Update decal vp
--HG-- branch : multipass-stereo
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5fbb220795
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0a9dfc6aef
1 changed files with 62 additions and 12 deletions
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@ -84,9 +84,59 @@ static const char *DecalAttenuationVertexProgramCode =
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MUL o[COL0].w, v[3], R0.w; \n\
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END \n";
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static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertexProgramCode);
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class CVertexProgramDecalAttenuation : public CVertexProgram
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{
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public:
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struct CIdx
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{
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// 0-3 mvp
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uint WorldToUV0; // 4
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uint WorldToUV1; // 5
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uint RefCamDist; // 6
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uint DistScaleBias; // 7
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uint Diffuse; // 8
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// 9
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// 10
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uint BlendScale; // 11
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};
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CVertexProgramDecalAttenuation()
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{
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// nelvp
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{
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CSource *source = new CSource();
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source->Profile = nelvp;
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source->DisplayName = "nelvp/DecalAttenuation";
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source->setSourcePtr(DecalAttenuationVertexProgramCode);
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source->ParamIndices["modelViewProjection"] = 0;
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source->ParamIndices["worldToUV0"] = 4;
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source->ParamIndices["worldToUV1"] = 5;
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source->ParamIndices["refCamDist"] = 6;
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source->ParamIndices["distScaleBias"] = 7;
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source->ParamIndices["diffuse"] = 8;
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source->ParamIndices["blendScale"] = 11;
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addSource(source);
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}
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// TODO_VP_GLSL
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}
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~CVertexProgramDecalAttenuation()
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{
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}
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virtual void buildInfo()
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{
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m_Idx.WorldToUV0 = getUniformIndex("worldToUV0");
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m_Idx.WorldToUV1 = getUniformIndex("worldToUV1");
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m_Idx.RefCamDist = getUniformIndex("refCamDist");
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m_Idx.DistScaleBias = getUniformIndex("distScaleBias");
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m_Idx.Diffuse = getUniformIndex("diffuse");
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m_Idx.BlendScale = getUniformIndex("blendScale");
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}
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inline const CIdx &idx() const { return m_Idx; }
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private:
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CIdx m_Idx;
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};
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// TODO_VP_GLSL
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static CVertexProgramDecalAttenuation DecalAttenuationVertexProgram;
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typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
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@ -312,16 +362,16 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
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memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size());
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}
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drv.activeVertexBuffer(_VB);
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drv.setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
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drv.setConstant(4, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
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drv.setConstant(5, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
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drv.setConstant(8, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
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drv.setUniformMatrix(IDriver::VertexProgram, DecalAttenuationVertexProgram.getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
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drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
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drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
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drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
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const NLMISC::CVector &camPos = MainCam.getMatrix().getPos();
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drv.setConstant(6, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
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drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
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// bottom & top blend
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float bottomBlendScale = 1.f / favoid0(_BottomBlendZMax - _BottomBlendZMin);
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float topBlendScale = 1.f / favoid0(_TopBlendZMin - _TopBlendZMax);
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drv.setConstant(11, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
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drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
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topBlendScale, topBlendScale * (_RefPosition.z - _TopBlendZMax));
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//
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static volatile bool wantSimpleMat = false;
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@ -562,12 +612,12 @@ void CDecalRenderList::renderAllDecals()
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NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver();
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//
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static volatile bool forceNoVertexProgram = false;
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if (drvInternal->supportVertexProgram() && !forceNoVertexProgram)
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if (!forceNoVertexProgram && drvInternal->compileVertexProgram(&DecalAttenuationVertexProgram))
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{
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//drvInternal->setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
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drvInternal->setConstant(7, _DistScale, _DistBias, 0.f, 1.f);
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useVertexProgram = true;
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drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram);
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//drvInternal->setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
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drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
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useVertexProgram = true;
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}
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else
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{
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