Add placeholders for LibOVR 0.4.0 support

This commit is contained in:
kaetemi 2014-08-04 18:30:25 +02:00
parent 09222fd4f6
commit 0835833c9e
11 changed files with 1471 additions and 10 deletions

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@ -44,7 +44,7 @@
#ifndef NL3D_STEREO_OVR_H #ifndef NL3D_STEREO_OVR_H
#define NL3D_STEREO_OVR_H #define NL3D_STEREO_OVR_H
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR_02
#include <nel/misc/types_nl.h> #include <nel/misc/types_nl.h>

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@ -0,0 +1,185 @@
/**
* \file stereo_ovr.h
* \brief CStereoOVR
* \date 2014-08-04 16:21GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*
* Linking this library statically or dynamically with other modules
* is making a combined work based on this library. Thus, the terms
* and conditions of the GNU General Public License cover the whole
* combination.
*
* As a special exception, the copyright holders of this library give
* you permission to link this library with the Oculus SDK to produce
* an executable, regardless of the license terms of the Oculus SDK,
* and distribute linked combinations including the two, provided that
* you also meet the terms and conditions of the license of the Oculus
* SDK. You must obey the GNU General Public License in all respects
* for all of the code used other than the Oculus SDK. If you modify
* this file, you may extend this exception to your version of the
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifndef NL3D_STEREO_OVR_H
#define NL3D_STEREO_OVR_H
#ifdef HAVE_LIBOVR
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_hmd.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
namespace NL3D {
class ITexture;
class CTextureUser;
class CStereoOVRDevicePtr;
class CStereoOVRDeviceHandle;
/*class CPixelProgramOVR;*/
#define NL_STEREO_MAX_USER_CAMERAS 8
/**
* \brief CStereoOVR
* \date 2014-08-04 16:21GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
class CStereoOVR : public IStereoHMD
{
public:
CStereoOVR(const CStereoOVRDeviceHandle *handle);
virtual ~CStereoOVR();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;
/// Set the GUI reference
virtual void setInterfaceMatrix(const NL3D::CMatrix &matrix);
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v);
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const;
/// Set the scale of the game in units per meter
virtual void setScale(float s);
/// Calculates internal camera information based on the reference camera
void initCamera(uint cid, const NL3D::UCamera *camera);
/// Render GUI
void renderGUI();
/// Checks if the device used by this class was actually created
bool isDeviceCreated();
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static bool isLibraryInUse();
static void releaseLibrary();
private:
CStereoOVRDevicePtr *m_DevicePtr;
int m_Stage;
int m_SubStage;
CViewport m_RegularViewport;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_OriginalFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_InterfaceCameraMatrix;
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;
UDriver *m_Driver;
NL3D::CTextureUser *m_GUITexture;
/*NL3D::CTextureUser *m_SceneTexture;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;*/
NLMISC::CVector m_EyePosition;
float m_Scale;
}; /* class CStereoOVR */
} /* namespace NL3D */
#endif /* HAVE_LIBOVR */
#endif /* #ifndef NL3D_STEREO_OVR_H */
/* end of file */

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@ -562,8 +562,13 @@ SOURCE_GROUP(Fx\\Particles\\lights FILES
ps_light.cpp ps_light.cpp
../../include/nel/3d/ps_light.h) ../../include/nel/3d/ps_light.h)
SOURCE_GROUP(Fx\\2d FILES SOURCE_GROUP(Fx\\2d FILES
render_target_manager.cpp
../../include/nel/3d/render_target_manager.h
bloom_effect.cpp bloom_effect.cpp
../../include/nel/3d/bloom_effect.h ../../include/nel/3d/bloom_effect.h
fxaa.cpp
fxaa_program.h
../../include/nel/3d/fxaa.h
deform_2d.cpp deform_2d.cpp
../../include/nel/3d/deform_2d.h ../../include/nel/3d/deform_2d.h
heat_haze.cpp heat_haze.cpp
@ -700,6 +705,9 @@ SOURCE_GROUP(Stereo FILES
stereo_ovr.cpp stereo_ovr.cpp
stereo_ovr_fp.cpp stereo_ovr_fp.cpp
../../include/nel/3d/stereo_ovr.h ../../include/nel/3d/stereo_ovr.h
stereo_ovr_04.cpp
stereo_ovr_04_program.h
../../include/nel/3d/stereo_ovr_04.h
stereo_libvr.cpp stereo_libvr.cpp
../../include/nel/3d/stereo_libvr.h ../../include/nel/3d/stereo_libvr.h
stereo_debugger.cpp stereo_debugger.cpp

