIJoyState; -const DIDATAFORMAT * const pJoyDataFormat = &c_dfDIJoystick2; -const uint MaxNumSliders = 2; -const uint MaxNumPOVs = 4; -const uint MaxNumButtons = 128; -// - -struct EDirectInputGameDeviceNotCreated : EDirectInput -{ - EDirectInputGameDeviceNotCreated() : EDirectInput("Unable to create a game device") {} -}; - - -/** - * Direct input implementation of a game device. - */ - -class CDIGameDevice : public IGameDevice -{ -public: - /// Create a direct input game device from the given RGUID. Destroy it with delete - static CDIGameDevice *createGameDevice(IDirectInput8 *di8, - HWND hwnd, - CDIEventEmitter *diEventEmitter, - const CGameDeviceDesc &desc, - REFGUID rguid) throw(EDirectInput); - ~CDIGameDevice(); - - ///\name From IInputDevice - //@{ - virtual bool setBufferSize(uint size); - virtual uint getBufferSize() const; - //@} - - ///\name From IGameDevice - //@{ - virtual const CGameDeviceDesc &getDescription() const { return _Desc; } - // - virtual uint getNumButtons() const; - virtual bool hasAxis(TAxis axis) const; - virtual uint getNumSliders() const; - virtual uint getNumPOV() const; - // - virtual const char *getButtonName(uint index) const; - virtual const char *getAxisName(TAxis axis) const; - virtual const char *getSliderName(uint index) const; - virtual const char *getPOVName(uint index) const; - // - virtual bool getButtonState(uint index) const; - virtual float getAxisValue(TAxis axis) const; - virtual float getSliderPos(uint index) const; - virtual float getPOVAngle(uint index) const; - //@} - - -/////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////// -private: - - // base class for controls - struct CCtrl - { - std::string Name; - }; - - // a button - struct CButton : public CCtrl - { - bool Pushed; - CButton() : Pushed(false) {} - }; - - // an axis. Its value either gives its position (-1 .. 1) or its angle (CCW in radians) - struct CAxis : public CCtrl - { - bool Present; // is this axis used ? - // min and max values from Direct Input - sint Min, Max; - float Value; - CAxis() : Value(0.f), Present(false) {} - }; - - // a slider - struct CSlider : public CCtrl - { - sint Min, Max; - float Pos; - CSlider() : Pos(0.f) {} - }; - - // a POV - struct CPOV : public CCtrl - { - bool Centered; - float Angle; - CPOV() : Angle(0.f), Centered(true) {} - }; - - -private: - // ctor - CDIGameDevice(); - ///\name From IInputDevice - //@{ - virtual void begin(CEventServer *server); - virtual void poll(CInputDeviceServer *dev); - virtual void submit(IInputDeviceEvent *deviceEvent, CEventServer *server); - //@} - /** Get the controls (buttons, slider..) of this device from the Direct Input interface to build this object infos. - */ - void querryControls(); - - /// Called during EnumObject - BOOL processEnumObject(LPCDIDEVICEOBJECTINSTANCE lpddoi); - friend BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef); -private: - LPDIRECTINPUTDEVICE8 _Device; - CGameDeviceDesc _Desc; - CDIEventEmitter *_EventEmitter; - - ///\name Device infos - //@{ - CAxis _Axis[MaxNumAxis]; - std::vector _Buttons; - std::vector _Sliders; - std::vector _POVs; - //@} - CDIJoyState _CurrentState; - -}; - - -} // NLMISC - -#endif // NL_OS_WINDOWS - - -#endif // NL_DI_GAME_DEVICE_H - -/* End of di_play_device.h */ diff --git a/code/nel/src/misc/di_keyboard_device.cpp b/code/nel/src/misc/di_keyboard_device.cpp deleted file mode 100644 index 8b5d9c6e1..000000000 --- a/code/nel/src/misc/di_keyboard_device.cpp +++ /dev/null @@ -1,686 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - - - -#include "stdmisc.h" -#include "di_keyboard_device.h" - -#ifdef NL_OS_WINDOWS - -#include "nel/misc/win_event_emitter.h" -#include -#include - -#include "Mmsystem.h" - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ - -// used to do a conversion from DX key code to Nel keys enums -struct CKeyConv -{ - uint DIKey; - TKey NelKey; - const char *KeyName; - bool Repeatable; -}; - -// this is used to build a conversion table -static const CKeyConv DIToNel[] = -{ - // - {DIK_F1, KeyF1, "F1", true}, - {DIK_F2, KeyF2, "F2", true}, - {DIK_F3, KeyF3, "F3", true}, - {DIK_F4, KeyF4, "F4", true}, - {DIK_F5, KeyF5, "F5", true}, - {DIK_F6, KeyF6, "F6", true}, - {DIK_F7, KeyF7, "F7", true}, - {DIK_F8, KeyF8, "F8", true}, - {DIK_F9, KeyF9, "F9", true}, - {DIK_F10, KeyF10, "F10", true}, - {DIK_F11, KeyF11, "F11", true}, - {DIK_F12, KeyF12, "F12", true}, - {DIK_F13, KeyF13, "F13", true}, - {DIK_F14, KeyF14, "F14", true}, - {DIK_F15, KeyF15, "F15", true}, - // - {DIK_NUMPAD0, KeyNUMPAD0, "NUMPAD0", true}, - {DIK_NUMPAD1, KeyNUMPAD1, "NUMPAD1", true}, - {DIK_NUMPAD2, KeyNUMPAD2, "NUMPAD2", true}, - {DIK_NUMPAD3, KeyNUMPAD3, "NUMPAD3", true}, - {DIK_NUMPAD4, KeyNUMPAD4, "NUMPAD4", true}, - {DIK_NUMPAD5, KeyNUMPAD5, "NUMPAD5", true}, - {DIK_NUMPAD6, KeyNUMPAD6, "NUMPAD6", true}, - {DIK_NUMPAD7, KeyNUMPAD7, "NUMPAD7", true}, - {DIK_NUMPAD8, KeyNUMPAD8, "NUMPAD8", true}, - {DIK_NUMPAD9, KeyNUMPAD9, "NUMPAD9", true}, - // - {DIK_DIVIDE, KeyDIVIDE, "/", true}, - {DIK_DECIMAL, KeyDECIMAL, "NUMPAD .", true}, - // - {DIK_LSHIFT, KeyLSHIFT, "LEFT SHIFT", false}, - {DIK_RSHIFT, KeyRSHIFT, "RIGHT SHIFT", false}, - // - {DIK_LCONTROL, KeyLCONTROL, "LEFT CONTROL", false}, - {DIK_RCONTROL, KeyRCONTROL, "RIGHT CONTROL", false}, - // - {DIK_LMENU, KeyLMENU, "ALT", false}, - {DIK_RMENU, KeyRMENU, "ALT GR", false}, - // - {DIK_UP, KeyUP, "UP", true}, - {DIK_PRIOR, KeyPRIOR, "PRIOR", true}, - {DIK_LEFT, KeyLEFT, "LEFT", true}, - {DIK_RIGHT, KeyRIGHT, "RIGHT", true}, - {DIK_END, KeyEND, "END", true}, - {DIK_DOWN, KeyDOWN, "DOWN", true}, - {DIK_NEXT, KeyNEXT, "NEXT", true}, - {DIK_INSERT, KeyINSERT, "INSERT", true}, - {DIK_DELETE, KeyDELETE, "DELETE", true}, - {DIK_HOME, KeyHOME, "HOME", true}, - {DIK_LWIN, KeyLWIN, "LEFT WIN", false}, - {DIK_RWIN, KeyRWIN, "RIGHT WIN", false}, - {DIK_APPS, KeyAPPS, "APPS", false}, - {DIK_BACK, KeyBACK, "BACK", true}, - // - {DIK_SYSRQ, KeySNAPSHOT, "SNAPSHOT", false}, - {DIK_SCROLL, KeySCROLL, "SCROLL", false}, - {DIK_PAUSE, KeyPAUSE, "PAUSE", false}, - // - {DIK_NUMLOCK, KeyNUMLOCK, "NUMLOCK", false}, - // - {DIK_NUMPADENTER, KeyRETURN, "RETURN", true}, - //{DIK_NUMPADENTER, KeyRETURN, "ENTER", true}, - // - {DIK_CONVERT, KeyCONVERT, "CONVERT", false}, - {DIK_NOCONVERT, KeyNONCONVERT, "NOCONVERT", true}, - // - {DIK_KANA, KeyKANA, "KANA", false}, - {DIK_KANJI, KeyKANJI, "KANJI", false}, -}; - - -///======================================================================== -const CKeyConv *CDIKeyboard::DIKeyToNelKeyTab[CDIKeyboard::NumKeys]; - -///======================================================================== -CDIKeyboard::CDIKeyboard(CWinEventEmitter *we, HWND hwnd) -: _Keyboard(NULL), - _WE(we), - ShiftPressed(false), - CtrlPressed(false), - AltPressed(false), - _CapsLockToggle(true), - _hWnd(hwnd), - _RepeatDelay(250), - _RepeatPeriod(200), - _FirstPressDate(-1), - _LastDIKeyPressed(0) -{ - if (::GetKeyboardState((PBYTE) _VKKeyState) == FALSE) - { - std::fill(_VKKeyState, _VKKeyState + NumKeys, 0); - } - // test whether the user toggle its keyboard with shift or not.. - HKEY hKey; - if (::RegOpenKeyEx(HKEY_CURRENT_USER, "Keyboard Layout", 0, KEY_READ, &hKey) == ERROR_SUCCESS) - { - DWORD type = REG_DWORD; - DWORD value; - DWORD size = sizeof(DWORD); - if (::RegQueryValueEx(hKey, "Attributes", NULL, &type, (LPBYTE) &value, &size) == ERROR_SUCCESS) - { - _CapsLockToggle = (value & (1 << 16)) == 0; - } - ::RegCloseKey(hKey); - } - // get repeat delay and period - int keybDelay; - if (::SystemParametersInfo(SPI_GETKEYBOARDDELAY, 0, &keybDelay, 0) != 0) - { - _RepeatDelay = 250 + 250 * keybDelay; - } - DWORD keybSpeed; - if (::SystemParametersInfo(SPI_GETKEYBOARDSPEED, 0, &keybSpeed, 0) != 0) - { - _RepeatPeriod = (uint) (1000.f / (keybSpeed * (27.5f / 31.f) + 2.5f)); - } - // get keyboard layout - _KBLayout = ::GetKeyboardLayout(0); - - _RepetitionDisabled.resize(NumKeys); - _RepetitionDisabled.clearAll(); -} - -///======================================================================== -void CDIKeyboard::updateVKKeyState(uint diKey, bool pressed, TKey &keyValue, TKey &charValue) -{ - bool extKey; - bool repeatable; - keyValue = DIKeyToNelKey(diKey, extKey, repeatable); - // - if (keyValue == 0) - { - charValue = keyValue; - return; - } - // - if (pressed) - { - // check for toggle key - switch (keyValue) - { - case KeyPAUSE: - case KeyKANA: - case KeyKANJI: - _VKKeyState[keyValue] ^= 0x01; // toggle first bit - break; - case KeyCAPITAL: - if (_CapsLockToggle) - { - _VKKeyState[keyValue] ^= 0x01; - //toggleCapsLock(false); - } - else - { - if ((_VKKeyState[keyValue] & 0x01) == 0) - { - _VKKeyState[keyValue] |= 0x01; - //toggleCapsLock(false); - } - } - break; - case KeyNUMLOCK: - _VKKeyState[keyValue] ^= 0x01; - //setNumLock((_VKKeyState[keyValue] & 0x01) != 0); - break; - case KeySCROLL: - _VKKeyState[keyValue] ^= 0x01; - //toggleScrollLock(); - break; - - } - - _VKKeyState[keyValue] |= 0x80; - } - else - { - _VKKeyState[keyValue] &= ~0x80; - } - // - switch (keyValue) - { - case KeyLSHIFT: charValue = KeySHIFT; break; - case KeyRSHIFT: charValue = KeySHIFT; break; - case KeyLCONTROL: charValue = KeyCONTROL; break; - case KeyRCONTROL: charValue = KeyCONTROL; break; - case KeyLMENU: charValue = KeyMENU; break; - case KeyRMENU: charValue = KeyMENU; break; - default: charValue = keyValue; break; - } - // - if (charValue == KeySHIFT && !