From 0d1e405d3ea18bd83d6501e4fa1fbe0d725eadb5 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Wed, 19 Jun 2013 21:16:13 +0200 Subject: [PATCH] Activate textures for postprocessing material under direct3d --- code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp index eb550c2cc..07ec5187b 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp @@ -648,7 +648,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Must separate texture setup and texture activation in 2 "for"... // because setupTexture() may disable all stage. - if (matShader == CMaterial::Normal) + if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing) { uint stage; for(stage=0 ; stage