Make bloom work together with render target used for the rift shader, ref #43
--HG-- branch : multipass-stereo
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52f4a37939
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0dd8764e45
6 changed files with 47 additions and 22 deletions
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@ -138,6 +138,8 @@ private:
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NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex;
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// used as render target in first blur pass, and as displayed texture on second blur pass.
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NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex;
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// original render target
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NLMISC::CSmartPtr<NL3D::ITexture> _OriginalRenderTarget;
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// materials
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@ -121,9 +121,9 @@ public:
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/// 2D Interface
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virtual bool wantInterface2D() = 0;
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/// Returns non-NULL if a new render target was set
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virtual UTexture *beginRenderTarget(bool set) = 0;
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/// Returns true if a render target was fully drawn
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/// Returns true if a new render target was set, always fase if not using render targets
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virtual bool beginRenderTarget() = 0;
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/// Returns true if a render target was fully drawn, always false if not using render targets
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virtual bool endRenderTarget() = 0;
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static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
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@ -109,8 +109,8 @@ public:
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/// 2D Interface
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virtual bool wantInterface2D();
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/// Returns non-NULL if a new render target was set, always NULL if not using render targets
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virtual UTexture *beginRenderTarget(bool set);
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/// Returns true if a new render target was set, always fase if not using render targets
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virtual bool beginRenderTarget();
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/// Returns true if a render target was fully drawn, always false if not using render targets
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virtual bool endRenderTarget();
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@ -285,6 +285,8 @@ void CBloomEffect::initBloom() // clientcfg
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if(!_Init)
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init();
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_OriginalRenderTarget = static_cast<CDriverUser *>(_Driver)->getDriver()->getRenderTarget();
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// if window resize, reinitialize textures
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if(_WndWidth!=_Driver->getWindowWidth() || _WndHeight!=_Driver->getWindowHeight())
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{
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@ -349,12 +351,15 @@ void CBloomEffect::initBloom() // clientcfg
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}
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}
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if (!_OriginalRenderTarget)
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{
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NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
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if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
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if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
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{
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nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------
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@ -370,7 +375,7 @@ void CBloomEffect::endBloom() // clientcfg
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if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
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return;
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CTextureUser txt1 = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
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CTextureUser txt1 = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
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CTextureUser txt2(_BlurFinalTex);
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CRect rect1(0, 0, _WndWidth, _WndHeight);
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CRect rect2(0, 0, _BlurWidth, _BlurHeight);
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@ -394,15 +399,30 @@ void CBloomEffect::applyBlur()
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{
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NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
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/*if (_OriginalRenderTarget)
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{
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CTextureUser txt(_OriginalRenderTarget);
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if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
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{
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nlwarning("setRenderTarget return false with original render target for bloom effect\n");
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return;
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}
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}
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// in opengl, display in init texture
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if(_InitBloomEffect)
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else if(_InitBloomEffect)
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{
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CTextureUser txt(_InitText);
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if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
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if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
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{
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nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
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return;
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}
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}*/
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CTextureUser txtApply = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
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if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txtApply, 0, 0, _WndWidth, _WndHeight)))
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{
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nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
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return;
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}
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// display blur texture
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@ -459,7 +479,7 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
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{
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// Render from render target to screen if necessary.
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// Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget.
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if (_InitBloomEffect)
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if ((_OriginalRenderTarget.getPtr() == NULL) && _InitBloomEffect)
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{
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if(!_Driver->supportBloomEffect() || !_Init)
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return;
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@ -492,6 +512,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
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_Driver->drawQuad(_DisplayQuad, _DisplayInitMat);
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_Driver->setMatrixMode3D(pCam);
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}
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_OriginalRenderTarget = NULL;
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}
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@ -488,19 +488,16 @@ bool CStereoOVR::wantInterface2D()
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/// Returns non-NULL if a new render target was set
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UTexture *CStereoOVR::beginRenderTarget(bool set)
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bool CStereoOVR::beginRenderTarget()
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{
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// render target always set before driver clear
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// nlassert(m_SubStage <= 1);
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if (m_Driver && m_Stage == 1)
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{
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if (set)
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{
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(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
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static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
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return true;
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}
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return m_BarrelTexU;
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}
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return NULL;
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return false;
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}
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/// Returns true if a render target was fully drawn
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@ -755,14 +755,18 @@ void loopIngame()
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StereoDisplay->getCurrentMatrix(0, &Camera);
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}
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if (StereoDisplay)
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{
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StereoDisplay->beginRenderTarget();
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}
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if (!StereoDisplay || StereoDisplay->wantClear())
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{
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NL3D::UTexture *rt = StereoDisplay ? StereoDisplay->beginRenderTarget(!s_EnableBloom) : NULL;
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if (s_EnableBloom)
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{
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nlassert(bloomStage == 0);
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CBloomEffect::instance().initBloom(/*rt*/); // start bloom effect (just before the first scene element render)
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CBloomEffect::instance().initBloom(); // start bloom effect (just before the first scene element render)
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bloomStage = 1;
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}
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