_CapsLockToggle) - { - if (_VKKeyState[KeyCAPITAL] & 0x01) - { - _VKKeyState[KeyCAPITAL] &= ~0x01; - //toggleCapsLock(true); - } - } - // - if (charValue != keyValue) - { - _VKKeyState[charValue] = _VKKeyState[keyValue]; - } - // - updateCtrlAltShiftValues(); -} - -///======================================================================== -void CDIKeyboard::updateCtrlAltShiftValues() -{ - ShiftPressed = (_VKKeyState[KeySHIFT] & 0x80) != 0; - CtrlPressed = (_VKKeyState[KeyCONTROL] & 0x80) != 0; - AltPressed = (_VKKeyState[KeyMENU] & 0x80) != 0; -} - -///======================================================================== -CDIKeyboard::~CDIKeyboard() -{ - if (_Keyboard) - { - _Keyboard->Unacquire(); - _Keyboard->Release(); - } -} - -///======================================================================== -CDIKeyboard *CDIKeyboard::createKeyboardDevice(IDirectInput8 *di8, - HWND hwnd, - CDIEventEmitter *diEventEmitter, - CWinEventEmitter *we - ) throw(EDirectInput) -{ - std::auto_ptr kb(new CDIKeyboard(we, hwnd)); - kb->_DIEventEmitter = diEventEmitter; - HRESULT result = di8->CreateDevice(GUID_SysKeyboard, &kb->_Keyboard, NULL); - if (result != DI_OK) throw EDirectInputNoKeyboard(); - result = kb->_Keyboard->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE); - if (result != DI_OK) throw EDirectInputCooperativeLevelFailed(); - result = kb->_Keyboard->SetDataFormat(&c_dfDIKeyboard); - kb->setBufferSize(16); - kb->_Keyboard->Acquire(); - - // Enable win32 keyboard messages only if hardware mouse in normal mode - if (kb->_WE) - kb->_WE->enableKeyboardEvents(false); - - return kb.release(); -} - -///======================================================================== -void CDIKeyboard::poll(CInputDeviceServer *dev) -{ - nlassert(_Keyboard); - nlassert(_KeyboardBufferSize > 0); - static std::vector datas; - datas.resize(_KeyboardBufferSize); - DWORD numElements = _KeyboardBufferSize; - HRESULT result = _Keyboard->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), &datas[0], &numElements, 0); - if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) - { - result = _Keyboard->Acquire(); - if (result != DI_OK) return; - // get device state - ::GetKeyboardState((unsigned char *) _VKKeyState); - _LastDIKeyPressed = 0; - updateCtrlAltShiftValues(); - result = _Keyboard->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), &datas[0], &numElements, 0); - if (result != DI_OK) return; - } - else if (result != DI_OK) - { - return; - } - - _PollTime = (uint32) CTime::getLocalTime(); - - - // process each message in the list - for (uint k = 0; k < numElements; ++k) - { - CDIEvent *die = new CDIEvent; - die->Emitter = this; - die->Datas = datas[k]; - dev->submitEvent(die); - } -} - -///======================================================================== -void CDIKeyboard::transitionOccured(CEventServer *server, const IInputDeviceEvent *nextMessage) -{ - repeatKey(buildDateFromEvent(nextMessage), server); -} - -///======================================================================== -TKeyButton CDIKeyboard::buildKeyButtonsFlags() const -{ - return (TKeyButton) ( (ShiftPressed ? shiftKeyButton : 0) - | (CtrlPressed ? ctrlKeyButton : 0) - | (AltPressed ? altKeyButton : 0) - ); -} - -///======================================================================== -void CDIKeyboard::keyTriggered(bool pressed, uint dikey, CEventServer *server, uint32 date) -{ - #if 0 - const uint numPairs = sizeof(DIToNel) / sizeof(CKeyConv); - for (uint k = 0; k < numPairs; ++k) - { - if (DIToNel[k].DIKey == key) - { - nlinfo(DIToNel[k].KeyName); - } - } - #endif - - - TKey keyValue, charValue; - updateVKKeyState(dikey, pressed, keyValue, charValue); - if (keyValue == 0) return; - - CEventKey *ek; - if (pressed ) - { - ek = new CEventKeyDown(keyValue, buildKeyButtonsFlags(), true, _DIEventEmitter); - } - else - { - ek = new CEventKeyUp(keyValue, buildKeyButtonsFlags(), _DIEventEmitter); - } - server->postEvent(ek); - - if (pressed) - { - if (_RepetitionDisabled[(uint) keyValue] == false) - { - _LastEmitDate = _FirstPressDate = date; - _LastDIKeyPressed = dikey; - } - else // not a repeatable key - { - _LastDIKeyPressed = 0; - return; - } - } - else - { - // key released ? - if (dikey == _LastDIKeyPressed) - { - _LastDIKeyPressed = 0; - } - - if (_RepetitionDisabled[(uint) keyValue] == true) - { - return; - } - } - - // first char event (if repetition not disabled) - if (keyValue >= KeyNUMPAD0 && keyValue <= KeyNUMPAD9 || keyValue == KeyDECIMAL) - { - if ((_VKKeyState[KeyNUMLOCK] & 0x01) != 0) - { - sendUnicode(charValue, dikey, server, pressed); - } - } - else - { - sendUnicode(charValue, dikey, server, pressed); - } - - _FirstPressDate = (uint32) NLMISC::CTime::getLocalTime(); // can't use the time stamp, because we can't not sure it matches the local time. - // time stamp is used for evenrts sorting only -} - -///======================================================================== -void CDIKeyboard::submit(IInputDeviceEvent *deviceEvent, CEventServer *server) -{ - CDIEvent *die = safe_cast(deviceEvent); - bool pressed = (die->Datas.dwData & 0x80) != 0; - keyTriggered(pressed, (uint) die->Datas.dwOfs, server, die->Datas.dwTimeStamp); -} - -///======================================================================== -TMouseButton CDIKeyboard::buildKeyboardButtonFlags() const -{ - nlassert(_Keyboard); - return _DIEventEmitter->buildKeyboardButtonFlags(); -} - -///======================================================================== -bool CDIKeyboard::setBufferSize(uint size) -{ - nlassert(size > 0); - nlassert(_Keyboard); - _Keyboard->Unacquire(); - DIPROPDWORD dipdw; - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = size; - HRESULT r = _Keyboard->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ); - if (r != DI_OK) return false; - _KeyboardBufferSize = size; - return true; -} - -///======================================================================== -uint CDIKeyboard::getBufferSize() const -{ - return _KeyboardBufferSize; -} - -///======================================================================== -TKey CDIKeyboard::DIKeyToNelKey(uint diKey, bool &extKey, bool &repeatable) -{ - // some key are not handled by MapVirtualKeyEx so we need to convert them ourselves - static bool tableBuilt = false; - - if (!tableBuilt) - { - uint k; - for (k = 0; k < NumKeys; ++k) - { - DIKeyToNelKeyTab[k] = NULL; // set as not a valid key by default - } - const uint numPairs = sizeof(DIToNel) / sizeof(CKeyConv); - for (k = 0; k < numPairs; ++k) - { - DIKeyToNelKeyTab[DIToNel[k].DIKey] = &DIToNel[k]; - } - tableBuilt = true; - } - - - // - if (DIKeyToNelKeyTab[diKey] != NULL) - { - const CKeyConv &keyConv = *DIKeyToNelKeyTab[diKey]; - extKey = true; - repeatable = keyConv.Repeatable; - return keyConv.NelKey; - } - - - - // try doing the conversion using MapVirtualKey - TKey key = (TKey) ::MapVirtualKeyEx(diKey, 1, _KBLayout); - extKey = false; - return key; -} - -///======================================================================== -void CDIKeyboard::sendUnicode(TKey vkey, uint dikey, CEventServer *server, bool pressed) -{ - uint8 oldShift = _VKKeyState[KeySHIFT]; - /// If caps lock is off when pressing shift, we must disable shift, to get no minuscule letters when it is pressed and capslocks is on. - if (!_CapsLockToggle && _VKKeyState[KeyCAPITAL] & 0x01) - { - _VKKeyState[KeySHIFT] = 0; - } - // 'ToUnicode??' is supported since NT4.0 only - // Check if there's support - - - static bool init = false; - static bool toUnicodeSupported = false; - if (!init) - { - init = true; - OSVERSIONINFO osvi; - osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); - if (::GetVersionEx (&osvi)) - { - if (osvi.dwPlatformId == VER_PLATFORM_WIN32_NT) - { - if (osvi.dwMajorVersion >= 4) - { - toUnicodeSupported = true; - } - } - } - } - - - if (toUnicodeSupported) - { - const uint maxNumKeys = 8; - WCHAR keyUnicodes[maxNumKeys]; - int res = ::ToUnicodeEx(vkey, dikey | (pressed ? 0 : (1 << 15)), (unsigned char *) _VKKeyState, keyUnicodes, maxNumKeys, 0, _KBLayout); - // - _VKKeyState[KeySHIFT] = oldShift; - // - for (sint k = 0; k < res; ++k) - { - CEventChar *evc = new CEventChar((ucchar) keyUnicodes[k], buildKeyButtonsFlags(), _DIEventEmitter); - server->postEvent(evc); - } - } - else - { - unsigned char buf[2]; - int res = ::ToAsciiEx(vkey, dikey | (pressed ? 