Changed: Minor changes
--HG-- branch : develop
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c0a3345c83
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08671a2c57
2 changed files with 4 additions and 5 deletions
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@ -741,7 +741,7 @@ void initMainLoop()
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nmsg = "Creating Landscape ...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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Landscape = Scene->createLandscape();
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if(Landscape == 0)
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if(Landscape == NULL)
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nlerror("initMainLoop : Cannot create a Landscape.");
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if (!ClientCfg.Light)
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@ -829,7 +829,7 @@ void initMainLoop()
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H_AUTO(InitRZWorld)
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// Initialize World and select the right continent.
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nmsg = "Loading World ...";
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nmsg = "Loading World ...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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ContinentMngr.load();
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ContinentMngr.select(UserEntity->pos(), ProgressBar);
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@ -880,8 +880,9 @@ void initMainLoop()
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{
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nlwarning("Can't load HLSBank: %s", e.what());
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}
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// setup according to client
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if(ClientCfg.HDTextureInstalled)
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if (ClientCfg.HDTextureInstalled)
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{
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if(ClientCfg.HDEntityTexture)
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{
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@ -469,8 +469,6 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, const std::string &shapeName,
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return;
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}
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// Attach to the skeleton.
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string stickPoint;
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if(!_Skeleton.empty())
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