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@ -26,7 +26,7 @@
*/ */
#if !FINAL_VERSION #if !FINAL_VERSION
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/stereo_debugger.h> #include <nel/3d/stereo_debugger.h>
// STL includes // STL includes

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@ -25,7 +25,7 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/stereo_display.h> #include <nel/3d/stereo_display.h>
// STL includes // STL includes
@ -35,6 +35,7 @@
// Project includes // Project includes
#include <nel/3d/stereo_ovr.h> #include <nel/3d/stereo_ovr.h>
#include <nel/3d/stereo_ovr_04.h>
#include <nel/3d/stereo_libvr.h> #include <nel/3d/stereo_libvr.h>
#include <nel/3d/stereo_debugger.h> #include <nel/3d/stereo_debugger.h>
@ -76,7 +77,7 @@ const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibra
void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut) void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
{ {
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR_02
CStereoOVR::listDevices(devicesOut); CStereoOVR::listDevices(devicesOut);
#endif #endif
#ifdef HAVE_LIBVR #ifdef HAVE_LIBVR
@ -94,7 +95,7 @@ IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo
void IStereoDisplay::releaseUnusedLibraries() void IStereoDisplay::releaseUnusedLibraries()
{ {
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR_02
if (!CStereoOVR::isLibraryInUse()) if (!CStereoOVR::isLibraryInUse())
CStereoOVR::releaseLibrary(); CStereoOVR::releaseLibrary();
#endif #endif
@ -102,7 +103,7 @@ void IStereoDisplay::releaseUnusedLibraries()
void IStereoDisplay::releaseAllLibraries() void IStereoDisplay::releaseAllLibraries()
{ {
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR_02
CStereoOVR::releaseLibrary(); CStereoOVR::releaseLibrary();
#endif #endif
} }

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@ -25,7 +25,7 @@
* <http://www.gnu.org/licenses/>. * <http://www.gnu.org/licenses/>.
*/ */
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/stereo_hmd.h> #include <nel/3d/stereo_hmd.h>
// STL includes // STL includes

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@ -27,7 +27,7 @@
#ifdef HAVE_LIBVR #ifdef HAVE_LIBVR
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/misc/time_nl.h> #include <nel/misc/time_nl.h>
#include <nel/3d/stereo_libvr.h> #include <nel/3d/stereo_libvr.h>

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@ -41,15 +41,16 @@
* so, delete this exception statement from your version. * so, delete this exception statement from your version.
*/ */
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR_02
#include <nel/misc/types_nl.h> #include "std3d.h"
#include <nel/3d/stereo_ovr.h> #include <nel/3d/stereo_ovr.h>
// STL includes // STL includes
#include <sstream> #include <sstream>
// External includes // External includes
#define OVR_NO_STDINT
#include <OVR.h> #include <OVR.h>
// NeL includes // NeL includes