0 : (1 << 15)), (unsigned char *) _VKKeyState, (LPWORD) buf, 0, _KBLayout); - for (sint k = 0; k < res; ++k) - { - CEventChar *evc = new CEventChar((ucchar) buf[k], buildKeyButtonsFlags(), _DIEventEmitter); - server->postEvent(evc); - } - } -} - -///======================================================================== -void CDIKeyboard::repeatKey(uint32 currentDate, CEventServer *server) -{ - if (_LastDIKeyPressed == 0 || _LastDIKeyPressed == DIK_INSERT) return; - bool extKey; - bool repeatable; - TKey vkey = DIKeyToNelKey(_LastDIKeyPressed, extKey, repeatable); - if (vkey == 0) return; - if (currentDate - _FirstPressDate < _RepeatDelay) return; - - sint32 firstDate = _LastEmitDate - (_FirstPressDate + _RepeatDelay); - sint32 lastDate = currentDate - (_FirstPressDate + _RepeatDelay); - if (firstDate < 0) firstDate = 0; - - if (lastDate < firstDate) return; - - uint numRep = (uint) ((lastDate + _RepeatPeriod - 1) / _RepeatPeriod - (firstDate + _RepeatPeriod - 1) / _RepeatPeriod); - //numRep = std::min(16u, numRep); // too much repetitions don't make sense... - if ((sint) numRep < 0) return; // 50 days loop.. - numRep = 1; // fix : for now it seems better to limit the number of repetition to 1 per frame (it can be greater than 1 only if framerate is slow, but its not very useable) - - - // numpad case - if (vkey >= KeyNUMPAD0 && vkey <= KeyNUMPAD9 || vkey == KeyDECIMAL) - { - // check whether numlock is activated - if ((_VKKeyState[KeyNUMLOCK] & 0x01) != 0) - { - for (uint k = 0; k < numRep; ++k) - { - sendUnicode(vkey, _LastDIKeyPressed, server, true); - } - } - else - { - // arrow, home, end.. events - for (uint k = 0; k < numRep; ++k) - { - CEventKey *ek = new CEventKeyDown(vkey, buildKeyButtonsFlags(), false, _DIEventEmitter); - server->postEvent(ek); - } - } - } - else - { - for (uint k = 0; k < numRep; ++k) - { - // if it is an extended key, repetition won't be managed by sendUnicode - if (extKey && repeatable) - { - CEventKey *ek = new CEventKeyDown(vkey, buildKeyButtonsFlags(), false, _DIEventEmitter); - server->postEvent(ek); - } - else - { - sendUnicode(vkey, _LastDIKeyPressed, server, true); - } - } - } - - _LastEmitDate = currentDate; -} - -///======================================================================== -uint32 CDIKeyboard::buildDateFromEvent(const IInputDeviceEvent *deviceEvent) -{ - if (deviceEvent) - { - const CDIEvent *die = safe_cast(deviceEvent); - return (uint32) die->Datas.dwData; - } - else - { - return _PollTime; - } -} - -///======================================================================== -void CDIKeyboard::disableRepetition(const TKey *keyTab, uint numKey) -{ - _RepetitionDisabled.clearAll(); - for (uint k = 0; k < numKey; ++k) - { - _RepetitionDisabled.set((sint) keyTab[k]); - } - - if (_LastDIKeyPressed != 0) - { - bool extKey; - bool repeatable; - TKey key = DIKeyToNelKey(_LastDIKeyPressed, extKey, repeatable); - if (_RepetitionDisabled[(uint) key]) - { - // disable this key repetition - _LastDIKeyPressed = 0; - } - } -} - -///======================================================================== -uint CDIKeyboard::getNumDisabledRepetition() const -{ - uint numKey = 0; - for (uint k = 0; k < NumKeys; ++k) - { - if (_RepetitionDisabled[k]) ++numKey; - } - return numKey; -} - -///======================================================================== -void CDIKeyboard::getDisabledRepetitions(TKey *destTab) const -{ - for (uint k = 0; k < NumKeys; ++k) - { - if (_RepetitionDisabled[k]) *destTab++ = (TKey) k; - } -} - - - -} // NLMISC - -#endif // NL_OS_WINDOWS diff --git a/code/nel/src/misc/di_keyboard_device.h b/code/nel/src/misc/di_keyboard_device.h deleted file mode 100644 index d28285894..000000000 --- a/code/nel/src/misc/di_keyboard_device.h +++ /dev/null @@ -1,163 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_DI_KEYBOARD_H -#define NL_DI_KEYBOARD_H - -#include "nel/misc/types_nl.h" - -#ifdef NL_OS_WINDOWS - -#include "nel/misc/input_device_server.h" -#include "nel/misc/keyboard_device.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/bit_set.h" - - - - - -namespace NLMISC -{ - -class CWinEventEmitter; - -// -struct EDirectInputNoKeyboard : public EDirectInput -{ - EDirectInputNoKeyboard() : EDirectInput("No keyboard found") {} -}; - - -struct CKeyConv; - -/** - * Direct Input implementation of a keyboard. - * \see CDIEventEmitter - * \author Nicolas Vizerie - * \author Nevrax France - * \date 2002 - */ -class CDIKeyboard : public IKeyboardDevice -{ -public: - bool ShiftPressed, CtrlPressed, AltPressed; -public: - ///\name Object - //@{ - /** Create a keyboard device, that must then be deleted by the caller - * An optional WinEventEmiter can be provided, so that its flags can be in sync - * with a win32 keyboard flags (shift, ctrl, and alt) - */ - static CDIKeyboard *createKeyboardDevice(IDirectInput8 *di8, - HWND hwnd, - CDIEventEmitter *diEventEmitter, - CWinEventEmitter *we = NULL - ) throw(EDirectInput); - // dtor - virtual ~CDIKeyboard(); - //@} - - ///\name From IInputDevice - //@{ - virtual bool setBufferSize(uint size); - virtual uint getBufferSize() const; - //@} - - ///\name From IInputDevice - //@{ - uint getKeyRepeatDelay() const { return _RepeatDelay; } - void setKeyRepeatDelay(uint delay) { nlassert(delay > 0); _RepeatDelay = delay; } - uint getKeyRepeatPeriod() const { return _RepeatPeriod; } - void setKeyRepeatPeriod(uint period) { nlassert(period > 0); _RepeatPeriod = period; } - void disableRepetition(const TKey *keyTab, uint numKey); - uint getNumDisabledRepetition() const; - void getDisabledRepetitions(TKey *destTab) const; - //@} - - TMouseButton buildKeyboardFlags() const; -/////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////// -private: - // - bool _CapsLockToggle; // true if caps lock off is triggered by caps lock, false if it toggled by shift - uint _RepeatDelay; // the delay before a key is repeated (in ms) - uint _RepeatPeriod; // The period for key repetitions (in ms) - // - LPDIRECTINPUTDEVICE8 _Keyboard; - uint _KeyboardBufferSize; - // virtual code state - uint8 _VKKeyState[NumKeys]; - // tells for which keys repetition is disabled - CBitSet _RepetitionDisabled; - // The date at which the last key pressed has been pressed (not using 64 bits since note handled by Direct Input) - uint32 _FirstPressDate; - // The last date at which key repetition occured (not using 64 bits since note handled by Direct Input) - uint32 _LastEmitDate; - // The system date at which the last polling occured (not using 64 bits since note handled by Direct Input) - uint32 _PollTime; - uint _LastDIKeyPressed; - CWinEventEmitter *_WE; - HWND _hWnd; - HKL _KBLayout; - // - CDIEventEmitter *_DIEventEmitter; - // - static const CKeyConv *DIKeyToNelKeyTab[NumKeys]; -private: - /// ctor - CDIKeyboard(CWinEventEmitter *we, HWND hwnd); - /** Convert a direct input scancode to a virtual key. Note that DirectInput scancodes do not always match system scan codes. - * Repeatable has a meaning only for extended keys - */ - TKey DIKeyToNelKey(uint diKey, bool &extKey, bool &repeatable); - /** This update virtual key state table. - * \param keyValue contains the value to send to a EventKeyDown or EventKeyUp message. - * \param charValue contains the value that must be used for Unicode conversion (which generate EventChar messages) - */ - void updateVKKeyState(uint diKey, bool pressed, TKey &keyValue, TKey &charValue); - // Use the given virtual key code and the current keyb state to produce Unicode - void sendUnicode(TKey vkey, uint dikey, CEventServer *server, bool pressed); - // Build a TKeyButton value from the state of shift, ctrl and alt - TKeyButton buildKeyButtonsFlags() const; - // Update the state of this object and send the appropriate message when a direct / input key has been pressed / released - void keyTriggered(bool pressed, uint key, CEventServer *server, uint32 date); - // The same as buildKeyButtonsFlags(), but the return is a TMouseButtonValue (with no mouse value setupped) - TMouseButton buildKeyboardButtonFlags() const; - // setup the state of the Ctrl, Alt and Shift key from the state in the _VKKeyState buffer - void updateCtrlAltShiftValues(); - /// Repeat the current key, and create events - void repeatKey(uint32 currentDate, CEventServer *server); - /// Build a date by using an event time stamp, or generate one if NULL - uint32 buildDateFromEvent(const IInputDeviceEvent *deviceEvent); - - ///\name From IInputDevice - //@{ - virtual void poll(CInputDeviceServer *dev); - virtual void submit(IInputDeviceEvent *deviceEvent, CEventServer *server); - virtual void transitionOccured(CEventServer *server, const IInputDeviceEvent *nextMessage); - //@} -}; - - -} // NLMISC - - -#endif // NL_OS_WINDOWS - -#endif // NL_DI_KEYBOARD_H - -/* End of di_keyboard.h */ diff --git a/code/nel/src/misc/di_mouse_device.cpp b/code/nel/src/misc/di_mouse_device.cpp deleted file mode 100644 index 273725c5c..000000000 --- a/code/nel/src/misc/di_mouse_device.cpp +++ /dev/null @@ -1,507 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" - -#include "di_mouse_device.h" -#include "nel/misc/game_device_events.h" -#include "nel/misc/win_event_emitter.h" - - -#ifdef NL_OS_WINDOWS - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -#ifdef NL_COMP_MINGW -# undef FIELD_OFFSET -# define FIELD_OFFSET(t,f) offsetof(t,f) -#endif - - -namespace NLMISC -{ - -//====================================================== -CDIMouse::CDIMouse() : _MessageMode(RawMode), - _MouseSpeed(1.0f), - _MouseAccel(10000), - _Mouse(NULL), - _XAcc(0), - _YAcc(0), - _XMousePos(0), - _YMousePos(0), - _LastMouseButtonClicked(-1), - _DoubleClickDelay(300), - _XFactor(1.f), - _YFactor(1.f), - OldDIXPos(0), - OldDIYPos(0), - OldDIZPos(0), - _FirstX(true), - _FirstY(true), - _SwapButton(false) - -{ - std::fill(_MouseButtons, _MouseButtons + MaxNumMouseButtons, false); - std::fill(_MouseAxisMode, _MouseAxisMode + NumMouseAxis, Raw); - _MouseFrame.setWH(0, 0, 640, 480); -} - -//====================================================== -CDIMouse::~CDIMouse() -{ - if (_Mouse) - { - _Mouse->Unacquire(); - _Mouse->Release(); - } -} - -//====================================================== -void CDIMouse::setMouseMode(TAxis axis, TAxisMode axisMode) -{ - nlassert(axisMode < AxisModeLast); - nlassert(axis < AxisLast); - _MouseAxisMode[axis] = axisMode; - clampMouseAxis(); -} - -//====================================================== -CDIMouse::TAxisMode CDIMouse::getMouseMode(TAxis axis) const -{ - nlassert((int)axis < (int)NumMouseAxis); - return _MouseAxisMode[axis]; -} - -//====================================================== -void CDIMouse::setMouseSpeed(float speed) -{ - nlassert(_MessageMode == NormalMode); - nlassert(speed > 0); - _MouseSpeed = speed; -} - -//====================================================== -void CDIMouse::setMouseAcceleration(uint accel) -{ - _MouseAccel = accel; -} - -//====================================================== -uint CDIMouse::getMouseAcceleration() const -{ - return _MouseAccel; -} - -//====================================================== -bool CDIMouse::setBufferSize(uint size) -{ - nlassert(size > 0); - nlassert(_Mouse); - _Mouse->Unacquire(); - DIPROPDWORD dipdw; - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = size; - HRESULT r = _Mouse->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ); - if (r != DI_OK) return false; - _MouseBufferSize = size; - return true; -} - -//====================================================== -uint CDIMouse::getBufferSize() const { return _MouseBufferSize; } - -//====================================================== -void CDIMouse::setMousePos(float x, float y) -{ - nlassert(_MessageMode == NormalMode); - _XMousePos = (sint64) ((double) x * ((sint64) 1 << 32)); - _YMousePos = (sint64) ((double) y * ((sint64) 1 << 32)); -} - -//====================================================== -CDIMouse *CDIMouse::createMouseDevice(IDirectInput8 *di8, HWND hwnd, CDIEventEmitter *diEventEmitter, bool hardware, CWinEventEmitter *we) throw(EDirectInput) -{ - std::auto_ptr mouse(new CDIMouse); - mouse->_DIEventEmitter = diEventEmitter; - mouse->_Hardware = hardware; - HRESULT result = di8->CreateDevice(GUID_SysMouse, &(mouse->_Mouse), NULL); - if (result != DI_OK) throw EDirectInputNoMouse(); - result = mouse->_Mouse->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | (!hardware ? DISCL_EXCLUSIVE:DISCL_NONEXCLUSIVE)); - if (result != DI_OK) throw EDirectInputCooperativeLevelFailed(); - mouse->_Mouse->SetDataFormat(&c_dfDIMouse2); - mouse->setBufferSize(64); - mouse->_WE = we; - mouse->setDoubleClickDelay(::GetDoubleClickTime()); - - /** we want an absolute mouse mode, so that, if the event buffer get full, we can retrieve the right position - */ - DIPROPDWORD prop; - prop.diph.dwSize = sizeof(DIPROPDWORD); - prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); - prop.diph.dwHow = DIPH_DEVICE; - prop.diph.dwObj = 0; - prop.dwData = DIPROPAXISMODE_ABS; - HRESULT r = mouse->_Mouse->SetProperty(DIPROP_AXISMODE, &prop.diph); - nlassert(r == DI_OK); // should always succeed... - // - mouse->_Mouse->Acquire(); - mouse->_hWnd = hwnd; - - // Enable win32 mouse message only if hardware mouse in normal mode - if (mouse->_WE) - mouse->_WE->enableMouseEvents(mouse->_Hardware && (mouse->_MessageMode == IMouseDevice::NormalMode)); - - mouse->_SwapButton = GetSystemMetrics(SM_SWAPBUTTON) != 0; - - return mouse.release(); -} - -//====================================================== -float CDIMouse::getMouseSpeed() const -{ - nlassert(_MessageMode == NormalMode); - return _MouseSpeed; -} - -//====================================================== -const CRect &CDIMouse::getMouseFrame() const -{ - nlassert(_MessageMode == NormalMode); - return _MouseFrame; -} - -//====================================================== -uint CDIMouse::getDoubleClickDelay() const { return _DoubleClickDelay; } - -//====================================================== -inline void CDIMouse::clampMouseAxis() -{ - if (_MouseAxisMode[XAxis] == Clamped) clamp(_XMousePos, (sint64) _MouseFrame.X << 32, (sint64) (_MouseFrame.X + _MouseFrame.Width - 1) << 32); - if (_MouseAxisMode[YAxis] == Clamped) clamp(_YMousePos, (sint64) _MouseFrame.Y << 32, (sint64) (_MouseFrame.X + _MouseFrame.Height - 1) << 32); -} - -//====================================================== -void CDIMouse::poll(CInputDeviceServer *dev) -{ - nlassert(_Mouse); - nlassert(_MouseBufferSize > 0); - static std::vector datas; - datas.resize(_MouseBufferSize); - DWORD numElements = _MouseBufferSize; - HRESULT result = _Mouse->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), &datas[0], &numElements, 0); - if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) - { - result = _Mouse->Acquire(); - HRESULT result = _Mouse->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), &datas[0], &numElements, 0); - if (result != DI_OK) return; - } - else if (result != DI_OK) return; - - if (::IsWindowEnabled(_hWnd) && ::IsWindowVisible(_hWnd)) - { - for(uint k = 0; k < numElements; ++k) - { - CDIEvent *die = new CDIEvent; - die->Emitter = this; - die->Datas = datas[k]; - dev->submitEvent(die); - } - } -} - - -//====================================================================== -TMouseButton CDIMouse::buildMouseButtonFlags() const -{ - if (_SwapButton) - return (TMouseButton) ( - _DIEventEmitter->buildKeyboardButtonFlags() - | (_MouseButtons[0] ? rightButton : 0) - | (_MouseButtons[1] ? leftButton : 0) - | (_MouseButtons[2] ? middleButton : 0) - ); - else - return (TMouseButton) ( - _DIEventEmitter->buildKeyboardButtonFlags() - | (_MouseButtons[0] ? leftButton : 0) - | (_MouseButtons[1] ? rightButton : 0) - | (_MouseButtons[2] ? middleButton : 0) - ); -} - -//====================================================== -TMouseButton CDIMouse::buildMouseSingleButtonFlags(uint button) -{ - static const TMouseButton mb[] = { leftButton, rightButton, middleButton }; - static const TMouseButton mbswap[] = { rightButton, leftButton, middleButton }; - nlassert(button < MaxNumMouseButtons); - if (_SwapButton) - return (TMouseButton) (_DIEventEmitter->buildKeyboardButtonFlags() | mbswap[button]); - else - return (TMouseButton) (_DIEventEmitter->buildKeyboardButtonFlags() | mb[button]); -} - -//====================================================== -void CDIMouse::onButtonClicked(uint button, CEventServer *server, uint32 date) -{ - // check for double click - if (_LastMouseButtonClicked == (sint) button) - { - if (date - _MouseButtonsLastClickDate < _DoubleClickDelay) - { - CEventMouseDblClk *emdc - = new CEventMouseDblClk((float) (_XMousePos >> 32), - (float) (_YMousePos >> 32), - buildMouseSingleButtonFlags(button), - _DIEventEmitter); - server->postEvent(emdc); - _LastMouseButtonClicked = -1; - } - else - { - _MouseButtonsLastClickDate = date; - } - } - else - { - _LastMouseButtonClicked = button; - _MouseButtonsLastClickDate = date; - } -} - -//====================================================== -void CDIMouse::processButton(uint button, bool pressed, CEventServer *server, uint32 date) -{ - updateMove(server); - float mx = (float) (_XFactor * (double) _XMousePos / ((double) 65536 * (double) 65536)); - float my = (float) (_YFactor * (double) _YMousePos / ((double) 65536 * (double) 65536)); - if (pressed) - { - CEventMouseDown *emd = - new CEventMouseDown(mx, my, buildMouseSingleButtonFlags(button), - _DIEventEmitter); - server->postEvent(emd); - } - else - { - CEventMouseUp *emu = - new CEventMouseUp(mx, my, buildMouseSingleButtonFlags(button), _DIEventEmitter); - server->postEvent(emu); - onButtonClicked(button, server, date); - } - _MouseButtons[button] = pressed; -} - -//====================================================== -void CDIMouse::submit(IInputDeviceEvent *deviceEvent, CEventServer *server) -{ - if (!_Hardware || (_MessageMode == RawMode)) - { - CDIEvent *die = safe_cast(deviceEvent); - bool pressed; - switch(die->Datas.dwOfs) - { - case DIMOFS_X: - { - if (!_FirstX) - { - sint dep = (sint32) die->Datas.dwData - OldDIXPos; - - // Acceleration - if (_MouseAccel) - { - sint accelFactor = abs (dep) / (sint)_MouseAccel; - dep <<= accelFactor; - } - - _XAcc += dep; - } - else - { - _FirstX = false; - } - OldDIXPos = (sint32) die->Datas.dwData; - } - break; - case DIMOFS_Y: - { - if (!_FirstY) - { - sint dep = (sint32) die->Datas.dwData - OldDIYPos; - - // Acceleration - if (_MouseAccel) - { - sint accelFactor = abs (dep) / (sint)_MouseAccel; - dep <<= accelFactor; - } - - _YAcc -= dep; - } - else - { - _FirstY = false; - } - OldDIYPos = (sint32) die->Datas.dwData; - } - break; - case DIMOFS_Z: - { - updateMove(server); - sint dep = die->Datas.dwData - OldDIZPos; - OldDIZPos = (sint32) die->Datas.dwData; - CEventMouseWheel *emw = - new CEventMouseWheel((float) (_XMousePos >> 32), - (float) (_XMousePos >> 32), - buildMouseButtonFlags(), - dep > 0, - _DIEventEmitter); - server->postEvent(emw); - } - break; - case DIMOFS_BUTTON0: /* left button */ - pressed = (die->Datas.dwData & 0x80) != 0; - processButton(0, pressed, server, die->Datas.dwTimeStamp); - break; - case DIMOFS_BUTTON1: /* right button */ - pressed = (die->Datas.dwData & 0x80) != 0; - processButton(1, pressed, server, die->Datas.dwTimeStamp); - break; - case DIMOFS_BUTTON2: /* middle button */ - pressed = (die->Datas.dwData & 0x80) != 0; - processButton(2, pressed, server, die->Datas.dwTimeStamp); - break; - default: - return; - break; - } - } -} - -//====================================================== -void CDIMouse::updateMove(CEventServer *server) -{ - if (_XAcc != 0 || _YAcc != 0) - { - if (_MessageMode == NormalMode) - { - _XMousePos += (sint64) ((double) _MouseSpeed * (sint64) _XAcc * ((sint64) 1 << 32)); - _YMousePos += (sint64) ((double) _MouseSpeed * (sint64) _YAcc * ((sint64) 1 << 32)); - clampMouseAxis(); - CEventMouseMove *emm = new CEventMouseMove((float) (_XFactor * (double) _XMousePos / ((double) 65536 * (double) 65536)), (float) (_YFactor * (double) _YMousePos / ((double) 65536 * (double) 65536)), buildMouseButtonFlags(), _DIEventEmitter); - server->postEvent(emm); - } - else - { - CGDMouseMove *emm = new CGDMouseMove(_DIEventEmitter, this, _XAcc, _YAcc); - server->postEvent(emm); - } - _XAcc = _YAcc = 