Fixed: #1154 glViewport size wrong when switching from native fullscreen resolution to maximized window
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1 changed files with 4 additions and 3 deletions
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@ -955,6 +955,10 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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if(!format)
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if(!format)
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nlerror("cannot create NSOpenGLPixelFormat");
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nlerror("cannot create NSOpenGLPixelFormat");
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// intially set height/width, further updates through CocoaOpenGLView
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_WindowHeight = mode.Height;
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_WindowWidth = mode.Width;
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// create a opengl view with the created format
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// create a opengl view with the created format
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_glView = [[CocoaOpenGLView alloc]
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_glView = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height)
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initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height)
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@ -2423,9 +2427,6 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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}
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}
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}
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}
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_WindowWidth = width;
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_WindowHeight = height;
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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if (width != _WindowWidth || height != _WindowHeight)
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if (width != _WindowWidth || height != _WindowHeight)
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