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@ -0,0 +1,249 @@
/************************************************************************************
Filename : stereo_ovf_fp.cpp
Content : Barrel fragment program compiled to a blob of assembly
Created : July 01, 2013
Modified by : Jan Boon (Kaetemi)
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
namespace NL3D {
const char *g_StereoOVR_fp40 =
"!!ARBfp1.0\n"
"OPTION NV_fragment_program2;\n"
//# cgc version 3.1.0013, build date Apr 18 2012
//# command line args: -profile fp40
//# source file: pp_oculus_vr.cg
//#vendor NVIDIA Corporation
//#version 3.1.0.13
//#profile fp40
//#program pp_oculus_vr
//#semantic pp_oculus_vr.cLensCenter
//#semantic pp_oculus_vr.cScreenCenter
//#semantic pp_oculus_vr.cScale
//#semantic pp_oculus_vr.cScaleIn
//#semantic pp_oculus_vr.cHmdWarpParam
//#semantic pp_oculus_vr.cTex0 : TEX0
//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
//#var float2 cLensCenter : : c[0] : 1 : 1
//#var float2 cScreenCenter : : c[1] : 2 : 1
//#var float2 cScale : : c[2] : 3 : 1
//#var float2 cScaleIn : : c[3] : 4 : 1
//#var float4 cHmdWarpParam : : c[4] : 5 : 1
//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
//#var float4 oCol : $vout.COLOR : COL : 7 : 1
//#const c[5] = 0.25 0.5 0
"PARAM c[6] = { program.env[0..4],\n" // program.local->program.env!
" { 0.25, 0.5, 0 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"SHORT TEMP H0;\n"
"TEMP RC;\n"
"TEMP HC;\n"
"OUTPUT oCol = result.color;\n"
"ADDR R0.xy, fragment.texcoord[0], -c[0];\n"
"MULR R0.xy, R0, c[3];\n"
"MULR R0.z, R0.y, R0.y;\n"
"MADR R1.x, R0, R0, R0.z;\n"
"MULR R0.zw, R1.x, c[4].xywz;\n"
"MADR R1.y, R1.x, c[4], c[4].x;\n"
"MADR R0.w, R0, R1.x, R1.y;\n"
"MULR R0.z, R0, R1.x;\n"
"MADR R0.z, R0, R1.x, R0.w;\n"
"MULR R1.xy, R0, R0.z;\n"
"MOVR R0.xy, c[5];\n"
"ADDR R1.zw, R0.xyxy, c[1].xyxy;\n"
"MOVR R0.zw, c[0].xyxy;\n"
"MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n"
"MINR R1.xy, R0.zwzw, R1.zwzw;\n"
"ADDR R0.xy, -R0, c[1];\n"
"MAXR R0.xy, R0, R1;\n"
"SEQR H0.xy, R0, R0.zwzw;\n"
"MULXC HC.x, H0, H0.y;\n"
"IF EQ.x;\n"
"MOVR oCol, c[5].z;\n"
"ELSE;\n"
"TEX oCol, R0.zwzw, texture[0], 2D;\n"
"ENDIF;\n"
"END\n";
//# 24 instructions, 2 R-regs, 1 H-regs
const char *g_StereoOVR_arbfp1 =
"!!ARBfp1.0\n"
//# cgc version 3.1.0013, build date Apr 18 2012
//# command line args: -profile arbfp1
//# source file: pp_oculus_vr.cg
//#vendor NVIDIA Corporation
//#version 3.1.0.13
//#profile arbfp1
//#program pp_oculus_vr
//#semantic pp_oculus_vr.cLensCenter
//#semantic pp_oculus_vr.cScreenCenter
//#semantic pp_oculus_vr.cScale
//#semantic pp_oculus_vr.cScaleIn
//#semantic pp_oculus_vr.cHmdWarpParam
//#semantic pp_oculus_vr.cTex0 : TEX0
//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
//#var float2 cLensCenter : : c[0] : 1 : 1
//#var float2 cScreenCenter : : c[1] : 2 : 1
//#var float2 cScale : : c[2] : 3 : 1
//#var float2 cScaleIn : : c[3] : 4 : 1
//#var float4 cHmdWarpParam : : c[4] : 5 : 1
//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
//#var float4 oCol : $vout.COLOR : COL : 7 : 1
//#const c[5] = 0.25 0.5 0 1
"PARAM c[6] = { program.env[0..4],\n"
" { 0.25, 0.5, 0, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"ADD R0.xy, fragment.texcoord[0], -c[0];\n"
"MUL R0.xy, R0, c[3];\n"
"MUL R0.z, R0.y, R0.y;\n"
"MAD R0.z, R0.x, R0.x, R0;\n"
"MUL R0.w, R0.z, c[4];\n"
"MUL R0.w, R0, R0.z;\n"
"MAD R1.y, R0.z, c[4], c[4].x;\n"
"MUL R1.x, R0.z, c[4].z;\n"
"MAD R1.x, R0.z, R1, R1.y;\n"
"MAD R0.z, R0.w, R0, R1.x;\n"
"MUL R0.xy, R0, R0.z;\n"
"MOV R0.zw, c[5].xyxy;\n"
"ADD R1.xy, R0.zwzw, c[1];\n"
"MUL R0.xy, R0, c[2];\n"
"ADD R0.xy, R0, c[0];\n"