0; - } -} - - -//====================================================== -void CDIMouse::convertStdMouseMoveInMickeys(float &dx, float &dy) const -{ - // get in same scale as _XAcc and _YAcc - double xacc= ((double)dx/_XFactor) / _MouseSpeed; - double yacc= ((double)dy/_YFactor) / _MouseSpeed; - - dx= float(xacc); - dy =float(yacc); -} - - -//====================================================== -void CDIMouse::transitionOccured(CEventServer *server, const IInputDeviceEvent *) -{ - updateMove(server); -} - -//====================================================== -void CDIMouse::setButton(uint button, bool pushed) -{ - nlassert(button < MaxNumMouseButtons); - _MouseButtons[button] = pushed; -} - -//====================================================== -bool CDIMouse::getButton(uint button) const -{ - nlassert(button < MaxNumMouseButtons); - return _MouseButtons[button]; -} - -//====================================================== -void CDIMouse::setDoubleClickDelay(uint ms) -{ - nlassert(ms > 0); - _DoubleClickDelay = ms; -} - -//====================================================== -void CDIMouse::setMouseFrame(const CRect &rect) -{ - nlassert(_MessageMode == NormalMode); - _MouseFrame = rect; -} - -//====================================================== -void CDIMouse::setMessagesMode(TMessageMode mode) -{ - nlassert(mode < MessageModeLast); - _MessageMode = mode; - _FirstX = _FirstY = true; - - // Enable win32 mouse message only if hardware mouse in normal mode - if (_WE) - _WE->enableMouseEvents(_Hardware && (_MessageMode == NormalMode)); -} - - -} // NLMISC - -#endif // NL_OS_WINDOWS - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/nel/src/misc/di_mouse_device.h b/code/nel/src/misc/di_mouse_device.h deleted file mode 100644 index aab678ffc..000000000 --- a/code/nel/src/misc/di_mouse_device.h +++ /dev/null @@ -1,167 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_DI_MOUSE_DEVICE_H -#define NL_DI_MOUSE_DEVICE_H - -#include "nel/misc/types_nl.h" - -#ifdef NL_OS_WINDOWS - - -#include "nel/misc/rect.h" -#include "nel/misc/di_event_emitter.h" -#include "nel/misc/input_device_server.h" -#include "nel/misc/mouse_device.h" -#include - - -namespace NLMISC -{ - - -// -struct EDirectInputNoMouse : public EDirectInput -{ - EDirectInputNoMouse() : EDirectInput("No mouse found") {} -}; - - -class CDXEventEmitter; - - -/** - * Direct Input implementation of a mouse - * \see CDIEventEmitter - * \author Nicolas Vizerie - * \author Nevrax France - * \date 2002 - */ -class CDIMouse : public IMouseDevice -{ -public: - enum { MaxNumMouseButtons = 3, NumMouseAxis = 3}; -public: - ///\name Object - //@{ - virtual ~CDIMouse(); - /** Create a mouse device from a valid DirectInput8 pointer. This must then be deleted by the caller. - * \return the interface or throw an exception if the creation failed - */ - static CDIMouse *createMouseDevice(IDirectInput8 *di8, HWND hwnd, CDIEventEmitter *diEventEmitter, bool hardware, class CWinEventEmitter *we) throw(EDirectInput); - //@} - - ///\name Mouse params, inherited from IMouseDevice - //@{ - void setMessagesMode(TMessageMode mode); - TMessageMode getMessagesMode() const { return _MessageMode; } - void setMouseMode(TAxis axis, TAxisMode axisMode); - TAxisMode getMouseMode(TAxis axis) const; - void setMouseSpeed(float speed); - float getMouseSpeed() const; - void setMouseAcceleration(uint speed); - uint getMouseAcceleration() const; - void setMouseFrame(const CRect &rect); - const CRect &getMouseFrame() const; - void setDoubleClickDelay(uint ms); - uint getDoubleClickDelay() const; - void setMousePos(float x, float y); - void setFactors(float xFactor, float yFactor) - { - nlassert(_MessageMode == NormalMode); - _XFactor = xFactor; - _YFactor = yFactor; - } - float getXFactor() const { nlassert(_MessageMode == NormalMode); return _XFactor; } - float getYFactor() const { nlassert(_MessageMode == NormalMode); return _YFactor; } - void convertStdMouseMoveInMickeys(float &dx, float &dy) const; - //@} - - ///\name From IInputDevice - //@{ - - virtual bool setBufferSize(uint size); - virtual uint getBufferSize() const; - //@} - - ///\name From IInputDevice - //@{ - void setButton(uint button, bool pushed); - bool getButton(uint button) const; - //@} - -////////////////////////////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////////////////////////////// - -private: - LPDIRECTINPUTDEVICE8 _Mouse; - // - bool _Hardware; - // - TMessageMode _MessageMode; - // - TAxisMode _MouseAxisMode[NumMouseAxis]; - sint64 _XMousePos, _YMousePos; // position encoded in fixed point 32 : 32. This allow wrapping and no loss of precision, when not in clamped mode - // NB: this is sint64 because of max range reached with 16:16 when looping around x with great mouse speed - bool _FirstX, _FirstY; - float _MouseSpeed; - uint _MouseAccel; - CRect _MouseFrame; - // - bool _MouseButtons[MaxNumMouseButtons]; - uint32 _MouseButtonsLastClickDate; - sint _LastMouseButtonClicked; - uint _DoubleClickDelay; - uint _MouseBufferSize; - HWND _hWnd; - // - sint32 OldDIXPos, OldDIYPos, OldDIZPos; // old positions reported by direct input - sint _XAcc, _YAcc; // accumulate move (needed because they are generated on a single axis for each DI event) - float _XFactor, _YFactor; - // - CDIEventEmitter *_DIEventEmitter; - // The windows emitter to enable / disble win32 mouse messages - NLMISC::CRefPtr _WE; - // Does the button left and right are swapped ? - bool _SwapButton; -private: - /// ctor - CDIMouse(); - /// Clamp the mouse axis that need to be. - void clampMouseAxis(); - /// Sum the mouse move and produce an event - void updateMove(CEventServer *server); - void processButton(uint button, bool pressed, CEventServer *server, uint32 date); - TMouseButton buildMouseButtonFlags() const; - TMouseButton buildMouseSingleButtonFlags(uint button); - void onButtonClicked(uint button, CEventServer *server, uint32 date); - ///\name From IInputDevice - //@{ - virtual void poll(CInputDeviceServer *dev); - virtual void submit(IInputDeviceEvent *deviceEvent, CEventServer *server); - virtual void transitionOccured(CEventServer *server, const IInputDeviceEvent *nextMessage); - //@} -}; - - -} // NL3D - - -#endif // NL_OS_WINDOWS - -#endif // NL_DI_MOUSE_H - -/* End of di_mouse.h */ diff --git a/code/nel/src/misc/event_emitter_multi.cpp b/code/nel/src/misc/event_emitter_multi.cpp index 52bc235cd..45559ebc4 100644 --- a/code/nel/src/misc/event_emitter_multi.cpp +++ b/code/nel/src/misc/event_emitter_multi.cpp @@ -84,11 +84,6 @@ void CEventEmitterMulti::submitEvents(CEventServer &server, bool allWindows) } } -///============================================================ -void CEventEmitterMulti::emulateMouseRawMode(bool enable) -{ -} - ///============================================================ IEventEmitter *CEventEmitterMulti::getEmitter(uint index) { diff --git a/code/nel/src/misc/game_device.cpp b/code/nel/src/misc/game_device.cpp deleted file mode 100644 index 2ba49367f..000000000 --- a/code/nel/src/misc/game_device.cpp +++ /dev/null @@ -1,28 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" -#include "nel/misc/game_device.h" - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC { - - - -} // NLMISC diff --git a/code/nel/src/misc/game_device_events.cpp b/code/nel/src/misc/game_device_events.cpp deleted file mode 100644 index bf64a1c4b..000000000 --- a/code/nel/src/misc/game_device_events.cpp +++ /dev/null @@ -1,33 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" -#include "nel/misc/game_device_events.h" - - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ - -void dummyToAvoidStupidCompilerWarning_game_device_events_cpp() -{ - -} - -} // NLMISC diff --git a/code/nel/src/misc/input_device.cpp b/code/nel/src/misc/input_device.cpp deleted file mode 100644 index 3825935a6..000000000 --- a/code/nel/src/misc/input_device.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" -#include "nel/misc/input_device.h" - -// remove stupid VC6 warnings -void foo_input_device_cpp() {} - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ - - -} // NLMISC diff --git a/code/nel/src/misc/input_device_server.cpp b/code/nel/src/misc/input_device_server.cpp deleted file mode 100644 index 253b68e71..000000000 --- a/code/nel/src/misc/input_device_server.cpp +++ /dev/null @@ -1,109 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" - -#include "nel/misc/input_device_server.h" -#include "nel/misc/input_device.h" -#include "nel/misc/debug.h" - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NLMISC -{ -//======================================================================= -void CInputDeviceServer::registerDevice(IInputDevice *device) -{ - nlassert(!isDevice(device)); - _Devices.push_back(device); -} - -//======================================================================= -void CInputDeviceServer::removeDevice(IInputDevice *device) -{ - TDeviceCont::iterator it = std::find(_Devices.begin(), _Devices.end(), device); - nlassert(it != _Devices.end()); - _Devices.erase(it); -} - -//======================================================================= -bool CInputDeviceServer::isDevice(IInputDevice *device) const -{ - TDeviceCont::const_iterator it = std::find(_Devices.begin(), _Devices.end(), device); - return it != _Devices.end(); -} - -//======================================================================= -// Predicate to compare vents dates -struct CInputDeviceEventLess -{ - bool operator()(const IInputDeviceEvent *lhs, const IInputDeviceEvent *rhs) const - { - return *lhs < *rhs; - } -}; - -//======================================================================= -void CInputDeviceServer::poll(CEventServer *server) -{ - nlassert(_Events.empty()); - TDeviceCont::iterator deviceIt; - for (deviceIt = _Devices.begin(); deviceIt != _Devices.end(); ++deviceIt) - { - (*deviceIt)->begin(server); - (*deviceIt)->poll(this); - } - // Sort the messages to get the right dates. - std::sort(_Events.begin(), _Events.end(), CInputDeviceEventLess()); - // submit the result to the server - IInputDevice *lastVisitedDevice = NULL; - TEventCont::iterator eventIt; - for (eventIt = _Events.begin(); eventIt != _Events.end(); ++eventIt) - { - // see if this message is from a previous device then the last we visited. - if (lastVisitedDevice && (*eventIt)->Emitter != lastVisitedDevice) - { - // yes, tells that a transition occured - lastVisitedDevice->transitionOccured(server, *eventIt); - lastVisitedDevice = (*eventIt)->Emitter; - } - nlassert((*eventIt)->Emitter != NULL); - (*eventIt)->Emitter->submit(*eventIt, server); - } - // - for (deviceIt = _Devices.begin(); deviceIt != _Devices.end(); ++deviceIt) - { - (*deviceIt)->transitionOccured(server, NULL); - } - // delete the messages - for (eventIt = _Events.begin(); eventIt != _Events.end(); ++eventIt) - { - delete *eventIt; - } - // - _Events.clear(); -} - -//======================================================================= -void CInputDeviceServer::submitEvent(IInputDeviceEvent *deviceEvent) -{ - _Events.push_back(deviceEvent); -} - - -} // NLMISC diff --git a/code/nel/src/misc/keyboard_device.cpp b/code/nel/src/misc/keyboard_device.cpp deleted file mode 100644 index 4c7f353bc..000000000 --- a/code/nel/src/misc/keyboard_device.cpp +++ /dev/null @@ -1,36 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "stdmisc.h" - -//#include "nel/3d/u_keyboard_device.h" - -#ifdef DEBUG_NEW - #define new DEBUG_NEW -#endif - -namespace NL3D { - - -/* - * Constructor - */ -/*UKeyboardDevice::UKeyboardDevice() -{ -}*/ - - -} // NL3D diff --git a/code/nel/src/misc/win_event_emitter.cpp b/code/nel/src/misc/win_event_emitter.cpp index 3c74d9241..01da89564 100644 --- a/code/nel/src/misc/win_event_emitter.cpp +++ b/code/nel/src/misc/win_event_emitter.cpp @@ -57,14 +57,6 @@ void CWinEventEmitter::submitEvents(CEventServer & server, bool allWindows) _InternalServer.pump (allWindows); } -/*------------------------------------------------------------------*\ - emulateMouseRawMode() -\*------------------------------------------------------------------*/ -void CWinEventEmitter::emulateMouseRawMode(bool enable) -{ - nlerror("no raw mode emulation on windows, the CDIMouse has a real raw mode"); -} - /*------------------------------------------------------------------*\ processMessage() \*------------------------------------------------------------------*/ @@ -320,7 +312,7 @@ bool CWinEventEmitter::processMessage (HWND hWnd, uint32 msg, WPARAM wParam, LPA case WM_INPUTLANGCHANGE: if ( _IMEEventsEnabled ) { - // wParam = Specifies the character set of the new locale. + // wParam = Specifies the character set of the new locale. // lParam = Input locale identifier. server->postEvent( new CEventIME( msg, (uint32)wParam, (uint32)lParam, this ) ); return true; // trap message diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/graphics_viewport.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/graphics_viewport.h index 0c01fa1ad..8c439f601 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/graphics_viewport.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/graphics_viewport.h @@ -75,7 +75,6 @@ private Q_SLOTS: void setBackgroundColor(); void submitEvents(NLMISC::CEventServer &server, bool allWindows) { } - void emulateMouseRawMode(bool) { } protected: virtual void resizeEvent(QResizeEvent *resizeEvent); diff --git a/code/ryzom/client/src/client_cfg.cpp b/code/ryzom/client/src/client_cfg.cpp index a42c7988b..1f42ad360 100644 --- a/code/ryzom/client/src/client_cfg.cpp +++ b/code/ryzom/client/src/client_cfg.cpp @@ -349,13 +349,6 @@ CClientConfig::CClientConfig() ForceDeltaTime = 0; // Default ForceDeltaTime, disabled by default -#ifdef NL_OS_WINDOWS - DisableDirectInput = false; // Default DisableDirectInput -#else - DisableDirectInput = true; // no direct input on linux -#endif - - DisableDirectInputKeyboard = true; // Default DisableDirectInput fort he keyboard only HardwareCursor = true; // Default HardwareCursor HardwareCursorScale = 0.85f; CursorSpeed = 1.f; // Default CursorSpeed @@ -857,8 +850,6 @@ void CClientConfig::setValues() //////////// // INPUTS // - READ_BOOL_FV(DisableDirectInput) - READ_BOOL_FV(DisableDirectInputKeyboard) READ_BOOL_FV(HardwareCursor) READ_FLOAT_FV(HardwareCursorScale) READ_FLOAT_FV(CursorSpeed) @@ -1969,16 +1960,16 @@ void CClientConfig::init(const string &configFileName) size_t endOfLine = contentUtf8.find("\n", pos); contentUtf8.erase(pos, (endOfLine - pos) + 1); } - + // get current location of the root config file (client_default.cfg) std::string defaultConfigLocation; if(!getDefaultConfigLocation(defaultConfigLocation)) nlerror("cannot find client_default.cfg"); - + // and store it in the RootConfigFilename value in the very first line - contentUtf8.insert(0, std::string("RootConfigFilename = \"") + + contentUtf8.insert(0, std::string("RootConfigFilename = \"") + defaultConfigLocation + "\";\n"); - + // save the updated config file NLMISC::COFile configFile(configFileName, false, true, false); configFile.serialBuffer((uint8*)contentUtf8.c_str(), (uint)contentUtf8.size()); @@ -2206,13 +2197,13 @@ ucstring CClientConfig::buildLoadingString( const ucstring& ucstr ) const } // *************************************************************************** -bool CClientConfig::getDefaultConfigLocation(std::string& p_name) const +bool CClientConfig::getDefaultConfigLocation(std::string& p_name) const { std::string defaultConfigFileName = "client_default.cfg"; std::string defaultConfigPath; - + p_name.clear(); - + #ifdef NL_OS_MAC // on mac, client_default.cfg should be searched in .app/Contents/Resources/ defaultConfigPath = CPath::standardizePath(getAppBundlePath() + "/Contents/Resources/"); diff --git a/code/ryzom/client/src/client_cfg.h b/code/ryzom/client/src/client_cfg.h index 44ddf3891..2b2b47c23 100644 --- a/code/ryzom/client/src/client_cfg.h +++ b/code/ryzom/client/src/client_cfg.h @@ -78,7 +78,7 @@ struct CClientConfig sint SelectCharacter; /// Selected slot in select char interface uint8 SelectedSlot; - + /// Textures for interface login std::vector TexturesLoginInterface; std::vector TexturesLoginInterfaceDXTC; @@ -190,8 +190,6 @@ struct CClientConfig /// \name Inputs /// Use a hardware cursor - bool DisableDirectInput; - bool DisableDirectInputKeyboard; bool HardwareCursor; float HardwareCursorScale; // scale for hardware cursor bitmap (in ]0, 1]) float CursorSpeed; diff --git a/code/ryzom/client/src/connection.cpp b/code/ryzom/client/src/connection.cpp index 92b3acbe8..777b6a29c 100644 --- a/code/ryzom/client/src/connection.cpp +++ b/code/ryzom/client/src/connection.cpp @@ -116,6 +116,8 @@ extern void saveMovieShooting(); extern void displaySpecialTextProgress(const char *text); extern bool InitMouseWithCursor(bool hardware); +extern bool SetMousePosFirstTime; + ///////////// // Globals // initialization occurs in the function : connection ///////////// @@ -544,6 +546,7 @@ bool reconnection() if (ClientCfg.SelectCharacter == -1) { // Re-initialise the mouse (will be now in hardware mode, if required) + SetMousePosFirstTime = true; InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup // no ui init if character selection is automatic diff --git a/code/ryzom/client/src/events_listener.cpp b/code/ryzom/client/src/events_listener.cpp index 1d05f8a4e..a35fdbcb7 100644 --- a/code/ryzom/client/src/events_listener.cpp +++ b/code/ryzom/client/src/events_listener.cpp @@ -21,7 +21,6 @@ #include "events_listener.h" #include "nel/misc/events.h" -#include "nel/misc/game_device_events.h" #include "nel/misc/event_server.h" #include "release.h" #include "actions.h" @@ -29,11 +28,13 @@ #include "time_client.h" #include "input.h" #include "interface_v3/interface_manager.h" +#include "global.h" using namespace NLMISC; extern CActionsManager Actions; // Actions Manager. +extern bool MouseFreeLook; //--------------------------------------------------- // CEventsListener : @@ -82,7 +83,6 @@ CEventsListener::~CEventsListener() //--------------------------------------------------- void CEventsListener::addToServer(CEventServer& server) { - server.addListener(EventGDMouseMove, this); server.addListener(EventMouseMoveId, this); server.addListener(EventMouseDownId, this); server.addListener(EventMouseUpId, this); @@ -101,7 +101,6 @@ void CEventsListener::addToServer(CEventServer& server) //--------------------------------------------------- void CEventsListener::removeFromServer (CEventServer& server) { - server.removeListener(EventGDMouseMove, this); server.removeListener(EventMouseMoveId, this); server.removeListener(EventMouseDownId, this); server.removeListener(EventMouseUpId, this); @@ -113,6 +112,12 @@ void CEventsListener::removeFromServer (CEventServer& server) server.removeListener(EventSetFocusId, this); }// removeFromServer // +static bool s_MouseFreeLookReady = false; +static sint s_MouseFreeLookLastX; +static sint s_MouseFreeLookLastY; +static sint s_MouseFreeLookFrameX = 0; +static sint s_MouseFreeLookFrameY = 0; +static bool s_MouseFreeLookWaitCenter; //--------------------------------------------------- // operator() : @@ -148,20 +153,61 @@ void CEventsListener::operator()(const CEvent& event) { CAHManager::getInstance()->runActionHandler("enter_modal", NULL, "group=ui:interface:quit_dialog"); } - // Event from the Mouse (ANGLE) - if(event == EventGDMouseMove) - { - CGDMouseMove* mouseEvent=(CGDMouseMove*)&event; - // Mouse acceleration - sint dX = mouseEvent->X; - sint dY = ClientCfg.FreeLookInverted ? -mouseEvent->Y : mouseEvent->Y; - updateFreeLookPos((float) dX, (float) dY); - } // Event from the Mouse (MOVE) else if(event == EventMouseMoveId) { CEventMouseMove* mouseEvent=(CEventMouseMove*)&event; - updateCursorPos(mouseEvent->X, mouseEvent->Y); + if (!MouseFreeLook) + { + updateCursorPos(mouseEvent->X, mouseEvent->Y); + s_MouseFreeLookReady = false; + } + else + { + // Get in pixel space, centered + uint32 drW, drH; + Driver->getWindowSize(drW, drH); + float fX = mouseEvent->X; // from 0 to 1.0 + float fY = (ClientCfg.FreeLookInverted ? -mouseEvent->Y : mouseEvent->Y); + sint scX = (sint32)(fX * (float)drW) - ((sint32)drW >> 1); // in pixels, centered + sint scY = (sint32)(fY * (float)drH) - ((sint32)drH >> 1); + if (!s_MouseFreeLookReady) + { + float pfX = _MouseX; + float pfY = (ClientCfg.FreeLookInverted ? -_MouseY : _MouseY); + sint pscX = (sint32)(pfX * (float)drW) - ((sint32)drW >> 1); // in pixels, centered + sint pscY = (sint32)(pfY * (float)drH) - ((sint32)drH >> 1); + s_MouseFreeLookReady = true; + s_MouseFreeLookLastX = pscX; + s_MouseFreeLookLastY = pscY; + s_MouseFreeLookWaitCenter = false; + } + if (s_MouseFreeLookWaitCenter && scX == 0 && scY == 0) + { + // Centered, ignore + s_MouseFreeLookLastX = 0; + s_MouseFreeLookLastY = 0; + } + else + { + // Get delta since last center + sint scXd = scX - s_MouseFreeLookLastX; + sint scYd = scY - s_MouseFreeLookLastY; + s_MouseFreeLookLastX = scX; + s_MouseFreeLookLastY = scY; + + s_MouseFreeLookFrameX += scXd; + s_MouseFreeLookFrameY += scYd; + // updateFreeLookPos is called in updateMouseSmoothing per frame + + // Center cursor + if (abs(scX) > (drW >> 3) || abs(scY) > (drH >> 3)) + { + s_MouseFreeLookWaitCenter = true; + Driver->setMousePos(0.5f, 0.5f); + } + } + } } // Event from the Mouse (DOWN BUTTONS) else if(event == EventMouseDownId) @@ -233,16 +279,9 @@ void CEventsListener::updateMouseSmoothing() { if (_LastFreeLookUpdateDate != TimeInSec) { - if (ClientCfg.FreeLookSmoothingPeriod != 0.f && _MouseSmoothingOn) - { - // free look hasn't been updated that frame because there was no - // mouse move msg. - // mouse pos must be updated however because of smoothing - updateFreeLookPos(0, 0); - - - - } + updateFreeLookPos((float)s_MouseFreeLookFrameX, (float)s_MouseFreeLookFrameY); + s_MouseFreeLookFrameX = 0; + s_MouseFreeLookFrameY = 0; } } @@ -267,7 +306,6 @@ void CEventsListener::enableMouseSmoothing(bool on) // *************************************************************** void CEventsListener::updateFreeLookPos(float x, float y) { - if (ClientCfg.FreeLookSmoothingPeriod == 0 || !_MouseSmoothingOn) { _MouseDeltaAX = x * ClientCfg.FreeLookSpeed; diff --git a/code/ryzom/client/src/init.cpp b/code/ryzom/client/src/init.cpp index 809232983..e985c958f 100644 --- a/code/ryzom/client/src/init.cpp +++ b/code/ryzom/client/src/init.cpp @@ -1069,34 +1069,6 @@ void prelogInit() FPU_CHECKER_ONCE - // Test mouse & keyboard low-level mode, if DisableDirectInput not set. - // In case of failure, exit the client. - // In case of success, set it back to normal mode, to provide for the user - // the ability to manually set the firewall's permissions when the client connects. - // The low-level mode will actually be set when "launching" (after loading). - if (!ClientCfg.DisableDirectInput) - { - // Test mouse and set back to normal mode - if (!Driver->enableLowLevelMouse (true, ClientCfg.HardwareCursor)) - { - ExitClientError (CI18N::get ("can_t_initialise_the_mouse").toUtf8 ().c_str ()); - // ExitClientError() call exit() so the code after is never called - return; - } - Driver->enableLowLevelMouse (false, ClientCfg.HardwareCursor); - - // Test keyboard and set back to normal mode - // NB : keyboard will be initialized later now - /*if (!Driver->enableLowLevelKeyboard (true)) - { - ExitClientError (CI18N::get ("can_t_initialise_the_keyboard").toUtf8 ().c_str ()); - // ExitClientError() call exit() so the code after is never called - return; - } - Driver->enableLowLevelKeyboard (false); - */ - } - // Set the monitor color properties CMonitorColorProperties monitorColor; for ( uint i=0; i<3; i++) diff --git a/code/ryzom/client/src/init_main_loop.cpp b/code/ryzom/client/src/init_main_loop.cpp index b251689ea..c0da76a32 100644 --- a/code/ryzom/client/src/init_main_loop.cpp +++ b/code/ryzom/client/src/init_main_loop.cpp @@ -125,6 +125,8 @@ namespace R2 extern bool ReloadUIFlag; } +extern bool SetMousePosFirstTime; + extern EGSPD::CSeason::TSeason ManualSeasonValue; UTextureFile *LoadingBitmap = NULL; UTextureFile *LoadingBitmapFull = NULL; @@ -1253,6 +1255,7 @@ void initMainLoop() // NLMEMORY::CheckHeap (true); // Re-initialise the mouse (will be now in hardware mode, if required) + SetMousePosFirstTime = true; InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup // Re-initialise the keyboard, now in low-level mode, if required diff --git a/code/ryzom/client/src/input.cpp b/code/ryzom/client/src/input.cpp index eff4e2bc9..888d202bd 100644 --- a/code/ryzom/client/src/input.cpp +++ b/code/ryzom/client/src/input.cpp @@ -30,7 +30,6 @@ // 3D #include "nel/3d/u_driver.h" // Misc -#include "nel/misc/mouse_device.h" #include "nel/misc/mouse_smoother.h" #include "nel/misc/system_utils.h" // Game Share @@ -54,7 +53,6 @@ extern CActionsManager Actions; // Actions Manager. //////////// // GLOBAL // //////////// -IMouseDevice *MouseDevice = NULL; bool MouseHardware = false; bool MouseFreeLook = false; float MouseCursorSpeed = 1.f; @@ -81,93 +79,40 @@ bool InitMouseWithCursor (bool hardware) { Driver->showCursor(false); - // First init ? - if (MouseDevice) - { - // No.. change soft to hard or hard to soft ? - if (hardware ^ MouseHardware) - { - // Ok, reinit the mouse - Driver->enableLowLevelMouse (false, false); - MouseDevice = NULL; - MouseHardware = false; - } - } - // Get the new mouse state MouseHardware = hardware; CViewPointer::setHWMouse( hardware ); - // Reinit ? - if (MouseDevice == NULL) + // Update mouse information + UpdateMouse (); + + if (InitMouseFirstTime) { - if (!ClientCfg.DisableDirectInput) + InitMouseFirstTime = false; + } + else + { + if (!MouseFreeLook) { - // mouse capture not taken in account for hardware mouse - MouseDevice = Driver->enableLowLevelMouse(true, hardware); - if (!MouseDevice) - return false; - } - - // Update mouse information - UpdateMouse (); - - if (InitMouseFirstTime) - { - InitMouseFirstTime = false; - } - else - { - if (!MouseFreeLook) + // Get the current mouse position + CInterfaceManager *pIm = CInterfaceManager::getInstance(); + CViewPointer *vp = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() ); + Driver->showCursor(hardware); + if (vp) { - // Get the current mouse position - if (hardware) + float x = (float) vp->getX(); + float y = (float) vp->getY(); + // First, hide the hardware mouse + uint width = Driver->getWindowWidth(); + uint height = Driver->getWindowHeight(); + if (SetMousePosFirstTime) { - Driver->showCursor(true); - - CViewPointer *pointer = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() ); - if (pointer) - { - float x = (float)pointer->getX()/(float)Driver->getWindowWidth(); - float y = (float)pointer->getY()/(float)Driver->getWindowHeight(); - - if (SetMousePosFirstTime) - { - SetMousePosFirstTime = false; - } - else - { - Driver->setMousePos(x, y); - nlwarning("mouse pos %f,%f", x, y); - } - - } - } - else - { - CInterfaceManager *pIm = CInterfaceManager::getInstance(); - CViewPointer *vp = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() ); - Driver->showCursor(false); SetMousePosFirstTime = false; - if (vp) - { - float x = (float) vp->getX(); - float y = (float) vp->getY(); - // First, hide the hardware mouse - if (MouseDevice) - { - MouseDevice->setMousePos(x, y); - } - else - { - uint width = Driver->getWindowWidth(); - uint height = Driver->getWindowHeight(); - if (width != 0 && height != 0) - { - Driver->setMousePos(x / width, y / height); - } - } - } + } + else if (width != 0 && height != 0) + { + nlwarning("mouse pos %u, %u", x, y); + Driver->setMousePos(x / width, y / height); } } } @@ -187,45 +132,6 @@ bool IsMouseCursorHardware () // Set the mouse mode. Call this method once per frame to update window size void UpdateMouse () { - // Freelook ? - if (MouseFreeLook) - { - // Raw mode - if (MouseDevice) - { - MouseDevice->setMessagesMode(IMouseDevice::RawMode); - MouseDevice->setMouseAcceleration(ClientCfg.FreeLookAcceleration); - } - else - { - // no mouse device implementation on X11 and Cocoa, emulate raw mode - Driver->emulateMouseRawMode(true); - } - } - else - { - // Set the mouse properties - if (MouseDevice) - { - // Get the driver size - uint32 width, height; - Driver->getWindowSize(width, height); - - MouseDevice->setMessagesMode(IMouseDevice::NormalMode); - MouseDevice->setMouseMode(IMouseDevice::XAxis, IMouseDevice::Clamped); - MouseDevice->setMouseMode(IMouseDevice::YAxis, IMouseDevice::Clamped); - CRect window (0, 0, width, height); - MouseDevice->setMouseFrame(window); - MouseDevice->setFactors(1.f/std::max((float)width, 1.0f), 