"MIN R1.xy, R1, R0;\n"
"ADD R0.zw, -R0, c[1].xyxy;\n"
"MAX R0.zw, R0, R1.xyxy;\n"
"ADD R0.zw, R0, -R0.xyxy;\n"
"ABS R0.zw, R0;\n"
"CMP R0.zw, -R0, c[5].z, c[5].w;\n"
"MUL R0.z, R0, R0.w;\n"
"ABS R0.z, R0;\n"
"CMP R0.z, -R0, c[5], c[5].w;\n"
"ABS R1.x, R0.z;\n"
"TEX R0, R0, texture[0], 2D;\n"
"CMP R1.x, -R1, c[5].z, c[5].w;\n"
"CMP result.color, -R1.x, R0, c[5].z;\n"
"END\n";
//# 28 instructions, 2 R-regs
const char *g_StereoOVR_ps_2_0 =
"ps_2_0\n"
// cgc version 3.1.0013, build date Apr 18 2012
// command line args: -profile ps_2_0
// source file: pp_oculus_vr.cg
//vendor NVIDIA Corporation
//version 3.1.0.13
//profile ps_2_0
//program pp_oculus_vr
//semantic pp_oculus_vr.cLensCenter
//semantic pp_oculus_vr.cScreenCenter
//semantic pp_oculus_vr.cScale
//semantic pp_oculus_vr.cScaleIn
//semantic pp_oculus_vr.cHmdWarpParam
//semantic pp_oculus_vr.cTex0 : TEX0
//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
//var float2 cLensCenter : : c[0] : 1 : 1
//var float2 cScreenCenter : : c[1] : 2 : 1
//var float2 cScale : : c[2] : 3 : 1
//var float2 cScaleIn : : c[3] : 4 : 1
//var float4 cHmdWarpParam : : c[4] : 5 : 1
//var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
//var float4 oCol : $vout.COLOR : COL : 7 : 1
//const c[5] = -0.25 -0.5 0.25 0.5
//const c[6] = 1 0
"dcl_2d s0\n"
"def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n"
"def c6, 1.00000000, 0.00000000, 0, 0\n"
"dcl t0.xy\n"
"add r0.xy, t0, -c0\n"
"mul r4.xy, r0, c3\n"
"mul r0.x, r4.y, r4.y\n"
"mad r0.x, r4, r4, r0\n"
"mul r1.x, r0, c4.w\n"
"mul r1.x, r1, r0\n"
"mad r3.x, r0, c4.y, c4\n"
"mul r2.x, r0, c4.z\n"
"mad r2.x, r0, r2, r3\n"
"mad r0.x, r1, r0, r2\n"
"mul r0.xy, r4, r0.x\n"
"mul r0.xy, r0, c2\n"
"add r3.xy, r0, c0\n"
"mov r1.x, c5.z\n"
"mov r1.y, c5.w\n"
"mov r2.xy, c1\n"
"add r2.xy, r1, r2\n"
"mov r1.xy, c1\n"
"min r2.xy, r2, r3\n"
"add r1.xy, c5, r1\n"
"max r1.xy, r1, r2\n"
"add r1.xy, r1, -r3\n"
"abs r1.xy, r1\n"
"cmp r1.xy, -r1, c6.x, c6.y\n"
"mul_pp r1.x, r1, r1.y\n"
"abs_pp r1.x, r1\n"
"cmp_pp r1.x, -r1, c6, c6.y\n"
"abs_pp r1.x, r1\n"
"texld r0, r3, s0\n"
"cmp r0, -r1.x, r0, c6.y\n"
"mov oC0, r0\n";
const char *g_StereoOVR_glsl330f =
"#version 330\n"
"\n"
"bool _TMP2;\n"
"bvec2 _TMP1;\n"
"vec2 _TMP3;\n"
"uniform vec2 cLensCenter;\n"
"uniform vec2 cScreenCenter;\n"
"uniform vec2 cScale;\n"
"uniform vec2 cScaleIn;\n"
"uniform vec4 cHmdWarpParam;\n"
"uniform sampler2D nlTex0;\n"
"vec2 _TMP10;\n"
"vec2 _b0011;\n"
"vec2 _a0011;\n"
"in vec4 nlTexCoord0;\n"
"out vec4 nlCol;\n"
"\n"
"void main()\n"
"{\n"
" vec2 _theta;\n"
" float _rSq;\n"
" vec2 _theta1;\n"
" vec2 _tc;\n"
"\n"
" _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n"
" _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n"
" _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n"
" _tc = cLensCenter + cScale*_theta1;\n"
" _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n"
" _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n"
" _TMP3 = min(_b0011, _tc);\n"
" _TMP10 = max(_a0011, _TMP3);\n"
" _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n"
" _TMP2 = _TMP1.x && _TMP1.y;\n"
" if (!_TMP2) {\n"
" nlCol = vec4(0, 0, 0, 0);\n"
" } else {\n"
" nlCol = texture(nlTex0, _tc);\n"
" }\n"
"}\n";
}
/* end of file */

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@ -21,6 +21,8 @@ limitations under the License.
************************************************************************************/ ************************************************************************************/
#include "std3d.h"
namespace NL3D { namespace NL3D {
const char *g_StereoOVR_fp40 = const char *g_StereoOVR_fp40 =
"!!ARBfp1.0\n" "!!ARBfp1.0\n"