1.f/std::max((float)height, 1.0f)); - MouseDevice->setMouseSpeed(MouseCursorSpeed); - MouseDevice->setMouseAcceleration(MouseCursorAcceleration); - } - else - { - // no mouse device implementation on X11 and Cocoa, emulate raw mode - Driver->emulateMouseRawMode(false); - } - } if (!Driver->isSystemCursorCaptured()) { DownMouseButtons = 0; @@ -303,19 +209,7 @@ void SetMouseCursor (bool updatePos) if (updatePos) { - if (MouseDevice) - { - MouseDevice->setMousePos((float)ix, (float)iy); - } - else - { - Driver->setMousePos(x, y); - } - - if (MouseHardware) - { - Driver->setMousePos(x, y); - } + Driver->setMousePos(x, y); } // Update the interface pointer @@ -404,25 +298,18 @@ CNiceInputAuto::CNiceInputAuto() { if (_Count == 0) { - - Driver->enableLowLevelMouse(false, false); // but ignore direct input (win 32 msg only) - - Driver->setCursor("curs_default.tga", CRGBA::White, 0, 0x15, 0x18); Driver->showCursor(true); // keep cursor visible in windowed mode - MouseDevice = NULL; - Driver->enableLowLevelKeyboard (false); } - ++ _Count; + ++_Count; } CNiceInputAuto::~CNiceInputAuto() { - -- _Count; + --_Count; nlassert(_Count >= 0); if (_Count == 0) { - InitMouseWithCursor (ClientCfg.HardwareCursor); - Driver->enableLowLevelKeyboard (!ClientCfg.DisableDirectInputKeyboard); // the return value has already been tested at startup + InitMouseWithCursor(ClientCfg.HardwareCursor); } } diff --git a/code/ryzom/client/src/interface_v3/input_handler_manager.cpp b/code/ryzom/client/src/interface_v3/input_handler_manager.cpp index 62eac876c..48582652a 100644 --- a/code/ryzom/client/src/interface_v3/input_handler_manager.cpp +++ b/code/ryzom/client/src/interface_v3/input_handler_manager.cpp @@ -20,7 +20,6 @@ #include "nel/misc/i_xml.h" #include "nel/misc/file.h" -#include "nel/misc/game_device_events.h" #include "nel/misc/xml_auto_ptr.h" @@ -92,7 +91,6 @@ void CInputHandlerManager::addToServer(NLMISC::CEventServer * server) _EventServer = server; // System - server->addListener(EventGDMouseMove, this); server->addListener(EventDestroyWindowId, this); server->addListener(EventCloseWindowId, this); server->addListener(EventSetFocusId, this); @@ -117,7 +115,6 @@ void CInputHandlerManager::addToServer(NLMISC::CEventServer * server) void CInputHandlerManager::release() { // System - _EventServer->removeListener(EventGDMouseMove, this); _EventServer->removeListener(EventDestroyWindowId, this); _EventServer->removeListener(EventCloseWindowId, this); _EventServer->removeListener(EventSetFocusId, this); @@ -304,7 +301,7 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event) handled |= R2::getEditor().handleEvent(eventDesc); } } - handled |= inputHandler.handleMouseButtonDownEvent( event ); + handled |= inputHandler.handleMouseButtonDownEvent( event ); } // button up ? else if (event==EventMouseUpId) diff --git a/code/ryzom/client/src/login.cpp b/code/ryzom/client/src/login.cpp index 45e3fea51..ff199eace 100644 --- a/code/ryzom/client/src/login.cpp +++ b/code/ryzom/client/src/login.cpp @@ -73,6 +73,8 @@ using namespace std; // *************************************************************************** +extern bool SetMousePosFirstTime; + vector Shards; string LoginLogin, LoginPassword, ClientApp, Salt; @@ -114,7 +116,7 @@ vector R2PatchURLs; #define CTRL_EDITBOX_CREATEACCOUNT_LOGIN "ui:login:create_account:content:submit_gr:eb_login:eb" #define CTRL_EDITBOX_CREATEACCOUNT_PASSWORD "ui:login:create_account:content:submit_gr:eb_password:eb" #define CTRL_EDITBOX_CREATEACCOUNT_CONFIRMPASSWORD "ui:login:create_account:content:submit_gr:eb_confirm_password:eb" -#define CTRL_EDITBOX_CREATEACCOUNT_EMAIL "ui:login:create_account:content:submit_gr:eb_email:eb" +#define CTRL_EDITBOX_CREATEACCOUNT_EMAIL "ui:login:create_account:content:submit_gr:eb_email:eb" #define UI_VARIABLES_SCREEN_CHECKPASS 0 #define UI_VARIABLES_SCREEN_SHARDDISP 1 @@ -857,16 +859,15 @@ bool login() IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); - bool tmpDI = ClientCfg.DisableDirectInput; - ClientCfg.DisableDirectInput = true; + SetMousePosFirstTime = true; InitMouseWithCursor(false); Driver->showCursor (false); SetMouseFreeLook (); SetMouseCursor (false); SetMouseSpeed (ClientCfg.CursorSpeed); SetMouseAcceleration (ClientCfg.CursorAcceleration); + SetMousePosFirstTime = true; InitMouseWithCursor (ClientCfg.HardwareCursor); - ClientCfg.DisableDirectInput = tmpDI; // if (ClientCfg.TestBrowser) // { @@ -2410,7 +2411,7 @@ bool initCreateAccount() rulesGr->setActive(false); // must be done after hide rules - CAHManager::getInstance()->runActionHandler("set_keyboard_focus", NULL, "target=" CTRL_EDITBOX_CREATEACCOUNT_LOGIN "|select_all=false"); + CAHManager::getInstance()->runActionHandler("set_keyboard_focus", NULL, "target=" CTRL_EDITBOX_CREATEACCOUNT_LOGIN "|select_all=false"); } diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index bd5112f99..695f87bf8 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -661,7 +661,7 @@ void updateWeather() updateClouds(); } #endif - + ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), MainFogState); // TODO: ZBuffer clear was originally before this, but should not be necessary normally. @@ -687,7 +687,7 @@ void updateWeather() Driver->setPolygonMode(oldMode); } #endif - + // FIXME: temporary fix for teleportation crash // Update new sky if (ContinentMngr.cur() && Driver->getPolygonMode() == UDriver::Filled && Filter3D[FilterSky]) @@ -1392,7 +1392,7 @@ bool mainLoop() MainCam.setPos(mat.getPos()); MainCam.setRotQuat(mat.getRot()); } - if (StereoDisplay) + if (StereoDisplay) { StereoDisplay->updateCamera(0, &MainCam); if (SceneRoot) @@ -1591,12 +1591,12 @@ bool mainLoop() { // Update water env map (happens when continent changed etc) updateWaterEnvMap(); - + // Update weather updateWeather(); } } - + uint i = 0; uint bloomStage = 0; while ((!StereoDisplay && i == 0) || (StereoDisplay && StereoDisplay->nextPass())) @@ -1630,13 +1630,13 @@ bool mainLoop() // Commit camera changes commitCamera(); - + ////////////////////////// // RENDER THE FRAME 3D // ////////////////////////// bool stereoRenderTarget = (StereoDisplay != NULL) && StereoDisplay->beginRenderTarget(); - + if (!StereoDisplay || StereoDisplay->wantClear()) { if (Render) @@ -1672,7 +1672,7 @@ bool mainLoop() s_ForceFullDetail.backup(); s_ForceFullDetail.set(); } - + // Render scene renderScene(); @@ -2441,7 +2441,7 @@ bool mainLoop() connectionState = NetMngr.getConnectionState(); CLuaManager::getInstance().executeLuaScript("game:onFarTpEnd()"); - } + } /////////////// // <- FAR_TP // /////////////// @@ -3179,7 +3179,7 @@ NLMISC_COMMAND(debugUI, "Debug the ui : show/hide quads of bboxs and hotspots", else fromString(args[0], on); } - + CGroupCell::setDebugUICell( on ); DebugUIView = on; DebugUICtrl = on; diff --git a/code/ryzom/client/src/motion/user_controls.cpp b/code/ryzom/client/src/motion/user_controls.cpp index 527bfb5d4..285848120 100644 --- a/code/ryzom/client/src/motion/user_controls.cpp +++ b/code/ryzom/client/src/motion/user_controls.cpp @@ -414,7 +414,6 @@ void CUserControls::keyboardRotationCameraLR (bool left, bool right) _RotateCameraLRVelocity = 0; } - //----------------------------------------------- // getMouseAngleMove //----------------------------------------------- @@ -424,13 +423,9 @@ void CUserControls::getMouseAngleMove(float &dx, float &dy) dy = 0.0f; // The mouse may still "StandardMove" ie through a CEventMouseMove - // This can happens cause DirectInputDisabled, or because of the - // "Rotation Anti-Lag system" which start to rotate before the mouse is hid - // and message mode passed to RawMode - // - // On X11 and Cocoa, there is no MouseDevice, do it without. - - extern IMouseDevice *MouseDevice; + // This can happen because of the "Rotation Anti-Lag system" which + // start to rotate before the mouse is hid and message mode passed + // to updateFreeLookPos // if the mouse position changed if( EventsListener.getMousePosX() != _LastFrameMousePosX || @@ -441,28 +436,23 @@ void CUserControls::getMouseAngleMove(float &dx, float &dy) float dmpy= EventsListener.getMousePosY() - _LastFrameMousePosY; // simulate mickeys mode if there is a mouse device - if (MouseDevice) - MouseDevice->convertStdMouseMoveInMickeys(dmpx, dmpy); - else - { - dmpx *= (float)Driver->getWindowWidth(); - dmpy *= (float)Driver->getWindowHeight(); - } + dmpx *= (float)Driver->getWindowWidth(); + dmpy *= (float)Driver->getWindowHeight(); // handle inverted mouse, if enabled - if(ClientCfg.FreeLookInverted) dmpy = -dmpy; - + if (ClientCfg.FreeLookInverted) dmpy = -dmpy; + // update free look EventsListener.updateFreeLookPos(dmpx, dmpy); } // If the mouse move on the axis X, with a CGDMouseMove - if(EventsListener.isMouseAngleX()) - dx = -EventsListener.getMouseAngleX (); + if (EventsListener.isMouseAngleX()) + dx = -EventsListener.getMouseAngleX(); // If the mouse move on the axis Y, with a CGDMouseMove - if(EventsListener.isMouseAngleY()) - dy = EventsListener.getMouseAngleY (); + if (EventsListener.isMouseAngleY()) + dy = EventsListener.getMouseAngleY(); } @@ -1294,7 +1284,6 @@ void CUserControls::commonSetView() } } - //----------------------------------------------- // startFreeLook() //----------------------------------------------- diff --git a/code/ryzom/client/src/stdpch.h b/code/ryzom/client/src/stdpch.h index 5f046fcfe..96a509e0f 100644 --- a/code/ryzom/client/src/stdpch.h +++ b/code/ryzom/client/src/stdpch.h @@ -55,7 +55,6 @@ #include #include #include -#include #include #include #include